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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO
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commit
d1b7e88b7e
@ -128,6 +128,9 @@ public class RepairManager extends SkillManager {
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int baseRepairAmount = repairable.getBaseRepairDurability(item); // Did they send me daughters?
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int baseRepairAmount = repairable.getBaseRepairDurability(item); // Did they send me daughters?
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short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
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short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
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// toRemove should be refreshed before the event call.
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toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
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// Call event
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// Call event
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if (EventUtils.callRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item).isCancelled()) {
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if (EventUtils.callRepairCheckEvent(player, (short) (startDurability - newDurability), toRemove, item).isCancelled()) {
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return;
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return;
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@ -139,7 +142,6 @@ public class RepairManager extends SkillManager {
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}
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}
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// Remove the item
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// Remove the item
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toRemove = inventory.getItem(inventory.first(repairMaterial)).clone();
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toRemove.setAmount(1);
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toRemove.setAmount(1);
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inventory.removeItem(toRemove);
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inventory.removeItem(toRemove);
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@ -100,7 +100,6 @@ public class SalvageManager extends SkillManager {
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potentialSalvageYield = Math.min(potentialSalvageYield, getSalvageLimit()); // Always get at least something back, if you're capable of salvaging it.
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potentialSalvageYield = Math.min(potentialSalvageYield, getSalvageLimit()); // Always get at least something back, if you're capable of salvaging it.
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player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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location.add(0.5, 1, 0.5);
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location.add(0.5, 1, 0.5);
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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@ -140,6 +139,8 @@ public class SalvageManager extends SkillManager {
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return;
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return;
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}
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}
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player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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Location anvilLoc = location.clone();
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Location anvilLoc = location.clone();
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Location playerLoc = player.getLocation().clone();
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Location playerLoc = player.getLocation().clone();
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double distance = anvilLoc.distance(playerLoc);
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double distance = anvilLoc.distance(playerLoc);
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