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Use dropItem instead of dropItemNaturally (#3644)
This could possibly eliminate a few issues.
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@ -157,7 +157,7 @@ public final class ShareHandler {
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private static void awardDrop(Player winningPlayer, ItemStack drop) {
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private static void awardDrop(Player winningPlayer, ItemStack drop) {
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if (winningPlayer.getInventory().addItem(drop).size() != 0) {
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if (winningPlayer.getInventory().addItem(drop).size() != 0) {
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winningPlayer.getWorld().dropItemNaturally(winningPlayer.getLocation(), drop);
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winningPlayer.getWorld().dropItem(winningPlayer.getLocation(), drop);
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}
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}
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winningPlayer.updateInventory();
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winningPlayer.updateInventory();
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