Changing chunk unloading to patch logic hole for entity tracking.

This commit is contained in:
Glitchfinder 2013-01-18 12:39:57 -08:00
parent ed68f227ac
commit d09526e470

View File

@ -19,7 +19,6 @@ import org.bukkit.block.Block;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity; import org.bukkit.entity.LivingEntity;
import com.gmail.nossr50.runnables.ChunkletUnloader;
import com.gmail.nossr50.runnables.blockstoreconversion.BlockStoreConversionZDirectory; import com.gmail.nossr50.runnables.blockstoreconversion.BlockStoreConversionZDirectory;
import org.getspout.spoutapi.chunkstore.mcMMOSimpleRegionFile; import org.getspout.spoutapi.chunkstore.mcMMOSimpleRegionFile;
@ -346,7 +345,7 @@ public class HashChunkManager implements ChunkManager {
if (world == null) if (world == null)
return; return;
ChunkletUnloader.addToList(cx, cz, world); unloadChunk(cx, cz, world);
} }
@Override @Override