These functions fit better in CombatTools.

This commit is contained in:
GJ
2013-02-18 10:22:16 -05:00
parent c39827ed59
commit d0d9527d39
3 changed files with 49 additions and 46 deletions

View File

@ -5,13 +5,9 @@ import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.PluginManager;
@ -23,7 +19,6 @@ import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.mods.ModChecks;
import com.gmail.nossr50.party.PartyManager;
public final class Misc {
private static Random random = new Random();
@ -43,22 +38,6 @@ public final class Misc {
private Misc() {};
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
if (pet.isTamed()) {
AnimalTamer tamer = pet.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
return true;
}
}
}
return false;
}
public static boolean isNPCEntity(Entity entity) {
if (entity == null || entity.hasMetadata("NPC")) {
return true;
@ -75,26 +54,6 @@ public final class Misc {
return false;
}
/**
* Checks to see if an entity is currently invincible.
*
* @param le The LivingEntity to check
* @param event The event the entity is involved in
* @return true if the entity is invincible, false otherwise
*/
public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
/*
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
* So yeah, this is for that.
*/
if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
return true;
}
return false;
}
/**
* Simulate a block break event.
*