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Fixing unarmed not picking up items properly
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8ad9419240
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@ -39,6 +39,7 @@ import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.inventory.EquipmentSlot;
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@ -350,12 +351,14 @@ public class PlayerListener implements Listener {
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* @param event The event to modify
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*/
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPlayerPickupItem(PlayerPickupItemEvent event) {
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public void onPlayerPickupItem(EntityPickupItemEvent event) {
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/* WORLD BLACKLIST CHECK */
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if(WorldBlacklist.isWorldBlacklisted(event.getPlayer().getWorld()))
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if(WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
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return;
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Player player = event.getPlayer();
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if(event.getEntity() instanceof Player)
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{
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Player player = (Player) event.getEntity();
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/* WORLD GUARD MAIN FLAG CHECK */
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if(WorldGuardUtils.isWorldGuardLoaded())
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@ -391,14 +394,14 @@ public class PlayerListener implements Listener {
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}
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if (player.getInventory().getItemInMainHand().getType() == Material.AIR) {
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boolean pickupSuccess = Unarmed.handleItemPickup(player.getInventory(), drop);
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boolean cancel = Config.getInstance().getUnarmedItemPickupDisabled() || pickupSuccess;
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Unarmed.handleItemPickup(player, event);
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/*boolean cancel = Config.getInstance().getUnarmedItemPickupDisabled() || pickupSuccess;
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event.setCancelled(cancel);
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if (pickupSuccess) {
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SoundManager.sendSound(player, player.getLocation(), SoundType.POP);
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player.updateInventory();
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return;
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}*/
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}
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}
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}
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@ -1,90 +1,79 @@
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package com.gmail.nossr50.skills.unarmed;
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import com.gmail.nossr50.config.Config;
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import org.bukkit.entity.Item;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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public class Unarmed {
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public static boolean blockCrackerSmoothBrick = Config.getInstance().getUnarmedBlockCrackerSmoothbrickToCracked();
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public static double berserkDamageModifier = 1.5;
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public static boolean handleItemPickup(PlayerInventory inventory, Item drop) {
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ItemStack dropStack = drop.getItemStack();
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int firstEmpty = inventory.firstEmpty();
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int dropAmount = dropStack.getAmount();
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public static void handleItemPickup(Player player, EntityPickupItemEvent event) {
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ItemStack[] storageContents = player.getInventory().getStorageContents();
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ItemStack itemDrop = event.getItem().getItemStack();
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int heldItemSlotID = player.getInventory().getHeldItemSlot();
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if (inventory.containsAtLeast(dropStack, 1)) {
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int nextSlot = 0;
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int amount = itemDrop.getAmount();
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boolean grabbedItem = false;
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ItemStack[] items = inventory.getStorageContents();
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for (ItemStack itemstack : items) {
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if (dropStack.isSimilar(itemstack)) {
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int itemAmount = itemstack.getAmount();
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int itemMax = itemstack.getMaxStackSize();
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for(int i = 0; i <= storageContents.length-1; i++)
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{
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if(amount <= 0)
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break;
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ItemStack addStack = itemstack.clone();
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if(i == heldItemSlotID)
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continue;
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if (dropAmount + itemAmount <= itemMax) {
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drop.remove();
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addStack.setAmount(dropAmount + itemAmount);
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items[nextSlot] = addStack;
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inventory.setStorageContents(items);
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return true;
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//EMPTY SLOT!
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if(storageContents[i] == null)
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{
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player.getInventory().setItem(i, itemDrop);
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amount = 0;
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grabbedItem = true;
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break;
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}
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else if(itemDrop.isSimilar(storageContents[i]) && storageContents[i].getAmount() < storageContents[i].getMaxStackSize())
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{
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//If we can fit this whole itemstack into this item
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if(amount + storageContents[i].getAmount() <= storageContents[i].getMaxStackSize())
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{
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ItemStack modifiedAmount = storageContents[i];
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modifiedAmount.setAmount(amount + storageContents[i].getAmount());
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addStack.setAmount(itemMax);
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dropAmount = dropAmount + itemAmount - itemMax;
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items[nextSlot] = addStack;
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inventory.setStorageContents(items);
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}
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if (dropAmount == 0) {
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drop.remove();
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return true;
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}
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nextSlot++;
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}
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}
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if (firstEmpty == inventory.getHeldItemSlot()) {
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int nextSlot = firstEmpty + 1;
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ItemStack[] items = inventory.getStorageContents();
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for (; nextSlot < items.length; nextSlot++) {
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ItemStack itemstack = items[nextSlot];
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if (itemstack == null) {
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drop.remove();
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dropStack.setAmount(dropAmount);
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items[nextSlot] = dropStack;
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inventory.setStorageContents(items);
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return true;
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}
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nextSlot++;
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}
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// Inventory is full - cancel the item pickup
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if (dropStack.getAmount() == dropAmount) {
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return false;
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player.getInventory().setItem(i, modifiedAmount);
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grabbedItem = true;
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amount = 0;
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} else {
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drop.remove();
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dropStack.setAmount(dropAmount);
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((Item) drop.getWorld().dropItem(drop.getLocation(), dropStack)).setPickupDelay(0);
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return true;
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//Add what we can from this stack
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ItemStack modifiedAmount = storageContents[i];
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int amountThatCanFit = storageContents[i].getMaxStackSize() - storageContents[i].getAmount();
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modifiedAmount.setAmount(amountThatCanFit);
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player.getInventory().setItem(i, modifiedAmount);
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//Remove the amount we've added
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grabbedItem = true;
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amount -= amountThatCanFit;
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}
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}
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else if (firstEmpty != -1) {
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drop.remove();
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dropStack.setAmount(dropAmount);
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inventory.setItem(firstEmpty, dropStack);
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return true;
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}
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drop.remove();
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return true;
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if(amount <= 0)
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event.getItem().remove(); //Cleanup Item
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else
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event.getItem().getItemStack().setAmount(amount);
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event.setCancelled(true);
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if(grabbedItem)
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{
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SoundManager.sendSound(player, player.getLocation(), SoundType.POP);
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player.updateInventory();
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}
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}
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}
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