mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-19 22:04:44 +02:00
Don't pass our events around so much.
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@ -1,6 +1,8 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LightningStrike;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.AdvancedConfig;
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@ -16,6 +18,7 @@ public final class Acrobatics {
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public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
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public static int dodgeMaxBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
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public static int dodgeXpModifier = AdvancedConfig.getInstance().getDodgeXPModifier();
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public static int dodgeDamageModifier = AdvancedConfig.getInstance().getDodgeDamageModifier();
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public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
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public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
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@ -38,12 +41,25 @@ public final class Acrobatics {
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return (player.getItemInHand().getType() != Material.ENDER_PEARL) && !(afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player);
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}
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public static boolean canDodge(Player player, Entity damager) {
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if (Permissions.dodge(player)) {
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if (damager instanceof Player && SkillType.ACROBATICS.getPVPEnabled()) {
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return true;
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}
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else if (!(damager instanceof Player) && SkillType.ACROBATICS.getPVEEnabled() && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled)) {
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return true;
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}
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}
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return false;
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}
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public static int processRoll(Player player, int damage) {
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if (player.isSneaking() && Permissions.gracefulRoll(player)) {
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return processGracefulRoll(player, damage);
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}
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int modifiedDamage = calculateModifiedDamage(damage, rollThreshold);
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int modifiedDamage = calculateModifiedRollDamage(damage, rollThreshold);
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if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, rollMaxChance, rollMaxBonusLevel, 1)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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@ -59,7 +75,7 @@ public final class Acrobatics {
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}
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private static int processGracefulRoll(Player player, int damage) {
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int modifiedDamage = calculateModifiedDamage(damage, gracefulRollThreshold);
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int modifiedDamage = calculateModifiedRollDamage(damage, gracefulRollThreshold);
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if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, gracefulRollMaxChance, gracefulRollMaxBonusLevel, gracefulRollSuccessModifier)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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@ -74,15 +90,19 @@ public final class Acrobatics {
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return damage;
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}
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private static boolean isFatal(Player player, int damage) {
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protected static boolean isFatal(Player player, int damage) {
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return player.getHealth() - damage < 1;
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}
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private static int calculateModifiedDamage(int damage, int damageThreshold) {
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protected static int calculateModifiedDodgeDamage(int damage, int damageModifier) {
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return Math.max(damage / damageModifier, 1);
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}
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protected static int calculateModifiedRollDamage(int damage, int damageThreshold) {
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return Math.max(damage - damageThreshold, 0);
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}
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private static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
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protected static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
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double successChance = (maxChance / maxLevel) * Math.min(Users.getPlayer(player).getProfile().getSkillLevel(SkillType.ACROBATICS), maxLevel) * successModifier;
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return successChance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, SkillType.ACROBATICS));
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