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Command update - Swords
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -10,6 +12,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Page;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class SwordsCommand implements CommandExecutor {
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@ -19,6 +22,10 @@ public class SwordsCommand implements CommandExecutor {
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private String bleedChance;
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private String serratedStrikesLength;
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private boolean canCounter;
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private boolean canSerratedStrike;
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private boolean canBleed;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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@ -34,23 +41,46 @@ public class SwordsCommand implements CommandExecutor {
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skillValue = (float) PP.getSkillLevel(SkillType.SWORDS);
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dataCalculations(skillValue);
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permissionsCheck(player);
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Swords.SkillName") }));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Swords") }));
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player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) }));
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
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if (canBleed || canCounter || canSerratedStrike) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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}
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
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player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
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if (canCounter) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
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}
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if (canSerratedStrike) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
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}
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if (canBleed) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
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}
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if (canBleed || canCounter || canSerratedStrike) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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}
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if (canCounter) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
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}
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if (canBleed) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
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}
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if (canSerratedStrike) {
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player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
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}
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Page.grabGuidePageForSkill(SkillType.SWORDS, player, args);
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@ -58,22 +88,32 @@ public class SwordsCommand implements CommandExecutor {
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}
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private void dataCalculations(float skillValue) {
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DecimalFormat percent = new DecimalFormat("##0.00%");
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serratedStrikesLength = String.valueOf(2 + ((int) skillValue / 50));
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if (skillValue >= 750) {
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bleedLength = "3";
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bleedChance = "75";
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counterAttackChance = "30";
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bleedChance = "75.00%";
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counterAttackChance = "30.00%";
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}
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else if (skillValue >= 600) {
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bleedLength = "2";
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bleedChance = String.valueOf(skillValue / 10);
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counterAttackChance = "30";
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bleedChance = percent.format(skillValue / 1000);
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counterAttackChance = "30.00%";
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}
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else {
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bleedLength = "2";
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bleedChance = String.valueOf(skillValue / 10);
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counterAttackChance = String.valueOf(skillValue / 20);
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bleedChance = percent.format(skillValue / 1000);
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counterAttackChance = percent.format(skillValue / 2000);
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}
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}
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private void permissionsCheck(Player player) {
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Permissions permInstance = Permissions.getInstance();
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canBleed = permInstance.swordsBleed(player);
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canCounter = permInstance.counterAttack(player);
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canSerratedStrike = permInstance.serratedStrikes(player);
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}
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}
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