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Reworked some methods related to Herbalism
Fixes double seed consumption for Green Terra when used on crops Fixes wheat consumption instead of seed for Green Thumb Fixes XP and double drop exploit with some blocks (flowers...)
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Version 1.4.03-dev
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+ Added option to advanced.yml to determine the # of enchant levels used when buffing Super Breaker & Giga Drill Breaker
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= Fixed bug where Green Thumb would consume wheat instead of seeds
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= Fixed bug where Green Terra would consume twice the amount of seed when used on crops
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= Fixed bug where experience would be awarded in Herbalism for some player-placed blocks
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= Fixed bug where players were unable to salvage leather armor
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= Fixed bug with repairing using materials with byte metadata
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= Fixed bug where Fishing was becoming less successful at higher levels
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