Starting on cleaning up null checks & type casting

This commit is contained in:
gmcferrin
2013-01-08 16:07:29 -05:00
parent 7c211fa50c
commit d2f6191615
7 changed files with 30 additions and 46 deletions

View File

@ -6,10 +6,13 @@ import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class AcrobaticsManager {
private static Config config = Config.getInstance();
private Player player;
private PlayerProfile profile;
private int skillLevel;
@ -26,29 +29,28 @@ public class AcrobaticsManager {
* @param event The event to check
*/
public void rollCheck(EntityDamageEvent event) {
if(player == null)
return;
if (!Permissions.roll(player)) {
if (Misc.isCitizensNPC(player) || !Permissions.roll(player)) {
return;
}
if(Config.getInstance().getAcrobaticsAFKDisabled() && player.isInsideVehicle())
if (config.getAcrobaticsAFKDisabled() && player.isInsideVehicle()) {
return;
}
RollEventHandler eventHandler = new RollEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyAcrobatics(player)) {
randomChance = (int) (randomChance * 0.75);
}
float chance = (float) (((double) Acrobatics.ROLL_MAX_CHANCE / (double) Acrobatics.ROLL_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Acrobatics.ROLL_MAX_CHANCE) chance = Acrobatics.ROLL_MAX_CHANCE;
float chance;
if (eventHandler.isGraceful) {
chance = (float) (((double) Acrobatics.GRACEFUL_MAX_CHANCE / (double) Acrobatics.GRACEFUL_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Acrobatics.GRACEFUL_MAX_CHANCE) chance = Acrobatics.GRACEFUL_MAX_CHANCE;
chance = ((float) Acrobatics.GRACEFUL_MAX_CHANCE / Acrobatics.GRACEFUL_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
}
else {
chance = ((float) Acrobatics.ROLL_MAX_CHANCE / Acrobatics.ROLL_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
}
if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
@ -67,23 +69,18 @@ public class AcrobaticsManager {
* @param event The event to check
*/
public void dodgeCheck(EntityDamageEvent event) {
if(player == null)
return;
if (!Permissions.dodge(player)) {
if (Misc.isCitizensNPC(player) || !Permissions.dodge(player)) {
return;
}
DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
int randomChance = 100;
if (Permissions.luckyAcrobatics(player)) {
randomChance = (int) (randomChance * 0.75);
}
float chance = (float) (((double) Acrobatics.DODGE_MAX_CHANCE / (double) Acrobatics.DODGE_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Acrobatics.DODGE_MAX_CHANCE) chance = Acrobatics.DODGE_MAX_CHANCE;
float chance = ((float) Acrobatics.DODGE_MAX_CHANCE / Acrobatics.DODGE_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();