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Fixed Disarm not working ever
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parent
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commit
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@ -25,6 +25,7 @@ Version 1.3.00-dev
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+ Added 'mcmmo.commands.inspect' permission node for the new /inspect command
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+ Added 'mcmmo.commands.inspect' permission node for the new /inspect command
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+ Added Impact & Greater Impact subskills to Axes
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+ Added Impact & Greater Impact subskills to Axes
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+ Re-added mcMMO reporting damage events
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+ Re-added mcMMO reporting damage events
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= Fixed bug where Disarm didn't work at all ever
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= Fixed bug where Swords command showed Bleed Length twice instead of Bleed Chance
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= Fixed bug where Swords command showed Bleed Length twice instead of Bleed Chance
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= Fixed bug where Tree Feller wasn't checking for Tree Feller permission
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= Fixed bug where Tree Feller wasn't checking for Tree Feller permission
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= Fixed bug where Leaf Blower required Tree Feller permissions rather than Woodcutting permissions
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= Fixed bug where Leaf Blower required Tree Feller permissions rather than Woodcutting permissions
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@ -48,7 +49,7 @@ Version 1.3.00-dev
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! Changed Unarmed to start with a +3 DMG (1 Heart = 2 DMG) bonus from Iron Arm Style to make leveling it more viable
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! Changed Unarmed to start with a +3 DMG (1 Heart = 2 DMG) bonus from Iron Arm Style to make leveling it more viable
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! Changed Unarmed to gain bonus damage every 50 skill levels
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! Changed Unarmed to gain bonus damage every 50 skill levels
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! Changed Unarmed to gain more bonus damage total than before
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! Changed Unarmed to gain more bonus damage total than before
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! Changed Unarmed to disarm 1.5x more often than before
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! Changed Unarmed to have a max disarm chance of 33.3% rather than 25%
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! Changed Tree Feller to take down entire trees
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! Changed Tree Feller to take down entire trees
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! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
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! Changed mob spawn tracking to use Unique Entity ID instead of Entity Object
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! Changed stats command name to mcstats for better plugin compatibility
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! Changed stats command name to mcstats for better plugin compatibility
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@ -28,7 +28,7 @@ public class UnarmedCommand implements CommandExecutor {
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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percentage = String.valueOf((skillvalue / 3000) * 100);
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percentage = String.valueOf((skillvalue / 3000) * 100);
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else
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else
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percentage = String.valueOf((1000 / 3000) * 100);
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percentage = "33.3";
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
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arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
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@ -42,19 +42,16 @@ public class Unarmed {
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public static void disarmProcCheck(Player attacker, Player defender)
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public static void disarmProcCheck(Player attacker, Player defender)
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{
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{
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int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
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int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.UNARMED);
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if(attacker.getItemInHand() == null)
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if(attacker.getItemInHand() != null)
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{
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{
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if(skillLevel >= 1000)
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if(skillLevel >= 1000)
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{
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{
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if(Math.random() * 3000 <= 1000)
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if(Math.random() * 3000 <= 1000)
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{
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{
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ItemStack item = defender.getItemInHand();
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ItemStack item = defender.getItemInHand();
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if(item != null)
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defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
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{
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m.mcDropItem(defender.getLocation(), item);
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defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
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defender.setItemInHand(null);
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m.mcDropItem(defender.getLocation(), item);
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defender.setItemInHand(null);
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}
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}
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}
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}
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}
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else
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else
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@ -62,12 +59,9 @@ public class Unarmed {
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if(Math.random() * 3000 <= skillLevel)
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if(Math.random() * 3000 <= skillLevel)
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{
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{
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ItemStack item = defender.getItemInHand();
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ItemStack item = defender.getItemInHand();
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if(item != null)
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defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
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{
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m.mcDropItem(defender.getLocation(), item);
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defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
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defender.setItemInHand(null);
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m.mcDropItem(defender.getLocation(), item);
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defender.setItemInHand(null);
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}
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}
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}
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}
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}
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}
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}
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