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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-28 03:34:43 +02:00
Fix a handful of Javadoc issues - need to check through the rest later to ensure that we actually have updated JDs for everything
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@ -56,7 +56,7 @@ public class Archery {
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/**
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* Check for arrow retrieval.
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*
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* @param entity The entity hit by the arrows
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* @param livingEntity The entity hit by the arrows
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*/
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public static void arrowRetrievalCheck(LivingEntity livingEntity) {
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for (Iterator<TrackedEntity> entityIterator = trackedEntities.iterator(); entityIterator.hasNext(); ) {
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@ -60,7 +60,8 @@ public class AxeManager extends SkillManager {
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/**
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* Check for Skull Splitter ability.
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*
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* @param event The event to process
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* @param target The entity hit by Skull Splitter
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* @param damage The base damage to deal
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*/
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public void skullSplitter(LivingEntity target, int damage) {
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SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(player, damage, target);
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@ -35,9 +35,6 @@ public class MiningBlockEventHandler {
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/**
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* Process Mining block drops.
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*
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* @param player The player mining the block
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* @param block The block being broken
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*/
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protected void processDrops() {
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if (player.getItemInHand().containsEnchantment(Enchantment.SILK_TOUCH)) {
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@ -23,8 +23,6 @@ public class MiningManager extends SkillManager{
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* Detonate TNT for Blast Mining
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*
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* @param event The PlayerInteractEvent
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* @param player Player detonating the TNT
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* @param plugin mcMMO plugin instance
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*/
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public void detonate(PlayerInteractEvent event) {
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if (skillLevel < BlastMining.rank1) {
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@ -92,7 +90,6 @@ public class MiningManager extends SkillManager{
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/**
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* Increases the blast radius of the explosion.
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*
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* @param player Player triggering the explosion
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* @param event Event whose explosion radius is being changed
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*/
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public void biggerBombs(ExplosionPrimeEvent event) {
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@ -129,7 +126,6 @@ public class MiningManager extends SkillManager{
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/**
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* Handle the Super Breaker ability.
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*
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* @param player The player using the ability
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* @param block The block being affected
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*/
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public void superBreakerBlockCheck(Block block) {
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@ -42,10 +42,8 @@ public class Repair {
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*
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* @param player Player repairing the item
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* @param profile PlayerProfile of the repairing player
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* @param is Item being repaired
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* @param durabilityBefore Durability of the item before repair
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* @param modify Amount to modify the durability by
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* @param boost True if the modifier is a boost, false if the modifier is a reduction
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*/
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protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) {
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short dif = (short) (durabilityBefore - durabilityAfter);
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@ -16,7 +16,7 @@ public interface RepairManager {
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/**
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* Register a list of repairables with the RepairManager
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*
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* @param repairable List<Repairable> to register
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* @param repairables List<Repairable> to register
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*/
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public void registerRepairables(List<Repairable> repairables);
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@ -36,7 +36,6 @@ public class BeastLoreEventHandler {
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/**
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* Get the name of a tameable animal's owner.
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*
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* @param beast The animal whose owner's name to get
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* @return the name of the animal's owner
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*/
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private String getOwnerName() {
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@ -40,7 +40,6 @@ public class UnarmedManager extends SkillManager {
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/**
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* Check for arrow deflection.
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*
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* @param defender The defending player
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* @param event The event to modify
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*/
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public void deflectCheck(EntityDamageEvent event) {
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@ -181,7 +181,7 @@ public enum AbilityType {
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/**
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* Check if a block is affected by this ability.
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*
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* @param Block the block to check
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* @param block the block to check
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* @return true if the block is affected by this ability, false otherwise
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*/
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public boolean blockCheck(Block block) {
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@ -554,7 +554,7 @@ public final class CombatTools {
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* Check to see if the given LivingEntity should be affected by a combat ability.
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*
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* @param player The attacking Player
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* @param livingEntity The defending LivingEntity
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* @param entity The defending Entity
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* @return true if the Entity should be damaged, false otherwise.
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*/
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public static boolean shouldBeAffected(Player player, Entity entity) {
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@ -312,7 +312,7 @@ public class SkillTools {
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/**
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* Checks if the given string represents a valid skill
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*
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* @param skillname The name of the skill to check
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* @param skillName The name of the skill to check
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* @return true if this is a valid skill, false otherwise
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*/
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public static boolean isSkill(String skillName) {
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@ -138,7 +138,7 @@ public enum SkillType {
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* Get the skill level for this skill.
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*
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* @param player The player to check
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* @return
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* @return the player's skill level
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*/
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public int getSkillLevel(Player player) {
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return Users.getProfile(player).getSkillLevel(this);
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@ -129,7 +129,7 @@ public final class TreeFeller {
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* Handles the durability loss
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*
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* @param treeFellerBlocks List of blocks to be removed
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* @param Player Player using the ability
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* @param player Player using the ability
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* @return True if the tool can sustain the durability loss
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*/
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private static boolean handleDurabilityLoss(List<Block> treeFellerBlocks, Player player) {
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