Command update - Swords

This commit is contained in:
GJ 2012-05-01 14:28:20 -04:00
parent edaa51593b
commit cc60f2f308
2 changed files with 61 additions and 22 deletions

View File

@ -1,5 +1,7 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@ -10,6 +12,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Page;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class SwordsCommand implements CommandExecutor {
@ -19,6 +22,10 @@ public class SwordsCommand implements CommandExecutor {
private String bleedChance;
private String serratedStrikesLength;
private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
@ -34,23 +41,46 @@ public class SwordsCommand implements CommandExecutor {
skillValue = (float) PP.getSkillLevel(SkillType.SWORDS);
dataCalculations(skillValue);
permissionsCheck(player);
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Swords.SkillName") }));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Swords") }));
player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) }));
if (canBleed || canCounter || canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
}
if (canCounter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
}
if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
}
if (canBleed || canCounter || canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
}
if (canCounter) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
}
if (canSerratedStrike) {
player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
}
Page.grabGuidePageForSkill(SkillType.SWORDS, player, args);
@ -58,22 +88,32 @@ public class SwordsCommand implements CommandExecutor {
}
private void dataCalculations(float skillValue) {
DecimalFormat percent = new DecimalFormat("##0.00%");
serratedStrikesLength = String.valueOf(2 + ((int) skillValue / 50));
if (skillValue >= 750) {
bleedLength = "3";
bleedChance = "75";
counterAttackChance = "30";
bleedChance = "75.00%";
counterAttackChance = "30.00%";
}
else if (skillValue >= 600) {
bleedLength = "2";
bleedChance = String.valueOf(skillValue / 10);
counterAttackChance = "30";
bleedChance = percent.format(skillValue / 1000);
counterAttackChance = "30.00%";
}
else {
bleedLength = "2";
bleedChance = String.valueOf(skillValue / 10);
counterAttackChance = String.valueOf(skillValue / 20);
bleedChance = percent.format(skillValue / 1000);
counterAttackChance = percent.format(skillValue / 2000);
}
}
private void permissionsCheck(Player player) {
Permissions permInstance = Permissions.getInstance();
canBleed = permInstance.swordsBleed(player);
canCounter = permInstance.counterAttack(player);
canSerratedStrike = permInstance.serratedStrikes(player);
}
}

View File

@ -220,8 +220,8 @@ Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
##Arcane Forging
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@ -231,15 +231,14 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
#SWORDS
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
Swords.Effect.0=Counter Attack
Swords.Effect.1=Reflect 50% of damage taken