Added api stuff so you can actually add new skills and made it *mostyl*

work
This commit is contained in:
ile123ile
2014-08-30 20:26:21 -07:00
parent d47a51b91d
commit cf01241e2d
6 changed files with 99 additions and 23 deletions

View File

@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.util.player.UserManager;
@ -12,31 +13,35 @@ public final class AbilityAPI {
private AbilityAPI() {}
public static boolean berserkEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.berserk);
return abilityEnabled(player, AbilityType.berserk);
}
public static boolean gigaDrillBreakerEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.gigaDrillBreaker);
return abilityEnabled(player, AbilityType.gigaDrillBreaker);
}
public static boolean greenTerraEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.greenTerra);
return abilityEnabled(player, AbilityType.greenTerra);
}
public static boolean serratedStrikesEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.serratedStrikes);
return abilityEnabled(player, AbilityType.serratedStrikes);
}
public static boolean skullSplitterEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.skullSplitter);
return abilityEnabled(player, AbilityType.skullSplitter);
}
public static boolean superBreakerEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.superBreaker);
return abilityEnabled(player, AbilityType.superBreaker);
}
public static boolean treeFellerEnabled(Player player) {
return UserManager.getPlayer(player).getAbilityMode(AbilityType.treeFeller);
return abilityEnabled(player, AbilityType.treeFeller);
}
public static boolean abilityEnabled(Player player, AbilityType ability) {
return UserManager.getPlayer(player).getAbilityMode(ability);
}
public static boolean isAnyAbilityEnabled(Player player) {
@ -82,8 +87,16 @@ public final class AbilityAPI {
public static void setTreeFellerCooldown(Player player, long cooldown) {
UserManager.getPlayer(player).setAbilityDATS(AbilityType.treeFeller, cooldown);
}
public static void setAbilityCooldown(Player player, AbilityType ability, long cooldown) {
UserManager.getPlayer(player).setAbilityDATS(ability, cooldown);
}
public static boolean isBleeding(LivingEntity entity) {
return BleedTimerTask.isBleeding(entity);
}
public static SecondaryAbility createSecondaryAbility(String name) {
return new SecondaryAbility(name);
}
}