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SkillShot tweaks
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@ -66,7 +66,7 @@ public class Archery {
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{
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double damageBonusPercent = getDamageBonusPercent(player);
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double newDamage = oldDamage + (oldDamage * damageBonusPercent);
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return Math.min(newDamage, Archery.skillShotMaxBonusDamage);
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return Math.min(newDamage, (oldDamage + Archery.skillShotMaxBonusDamage));
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}
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public static double getDamageBonusPercent(Player player) {
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@ -248,7 +248,7 @@ public final class CombatUtils {
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}
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if (archeryManager.canSkillShot()) {
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//not additive
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//Not Additive
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finalDamage = archeryManager.skillShot(initialDamage);
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}
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