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	Reducing CPU usage as a result of unloading chunks.
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										17
									
								
								src/main/java/com/gmail/nossr50/datatypes/InactiveChunk.java
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										17
									
								
								src/main/java/com/gmail/nossr50/datatypes/InactiveChunk.java
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,17 @@
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package com.gmail.nossr50.datatypes;
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import org.bukkit.Chunk;
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public class InactiveChunk {
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    public Chunk chunk;
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    public int inactiveTime = 0;
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    public InactiveChunk(Chunk chunk, int inactiveTime) {
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        this.chunk = chunk;
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        this.inactiveTime = inactiveTime;
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    }
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    public InactiveChunk(Chunk chunk) {
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        this(chunk, 0);
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    }
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}
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@@ -8,23 +8,24 @@ import java.util.Map.Entry;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import com.gmail.nossr50.datatypes.InactiveChunk;
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import com.gmail.nossr50.mcMMO;
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public class ChunkletUnloader implements Runnable {
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    private static Map<Chunk, Integer> unloadedChunks = new HashMap<Chunk, Integer>();
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    private static Map<String, InactiveChunk> unloadedChunks = new HashMap<String, InactiveChunk>();
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    private static int minimumInactiveTime = 60; //Should be a multiple of RUN_INTERVAL for best performance
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    public static final int RUN_INTERVAL = 20;
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    public static void addToList(Chunk chunk) {
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        //Unfortunately we can't use Map.contains() because Chunks are always new objects
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        //This method isn't efficient enough for me
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        for (Chunk otherChunk : unloadedChunks.keySet()) {
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            if (chunk.getX() == otherChunk.getX() && chunk.getZ() == otherChunk.getZ()) {
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        if (chunk == null || chunk.getWorld() == null)
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            return;
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            }
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        }
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        unloadedChunks.put(chunk, 0);
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        String key = chunk.getWorld().getName() + "," + chunk.getX() + "," + chunk.getZ();
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        if (unloadedChunks.containsKey(key))
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            return;
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        unloadedChunks.put(key, new InactiveChunk(chunk));
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    }
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    public static void addToList(int cx, int cz, World world) {
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@@ -33,24 +34,35 @@ public class ChunkletUnloader implements Runnable {
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    @Override
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    public void run() {
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        for (Iterator<Entry<Chunk, Integer>> unloadedChunkIterator = unloadedChunks.entrySet().iterator() ; unloadedChunkIterator.hasNext() ; ) {
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            Entry<Chunk, Integer> entry = unloadedChunkIterator.next();
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            Chunk chunk = entry.getKey();
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        for (Iterator<Entry<String, InactiveChunk>> unloadedChunkIterator = unloadedChunks.entrySet().iterator() ; unloadedChunkIterator.hasNext() ; ) {
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            Entry<String, InactiveChunk> entry = unloadedChunkIterator.next();
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            if (entry.getKey() == null || entry.getValue() == null) {
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                unloadedChunkIterator.remove();
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                continue;
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            }
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            if (entry.getValue().chunk == null) {
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                unloadedChunkIterator.remove();
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                continue;
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            }
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            Chunk chunk = entry.getValue().chunk;
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            if (!chunk.isLoaded()) {
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                int inactiveTime = entry.getValue() + RUN_INTERVAL;
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                int inactiveTime = entry.getValue().inactiveTime + RUN_INTERVAL;
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                //Chunklets are unloaded only if their chunk has been unloaded for minimumInactiveTime
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                if (inactiveTime >= minimumInactiveTime) {
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                    if (mcMMO.placeStore == null)
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                        continue;
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                        return;
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                    mcMMO.placeStore.unloadChunk(chunk.getX(), chunk.getZ(), chunk.getWorld());
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                    unloadedChunkIterator.remove();
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                    continue;
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                }
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                unloadedChunks.put(entry.getKey(), inactiveTime);
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		entry.getValue().inactiveTime = inactiveTime;
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            }
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            else {
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                //Just remove the entry if the chunk has been reloaded.
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