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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
More bad variable names.
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@ -19,10 +19,10 @@ public class SpoutSounds {
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* @param location The location the sound should come from
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*/
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public static void playSoundForPlayer(SoundEffect effect, Player player, Location location) {
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SoundManager SM = SpoutManager.getSoundManager();
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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SoundManager soundManager = SpoutManager.getSoundManager();
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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SM.playSoundEffect(sPlayer, effect, location);
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soundManager.playSoundEffect(spoutPlayer, effect, location);
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}
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/**
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@ -31,11 +31,11 @@ public class SpoutSounds {
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* @param player The player who repaired an item
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*/
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public static void playRepairNoise(Player player, mcMMO plugin) {
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SoundManager SM = SpoutManager.getSoundManager();
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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SoundManager soundManager = SpoutManager.getSoundManager();
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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//If this is pulling from online, why have it in the jar?
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SM.playCustomSoundEffect(plugin, sPlayer, "repair.wav", false);
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soundManager.playCustomSoundEffect(plugin, spoutPlayer, "repair.wav", false);
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}
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/**
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@ -44,10 +44,10 @@ public class SpoutSounds {
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* @param player The player who leveled up
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*/
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protected static void playLevelUpNoise(Player player, mcMMO plugin) {
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SoundManager SM = SpoutManager.getSoundManager();
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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SoundManager soundManager = SpoutManager.getSoundManager();
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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//If this is pulling from online, why have it in the jar?
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SM.playCustomSoundEffect(plugin, sPlayer, "level.wav", false);
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soundManager.playCustomSoundEffect(plugin, spoutPlayer, "level.wav", false);
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}
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}
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@ -199,10 +199,10 @@ public class SpoutStuff {
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* Handle level-up notifications through Spout.
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*
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* @param skillType The skill that leveled up
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* @param sPlayer The player that leveled up
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* @param spoutPlayer The player that leveled up
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*/
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public static void levelUpNotification(SkillType skillType, SpoutPlayer sPlayer) {
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PlayerProfile profile = Users.getProfile(sPlayer);
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public static void levelUpNotification(SkillType skillType, SpoutPlayer spoutPlayer) {
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PlayerProfile profile = Users.getProfile(spoutPlayer);
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int notificationTier = getNotificationTier(profile.getSkillLevel(skillType));
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Material mat = null;
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@ -519,8 +519,8 @@ public class SpoutStuff {
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}
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//TODO: Use Locale
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sPlayer.sendNotification(ChatColor.GREEN + "Level Up!", ChatColor.YELLOW + Misc.getCapitalized(skillType.toString()) + ChatColor.DARK_AQUA + " (" + ChatColor.GREEN + profile.getSkillLevel(skillType) + ChatColor.DARK_AQUA + ")", mat);
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SpoutSounds.playLevelUpNoise(sPlayer, plugin);
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spoutPlayer.sendNotification(ChatColor.GREEN + "Level Up!", ChatColor.YELLOW + Misc.getCapitalized(skillType.toString()) + ChatColor.DARK_AQUA + " (" + ChatColor.GREEN + profile.getSkillLevel(skillType) + ChatColor.DARK_AQUA + ")", mat);
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SpoutSounds.playLevelUpNoise(spoutPlayer, plugin);
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}
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/**
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