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get mmopower working
This commit is contained in:
parent
eda227006f
commit
ce09a8bcdc
@ -6,14 +6,13 @@ Version 2.1.175
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NOTES:
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NOTES:
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Most skills have a mastery sub-skill, this mastery subskill provides a small benefit that scales to level 10,000 (or 1,000 for standard) and does not have ranks (other than the initial rank to unlock it)
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Most skills have a mastery sub-skill, this mastery subskill provides a small benefit that scales to level 10,000 (or 1,000 for standard) and does not have ranks (other than the initial rank to unlock it)
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Mastery skills unlock at level 1000 for RetroMode (the default setting), and 100 for Standard
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Mastery skills unlock at level 1000 for RetroMode (the default setting), and 100 for Standard, you can edit this via skillranks.yml
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Mastery skills are meant to provide an "end-game" to skills, a reason to continue leveling a skill past its "max".
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Mastery skills are meant to provide an "end-game" to skills, a reason to continue leveling a skill past its "max".
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This system is brand new, it is entirely possible I will completely change, remove, or add more mastery skills in the future.
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This system is brand new, it is entirely possible I will completely change, remove, or add more mastery skills in the future.
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New Power Level Command
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New Power Level Command
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This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
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This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
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Version 2.1.174
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Version 2.1.174
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Some legacy color codes in our locale file were swapped to &-code equivalents (thanks ViaSnake)
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Some legacy color codes in our locale file were swapped to &-code equivalents (thanks ViaSnake)
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Updated hu_HU locale (thanks andris155)
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Updated hu_HU locale (thanks andris155)
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@ -7,12 +7,14 @@ import co.aikar.commands.annotation.CommandPermission;
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import co.aikar.commands.annotation.Conditions;
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import co.aikar.commands.annotation.Conditions;
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import co.aikar.commands.annotation.Default;
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import co.aikar.commands.annotation.Default;
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import com.gmail.nossr50.commands.CommandManager;
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import com.gmail.nossr50.commands.CommandManager;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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@CommandPermission("mcmmo.commands.mmopower")
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@CommandPermission("mcmmo.commands.mmopower")
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@CommandAlias("mmopowerlevel|powerlevel") //Kept for historical reasons
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@CommandAlias("mmopower|mmopowerlevel|powerlevel")
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public class PowerLevelCommand extends BaseCommand {
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public class PowerLevelCommand extends BaseCommand {
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private final @NotNull mcMMO pluginRef;
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private final @NotNull mcMMO pluginRef;
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@ -25,7 +27,9 @@ public class PowerLevelCommand extends BaseCommand {
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public void processCommand(String[] args) {
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public void processCommand(String[] args) {
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BukkitCommandIssuer bukkitCommandIssuer = (BukkitCommandIssuer) getCurrentCommandIssuer();
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BukkitCommandIssuer bukkitCommandIssuer = (BukkitCommandIssuer) getCurrentCommandIssuer();
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Player player = bukkitCommandIssuer.getPlayer();
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Player player = bukkitCommandIssuer.getPlayer();
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McMMOPlayer mmoPlayer = UserManager.getPlayer(player); //Should never be null at this point because its caught in an ACF validation
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//TODO: impl
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//TODO: impl
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mmoPlayer.getPlayer().sendMessage("Your power level is: "+mmoPlayer.getPowerLevel()); //This is not gonna stay, just to show that the command executes in debug
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}
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}
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}
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}
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@ -35,35 +35,35 @@ import java.util.List;
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public enum PrimarySkillType {
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public enum PrimarySkillType {
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ACROBATICS(AcrobaticsManager.class, Color.WHITE,
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ACROBATICS(AcrobaticsManager.class, Color.WHITE,
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ImmutableList.of(SubSkillType.ACROBATICS_DODGE, SubSkillType.ACROBATICS_ROLL)),
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ImmutableList.of(SubSkillType.ACROBATICS_MASTERY, SubSkillType.ACROBATICS_DODGE, SubSkillType.ACROBATICS_ROLL)),
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ALCHEMY(AlchemyManager.class, Color.FUCHSIA,
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ALCHEMY(AlchemyManager.class, Color.FUCHSIA,
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ImmutableList.of(SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
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ImmutableList.of(SubSkillType.ALCHEMY_MASTERY, SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
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ARCHERY(ArcheryManager.class, Color.MAROON,
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ARCHERY(ArcheryManager.class, Color.MAROON,
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ImmutableList.of(SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
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ImmutableList.of(SubSkillType.ARCHERY_MASTERY, SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
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AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE,
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AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE,
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ImmutableList.of(SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_AXES_LIMIT_BREAK, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
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ImmutableList.of(SubSkillType.AXES_MASTERY, SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_AXES_LIMIT_BREAK, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
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EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL,
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EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL,
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ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
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ImmutableList.of(SubSkillType.EXCAVATION_MASTERY, SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
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FISHING(FishingManager.class, Color.NAVY,
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FISHING(FishingManager.class, Color.NAVY,
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ImmutableList.of(SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
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ImmutableList.of(SubSkillType.FISHING_MASTERY, SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
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HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE,
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HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE,
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ImmutableList.of(SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
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ImmutableList.of(SubSkillType.HERBALISM_MASTERY, SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
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MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE,
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MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE,
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ImmutableList.of(SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),
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ImmutableList.of(SubSkillType.MINING_MASTERY, SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),
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REPAIR(RepairManager.class, Color.SILVER,
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REPAIR(RepairManager.class, Color.SILVER,
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ImmutableList.of(SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
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ImmutableList.of(SubSkillType.REPAIR_MASTERY, SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
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SALVAGE(SalvageManager.class, Color.ORANGE,
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SALVAGE(SalvageManager.class, Color.ORANGE,
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ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
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ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
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SMELTING(SmeltingManager.class, Color.YELLOW,
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SMELTING(SmeltingManager.class, Color.YELLOW,
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ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
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ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
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SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,
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SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,
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ImmutableList.of(SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, SubSkillType.SWORDS_STAB, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
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ImmutableList.of(SubSkillType.SWORDS_MASTERY, SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, SubSkillType.SWORDS_STAB, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
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TAMING(TamingManager.class, Color.PURPLE,
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TAMING(TamingManager.class, Color.PURPLE,
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ImmutableList.of(SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
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ImmutableList.of(SubSkillType.TAMING_MASTERY, SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
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UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
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UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
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ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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ImmutableList.of(SubSkillType.UNARMED_MASTERY, SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
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WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
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ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
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ImmutableList.of(SubSkillType.WOODCUTTING_MASTERY, SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
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private final Class<? extends SkillManager> managerClass;
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private final Class<? extends SkillManager> managerClass;
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private final Color skillColor;
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private final Color skillColor;
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@ -119,9 +119,7 @@ public enum SubSkillType {
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/* WOODCUTTING_NATURES_BOUNTY(3),
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/* WOODCUTTING_NATURES_BOUNTY(3),
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WOODCUTTING_SPLINTER(3),*/
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WOODCUTTING_SPLINTER(3),*/
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WOODCUTTING_TREE_FELLER(1),
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WOODCUTTING_TREE_FELLER(1),
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WOODCUTTING_MASTERY(1),
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WOODCUTTING_MASTERY(1);
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POWER_LEVEL_MASTERY(1);
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private final int numRanks;
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private final int numRanks;
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//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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//TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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@ -6,6 +6,11 @@
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# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard and only cosmetic!.
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# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard and only cosmetic!.
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###
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###
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Alchemy:
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Alchemy:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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Catalysis:
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Catalysis:
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Standard:
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Standard:
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Rank_1: 0
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Rank_1: 0
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@ -31,6 +36,11 @@ Alchemy:
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Rank_7: 900
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Rank_7: 900
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Rank_8: 1000
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Rank_8: 1000
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Archery:
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Archery:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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ArcheryLimitBreak:
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ArcheryLimitBreak:
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Standard:
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Standard:
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Rank_1: 10
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Rank_1: 10
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@ -103,12 +113,22 @@ Archery:
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Rank_19: 950
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Rank_19: 950
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Rank_20: 1000
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Rank_20: 1000
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Acrobatics:
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Acrobatics:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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Dodge:
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Dodge:
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Standard:
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Standard:
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Rank_1: 1
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Rank_1: 1
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RetroMode:
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RetroMode:
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Rank_1: 1
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Rank_1: 1
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Axes:
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Axes:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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AxesLimitBreak:
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AxesLimitBreak:
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Standard:
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Standard:
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Rank_1: 10
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Rank_1: 10
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@ -202,6 +222,11 @@ Axes:
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Rank_3: 150
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Rank_3: 150
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Rank_4: 200
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Rank_4: 200
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Taming:
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Taming:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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BeastLore:
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BeastLore:
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Standard:
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Standard:
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Rank_1: 1
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Rank_1: 1
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@ -253,6 +278,11 @@ Taming:
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RetroMode:
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RetroMode:
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Rank_1: 750
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Rank_1: 750
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Smelting:
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Smelting:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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FuelEfficiency:
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FuelEfficiency:
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Standard:
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Standard:
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Rank_1: 10
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Rank_1: 10
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@ -282,6 +312,11 @@ Smelting:
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Rank_7: 850
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Rank_7: 850
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Rank_8: 1000
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Rank_8: 1000
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Salvage:
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Salvage:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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ScrapCollector:
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ScrapCollector:
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Standard:
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Standard:
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Rank_1: 1
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Rank_1: 1
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@ -321,6 +356,11 @@ Salvage:
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Rank_7: 850
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Rank_7: 850
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Rank_8: 1000
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Rank_8: 1000
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Mining:
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Mining:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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DoubleDrops:
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DoubleDrops:
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Standard:
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Standard:
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Rank_1: 1
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Rank_1: 1
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@ -363,6 +403,11 @@ Mining:
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Rank_7: 850
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Rank_7: 850
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Rank_8: 1000
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Rank_8: 1000
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Herbalism:
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Herbalism:
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Mastery:
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Standard:
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Rank_1: 100
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RetroMode:
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Rank_1: 1000
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DoubleDrops:
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DoubleDrops:
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Standard:
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Standard:
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Rank_1: 1
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Rank_1: 1
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@ -398,6 +443,11 @@ Herbalism:
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Rank_4: 800
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Rank_4: 800
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Rank_5: 1000
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Rank_5: 1000
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Fishing:
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Fishing:
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Mastery:
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Standard:
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|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
MagicHunter:
|
MagicHunter:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 20
|
Rank_1: 20
|
||||||
@ -465,6 +515,11 @@ Fishing:
|
|||||||
Rank_7: 850
|
Rank_7: 850
|
||||||
Rank_8: 1000
|
Rank_8: 1000
|
||||||
Swords:
|
Swords:
|
||||||
|
Mastery:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
SwordsLimitBreak:
|
SwordsLimitBreak:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 10
|
Rank_1: 10
|
||||||
@ -517,6 +572,11 @@ Swords:
|
|||||||
RetroMode:
|
RetroMode:
|
||||||
Rank_1: 50
|
Rank_1: 50
|
||||||
Unarmed:
|
Unarmed:
|
||||||
|
Mastery:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
UnarmedLimitBreak:
|
UnarmedLimitBreak:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 10
|
Rank_1: 10
|
||||||
@ -605,6 +665,11 @@ Unarmed:
|
|||||||
Rank_20: 1000
|
Rank_20: 1000
|
||||||
|
|
||||||
Woodcutting:
|
Woodcutting:
|
||||||
|
Mastery:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
TreeFeller:
|
TreeFeller:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 5
|
Rank_1: 5
|
||||||
@ -640,6 +705,11 @@ Woodcutting:
|
|||||||
Rank_2: 350
|
Rank_2: 350
|
||||||
Rank_3: 650
|
Rank_3: 650
|
||||||
Excavation:
|
Excavation:
|
||||||
|
Mastery:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
GigaDrillBreaker:
|
GigaDrillBreaker:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 5
|
Rank_1: 5
|
||||||
@ -665,6 +735,11 @@ Excavation:
|
|||||||
Rank_7: 850
|
Rank_7: 850
|
||||||
Rank_8: 1000
|
Rank_8: 1000
|
||||||
Repair:
|
Repair:
|
||||||
|
Mastery:
|
||||||
|
Standard:
|
||||||
|
Rank_1: 100
|
||||||
|
RetroMode:
|
||||||
|
Rank_1: 1000
|
||||||
RepairMastery:
|
RepairMastery:
|
||||||
Standard:
|
Standard:
|
||||||
Rank_1: 1
|
Rank_1: 1
|
||||||
|
Loading…
Reference in New Issue
Block a user