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2.1.212 - Fixed herbalism exploit and added damage limit for XP
calculations used in combat
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Version 2.1.212
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An herbalism exploit has been patched (thanks WhatsTheBadNews)
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Added 'ExploitFix.Combat.XPCeiling.Enabled' to experience.yml
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Added 'ExploitFix.Combat.XPCeiling.Damage_Limit' to experience.yml
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Single instances of combat damage above 100 give are capped to give the same reward as 100 by default (100 is a lot, but you can change this in settings)
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NOTES: The damage ceiling won't affect server that don't have mobs running around with abnormally high health, if your server does you'll want to adjust this limit or disable it.
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Version 2.1.211
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Added /mmodebug info for players hitting other players
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Fixed Immortal Player bug
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