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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Don't pass our events around so much.
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parent
5026bdcbd4
commit
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@ -25,6 +25,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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/* ACROBATICS */
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public double getDodgeChanceMax() { return config.getDouble("Skills.Acrobatics.Dodge_ChanceMax", 20.0D); }
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public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); }
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public int getDodgeDamageModifier() { return config.getInt("Skills.Acrobatics.Dodge_DamageModifer", 2); }
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public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll_ChanceMax", 100.0D); }
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public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }
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@ -41,4 +41,8 @@ public abstract class SkillManager {
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public SkillType getSkill() {
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return skill;
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}
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public void applyXpGain(int xp) {
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mcMMOPlayer.beginXpGain(skill, xp);
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}
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}
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@ -1,6 +1,8 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LightningStrike;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -16,6 +18,7 @@ public final class Acrobatics {
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public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
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public static int dodgeMaxBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
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public static int dodgeXpModifier = AdvancedConfig.getInstance().getDodgeXPModifier();
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public static int dodgeDamageModifier = AdvancedConfig.getInstance().getDodgeDamageModifier();
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public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
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public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
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@ -38,12 +41,25 @@ public final class Acrobatics {
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return (player.getItemInHand().getType() != Material.ENDER_PEARL) && !(afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player);
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}
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public static boolean canDodge(Player player, Entity damager) {
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if (Permissions.dodge(player)) {
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if (damager instanceof Player && SkillType.ACROBATICS.getPVPEnabled()) {
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return true;
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}
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else if (!(damager instanceof Player) && SkillType.ACROBATICS.getPVEEnabled() && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled)) {
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return true;
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}
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}
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return false;
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}
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public static int processRoll(Player player, int damage) {
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if (player.isSneaking() && Permissions.gracefulRoll(player)) {
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return processGracefulRoll(player, damage);
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}
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int modifiedDamage = calculateModifiedDamage(damage, rollThreshold);
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int modifiedDamage = calculateModifiedRollDamage(damage, rollThreshold);
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if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, rollMaxChance, rollMaxBonusLevel, 1)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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@ -59,7 +75,7 @@ public final class Acrobatics {
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}
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private static int processGracefulRoll(Player player, int damage) {
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int modifiedDamage = calculateModifiedDamage(damage, gracefulRollThreshold);
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int modifiedDamage = calculateModifiedRollDamage(damage, gracefulRollThreshold);
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if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, gracefulRollMaxChance, gracefulRollMaxBonusLevel, gracefulRollSuccessModifier)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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@ -74,15 +90,19 @@ public final class Acrobatics {
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return damage;
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}
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private static boolean isFatal(Player player, int damage) {
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protected static boolean isFatal(Player player, int damage) {
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return player.getHealth() - damage < 1;
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}
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private static int calculateModifiedDamage(int damage, int damageThreshold) {
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protected static int calculateModifiedDodgeDamage(int damage, int damageModifier) {
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return Math.max(damage / damageModifier, 1);
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}
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protected static int calculateModifiedRollDamage(int damage, int damageThreshold) {
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return Math.max(damage - damageThreshold, 0);
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}
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private static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
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protected static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
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double successChance = (maxChance / maxLevel) * Math.min(Users.getPlayer(player).getProfile().getSkillLevel(SkillType.ACROBATICS), maxLevel) * successModifier;
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return successChance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, SkillType.ACROBATICS));
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@ -1,11 +1,15 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ParticleEffectUtils;
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public class AcrobaticsManager extends SkillManager {
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public AcrobaticsManager (McMMOPlayer mcMMOPlayer) {
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@ -17,15 +21,27 @@ public class AcrobaticsManager extends SkillManager {
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*
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* @param event The event to check
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*/
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public void dodgeCheck(EntityDamageEvent event) {
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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public int dodgeCheck(int damage) {
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int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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Player player = getPlayer();
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double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
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if (!Acrobatics.isFatal(player, modifiedDamage) && SkillTools.activationSuccessful(player, skill, Acrobatics.dodgeMaxChance, Acrobatics.dodgeMaxBonusLevel)) {
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ParticleEffectUtils.playDodgeEffect(player);
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if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXpGain(eventHandler.damage * Acrobatics.dodgeXpModifier);
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PlayerProfile playerProfile = getProfile();
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if (playerProfile.useChatNotifications()) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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}
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// Why do we check respawn cooldown here?
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if (System.currentTimeMillis() >= playerProfile.getRespawnATS() + Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS) {
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applyXpGain(damage * Acrobatics.dodgeXpModifier);
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}
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return modifiedDamage;
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}
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return damage;
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}
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}
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@ -8,7 +8,6 @@ import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LightningStrike;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Skeleton;
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@ -253,23 +252,19 @@ public final class CombatTools {
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ItemStack heldItem = player.getItemInHand();
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if (Acrobatics.canDodge(player, damager)) {
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event.setDamage(SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event.getDamage()));
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}
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if (damager instanceof Player) {
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if (SkillType.SWORDS.getPVPEnabled() && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
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SkillManagerStore.getInstance().getSwordsManager(player.getName()).counterAttackChecks((LivingEntity) damager, event.getDamage());
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}
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if (SkillType.ACROBATICS.getPVPEnabled() && Permissions.dodge(player)) {
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SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event);
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}
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}
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else {
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if (SkillType.SWORDS.getPVEEnabled() && damager instanceof LivingEntity && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
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SkillManagerStore.getInstance().getSwordsManager(player.getName()).counterAttackChecks((LivingEntity) damager, event.getDamage());
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}
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if (SkillType.ACROBATICS.getPVEEnabled() && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) && Permissions.dodge(player)) {
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SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event);
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}
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}
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}
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}
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@ -22,8 +22,10 @@ Skills:
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Acrobatics:
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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# Dodge_DamageModifer: Dodge damage will be divided by this multiplier
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Dodge_ChanceMax: 20.0
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Dodge_MaxBonusLevel: 800
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Dodge_DamageModifier: 2
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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