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synced 2024-11-23 13:46:46 +01:00
More efficient way of handling our strings when setting up Flatfile. Also no reason to initialize those strings.
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parent
f324181190
commit
d6e78beb72
@ -212,7 +212,7 @@ public class PlayerProfile {
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//Open the user file
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//Open the user file
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FileReader file = new FileReader(location);
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FileReader file = new FileReader(location);
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BufferedReader in = new BufferedReader(file);
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BufferedReader in = new BufferedReader(file);
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String line = "";
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String line;
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while ((line = in.readLine()) != null) {
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while ((line = in.readLine()) != null) {
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//Find if the line contains the player we want.
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//Find if the line contains the player we want.
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@ -368,7 +368,7 @@ public class PlayerProfile {
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FileReader file = new FileReader(location);
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FileReader file = new FileReader(location);
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BufferedReader in = new BufferedReader(file);
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BufferedReader in = new BufferedReader(file);
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StringBuilder writer = new StringBuilder();
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StringBuilder writer = new StringBuilder();
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String line = "";
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String line;
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//While not at the end of the file
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//While not at the end of the file
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while ((line = in.readLine()) != null) {
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while ((line = in.readLine()) != null) {
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@ -379,45 +379,45 @@ public class PlayerProfile {
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}
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}
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else {
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else {
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//Otherwise write the new player information
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//Otherwise write the new player information
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writer.append(playerName + ":");
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writer.append(playerName).append(":");
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writer.append(skills.get(SkillType.MINING) + ":");
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writer.append(skills.get(SkillType.MINING)).append(":");
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writer.append("" + ":");
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writer.append(":");
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writer.append("" + ":");
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writer.append(":");
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writer.append(skillsXp.get(SkillType.MINING) + ":");
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writer.append(skillsXp.get(SkillType.MINING)).append(":");
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writer.append(skills.get(SkillType.WOODCUTTING) + ":");
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writer.append(skills.get(SkillType.WOODCUTTING)).append(":");
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writer.append(skillsXp.get(SkillType.WOODCUTTING) + ":");
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writer.append(skillsXp.get(SkillType.WOODCUTTING)).append(":");
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writer.append(skills.get(SkillType.REPAIR) + ":");
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writer.append(skills.get(SkillType.REPAIR)).append(":");
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writer.append(skills.get(SkillType.UNARMED) + ":");
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writer.append(skills.get(SkillType.UNARMED)).append(":");
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writer.append(skills.get(SkillType.HERBALISM) + ":");
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writer.append(skills.get(SkillType.HERBALISM)).append(":");
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writer.append(skills.get(SkillType.EXCAVATION) + ":");
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writer.append(skills.get(SkillType.EXCAVATION)).append(":");
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writer.append(skills.get(SkillType.ARCHERY) + ":");
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writer.append(skills.get(SkillType.ARCHERY)).append(":");
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writer.append(skills.get(SkillType.SWORDS) + ":");
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writer.append(skills.get(SkillType.SWORDS)).append(":");
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writer.append(skills.get(SkillType.AXES) + ":");
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writer.append(skills.get(SkillType.AXES)).append(":");
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writer.append(skills.get(SkillType.ACROBATICS) + ":");
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writer.append(skills.get(SkillType.ACROBATICS)).append(":");
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writer.append(skillsXp.get(SkillType.REPAIR) + ":");
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writer.append(skillsXp.get(SkillType.REPAIR)).append(":");
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writer.append(skillsXp.get(SkillType.UNARMED) + ":");
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writer.append(skillsXp.get(SkillType.UNARMED)).append(":");
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writer.append(skillsXp.get(SkillType.HERBALISM) + ":");
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writer.append(skillsXp.get(SkillType.HERBALISM)).append(":");
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writer.append(skillsXp.get(SkillType.EXCAVATION) + ":");
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writer.append(skillsXp.get(SkillType.EXCAVATION)).append(":");
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writer.append(skillsXp.get(SkillType.ARCHERY) + ":");
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writer.append(skillsXp.get(SkillType.ARCHERY)).append(":");
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writer.append(skillsXp.get(SkillType.SWORDS) + ":");
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writer.append(skillsXp.get(SkillType.SWORDS)).append(":");
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writer.append(skillsXp.get(SkillType.AXES) + ":");
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writer.append(skillsXp.get(SkillType.AXES)).append(":");
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writer.append(skillsXp.get(SkillType.ACROBATICS) + ":");
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writer.append(skillsXp.get(SkillType.ACROBATICS)).append(":");
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writer.append("" + ":");
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writer.append(":");
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writer.append(skills.get(SkillType.TAMING) + ":");
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writer.append(skills.get(SkillType.TAMING)).append(":");
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writer.append(skillsXp.get(SkillType.TAMING) + ":");
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writer.append(skillsXp.get(SkillType.TAMING)).append(":");
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//Need to store the DATS of abilities nao
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//Need to store the DATS of abilities nao
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//Berserk, Gigadrillbreaker, Tree Feller, Green Terra, Serrated Strikes, Skull Splitter, Super Breaker
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//Berserk, Gigadrillbreaker, Tree Feller, Green Terra, Serrated Strikes, Skull Splitter, Super Breaker
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writer.append(String.valueOf(skillsDATS.get(AbilityType.BERSERK)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.BERSERK))).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER))).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.TREE_FELLER)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.TREE_FELLER))).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.GREEN_TERRA)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.GREEN_TERRA))).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.SERRATED_STRIKES)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.SERRATED_STRIKES))).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.SKULL_SPLIITER)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.SKULL_SPLIITER))).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.SUPER_BREAKER)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.SUPER_BREAKER))).append(":");
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writer.append(hudType.toString() + ":");
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writer.append(hudType.toString()).append(":");
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writer.append(skills.get(SkillType.FISHING) + ":");
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writer.append(skills.get(SkillType.FISHING)).append(":");
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writer.append(skillsXp.get(SkillType.FISHING) + ":");
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writer.append(skillsXp.get(SkillType.FISHING)).append(":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.BLAST_MINING)) + ":");
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writer.append(String.valueOf(skillsDATS.get(AbilityType.BLAST_MINING))).append(":");
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writer.append("\r\n");
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writer.append("\r\n");
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}
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}
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}
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}
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@ -442,43 +442,43 @@ public class PlayerProfile {
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BufferedWriter out = new BufferedWriter(file);
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BufferedWriter out = new BufferedWriter(file);
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//Add the player to the end
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//Add the player to the end
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out.append(playerName + ":");
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out.append(playerName).append(":");
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out.append(0 + ":"); //mining
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out.append("0:"); //mining
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out.append("" + ":");
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out.append(":");
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out.append("" + ":");
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out.append(":");
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out.append(0 + ":"); //XP
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out.append("0:"); //XP
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out.append(0 + ":"); //woodcutting
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out.append("0:"); //woodcutting
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out.append(0 + ":"); //woodCuttingXP
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out.append("0:"); //woodCuttingXP
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out.append(0 + ":"); //repair
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out.append("0:"); //repair
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out.append(0 + ":"); //unarmed
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out.append("0:"); //unarmed
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out.append(0 + ":"); //herbalism
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out.append("0:"); //herbalism
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out.append(0 + ":"); //excavation
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out.append("0:"); //excavation
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out.append(0 + ":"); //archery
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out.append("0:"); //archery
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out.append(0 + ":"); //swords
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out.append("0:"); //swords
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out.append(0 + ":"); //axes
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out.append("0:"); //axes
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out.append(0 + ":"); //acrobatics
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out.append("0:"); //acrobatics
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out.append(0 + ":"); //repairXP
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out.append("0:"); //repairXP
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out.append(0 + ":"); //unarmedXP
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out.append("0:"); //unarmedXP
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out.append(0 + ":"); //herbalismXP
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out.append("0:"); //herbalismXP
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out.append(0 + ":"); //excavationXP
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out.append("0:"); //excavationXP
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out.append(0 + ":"); //archeryXP
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out.append("0:"); //archeryXP
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out.append(0 + ":"); //swordsXP
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out.append("0:"); //swordsXP
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out.append(0 + ":"); //axesXP
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out.append("0:"); //axesXP
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out.append(0 + ":"); //acrobaticsXP
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out.append("0:"); //acrobaticsXP
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out.append("" + ":");
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out.append(":");
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out.append(0 + ":"); //taming
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out.append("0:"); //taming
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out.append(0 + ":"); //tamingXP
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out.append("0:"); //tamingXP
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(0 + ":"); //DATS
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out.append("0:"); //DATS
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out.append(hudType.toString() + ":");//HUD
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out.append(hudType.toString()).append(":");//HUD
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out.append(0 + ":"); //Fishing
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out.append("0:"); //Fishing
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out.append(0 +":"); //FishingXP
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out.append("0:"); //FishingXP
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out.append(0 + ":"); //Blast Mining
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out.append("0:"); //Blast Mining
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//Add more in the same format as the line above
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//Add more in the same format as the line above
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