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use players for events
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31cefbfc8c
commit
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@ -437,7 +437,7 @@ public class FishingManager extends SkillManager {
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}
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}
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Misc.dropItem(target.getLocation(), drop);
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Misc.dropItem(target.getLocation(), drop);
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CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1)); // Make it so you can shake a mob no more than 4 times.
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CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1), getPlayer()); // Make it so you can shake a mob no more than 4 times.
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applyXpGain(ExperienceConfig.getInstance().getFishingShakeXP(), XPGainReason.PVE);
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applyXpGain(ExperienceConfig.getInstance().getFishingShakeXP(), XPGainReason.PVE);
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}
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}
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}
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}
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@ -83,7 +83,7 @@ public class SwordsManager extends SkillManager {
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}
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}
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if (SkillUtils.activationSuccessful(SecondaryAbility.COUNTER, getPlayer(), getSkillLevel(), activationChance)) {
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if (SkillUtils.activationSuccessful(SecondaryAbility.COUNTER, getPlayer(), getSkillLevel(), activationChance)) {
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CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
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CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
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getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
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getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));
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