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I quite liked the fireworks display!
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@ -9,6 +9,7 @@ Key:
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Version 1.4.05-dev
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+ Added option to allow refreshing of chunks after block-breaking abilities. (Disabled by default)
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+ Added fireworks effects when a player levels-up, for every 50 levels (configurable)
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= Fixed bug where /addxp was setting instead of adding experience
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= Fixed bug where /addxp was not processessing level-ups for online players
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= Fixed bug which allowed players to share experience with nearby dead players
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@ -115,7 +115,8 @@ public class Config extends AutoUpdateConfigLoader {
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public boolean getDodgeEffectEnabled() { return config.getBoolean("Particles.Dodge", true); }
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public boolean getBleedEffectEnabled() { return config.getBoolean("Particles.Bleed", true); }
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public boolean getGreaterImpactEffectEnabled() { return config.getBoolean("Particles.Greater_Impact", true); }
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public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp", true); }
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public boolean getLevelUpEffectsEnabled() { return config.getBoolean("Particles.LevelUp_Enabled", true); }
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public int getLevelUpEffectsTier() { return config.getInt("Particles.LevelUp_Tier", 100); }
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/* PARTY SETTINGS */
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public int getAutoPartyKickInterval() { return config.getInt("Party.AutoKick_Interval", 12); }
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@ -1,7 +1,6 @@
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package com.gmail.nossr50.listeners;
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import java.util.Calendar;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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@ -11,15 +10,27 @@ import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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public class SelfListener implements Listener {
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protected Player player;
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protected float skillValue;
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerLevelUp(McMMOPlayerLevelUpEvent event) {
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if (!Config.getInstance().getLevelUpEffectsEnabled()) {
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return;
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}
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Calendar today = Calendar.getInstance();
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if (today.get(Calendar.MONTH) == Calendar.APRIL && today.get(Calendar.DAY_OF_MONTH) == 1) {
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ParticleEffectUtils.runescapeModeCelebration(event.getPlayer(), event.getSkill());
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int tier = Config.getInstance().getLevelUpEffectsTier();
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if (tier <= 0) {
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return;
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}
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player = event.getPlayer();
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skillValue = event.getSkillLevel();
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if ((skillValue % tier) == 0) {
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ParticleEffectUtils.runescapeModeCelebration(player, event.getSkill());
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}
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}
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}
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@ -374,4 +374,7 @@ Particles:
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Bleed: true
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Greater_Impact: true
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LevelUp: true
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# These settings determine if fireworks should get launched when a player levels-up,
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# this will happen by default for every 50 levels.
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LevelUp_Enabled: true
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LevelUp_Tier: 100
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