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proper InventoryClickEvent array index fix
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@ -436,16 +436,14 @@ public class InventoryListener implements Listener {
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public void onInventoryClickEvent(InventoryClickEvent event) {
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public void onInventoryClickEvent(InventoryClickEvent event) {
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SkillUtils.removeAbilityBuff(event.getCurrentItem());
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SkillUtils.removeAbilityBuff(event.getCurrentItem());
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if (event.getAction() == InventoryAction.HOTBAR_SWAP) {
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if (event.getAction() == InventoryAction.HOTBAR_SWAP) {
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if(event.getHotbarButton() == -1)
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return;
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PlayerInventory playerInventory = event.getWhoClicked().getInventory();
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PlayerInventory playerInventory = event.getWhoClicked().getInventory();
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//TODO: Is this a spigot bug?
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if(playerInventory.getItem(event.getHotbarButton()) != null)
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if(playerInventory.getContents().length > event.getHotbarButton())
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{
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if(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()) != null)
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SkillUtils.removeAbilityBuff(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()));
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SkillUtils.removeAbilityBuff(event.getWhoClicked().getInventory().getItem(event.getHotbarButton()));
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}
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}
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}
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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@ -435,6 +435,9 @@ public final class CombatUtils {
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Projectile arrow = (Projectile) painSource;
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Projectile arrow = (Projectile) painSource;
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ProjectileSource projectileSource = arrow.getShooter();
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ProjectileSource projectileSource = arrow.getShooter();
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//Determine if the arrow belongs to a bow or xbow
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if (projectileSource instanceof Player && PrimarySkillType.ARCHERY.shouldProcess(target)) {
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if (projectileSource instanceof Player && PrimarySkillType.ARCHERY.shouldProcess(target)) {
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Player player = (Player) projectileSource;
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Player player = (Player) projectileSource;
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