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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-13 11:04:42 +02:00
Change from using Block to BlockState in many locations
Convert Herbalism ability to use BlockState instead of Block. Move all block checks back to BlockChecks. Don't need this if we're using BlockState Convert Excavation to BlockState. We don't need to return booleans here because we never edit the block state.Switch ModCheck.getCustomBlock to use BlockState More work on the conversion to BlockState More conversion to BlockState Better way to handle mining drops, I believe. Remove useless imports. A test of making the diff look nicer BlockChecks diff cleanup Herbalism diff cleanup Gotta update the block states here. Moar blockstate. Little more blockState stuff. Even more blockstate.
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@ -426,10 +426,8 @@ public class SkillTools {
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switch (ability) {
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case BERSERK:
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case GIGA_DRILL_BREAKER:
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case SUPER_BREAKER:
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case LEAF_BLOWER:
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if (!ability.blockCheck(block)) {
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if (!ability.blockCheck(block.getState())) {
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activate = false;
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break;
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}
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@ -440,8 +438,10 @@ public class SkillTools {
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}
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break;
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case GIGA_DRILL_BREAKER:
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case SUPER_BREAKER:
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case GREEN_TERRA:
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if (!ability.blockCheck(block)) {
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if (!ability.blockCheck(block.getState())) {
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activate = false;
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break;
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}
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@ -480,7 +480,7 @@ public class SkillTools {
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}
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public static void handleAbilitySpeedIncrease(Player player) {
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if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
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if (HiddenConfig.getInstance().useEnchantmentBuffs()) {
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ItemStack heldItem = player.getItemInHand();
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if (heldItem == null || heldItem.getType() == Material.AIR ) {
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@ -583,15 +583,13 @@ public class SkillTools {
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* @return true if the event wasn't cancelled, false otherwise
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*/
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public static boolean blockBreakSimulate(Block block, Player player, Boolean shouldArmSwing) {
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PluginManager pluginManger = mcMMO.p.getServer().getPluginManager();
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//Support for NoCheat
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if (shouldArmSwing) {
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FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player);
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mcMMO.p.getServer().getPluginManager().callEvent(armswing);
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pluginManger.callEvent(new FakePlayerAnimationEvent(player));
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}
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PluginManager pluginManger = mcMMO.p.getServer().getPluginManager();
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FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true);
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pluginManger.callEvent(damageEvent);
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@ -604,4 +602,20 @@ public class SkillTools {
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return false;
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}
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public static boolean activationSuccessful(Player player, SkillType skill, double maxChance, int maxLevel) {
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int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill);
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int activationChance = PerksUtils.handleLuckyPerks(player, skill);
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double chance = (maxChance / maxLevel) * Math.min(skillLevel, maxLevel);
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return chance > Misc.getRandom().nextInt(activationChance);
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}
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public static boolean activationSuccessful(Player player, SkillType skill, double chance) {
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return chance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, skill));
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}
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public static boolean unlockLevelReached(Player player, SkillType skill, int unlockLevel) {
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return Users.getPlayer(player).getProfile().getSkillLevel(skill) > unlockLevel;
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}
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}
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