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	get mmopower working
This commit is contained in:
		@@ -6,14 +6,13 @@ Version 2.1.175
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    NOTES:
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					    NOTES:
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    Most skills have a mastery sub-skill, this mastery subskill provides a small benefit that scales to level 10,000 (or 1,000 for standard) and does not have ranks (other than the initial rank to unlock it)
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					    Most skills have a mastery sub-skill, this mastery subskill provides a small benefit that scales to level 10,000 (or 1,000 for standard) and does not have ranks (other than the initial rank to unlock it)
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    Mastery skills unlock at level 1000 for RetroMode (the default setting), and 100 for Standard
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					    Mastery skills unlock at level 1000 for RetroMode (the default setting), and 100 for Standard, you can edit this via skillranks.yml
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    Mastery skills are meant to provide an "end-game" to skills, a reason to continue leveling a skill past its "max".
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					    Mastery skills are meant to provide an "end-game" to skills, a reason to continue leveling a skill past its "max".
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    This system is brand new, it is entirely possible I will completely change, remove, or add more mastery skills in the future.
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					    This system is brand new, it is entirely possible I will completely change, remove, or add more mastery skills in the future.
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    New Power Level Command
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					    New Power Level Command
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    This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
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					    This power level command gives you a view of all your current masteries, it also provides a summary of your power level.
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Version 2.1.174
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					Version 2.1.174
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    Some legacy color codes in our locale file were swapped to &-code equivalents (thanks ViaSnake)
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					    Some legacy color codes in our locale file were swapped to &-code equivalents (thanks ViaSnake)
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    Updated hu_HU locale (thanks andris155)
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					    Updated hu_HU locale (thanks andris155)
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@@ -7,12 +7,14 @@ import co.aikar.commands.annotation.CommandPermission;
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import co.aikar.commands.annotation.Conditions;
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					import co.aikar.commands.annotation.Conditions;
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import co.aikar.commands.annotation.Default;
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					import co.aikar.commands.annotation.Default;
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import com.gmail.nossr50.commands.CommandManager;
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					import com.gmail.nossr50.commands.CommandManager;
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					import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.mcMMO;
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					import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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					import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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					import org.jetbrains.annotations.NotNull;
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@CommandPermission("mcmmo.commands.mmopower")
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					@CommandPermission("mcmmo.commands.mmopower")
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@CommandAlias("mmopowerlevel|powerlevel") //Kept for historical reasons
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					@CommandAlias("mmopower|mmopowerlevel|powerlevel")
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public class PowerLevelCommand extends BaseCommand {
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					public class PowerLevelCommand extends BaseCommand {
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    private final @NotNull mcMMO pluginRef;
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					    private final @NotNull mcMMO pluginRef;
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@@ -25,7 +27,9 @@ public class PowerLevelCommand extends BaseCommand {
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    public void processCommand(String[] args) {
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					    public void processCommand(String[] args) {
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        BukkitCommandIssuer bukkitCommandIssuer = (BukkitCommandIssuer) getCurrentCommandIssuer();
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					        BukkitCommandIssuer bukkitCommandIssuer = (BukkitCommandIssuer) getCurrentCommandIssuer();
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        Player player = bukkitCommandIssuer.getPlayer();
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					        Player player = bukkitCommandIssuer.getPlayer();
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					        McMMOPlayer mmoPlayer = UserManager.getPlayer(player); //Should never be null at this point because its caught in an ACF validation
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        //TODO: impl
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					        //TODO: impl
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					        mmoPlayer.getPlayer().sendMessage("Your power level is: "+mmoPlayer.getPowerLevel()); //This is not gonna stay, just to show that the command executes in debug
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    }
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					    }
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}
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					}
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@@ -35,35 +35,35 @@ import java.util.List;
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public enum PrimarySkillType {
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					public enum PrimarySkillType {
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    ACROBATICS(AcrobaticsManager.class, Color.WHITE,
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					    ACROBATICS(AcrobaticsManager.class, Color.WHITE,
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            ImmutableList.of(SubSkillType.ACROBATICS_DODGE, SubSkillType.ACROBATICS_ROLL)),
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					            ImmutableList.of(SubSkillType.ACROBATICS_MASTERY, SubSkillType.ACROBATICS_DODGE, SubSkillType.ACROBATICS_ROLL)),
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    ALCHEMY(AlchemyManager.class, Color.FUCHSIA,
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					    ALCHEMY(AlchemyManager.class, Color.FUCHSIA,
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            ImmutableList.of(SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
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					            ImmutableList.of(SubSkillType.ALCHEMY_MASTERY, SubSkillType.ALCHEMY_CATALYSIS, SubSkillType.ALCHEMY_CONCOCTIONS)),
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    ARCHERY(ArcheryManager.class, Color.MAROON,
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					    ARCHERY(ArcheryManager.class, Color.MAROON,
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            ImmutableList.of(SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
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					            ImmutableList.of(SubSkillType.ARCHERY_MASTERY, SubSkillType.ARCHERY_DAZE, SubSkillType.ARCHERY_ARCHERY_LIMIT_BREAK, SubSkillType.ARCHERY_ARROW_RETRIEVAL, SubSkillType.ARCHERY_SKILL_SHOT)),
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    AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE,
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					    AXES(AxesManager.class, Color.AQUA, SuperAbilityType.SKULL_SPLITTER, ToolType.AXE,
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            ImmutableList.of(SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_AXES_LIMIT_BREAK, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
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					            ImmutableList.of(SubSkillType.AXES_MASTERY, SubSkillType.AXES_SKULL_SPLITTER, SubSkillType.AXES_AXES_LIMIT_BREAK, SubSkillType.AXES_ARMOR_IMPACT, SubSkillType.AXES_AXE_MASTERY, SubSkillType.AXES_CRITICAL_STRIKES, SubSkillType.AXES_GREATER_IMPACT)),
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    EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL,
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					    EXCAVATION(ExcavationManager.class, Color.fromRGB(139, 69, 19), SuperAbilityType.GIGA_DRILL_BREAKER, ToolType.SHOVEL,
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            ImmutableList.of(SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
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					            ImmutableList.of(SubSkillType.EXCAVATION_MASTERY, SubSkillType.EXCAVATION_GIGA_DRILL_BREAKER, SubSkillType.EXCAVATION_ARCHAEOLOGY)),
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    FISHING(FishingManager.class, Color.NAVY,
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					    FISHING(FishingManager.class, Color.NAVY,
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            ImmutableList.of(SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
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					            ImmutableList.of(SubSkillType.FISHING_MASTERY, SubSkillType.FISHING_FISHERMANS_DIET, SubSkillType.FISHING_TREASURE_HUNTER, SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_MAGIC_HUNTER, SubSkillType.FISHING_MASTER_ANGLER, SubSkillType.FISHING_SHAKE)),
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    HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE,
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					    HERBALISM(HerbalismManager.class, Color.GREEN, SuperAbilityType.GREEN_TERRA, ToolType.HOE,
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            ImmutableList.of(SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
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					            ImmutableList.of(SubSkillType.HERBALISM_MASTERY, SubSkillType.HERBALISM_GREEN_TERRA, SubSkillType.HERBALISM_FARMERS_DIET, SubSkillType.HERBALISM_GREEN_THUMB, SubSkillType.HERBALISM_DOUBLE_DROPS, SubSkillType.HERBALISM_HYLIAN_LUCK, SubSkillType.HERBALISM_SHROOM_THUMB)),
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    MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE,
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					    MINING(MiningManager.class, Color.GRAY, SuperAbilityType.SUPER_BREAKER, ToolType.PICKAXE,
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            ImmutableList.of(SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),
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					            ImmutableList.of(SubSkillType.MINING_MASTERY, SubSkillType.MINING_SUPER_BREAKER, SubSkillType.MINING_DEMOLITIONS_EXPERTISE, SubSkillType.MINING_BIGGER_BOMBS, SubSkillType.MINING_BLAST_MINING, SubSkillType.MINING_DOUBLE_DROPS)),
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    REPAIR(RepairManager.class, Color.SILVER,
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					    REPAIR(RepairManager.class, Color.SILVER,
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            ImmutableList.of(SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
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					            ImmutableList.of(SubSkillType.REPAIR_MASTERY, SubSkillType.REPAIR_ARCANE_FORGING, SubSkillType.REPAIR_REPAIR_MASTERY, SubSkillType.REPAIR_SUPER_REPAIR)),
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    SALVAGE(SalvageManager.class, Color.ORANGE,
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					    SALVAGE(SalvageManager.class, Color.ORANGE,
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            ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
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					            ImmutableList.of(SubSkillType.SALVAGE_SCRAP_COLLECTOR, SubSkillType.SALVAGE_ARCANE_SALVAGE)),
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    SMELTING(SmeltingManager.class, Color.YELLOW,
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					    SMELTING(SmeltingManager.class, Color.YELLOW,
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            ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
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					            ImmutableList.of(SubSkillType.SMELTING_UNDERSTANDING_THE_ART, /*SubSkillType.SMELTING_FLUX_MINING,*/ SubSkillType.SMELTING_FUEL_EFFICIENCY, SubSkillType.SMELTING_SECOND_SMELT)),
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    SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,
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					    SWORDS(SwordsManager.class, Color.fromRGB(178, 34, 34), SuperAbilityType.SERRATED_STRIKES, ToolType.SWORD,
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            ImmutableList.of(SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, SubSkillType.SWORDS_STAB, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
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					            ImmutableList.of(SubSkillType.SWORDS_MASTERY, SubSkillType.SWORDS_SERRATED_STRIKES, SubSkillType.SWORDS_SWORDS_LIMIT_BREAK, SubSkillType.SWORDS_STAB, SubSkillType.SWORDS_RUPTURE, SubSkillType.SWORDS_COUNTER_ATTACK)),
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    TAMING(TamingManager.class, Color.PURPLE,
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					    TAMING(TamingManager.class, Color.PURPLE,
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            ImmutableList.of(SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
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					            ImmutableList.of(SubSkillType.TAMING_MASTERY, SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
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    UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
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					    UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
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            ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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					            ImmutableList.of(SubSkillType.UNARMED_MASTERY, SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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    WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
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					    WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
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            ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
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					            ImmutableList.of(SubSkillType.WOODCUTTING_MASTERY, SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD));
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    private final Class<? extends SkillManager> managerClass;
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					    private final Class<? extends SkillManager> managerClass;
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    private final Color skillColor;
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					    private final Color skillColor;
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@@ -119,9 +119,7 @@ public enum SubSkillType {
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/*    WOODCUTTING_NATURES_BOUNTY(3),
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					/*    WOODCUTTING_NATURES_BOUNTY(3),
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    WOODCUTTING_SPLINTER(3),*/
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					    WOODCUTTING_SPLINTER(3),*/
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    WOODCUTTING_TREE_FELLER(1),
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					    WOODCUTTING_TREE_FELLER(1),
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    WOODCUTTING_MASTERY(1),
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					    WOODCUTTING_MASTERY(1);
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    POWER_LEVEL_MASTERY(1);
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    private final int numRanks;
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					    private final int numRanks;
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    //TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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					    //TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
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@@ -6,6 +6,11 @@
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# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard and only cosmetic!.
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					# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard and only cosmetic!.
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###
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					###
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Alchemy:
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					Alchemy:
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					    Mastery:
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					        Standard:
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					            Rank_1: 100
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					        RetroMode:
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					            Rank_1: 1000
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    Catalysis:
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					    Catalysis:
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        Standard:
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					        Standard:
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            Rank_1: 0
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					            Rank_1: 0
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@@ -31,6 +36,11 @@ Alchemy:
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            Rank_7: 900
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					            Rank_7: 900
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            Rank_8: 1000
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					            Rank_8: 1000
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Archery:
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					Archery:
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					    Mastery:
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			||||||
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					        Standard:
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			||||||
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					            Rank_1: 100
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			||||||
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					        RetroMode:
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			||||||
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					            Rank_1: 1000
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			||||||
    ArcheryLimitBreak:
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					    ArcheryLimitBreak:
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			||||||
        Standard:
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					        Standard:
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			||||||
            Rank_1: 10
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					            Rank_1: 10
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@@ -103,12 +113,22 @@ Archery:
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            Rank_19: 950
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					            Rank_19: 950
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            Rank_20: 1000
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					            Rank_20: 1000
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Acrobatics:
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					Acrobatics:
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			||||||
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					    Mastery:
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			||||||
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					        Standard:
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			||||||
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					            Rank_1: 100
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			||||||
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					        RetroMode:
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			||||||
 | 
					            Rank_1: 1000
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			||||||
    Dodge:
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					    Dodge:
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			||||||
        Standard:
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					        Standard:
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			||||||
            Rank_1: 1
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					            Rank_1: 1
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			||||||
        RetroMode:
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					        RetroMode:
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			||||||
            Rank_1: 1
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					            Rank_1: 1
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			||||||
Axes:
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					Axes:
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			||||||
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					    Mastery:
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			||||||
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					        Standard:
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			||||||
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					            Rank_1: 100
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			||||||
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					        RetroMode:
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			||||||
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					            Rank_1: 1000
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			||||||
    AxesLimitBreak:
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					    AxesLimitBreak:
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			||||||
        Standard:
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					        Standard:
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			||||||
            Rank_1: 10
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					            Rank_1: 10
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			||||||
@@ -202,6 +222,11 @@ Axes:
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            Rank_3: 150
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					            Rank_3: 150
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			||||||
            Rank_4: 200
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					            Rank_4: 200
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			||||||
Taming:
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					Taming:
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			||||||
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					    Mastery:
 | 
				
			||||||
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					        Standard:
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			||||||
 | 
					            Rank_1: 100
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			||||||
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					        RetroMode:
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			||||||
 | 
					            Rank_1: 1000
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			||||||
    BeastLore:
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					    BeastLore:
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			||||||
        Standard:
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					        Standard:
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			||||||
            Rank_1: 1
 | 
					            Rank_1: 1
 | 
				
			||||||
@@ -253,6 +278,11 @@ Taming:
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			|||||||
        RetroMode:
 | 
					        RetroMode:
 | 
				
			||||||
            Rank_1: 750
 | 
					            Rank_1: 750
 | 
				
			||||||
Smelting:
 | 
					Smelting:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    FuelEfficiency:
 | 
					    FuelEfficiency:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 10
 | 
					            Rank_1: 10
 | 
				
			||||||
@@ -282,6 +312,11 @@ Smelting:
 | 
				
			|||||||
            Rank_7: 850
 | 
					            Rank_7: 850
 | 
				
			||||||
            Rank_8: 1000
 | 
					            Rank_8: 1000
 | 
				
			||||||
Salvage:
 | 
					Salvage:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    ScrapCollector:
 | 
					    ScrapCollector:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 1
 | 
					            Rank_1: 1
 | 
				
			||||||
@@ -321,6 +356,11 @@ Salvage:
 | 
				
			|||||||
            Rank_7: 850
 | 
					            Rank_7: 850
 | 
				
			||||||
            Rank_8: 1000
 | 
					            Rank_8: 1000
 | 
				
			||||||
Mining:
 | 
					Mining:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    DoubleDrops:
 | 
					    DoubleDrops:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 1
 | 
					            Rank_1: 1
 | 
				
			||||||
@@ -363,6 +403,11 @@ Mining:
 | 
				
			|||||||
            Rank_7: 850
 | 
					            Rank_7: 850
 | 
				
			||||||
            Rank_8: 1000
 | 
					            Rank_8: 1000
 | 
				
			||||||
Herbalism:
 | 
					Herbalism:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    DoubleDrops:
 | 
					    DoubleDrops:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 1
 | 
					            Rank_1: 1
 | 
				
			||||||
@@ -398,6 +443,11 @@ Herbalism:
 | 
				
			|||||||
            Rank_4: 800
 | 
					            Rank_4: 800
 | 
				
			||||||
            Rank_5: 1000
 | 
					            Rank_5: 1000
 | 
				
			||||||
Fishing:
 | 
					Fishing:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    MagicHunter:
 | 
					    MagicHunter:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 20
 | 
					            Rank_1: 20
 | 
				
			||||||
@@ -465,6 +515,11 @@ Fishing:
 | 
				
			|||||||
            Rank_7: 850
 | 
					            Rank_7: 850
 | 
				
			||||||
            Rank_8: 1000
 | 
					            Rank_8: 1000
 | 
				
			||||||
Swords:
 | 
					Swords:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    SwordsLimitBreak:
 | 
					    SwordsLimitBreak:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 10
 | 
					            Rank_1: 10
 | 
				
			||||||
@@ -517,6 +572,11 @@ Swords:
 | 
				
			|||||||
        RetroMode:
 | 
					        RetroMode:
 | 
				
			||||||
            Rank_1: 50
 | 
					            Rank_1: 50
 | 
				
			||||||
Unarmed:
 | 
					Unarmed:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    UnarmedLimitBreak:
 | 
					    UnarmedLimitBreak:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 10
 | 
					            Rank_1: 10
 | 
				
			||||||
@@ -605,6 +665,11 @@ Unarmed:
 | 
				
			|||||||
            Rank_20: 1000
 | 
					            Rank_20: 1000
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Woodcutting:
 | 
					Woodcutting:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    TreeFeller:
 | 
					    TreeFeller:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 5
 | 
					            Rank_1: 5
 | 
				
			||||||
@@ -640,6 +705,11 @@ Woodcutting:
 | 
				
			|||||||
            Rank_2: 350
 | 
					            Rank_2: 350
 | 
				
			||||||
            Rank_3: 650
 | 
					            Rank_3: 650
 | 
				
			||||||
Excavation:
 | 
					Excavation:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    GigaDrillBreaker:
 | 
					    GigaDrillBreaker:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 5
 | 
					            Rank_1: 5
 | 
				
			||||||
@@ -665,6 +735,11 @@ Excavation:
 | 
				
			|||||||
            Rank_7: 850
 | 
					            Rank_7: 850
 | 
				
			||||||
            Rank_8: 1000
 | 
					            Rank_8: 1000
 | 
				
			||||||
Repair:
 | 
					Repair:
 | 
				
			||||||
 | 
					    Mastery:
 | 
				
			||||||
 | 
					        Standard:
 | 
				
			||||||
 | 
					            Rank_1: 100
 | 
				
			||||||
 | 
					        RetroMode:
 | 
				
			||||||
 | 
					            Rank_1: 1000
 | 
				
			||||||
    RepairMastery:
 | 
					    RepairMastery:
 | 
				
			||||||
        Standard:
 | 
					        Standard:
 | 
				
			||||||
            Rank_1: 1
 | 
					            Rank_1: 1
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user