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Add explosion effect for Greater Impact.
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@ -1,5 +1,6 @@
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package com.gmail.nossr50.skills.axes;
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.Location;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -12,6 +13,7 @@ import com.gmail.nossr50.mods.ModChecks;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ImpactEventHandler {
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public class ImpactEventHandler {
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private AxeManager manager;
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private AxeManager manager;
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@ -81,14 +83,24 @@ public class ImpactEventHandler {
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private void handleGreaterImpactEffect() {
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private void handleGreaterImpactEffect() {
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event.setDamage(event.getDamage() + Axes.greaterImpactBonusDamage);
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event.setDamage(event.getDamage() + Axes.greaterImpactBonusDamage);
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Location location = defender.getEyeLocation();
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defender.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), 0F, false, false);
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defender.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
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defender.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
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}
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}
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private void sendAbilityMessge() {
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private void sendAbilityMessge() {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
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if (manager.getMcMMOPlayer().getProfile().useChatNotifications()) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
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}
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if (defender instanceof Player) {
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if (defender instanceof Player) {
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((Player) defender).sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
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Player defendingPlayer = (Player) defender;
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if (Users.getPlayer(defendingPlayer).getProfile().useChatNotifications()) {
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defendingPlayer.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
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}
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}
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}
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}
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}
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}
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}
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