Phase 1 of moving crap around in the interest of my sanity. Also currently does not build due to a
craftbukkit dep. (ColoredConsoleSender isn't in bukkit, if you are building this, switch to cb for now in your library deps.) UNTESTED.
@ -1,89 +1,89 @@
|
|||||||
package com.gmail.nossr50;
|
package com.gmail.nossr50;
|
||||||
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.bukkit.plugin.Plugin;
|
import org.bukkit.plugin.Plugin;
|
||||||
import com.gmail.nossr50.config.*;
|
import com.gmail.nossr50.config.*;
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
import com.gmail.nossr50.skills.*;
|
import com.gmail.nossr50.skills.*;
|
||||||
|
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
|
|
||||||
|
|
||||||
public class Item {
|
public class Item {
|
||||||
|
|
||||||
public static void itemchecks(Player player, Plugin plugin)
|
public static void itemchecks(Player player, Plugin plugin)
|
||||||
{
|
{
|
||||||
ItemStack inhand = player.getItemInHand();
|
ItemStack inhand = player.getItemInHand();
|
||||||
if(LoadProperties.chimaeraWingEnable && inhand.getTypeId() == LoadProperties.chimaeraId)
|
if(LoadProperties.chimaeraWingEnable && inhand.getTypeId() == LoadProperties.chimaeraId)
|
||||||
{
|
{
|
||||||
chimaerawing(player, plugin);
|
chimaerawing(player, plugin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@SuppressWarnings("deprecation")
|
@SuppressWarnings("deprecation")
|
||||||
public static void chimaerawing(Player player, Plugin plugin)
|
public static void chimaerawing(Player player, Plugin plugin)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
ItemStack is = player.getItemInHand();
|
ItemStack is = player.getItemInHand();
|
||||||
Block block = player.getLocation().getBlock();
|
Block block = player.getLocation().getBlock();
|
||||||
if(mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == LoadProperties.chimaeraId)
|
if(mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == LoadProperties.chimaeraId)
|
||||||
{
|
{
|
||||||
if(Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing)
|
if(Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing)
|
||||||
{
|
{
|
||||||
Block derp = player.getLocation().getBlock();
|
Block derp = player.getLocation().getBlock();
|
||||||
int y = derp.getY();
|
int y = derp.getY();
|
||||||
ItemStack[] inventory = player.getInventory().getContents();
|
ItemStack[] inventory = player.getInventory().getContents();
|
||||||
for(ItemStack x : inventory){
|
for(ItemStack x : inventory){
|
||||||
if(x != null && x.getTypeId() == LoadProperties.chimaeraId){
|
if(x != null && x.getTypeId() == LoadProperties.chimaeraId){
|
||||||
if(x.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing + 1)
|
if(x.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing + 1)
|
||||||
{
|
{
|
||||||
x.setAmount(x.getAmount() - LoadProperties.feathersConsumedByChimaeraWing);
|
x.setAmount(x.getAmount() - LoadProperties.feathersConsumedByChimaeraWing);
|
||||||
player.getInventory().setContents(inventory);
|
player.getInventory().setContents(inventory);
|
||||||
player.updateInventory();
|
player.updateInventory();
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
x.setAmount(0);
|
x.setAmount(0);
|
||||||
x.setTypeId(0);
|
x.setTypeId(0);
|
||||||
player.getInventory().setContents(inventory);
|
player.getInventory().setContents(inventory);
|
||||||
player.updateInventory();
|
player.updateInventory();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
while(y < 127)
|
while(y < 127)
|
||||||
{
|
{
|
||||||
y++;
|
y++;
|
||||||
if(player != null)
|
if(player != null)
|
||||||
{
|
{
|
||||||
if(player.getLocation().getWorld().getBlockAt(block.getX(), y, block.getZ()).getType() != Material.AIR)
|
if(player.getLocation().getWorld().getBlockAt(block.getX(), y, block.getZ()).getType() != Material.AIR)
|
||||||
{
|
{
|
||||||
player.sendMessage(mcLocale.getString("Item.ChimaeraWingFail")); //$NON-NLS-1$
|
player.sendMessage(mcLocale.getString("Item.ChimaeraWingFail")); //$NON-NLS-1$
|
||||||
player.teleport(player.getLocation().getWorld().getBlockAt(block.getX(), (y - 1), block.getZ()).getLocation());
|
player.teleport(player.getLocation().getWorld().getBlockAt(block.getX(), (y - 1), block.getZ()).getLocation());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(PP.getMySpawn(player) != null)
|
if(PP.getMySpawn(player) != null)
|
||||||
{
|
{
|
||||||
Location mySpawn = PP.getMySpawn(player);
|
Location mySpawn = PP.getMySpawn(player);
|
||||||
if(mySpawn != null){
|
if(mySpawn != null){
|
||||||
player.teleport(mySpawn); //Do it twice to prevent weird stuff
|
player.teleport(mySpawn); //Do it twice to prevent weird stuff
|
||||||
player.teleport(mySpawn);
|
player.teleport(mySpawn);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
player.teleport(player.getWorld().getSpawnLocation());
|
player.teleport(player.getWorld().getSpawnLocation());
|
||||||
}
|
}
|
||||||
player.sendMessage(mcLocale.getString("Item.ChimaeraWingPass")); //$NON-NLS-1$
|
player.sendMessage(mcLocale.getString("Item.ChimaeraWingPass")); //$NON-NLS-1$
|
||||||
} else if (!Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= 10)
|
} else if (!Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= 10)
|
||||||
{
|
{
|
||||||
player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(player, PP.getRecentlyHurt(), 60)})); //$NON-NLS-1$
|
player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(player, PP.getRecentlyHurt(), 60)})); //$NON-NLS-1$
|
||||||
} else if (is.getTypeId() == LoadProperties.chimaeraId && is.getAmount() <= 9){
|
} else if (is.getTypeId() == LoadProperties.chimaeraId && is.getAmount() <= 9){
|
||||||
player.sendMessage(mcLocale.getString("Item.NeedFeathers")); //$NON-NLS-1$
|
player.sendMessage(mcLocale.getString("Item.NeedFeathers")); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,245 +1,245 @@
|
|||||||
package com.gmail.nossr50;
|
package com.gmail.nossr50;
|
||||||
|
|
||||||
import java.io.BufferedReader;
|
import java.io.BufferedReader;
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.io.FileReader;
|
import java.io.FileReader;
|
||||||
import java.io.FileWriter;
|
import java.io.FileWriter;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.util.logging.Level;
|
import java.util.logging.Level;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.datatypes.PlayerStat;
|
import com.gmail.nossr50.datatypes.PlayerStat;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.datatypes.Tree;
|
import com.gmail.nossr50.datatypes.Tree;
|
||||||
|
|
||||||
public class Leaderboard
|
public class Leaderboard
|
||||||
{
|
{
|
||||||
static String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users"; //$NON-NLS-1$
|
static String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users"; //$NON-NLS-1$
|
||||||
protected static final Logger log = Logger.getLogger("Minecraft"); //$NON-NLS-1$
|
protected static final Logger log = Logger.getLogger("Minecraft"); //$NON-NLS-1$
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Read from the file
|
* Read from the file
|
||||||
*/
|
*/
|
||||||
public static void makeLeaderboards()
|
public static void makeLeaderboards()
|
||||||
{
|
{
|
||||||
//Make Trees
|
//Make Trees
|
||||||
Tree Mining = new Tree();
|
Tree Mining = new Tree();
|
||||||
Tree WoodCutting = new Tree();
|
Tree WoodCutting = new Tree();
|
||||||
Tree Herbalism = new Tree();
|
Tree Herbalism = new Tree();
|
||||||
Tree Excavation = new Tree();
|
Tree Excavation = new Tree();
|
||||||
Tree Acrobatics = new Tree();
|
Tree Acrobatics = new Tree();
|
||||||
Tree Repair = new Tree();
|
Tree Repair = new Tree();
|
||||||
Tree Swords = new Tree();
|
Tree Swords = new Tree();
|
||||||
Tree Axes = new Tree();
|
Tree Axes = new Tree();
|
||||||
Tree Archery = new Tree();
|
Tree Archery = new Tree();
|
||||||
Tree Unarmed = new Tree();
|
Tree Unarmed = new Tree();
|
||||||
Tree Taming = new Tree();
|
Tree Taming = new Tree();
|
||||||
Tree PowerLevel = new Tree();
|
Tree PowerLevel = new Tree();
|
||||||
|
|
||||||
//Add Data To Trees
|
//Add Data To Trees
|
||||||
try {
|
try {
|
||||||
//Open the user file
|
//Open the user file
|
||||||
FileReader file = new FileReader(location);
|
FileReader file = new FileReader(location);
|
||||||
BufferedReader in = new BufferedReader(file);
|
BufferedReader in = new BufferedReader(file);
|
||||||
String line = ""; //$NON-NLS-1$
|
String line = ""; //$NON-NLS-1$
|
||||||
while((line = in.readLine()) != null)
|
while((line = in.readLine()) != null)
|
||||||
{
|
{
|
||||||
String[] character = line.split(":"); //$NON-NLS-1$
|
String[] character = line.split(":"); //$NON-NLS-1$
|
||||||
String p = character[0];
|
String p = character[0];
|
||||||
|
|
||||||
|
|
||||||
int Plvl = 0;
|
int Plvl = 0;
|
||||||
|
|
||||||
if(character.length > 1 && m.isInt(character[1]))
|
if(character.length > 1 && m.isInt(character[1]))
|
||||||
{
|
{
|
||||||
Mining.add(p, Integer.valueOf(character[1]));
|
Mining.add(p, Integer.valueOf(character[1]));
|
||||||
Plvl += Integer.valueOf(character[1]);
|
Plvl += Integer.valueOf(character[1]);
|
||||||
}
|
}
|
||||||
if(character.length > 5 && m.isInt(character[5])){
|
if(character.length > 5 && m.isInt(character[5])){
|
||||||
WoodCutting.add(p, Integer.valueOf(character[5]));
|
WoodCutting.add(p, Integer.valueOf(character[5]));
|
||||||
Plvl += Integer.valueOf(character[5]);
|
Plvl += Integer.valueOf(character[5]);
|
||||||
}
|
}
|
||||||
if(character.length > 7 && m.isInt(character[7])){
|
if(character.length > 7 && m.isInt(character[7])){
|
||||||
Repair.add(p, Integer.valueOf(character[7]));
|
Repair.add(p, Integer.valueOf(character[7]));
|
||||||
Plvl += Integer.valueOf(character[7]);
|
Plvl += Integer.valueOf(character[7]);
|
||||||
}
|
}
|
||||||
if(character.length > 8 && m.isInt(character[8])){
|
if(character.length > 8 && m.isInt(character[8])){
|
||||||
Unarmed.add(p, Integer.valueOf(character[8]));
|
Unarmed.add(p, Integer.valueOf(character[8]));
|
||||||
Plvl += Integer.valueOf(character[8]);
|
Plvl += Integer.valueOf(character[8]);
|
||||||
}
|
}
|
||||||
if(character.length > 9 && m.isInt(character[9])){
|
if(character.length > 9 && m.isInt(character[9])){
|
||||||
Herbalism.add(p, Integer.valueOf(character[9]));
|
Herbalism.add(p, Integer.valueOf(character[9]));
|
||||||
Plvl += Integer.valueOf(character[9]);
|
Plvl += Integer.valueOf(character[9]);
|
||||||
}
|
}
|
||||||
if(character.length > 10 && m.isInt(character[10])){
|
if(character.length > 10 && m.isInt(character[10])){
|
||||||
Excavation.add(p, Integer.valueOf(character[10]));
|
Excavation.add(p, Integer.valueOf(character[10]));
|
||||||
Plvl += Integer.valueOf(character[10]);
|
Plvl += Integer.valueOf(character[10]);
|
||||||
}
|
}
|
||||||
if(character.length > 11 && m.isInt(character[11])){
|
if(character.length > 11 && m.isInt(character[11])){
|
||||||
Archery.add(p, Integer.valueOf(character[11]));
|
Archery.add(p, Integer.valueOf(character[11]));
|
||||||
Plvl += Integer.valueOf(character[11]);
|
Plvl += Integer.valueOf(character[11]);
|
||||||
}
|
}
|
||||||
if(character.length > 12 && m.isInt(character[12])){
|
if(character.length > 12 && m.isInt(character[12])){
|
||||||
Swords.add(p, Integer.valueOf(character[12]));
|
Swords.add(p, Integer.valueOf(character[12]));
|
||||||
Plvl += Integer.valueOf(character[12]);
|
Plvl += Integer.valueOf(character[12]);
|
||||||
}
|
}
|
||||||
if(character.length > 13 && m.isInt(character[13])){
|
if(character.length > 13 && m.isInt(character[13])){
|
||||||
Axes.add(p, Integer.valueOf(character[13]));
|
Axes.add(p, Integer.valueOf(character[13]));
|
||||||
Plvl += Integer.valueOf(character[13]);
|
Plvl += Integer.valueOf(character[13]);
|
||||||
}
|
}
|
||||||
if(character.length > 14 && m.isInt(character[14])){
|
if(character.length > 14 && m.isInt(character[14])){
|
||||||
Acrobatics.add(p, Integer.valueOf(character[14]));
|
Acrobatics.add(p, Integer.valueOf(character[14]));
|
||||||
Plvl += Integer.valueOf(character[14]);
|
Plvl += Integer.valueOf(character[14]);
|
||||||
}
|
}
|
||||||
if(character.length > 24 && m.isInt(character[24])){
|
if(character.length > 24 && m.isInt(character[24])){
|
||||||
Taming.add(p, Integer.valueOf(character[24]));
|
Taming.add(p, Integer.valueOf(character[24]));
|
||||||
Plvl += Integer.valueOf(character[24]);
|
Plvl += Integer.valueOf(character[24]);
|
||||||
}
|
}
|
||||||
|
|
||||||
PowerLevel.add(p, Plvl);
|
PowerLevel.add(p, Plvl);
|
||||||
}
|
}
|
||||||
in.close();
|
in.close();
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$
|
log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$
|
||||||
+ location + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$
|
+ location + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
//Write the leader board files
|
//Write the leader board files
|
||||||
leaderWrite(Mining.inOrder(), SkillType.MINING); //$NON-NLS-1$
|
leaderWrite(Mining.inOrder(), SkillType.MINING); //$NON-NLS-1$
|
||||||
leaderWrite(WoodCutting.inOrder(), SkillType.WOODCUTTING); //$NON-NLS-1$
|
leaderWrite(WoodCutting.inOrder(), SkillType.WOODCUTTING); //$NON-NLS-1$
|
||||||
leaderWrite(Repair.inOrder(), SkillType.REPAIR); //$NON-NLS-1$
|
leaderWrite(Repair.inOrder(), SkillType.REPAIR); //$NON-NLS-1$
|
||||||
leaderWrite(Unarmed.inOrder(), SkillType.UNARMED); //$NON-NLS-1$
|
leaderWrite(Unarmed.inOrder(), SkillType.UNARMED); //$NON-NLS-1$
|
||||||
leaderWrite(Herbalism.inOrder(), SkillType.HERBALISM); //$NON-NLS-1$
|
leaderWrite(Herbalism.inOrder(), SkillType.HERBALISM); //$NON-NLS-1$
|
||||||
leaderWrite(Excavation.inOrder(), SkillType.EXCAVATION); //$NON-NLS-1$
|
leaderWrite(Excavation.inOrder(), SkillType.EXCAVATION); //$NON-NLS-1$
|
||||||
leaderWrite(Archery.inOrder(), SkillType.ARCHERY); //$NON-NLS-1$
|
leaderWrite(Archery.inOrder(), SkillType.ARCHERY); //$NON-NLS-1$
|
||||||
leaderWrite(Swords.inOrder(), SkillType.SWORDS); //$NON-NLS-1$
|
leaderWrite(Swords.inOrder(), SkillType.SWORDS); //$NON-NLS-1$
|
||||||
leaderWrite(Axes.inOrder(), SkillType.AXES); //$NON-NLS-1$
|
leaderWrite(Axes.inOrder(), SkillType.AXES); //$NON-NLS-1$
|
||||||
leaderWrite(Acrobatics.inOrder(), SkillType.ACROBATICS); //$NON-NLS-1$
|
leaderWrite(Acrobatics.inOrder(), SkillType.ACROBATICS); //$NON-NLS-1$
|
||||||
leaderWrite(Taming.inOrder(), SkillType.TAMING); //$NON-NLS-1$
|
leaderWrite(Taming.inOrder(), SkillType.TAMING); //$NON-NLS-1$
|
||||||
leaderWrite(PowerLevel.inOrder(), SkillType.ALL); //$NON-NLS-1$
|
leaderWrite(PowerLevel.inOrder(), SkillType.ALL); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
public static void leaderWrite(PlayerStat[] ps, SkillType skillType)
|
public static void leaderWrite(PlayerStat[] ps, SkillType skillType)
|
||||||
{
|
{
|
||||||
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
|
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
//CHECK IF THE FILE EXISTS
|
//CHECK IF THE FILE EXISTS
|
||||||
File theDir = new File(theLocation);
|
File theDir = new File(theLocation);
|
||||||
if(!theDir.exists())
|
if(!theDir.exists())
|
||||||
{
|
{
|
||||||
//properties = new PropertiesFile(location);
|
//properties = new PropertiesFile(location);
|
||||||
FileWriter writer = null;
|
FileWriter writer = null;
|
||||||
try {
|
try {
|
||||||
writer = new FileWriter(theLocation);
|
writer = new FileWriter(theLocation);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
log.log(Level.SEVERE, "Exception while creating " + theLocation, e); //$NON-NLS-1$
|
log.log(Level.SEVERE, "Exception while creating " + theLocation, e); //$NON-NLS-1$
|
||||||
} finally {
|
} finally {
|
||||||
try {
|
try {
|
||||||
if (writer != null) {
|
if (writer != null) {
|
||||||
writer.close();
|
writer.close();
|
||||||
}
|
}
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
log.log(Level.SEVERE, "Exception while closing writer for " + theLocation, e); //$NON-NLS-1$
|
log.log(Level.SEVERE, "Exception while closing writer for " + theLocation, e); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
try {
|
try {
|
||||||
FileReader file = new FileReader(theLocation);
|
FileReader file = new FileReader(theLocation);
|
||||||
|
|
||||||
//HERP
|
//HERP
|
||||||
BufferedReader in = new BufferedReader(file);
|
BufferedReader in = new BufferedReader(file);
|
||||||
StringBuilder writer = new StringBuilder();
|
StringBuilder writer = new StringBuilder();
|
||||||
|
|
||||||
for(PlayerStat p : ps)
|
for(PlayerStat p : ps)
|
||||||
{
|
{
|
||||||
if(p.name.equals("$mcMMO_DummyInfo")) //$NON-NLS-1$
|
if(p.name.equals("$mcMMO_DummyInfo")) //$NON-NLS-1$
|
||||||
continue;
|
continue;
|
||||||
if(p.statVal == 0)
|
if(p.statVal == 0)
|
||||||
continue;
|
continue;
|
||||||
writer.append(p.name + ":" + p.statVal); //$NON-NLS-1$
|
writer.append(p.name + ":" + p.statVal); //$NON-NLS-1$
|
||||||
writer.append("\r\n"); //$NON-NLS-1$
|
writer.append("\r\n"); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
|
|
||||||
in.close();
|
in.close();
|
||||||
//Write the new file
|
//Write the new file
|
||||||
FileWriter out = new FileWriter(theLocation);
|
FileWriter out = new FileWriter(theLocation);
|
||||||
out.write(writer.toString());
|
out.write(writer.toString());
|
||||||
out.close();
|
out.close();
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$
|
log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//Create/open the file
|
//Create/open the file
|
||||||
//Loop through backward writing each player
|
//Loop through backward writing each player
|
||||||
//Close the file
|
//Close the file
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String[] retrieveInfo(String skillName, int pagenumber)
|
public static String[] retrieveInfo(String skillName, int pagenumber)
|
||||||
{
|
{
|
||||||
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillName + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
|
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillName + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
try {
|
try {
|
||||||
FileReader file = new FileReader(theLocation);
|
FileReader file = new FileReader(theLocation);
|
||||||
BufferedReader in = new BufferedReader(file);
|
BufferedReader in = new BufferedReader(file);
|
||||||
|
|
||||||
int destination = (pagenumber - 1) * 10; //How many lines to skip through
|
int destination = (pagenumber - 1) * 10; //How many lines to skip through
|
||||||
int x = 0; //how many lines we've gone through
|
int x = 0; //how many lines we've gone through
|
||||||
int y = 0; //going through the lines
|
int y = 0; //going through the lines
|
||||||
String line = ""; //$NON-NLS-1$
|
String line = ""; //$NON-NLS-1$
|
||||||
String[] info = new String[10]; //what to return
|
String[] info = new String[10]; //what to return
|
||||||
while((line = in.readLine()) != null && y < 10)
|
while((line = in.readLine()) != null && y < 10)
|
||||||
{
|
{
|
||||||
x++;
|
x++;
|
||||||
if(x >= destination && y < 10){
|
if(x >= destination && y < 10){
|
||||||
info[y] = line.toString();
|
info[y] = line.toString();
|
||||||
y++;
|
y++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
in.close();
|
in.close();
|
||||||
return info;
|
return info;
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$
|
log.log(Level.SEVERE, "Exception while reading " //$NON-NLS-1$
|
||||||
+ theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$
|
+ theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
return null; //Shouldn't get here
|
return null; //Shouldn't get here
|
||||||
}
|
}
|
||||||
public static void updateLeaderboard(PlayerStat ps, SkillType skillType)
|
public static void updateLeaderboard(PlayerStat ps, SkillType skillType)
|
||||||
{
|
{
|
||||||
if(LoadProperties.useMySQL)
|
if(LoadProperties.useMySQL)
|
||||||
return;
|
return;
|
||||||
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
|
String theLocation = "plugins/mcMMO/FlatFileStuff/Leaderboards/" + skillType + ".mcmmo"; //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
try {
|
try {
|
||||||
//Open the file
|
//Open the file
|
||||||
FileReader file = new FileReader(theLocation);
|
FileReader file = new FileReader(theLocation);
|
||||||
BufferedReader in = new BufferedReader(file);
|
BufferedReader in = new BufferedReader(file);
|
||||||
StringBuilder writer = new StringBuilder();
|
StringBuilder writer = new StringBuilder();
|
||||||
String line = ""; //$NON-NLS-1$
|
String line = ""; //$NON-NLS-1$
|
||||||
Boolean inserted = false;
|
Boolean inserted = false;
|
||||||
//While not at the end of the file
|
//While not at the end of the file
|
||||||
while((line = in.readLine()) != null)
|
while((line = in.readLine()) != null)
|
||||||
{
|
{
|
||||||
//Insert the player into the line before it finds a smaller one
|
//Insert the player into the line before it finds a smaller one
|
||||||
if(Integer.valueOf(line.split(":")[1]) < ps.statVal && !inserted) //$NON-NLS-1$
|
if(Integer.valueOf(line.split(":")[1]) < ps.statVal && !inserted) //$NON-NLS-1$
|
||||||
{
|
{
|
||||||
writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$
|
writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
inserted = true;
|
inserted = true;
|
||||||
}
|
}
|
||||||
//Write anything that isn't the player already in the file so we remove the duplicate
|
//Write anything that isn't the player already in the file so we remove the duplicate
|
||||||
if(!line.split(":")[0].equalsIgnoreCase(ps.name)) //$NON-NLS-1$
|
if(!line.split(":")[0].equalsIgnoreCase(ps.name)) //$NON-NLS-1$
|
||||||
{
|
{
|
||||||
writer.append(line).append("\r\n"); //$NON-NLS-1$
|
writer.append(line).append("\r\n"); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!inserted)
|
if(!inserted)
|
||||||
{
|
{
|
||||||
writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$
|
writer.append(ps.name + ":" + ps.statVal).append("\r\n"); //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
}
|
}
|
||||||
|
|
||||||
in.close();
|
in.close();
|
||||||
//Write the new file
|
//Write the new file
|
||||||
FileWriter out = new FileWriter(theLocation);
|
FileWriter out = new FileWriter(theLocation);
|
||||||
out.write(writer.toString());
|
out.write(writer.toString());
|
||||||
out.close();
|
out.close();
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$
|
log.log(Level.SEVERE, "Exception while writing to " + theLocation + " (Are you sure you formatted it correctly?)", e); //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,96 +1,96 @@
|
|||||||
package com.gmail.nossr50;
|
package com.gmail.nossr50;
|
||||||
|
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.util.Properties;
|
import java.util.Properties;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
import org.bukkit.entity.*;
|
import org.bukkit.entity.*;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
|
|
||||||
|
|
||||||
public class Users {
|
public class Users {
|
||||||
private static volatile Users instance;
|
private static volatile Users instance;
|
||||||
protected static final Logger log = Logger.getLogger("Minecraft");
|
protected static final Logger log = Logger.getLogger("Minecraft");
|
||||||
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
|
String location = "plugins/mcMMO/FlatFileStuff/mcmmo.users";
|
||||||
String directory = "plugins/mcMMO/FlatFileStuff/";
|
String directory = "plugins/mcMMO/FlatFileStuff/";
|
||||||
String directoryb = "plugins/mcMMO/FlatFileStuff/Leaderboards/";
|
String directoryb = "plugins/mcMMO/FlatFileStuff/Leaderboards/";
|
||||||
|
|
||||||
//public static ArrayList<PlayerProfile> players;
|
//public static ArrayList<PlayerProfile> players;
|
||||||
public static HashMap<Player, PlayerProfile> players = new HashMap<Player, PlayerProfile>();
|
public static HashMap<Player, PlayerProfile> players = new HashMap<Player, PlayerProfile>();
|
||||||
private Properties properties = new Properties();
|
private Properties properties = new Properties();
|
||||||
|
|
||||||
//To load
|
//To load
|
||||||
public void load() throws IOException {
|
public void load() throws IOException {
|
||||||
properties.load(new FileInputStream(location));
|
properties.load(new FileInputStream(location));
|
||||||
}
|
}
|
||||||
//To save
|
//To save
|
||||||
public void save()
|
public void save()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
properties.store(new FileOutputStream(location), null);
|
properties.store(new FileOutputStream(location), null);
|
||||||
}catch(IOException ex) {
|
}catch(IOException ex) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void loadUsers()
|
public void loadUsers()
|
||||||
{
|
{
|
||||||
new File(directory).mkdir();
|
new File(directory).mkdir();
|
||||||
new File(directoryb).mkdir();
|
new File(directoryb).mkdir();
|
||||||
File theDir = new File(location);
|
File theDir = new File(location);
|
||||||
if(!theDir.exists())
|
if(!theDir.exists())
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
FileWriter writer = new FileWriter(theDir);
|
FileWriter writer = new FileWriter(theDir);
|
||||||
writer.close();
|
writer.close();
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
// TODO Auto-generated catch block
|
// TODO Auto-generated catch block
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static void addUser(Player player)
|
public static void addUser(Player player)
|
||||||
{
|
{
|
||||||
players.put(player, new PlayerProfile(player));
|
players.put(player, new PlayerProfile(player));
|
||||||
}
|
}
|
||||||
public static void clearUsers()
|
public static void clearUsers()
|
||||||
{
|
{
|
||||||
players.clear();
|
players.clear();
|
||||||
}
|
}
|
||||||
public static HashMap<Player, PlayerProfile> getProfiles(){
|
public static HashMap<Player, PlayerProfile> getProfiles(){
|
||||||
return players;
|
return players;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void removeUser(Player player)
|
public static void removeUser(Player player)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
|
|
||||||
if(PP != null)
|
if(PP != null)
|
||||||
{
|
{
|
||||||
PP.save();
|
PP.save();
|
||||||
if(players.containsKey(player))
|
if(players.containsKey(player))
|
||||||
players.remove(player);
|
players.remove(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static PlayerProfile getProfile(Player player){
|
public static PlayerProfile getProfile(Player player){
|
||||||
if(players.get(player) != null)
|
if(players.get(player) != null)
|
||||||
return players.get(player);
|
return players.get(player);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
players.put(player, new PlayerProfile(player));
|
players.put(player, new PlayerProfile(player));
|
||||||
return players.get(player);
|
return players.get(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Users getInstance() {
|
public static Users getInstance() {
|
||||||
if (instance == null) {
|
if (instance == null) {
|
||||||
instance = new Users();
|
instance = new Users();
|
||||||
}
|
}
|
||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -1,74 +1,74 @@
|
|||||||
package com.gmail.nossr50.config;
|
package com.gmail.nossr50.config;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
|
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
|
|
||||||
public class Misc
|
public class Misc
|
||||||
{
|
{
|
||||||
String location = "mcmmo.properties";
|
String location = "mcmmo.properties";
|
||||||
|
|
||||||
protected static final Logger log = Logger.getLogger("Minecraft");
|
protected static final Logger log = Logger.getLogger("Minecraft");
|
||||||
|
|
||||||
public ArrayList<Entity> mobSpawnerList = new ArrayList<Entity>();
|
public ArrayList<Entity> mobSpawnerList = new ArrayList<Entity>();
|
||||||
public ArrayList<Block> blockWatchList = new ArrayList<Block>();
|
public ArrayList<Block> blockWatchList = new ArrayList<Block>();
|
||||||
public ArrayList<Block> treeFeller = new ArrayList<Block>();
|
public ArrayList<Block> treeFeller = new ArrayList<Block>();
|
||||||
public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
|
public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
|
||||||
public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
|
public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
|
||||||
mcMMO plugin = null;
|
mcMMO plugin = null;
|
||||||
|
|
||||||
//BLEED QUE STUFF
|
//BLEED QUE STUFF
|
||||||
public LivingEntity[] bleedQue = new LivingEntity[20];
|
public LivingEntity[] bleedQue = new LivingEntity[20];
|
||||||
public int bleedQuePos = 0;
|
public int bleedQuePos = 0;
|
||||||
public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
|
public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
|
||||||
public int bleedRemovalQuePos = 0;
|
public int bleedRemovalQuePos = 0;
|
||||||
|
|
||||||
public Misc(mcMMO mcMMO)
|
public Misc(mcMMO mcMMO)
|
||||||
{
|
{
|
||||||
plugin = mcMMO;
|
plugin = mcMMO;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addToBleedQue(LivingEntity entity)
|
public void addToBleedQue(LivingEntity entity)
|
||||||
{
|
{
|
||||||
//Assign entity to empty position
|
//Assign entity to empty position
|
||||||
bleedQue[bleedQuePos] = entity;
|
bleedQue[bleedQuePos] = entity;
|
||||||
|
|
||||||
//Move position up by 1 increment
|
//Move position up by 1 increment
|
||||||
bleedQuePos++;
|
bleedQuePos++;
|
||||||
|
|
||||||
//Check if array is full
|
//Check if array is full
|
||||||
if(bleedQuePos >= bleedQue.length)
|
if(bleedQuePos >= bleedQue.length)
|
||||||
{
|
{
|
||||||
//Create new temporary array
|
//Create new temporary array
|
||||||
LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
|
LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
|
||||||
//Copy data from bleedQue to temporary array
|
//Copy data from bleedQue to temporary array
|
||||||
System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
|
System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
|
||||||
//Point bleedQue to new array
|
//Point bleedQue to new array
|
||||||
bleedQue = temp;
|
bleedQue = temp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addToBleedRemovalQue(LivingEntity entity)
|
public void addToBleedRemovalQue(LivingEntity entity)
|
||||||
{
|
{
|
||||||
//Assign entity to empty position
|
//Assign entity to empty position
|
||||||
bleedRemovalQue[bleedRemovalQuePos] = entity;
|
bleedRemovalQue[bleedRemovalQuePos] = entity;
|
||||||
|
|
||||||
//Move position up by 1 increment
|
//Move position up by 1 increment
|
||||||
bleedRemovalQuePos++;
|
bleedRemovalQuePos++;
|
||||||
|
|
||||||
//Check if array is full
|
//Check if array is full
|
||||||
if(bleedRemovalQuePos >= bleedRemovalQue.length)
|
if(bleedRemovalQuePos >= bleedRemovalQue.length)
|
||||||
{
|
{
|
||||||
//Create new temporary array
|
//Create new temporary array
|
||||||
LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
|
LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
|
||||||
//Copy data from bleedRemovalQue to temporary array
|
//Copy data from bleedRemovalQue to temporary array
|
||||||
System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
|
System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
|
||||||
//Point bleedRemovalQue to new array
|
//Point bleedRemovalQue to new array
|
||||||
bleedRemovalQue = temp;
|
bleedRemovalQue = temp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,13 +1,13 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.block.BlockBreakEvent;
|
import org.bukkit.event.block.BlockBreakEvent;
|
||||||
|
|
||||||
public class FakeBlockBreakEvent extends BlockBreakEvent {
|
public class FakeBlockBreakEvent extends BlockBreakEvent {
|
||||||
private static final long serialVersionUID = 1L;
|
private static final long serialVersionUID = 1L;
|
||||||
|
|
||||||
public FakeBlockBreakEvent(Block theBlock, Player player) {
|
public FakeBlockBreakEvent(Block theBlock, Player player) {
|
||||||
super(theBlock, player);
|
super(theBlock, player);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,8 +1,8 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
public enum HUDType
|
public enum HUDType
|
||||||
{
|
{
|
||||||
STANDARD,
|
STANDARD,
|
||||||
SMALL,
|
SMALL,
|
||||||
RETRO;
|
RETRO;
|
||||||
}
|
}
|
@ -1,256 +1,256 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.getspout.spoutapi.SpoutManager;
|
import org.getspout.spoutapi.SpoutManager;
|
||||||
import org.getspout.spoutapi.gui.Color;
|
import org.getspout.spoutapi.gui.Color;
|
||||||
import org.getspout.spoutapi.gui.GenericGradient;
|
import org.getspout.spoutapi.gui.GenericGradient;
|
||||||
import org.getspout.spoutapi.gui.GenericTexture;
|
import org.getspout.spoutapi.gui.GenericTexture;
|
||||||
import org.getspout.spoutapi.gui.RenderPriority;
|
import org.getspout.spoutapi.gui.RenderPriority;
|
||||||
import org.getspout.spoutapi.gui.Widget;
|
import org.getspout.spoutapi.gui.Widget;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.m;
|
import com.gmail.nossr50.m;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.spout.SpoutStuff;
|
import com.gmail.nossr50.spout.SpoutStuff;
|
||||||
import com.gmail.nossr50.spout.mmoHelper;
|
import com.gmail.nossr50.spout.mmoHelper;
|
||||||
|
|
||||||
public class HUDmmo
|
public class HUDmmo
|
||||||
{
|
{
|
||||||
int center_x = 427/2;
|
int center_x = 427/2;
|
||||||
int center_y = 240/2;
|
int center_y = 240/2;
|
||||||
|
|
||||||
String playerName = null;
|
String playerName = null;
|
||||||
Widget xpbar = null;
|
Widget xpbar = null;
|
||||||
GenericGradient xpfill = null;
|
GenericGradient xpfill = null;
|
||||||
GenericGradient xpbg = null;
|
GenericGradient xpbg = null;
|
||||||
GenericGradient xpicon_bg = null;
|
GenericGradient xpicon_bg = null;
|
||||||
GenericGradient xpicon_border = null;
|
GenericGradient xpicon_border = null;
|
||||||
GenericTexture xpicon = null;
|
GenericTexture xpicon = null;
|
||||||
mcMMO plugin = (mcMMO) Bukkit.getServer().getPluginManager().getPlugin("mcMMO");
|
mcMMO plugin = (mcMMO) Bukkit.getServer().getPluginManager().getPlugin("mcMMO");
|
||||||
|
|
||||||
public HUDmmo(Player player)
|
public HUDmmo(Player player)
|
||||||
{
|
{
|
||||||
playerName = player.getName();
|
playerName = player.getName();
|
||||||
initializeHUD(player);
|
initializeHUD(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void initializeHUD(Player player)
|
public void initializeHUD(Player player)
|
||||||
{
|
{
|
||||||
HUDType type = Users.getProfile(player).getHUDType();
|
HUDType type = Users.getProfile(player).getHUDType();
|
||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case RETRO:
|
case RETRO:
|
||||||
{
|
{
|
||||||
initializeXpBarDisplayRetro(SpoutManager.getPlayer(player));
|
initializeXpBarDisplayRetro(SpoutManager.getPlayer(player));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case STANDARD:
|
case STANDARD:
|
||||||
{
|
{
|
||||||
initializeXpBarDisplayStandard(SpoutManager.getPlayer(player));
|
initializeXpBarDisplayStandard(SpoutManager.getPlayer(player));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SMALL:
|
case SMALL:
|
||||||
{
|
{
|
||||||
initializeXpBarDisplaySmall(SpoutManager.getPlayer(player));
|
initializeXpBarDisplaySmall(SpoutManager.getPlayer(player));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateXpBarDisplay(HUDType type, Player player)
|
public void updateXpBarDisplay(HUDType type, Player player)
|
||||||
{
|
{
|
||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case RETRO:
|
case RETRO:
|
||||||
{
|
{
|
||||||
updateXpBarRetro(player, Users.getProfile(player));
|
updateXpBarRetro(player, Users.getProfile(player));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case STANDARD:
|
case STANDARD:
|
||||||
{
|
{
|
||||||
updateXpBarStandard(player, Users.getProfile(player));
|
updateXpBarStandard(player, Users.getProfile(player));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SMALL:
|
case SMALL:
|
||||||
{
|
{
|
||||||
updateXpBarStandard(player, Users.getProfile(player));
|
updateXpBarStandard(player, Users.getProfile(player));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetHUD()
|
public void resetHUD()
|
||||||
{
|
{
|
||||||
SpoutPlayer sPlayer = SpoutStuff.getSpoutPlayer(playerName);
|
SpoutPlayer sPlayer = SpoutStuff.getSpoutPlayer(playerName);
|
||||||
if(sPlayer != null)
|
if(sPlayer != null)
|
||||||
{
|
{
|
||||||
sPlayer.getMainScreen().removeWidgets(plugin);
|
sPlayer.getMainScreen().removeWidgets(plugin);
|
||||||
|
|
||||||
//Reset the objects
|
//Reset the objects
|
||||||
xpbar = null;
|
xpbar = null;
|
||||||
xpfill = null;
|
xpfill = null;
|
||||||
xpbg = null;
|
xpbg = null;
|
||||||
xpicon = null;
|
xpicon = null;
|
||||||
|
|
||||||
mmoHelper.initialize(sPlayer, plugin);
|
mmoHelper.initialize(sPlayer, plugin);
|
||||||
sPlayer.getMainScreen().setDirty(true);
|
sPlayer.getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initializeXpBarDisplayRetro(SpoutPlayer sPlayer)
|
private void initializeXpBarDisplayRetro(SpoutPlayer sPlayer)
|
||||||
{
|
{
|
||||||
Color border = new Color((float)LoadProperties.xpborder_r, (float)LoadProperties.xpborder_g, (float)LoadProperties.xpborder_b, 1f);
|
Color border = new Color((float)LoadProperties.xpborder_r, (float)LoadProperties.xpborder_g, (float)LoadProperties.xpborder_b, 1f);
|
||||||
Color green = new Color(0, 1f, 0, 1f);
|
Color green = new Color(0, 1f, 0, 1f);
|
||||||
Color background = new Color((float)LoadProperties.xpbackground_r, (float)LoadProperties.xpbackground_g, (float)LoadProperties.xpbackground_b, 1f);
|
Color background = new Color((float)LoadProperties.xpbackground_r, (float)LoadProperties.xpbackground_g, (float)LoadProperties.xpbackground_b, 1f);
|
||||||
Color darkbg = new Color(0.2f, 0.2f, 0.2f, 1f);
|
Color darkbg = new Color(0.2f, 0.2f, 0.2f, 1f);
|
||||||
|
|
||||||
xpicon = new GenericTexture();
|
xpicon = new GenericTexture();
|
||||||
xpbar = new GenericGradient();
|
xpbar = new GenericGradient();
|
||||||
xpfill = new GenericGradient();
|
xpfill = new GenericGradient();
|
||||||
xpbg = new GenericGradient();
|
xpbg = new GenericGradient();
|
||||||
|
|
||||||
xpicon_bg = new GenericGradient();
|
xpicon_bg = new GenericGradient();
|
||||||
xpicon_border = new GenericGradient();
|
xpicon_border = new GenericGradient();
|
||||||
|
|
||||||
xpicon_bg.setBottomColor(darkbg).setTopColor(darkbg).setWidth(4).setHeight(4).setPriority(RenderPriority.High).setX(142).setY(10).setDirty(true);
|
xpicon_bg.setBottomColor(darkbg).setTopColor(darkbg).setWidth(4).setHeight(4).setPriority(RenderPriority.High).setX(142).setY(10).setDirty(true);
|
||||||
xpicon_border.setBottomColor(border).setTopColor(border).setWidth(6).setHeight(6).setPriority(RenderPriority.Highest).setX(141).setY(9).setDirty(true);
|
xpicon_border.setBottomColor(border).setTopColor(border).setWidth(6).setHeight(6).setPriority(RenderPriority.Highest).setX(141).setY(9).setDirty(true);
|
||||||
|
|
||||||
xpicon.setWidth(6).setHeight(6).setX(141).setY(9).setPriority(RenderPriority.Normal).setDirty(true);
|
xpicon.setWidth(6).setHeight(6).setX(141).setY(9).setPriority(RenderPriority.Normal).setDirty(true);
|
||||||
xpicon.setUrl("Icon_r.png");
|
xpicon.setUrl("Icon_r.png");
|
||||||
|
|
||||||
xpbar.setWidth(128).setHeight(4).setX(149).setY(10);
|
xpbar.setWidth(128).setHeight(4).setX(149).setY(10);
|
||||||
((GenericGradient) xpbar).setBottomColor(border).setTopColor(border).setPriority(RenderPriority.Highest).setDirty(true);
|
((GenericGradient) xpbar).setBottomColor(border).setTopColor(border).setPriority(RenderPriority.Highest).setDirty(true);
|
||||||
|
|
||||||
xpfill.setWidth(0).setHeight(2).setX(150).setY(11);
|
xpfill.setWidth(0).setHeight(2).setX(150).setY(11);
|
||||||
xpfill.setBottomColor(green).setTopColor(green).setPriority(RenderPriority.Lowest).setDirty(true);
|
xpfill.setBottomColor(green).setTopColor(green).setPriority(RenderPriority.Lowest).setDirty(true);
|
||||||
|
|
||||||
xpbg.setWidth(126).setHeight(2).setX(150).setY(11);
|
xpbg.setWidth(126).setHeight(2).setX(150).setY(11);
|
||||||
xpbg.setBottomColor(background).setTopColor(background).setPriority(RenderPriority.Low).setDirty(true);
|
xpbg.setBottomColor(background).setTopColor(background).setPriority(RenderPriority.Low).setDirty(true);
|
||||||
|
|
||||||
if(LoadProperties.xpbar)
|
if(LoadProperties.xpbar)
|
||||||
{
|
{
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbar);
|
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbar);
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpfill);
|
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpfill);
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbg);
|
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpbg);
|
||||||
if(LoadProperties.xpicon)
|
if(LoadProperties.xpicon)
|
||||||
{
|
{
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, (GenericTexture)xpicon);
|
sPlayer.getMainScreen().attachWidget(plugin, (GenericTexture)xpicon);
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_bg);
|
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_bg);
|
||||||
}
|
}
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_border);
|
sPlayer.getMainScreen().attachWidget(plugin, (GenericGradient)xpicon_border);
|
||||||
}
|
}
|
||||||
|
|
||||||
sPlayer.getMainScreen().setDirty(true);
|
sPlayer.getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initializeXpBarDisplayStandard(SpoutPlayer sPlayer)
|
private void initializeXpBarDisplayStandard(SpoutPlayer sPlayer)
|
||||||
{
|
{
|
||||||
//Setup xp bar
|
//Setup xp bar
|
||||||
xpbar = new GenericTexture();
|
xpbar = new GenericTexture();
|
||||||
|
|
||||||
if(LoadProperties.xpbar && LoadProperties.xpicon)
|
if(LoadProperties.xpbar && LoadProperties.xpicon)
|
||||||
{
|
{
|
||||||
xpicon = new GenericTexture();
|
xpicon = new GenericTexture();
|
||||||
|
|
||||||
xpicon.setUrl("Icon.png");
|
xpicon.setUrl("Icon.png");
|
||||||
|
|
||||||
xpicon.setHeight(16).setWidth(32).setX(LoadProperties.xpicon_x).setY(LoadProperties.xpicon_y);
|
xpicon.setHeight(16).setWidth(32).setX(LoadProperties.xpicon_x).setY(LoadProperties.xpicon_y);
|
||||||
|
|
||||||
xpicon.setDirty(true);
|
xpicon.setDirty(true);
|
||||||
|
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, xpicon);
|
sPlayer.getMainScreen().attachWidget(plugin, xpicon);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(LoadProperties.xpbar)
|
if(LoadProperties.xpbar)
|
||||||
{
|
{
|
||||||
((GenericTexture)xpbar).setUrl("xpbar_inc000.png");
|
((GenericTexture)xpbar).setUrl("xpbar_inc000.png");
|
||||||
xpbar.setX(LoadProperties.xpbar_x).setY(LoadProperties.xpbar_y).setHeight(8).setWidth(256);
|
xpbar.setX(LoadProperties.xpbar_x).setY(LoadProperties.xpbar_y).setHeight(8).setWidth(256);
|
||||||
|
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, xpbar);
|
sPlayer.getMainScreen().attachWidget(plugin, xpbar);
|
||||||
}
|
}
|
||||||
sPlayer.getMainScreen().setDirty(true);
|
sPlayer.getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initializeXpBarDisplaySmall(SpoutPlayer sPlayer)
|
private void initializeXpBarDisplaySmall(SpoutPlayer sPlayer)
|
||||||
{
|
{
|
||||||
//Setup xp bar
|
//Setup xp bar
|
||||||
xpbar = new GenericTexture();
|
xpbar = new GenericTexture();
|
||||||
|
|
||||||
if(LoadProperties.xpbar && LoadProperties.xpicon)
|
if(LoadProperties.xpbar && LoadProperties.xpicon)
|
||||||
{
|
{
|
||||||
xpicon = new GenericTexture();
|
xpicon = new GenericTexture();
|
||||||
|
|
||||||
xpicon.setUrl("Icon.png");
|
xpicon.setUrl("Icon.png");
|
||||||
|
|
||||||
xpicon.setHeight(8).setWidth(16).setX(center_x-(8+64)).setY(LoadProperties.xpicon_y+2);
|
xpicon.setHeight(8).setWidth(16).setX(center_x-(8+64)).setY(LoadProperties.xpicon_y+2);
|
||||||
|
|
||||||
xpicon.setDirty(true);
|
xpicon.setDirty(true);
|
||||||
|
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, xpicon);
|
sPlayer.getMainScreen().attachWidget(plugin, xpicon);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(LoadProperties.xpbar)
|
if(LoadProperties.xpbar)
|
||||||
{
|
{
|
||||||
((GenericTexture)xpbar).setUrl("xpbar_inc000.png");
|
((GenericTexture)xpbar).setUrl("xpbar_inc000.png");
|
||||||
xpbar.setX(center_x-64).setY(LoadProperties.xpbar_y).setHeight(4).setWidth(128);
|
xpbar.setX(center_x-64).setY(LoadProperties.xpbar_y).setHeight(4).setWidth(128);
|
||||||
|
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, xpbar);
|
sPlayer.getMainScreen().attachWidget(plugin, xpbar);
|
||||||
}
|
}
|
||||||
|
|
||||||
sPlayer.getMainScreen().setDirty(true);
|
sPlayer.getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateXpBarStandard(Player player, PlayerProfile PP)
|
private void updateXpBarStandard(Player player, PlayerProfile PP)
|
||||||
{
|
{
|
||||||
if(!LoadProperties.xpbar)
|
if(!LoadProperties.xpbar)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SkillType theType = null;
|
SkillType theType = null;
|
||||||
|
|
||||||
if(PP.getXpBarLocked())
|
if(PP.getXpBarLocked())
|
||||||
theType=PP.getSkillLock();
|
theType=PP.getSkillLock();
|
||||||
else
|
else
|
||||||
theType=PP.getLastGained();
|
theType=PP.getLastGained();
|
||||||
|
|
||||||
if(theType == null)
|
if(theType == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
((GenericTexture) xpicon).setUrl(m.getCapitalized(theType.toString())+".png");
|
((GenericTexture) xpicon).setUrl(m.getCapitalized(theType.toString())+".png");
|
||||||
xpicon.setDirty(true);
|
xpicon.setDirty(true);
|
||||||
|
|
||||||
((GenericTexture) xpbar).setUrl(SpoutStuff.getUrlBar(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.STANDARD)));
|
((GenericTexture) xpbar).setUrl(SpoutStuff.getUrlBar(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.STANDARD)));
|
||||||
xpbar.setDirty(true);
|
xpbar.setDirty(true);
|
||||||
|
|
||||||
SpoutManager.getPlayer(player).getMainScreen().setDirty(true);
|
SpoutManager.getPlayer(player).getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateXpBarRetro(Player player, PlayerProfile PP)
|
private void updateXpBarRetro(Player player, PlayerProfile PP)
|
||||||
{
|
{
|
||||||
if(!LoadProperties.xpbar)
|
if(!LoadProperties.xpbar)
|
||||||
return;
|
return;
|
||||||
SkillType theType = null;
|
SkillType theType = null;
|
||||||
|
|
||||||
if(PP.getXpBarLocked() && PP.getSkillLock() != null)
|
if(PP.getXpBarLocked() && PP.getSkillLock() != null)
|
||||||
theType=PP.getSkillLock();
|
theType=PP.getSkillLock();
|
||||||
else
|
else
|
||||||
theType=PP.getLastGained();
|
theType=PP.getLastGained();
|
||||||
|
|
||||||
if(theType == null)
|
if(theType == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Color color = SpoutStuff.getRetroColor(theType);
|
Color color = SpoutStuff.getRetroColor(theType);
|
||||||
|
|
||||||
if(xpicon != null && theType != null)
|
if(xpicon != null && theType != null)
|
||||||
xpicon.setUrl(m.getCapitalized(theType.toString())+"_r.png");
|
xpicon.setUrl(m.getCapitalized(theType.toString())+"_r.png");
|
||||||
|
|
||||||
if(theType != null)
|
if(theType != null)
|
||||||
xpfill.setBottomColor(color).setTopColor(color).setWidth(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.RETRO)).setDirty(true);
|
xpfill.setBottomColor(color).setTopColor(color).setWidth(SpoutStuff.getXpInc(PP.getSkillXpLevel(theType), PP.getXpToLevel(theType), HUDType.RETRO)).setDirty(true);
|
||||||
else
|
else
|
||||||
System.out.println("theType was null!");
|
System.out.println("theType was null!");
|
||||||
|
|
||||||
SpoutManager.getPlayer(player).getMainScreen().setDirty(true);
|
SpoutManager.getPlayer(player).getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,26 +1,26 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.getspout.spoutapi.gui.GenericLabel;
|
import org.getspout.spoutapi.gui.GenericLabel;
|
||||||
import org.getspout.spoutapi.gui.GenericTexture;
|
import org.getspout.spoutapi.gui.GenericTexture;
|
||||||
|
|
||||||
import com.gmail.nossr50.spout.SpoutStuff;
|
import com.gmail.nossr50.spout.SpoutStuff;
|
||||||
|
|
||||||
public class HealthBarMMO
|
public class HealthBarMMO
|
||||||
{
|
{
|
||||||
public GenericTexture health_bar = null;
|
public GenericTexture health_bar = null;
|
||||||
public GenericLabel health_name = null;
|
public GenericLabel health_name = null;
|
||||||
public String playerName = null;
|
public String playerName = null;
|
||||||
|
|
||||||
public HealthBarMMO(LivingEntity entity, String name)
|
public HealthBarMMO(LivingEntity entity, String name)
|
||||||
{
|
{
|
||||||
health_name = new GenericLabel();
|
health_name = new GenericLabel();
|
||||||
health_name.setText(ChatColor.GREEN+name).setDirty(true);
|
health_name.setText(ChatColor.GREEN+name).setDirty(true);
|
||||||
|
|
||||||
health_bar = new GenericTexture();
|
health_bar = new GenericTexture();
|
||||||
health_bar.setUrl(SpoutStuff.getHealthBarURL(entity.getHealth())).setHeight(8).setWidth(64).setDirty(true);
|
health_bar.setUrl(SpoutStuff.getHealthBarURL(entity.getHealth())).setHeight(8).setWidth(64).setDirty(true);
|
||||||
|
|
||||||
playerName = name;
|
playerName = name;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,76 +1,76 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
import org.bukkit.entity.*;
|
import org.bukkit.entity.*;
|
||||||
|
|
||||||
public class Mob
|
public class Mob
|
||||||
{
|
{
|
||||||
public HashMap<Integer, Short> mobDiff = new HashMap<Integer, Short>();
|
public HashMap<Integer, Short> mobDiff = new HashMap<Integer, Short>();
|
||||||
public HashMap<Integer, Boolean> isAggressive = new HashMap<Integer, Boolean>();
|
public HashMap<Integer, Boolean> isAggressive = new HashMap<Integer, Boolean>();
|
||||||
|
|
||||||
public void assignDifficulty(Entity entity)
|
public void assignDifficulty(Entity entity)
|
||||||
{
|
{
|
||||||
short x = 0;
|
short x = 0;
|
||||||
|
|
||||||
if(entity.getLocation().getY() >= 45)
|
if(entity.getLocation().getY() >= 45)
|
||||||
{
|
{
|
||||||
//LEVEL 2
|
//LEVEL 2
|
||||||
if(Math.random() * 100 > 50)
|
if(Math.random() * 100 > 50)
|
||||||
{
|
{
|
||||||
x = 0;
|
x = 0;
|
||||||
}
|
}
|
||||||
//LEVEL 3
|
//LEVEL 3
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x = 1;
|
x = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
double y = Math.random() * 100;
|
double y = Math.random() * 100;
|
||||||
//HIGH CHANCE FOR 5's
|
//HIGH CHANCE FOR 5's
|
||||||
if(entity.getLocation().getY() < 20)
|
if(entity.getLocation().getY() < 20)
|
||||||
{
|
{
|
||||||
//ASSIGN INTO THE 5 RANKS
|
//ASSIGN INTO THE 5 RANKS
|
||||||
if(y >= 0 && y < 50)
|
if(y >= 0 && y < 50)
|
||||||
x = 0;
|
x = 0;
|
||||||
if(y >= 50 && y < 80)
|
if(y >= 50 && y < 80)
|
||||||
x = 1;
|
x = 1;
|
||||||
if(y >= 80 && y < 95)
|
if(y >= 80 && y < 95)
|
||||||
x = 2;
|
x = 2;
|
||||||
if(y >= 95 && y < 98)
|
if(y >= 95 && y < 98)
|
||||||
x = 3;
|
x = 3;
|
||||||
if(y >= 98 && y <= 100)
|
if(y >= 98 && y <= 100)
|
||||||
x = 4;
|
x = 4;
|
||||||
}
|
}
|
||||||
//HIGH CHANCE FOR 4's
|
//HIGH CHANCE FOR 4's
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//ASSIGN INTO THE 5 RANKS
|
//ASSIGN INTO THE 5 RANKS
|
||||||
if(y >= 0 && y < 50)
|
if(y >= 0 && y < 50)
|
||||||
x = 0;
|
x = 0;
|
||||||
if(y >= 50 && y < 74)
|
if(y >= 50 && y < 74)
|
||||||
x = 1;
|
x = 1;
|
||||||
if(y >= 74 && y < 89)
|
if(y >= 74 && y < 89)
|
||||||
x = 2;
|
x = 2;
|
||||||
if(y >= 89 && y < 99)
|
if(y >= 89 && y < 99)
|
||||||
x = 3;
|
x = 3;
|
||||||
if(y >= 99 && y <= 100)
|
if(y >= 99 && y <= 100)
|
||||||
x = 4;
|
x = 4;
|
||||||
}
|
}
|
||||||
if(x > 1)
|
if(x > 1)
|
||||||
{
|
{
|
||||||
isAggressive.put(entity.getEntityId(), false);
|
isAggressive.put(entity.getEntityId(), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!mobDiff.containsKey(entity.getEntityId()))
|
if(!mobDiff.containsKey(entity.getEntityId()))
|
||||||
{
|
{
|
||||||
mobDiff.put(entity.getEntityId(), x);
|
mobDiff.put(entity.getEntityId(), x);
|
||||||
//System.out.println("Mob "+entity.getEntityId()+" (DIFFICULTY) "+
|
//System.out.println("Mob "+entity.getEntityId()+" (DIFFICULTY) "+
|
||||||
//(x +1)+"(DEPTH) "+entity.getLocation().getY());
|
//(x +1)+"(DEPTH) "+entity.getLocation().getY());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,7 +1,7 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
public class PlayerStat
|
public class PlayerStat
|
||||||
{
|
{
|
||||||
public String name;
|
public String name;
|
||||||
public int statVal = 0;
|
public int statVal = 0;
|
||||||
}
|
}
|
@ -1,17 +1,17 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
public enum SkillType
|
public enum SkillType
|
||||||
{
|
{
|
||||||
ACROBATICS,
|
ACROBATICS,
|
||||||
ALL, //This one is just for convenience
|
ALL, //This one is just for convenience
|
||||||
ARCHERY,
|
ARCHERY,
|
||||||
AXES,
|
AXES,
|
||||||
EXCAVATION,
|
EXCAVATION,
|
||||||
HERBALISM,
|
HERBALISM,
|
||||||
MINING,
|
MINING,
|
||||||
REPAIR,
|
REPAIR,
|
||||||
SWORDS,
|
SWORDS,
|
||||||
TAMING,
|
TAMING,
|
||||||
UNARMED,
|
UNARMED,
|
||||||
WOODCUTTING;
|
WOODCUTTING;
|
||||||
}
|
}
|
@ -1,39 +1,39 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
import com.gmail.nossr50.datatypes.PlayerStat;
|
import com.gmail.nossr50.datatypes.PlayerStat;
|
||||||
|
|
||||||
public class Tree {
|
public class Tree {
|
||||||
|
|
||||||
TreeNode root = null;
|
TreeNode root = null;
|
||||||
|
|
||||||
public Tree(){}
|
public Tree(){}
|
||||||
|
|
||||||
public void add(String p, int in)
|
public void add(String p, int in)
|
||||||
{
|
{
|
||||||
if(root == null){
|
if(root == null){
|
||||||
root = new TreeNode(p, in);
|
root = new TreeNode(p, in);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
root.add(p,in);
|
root.add(p,in);
|
||||||
}
|
}
|
||||||
|
|
||||||
public PlayerStat[] inOrder()
|
public PlayerStat[] inOrder()
|
||||||
{
|
{
|
||||||
if(root != null){
|
if(root != null){
|
||||||
ArrayList<PlayerStat> order = root.inOrder(new ArrayList<PlayerStat>());
|
ArrayList<PlayerStat> order = root.inOrder(new ArrayList<PlayerStat>());
|
||||||
return order.toArray(new PlayerStat[order.size()]);
|
return order.toArray(new PlayerStat[order.size()]);
|
||||||
} else {
|
} else {
|
||||||
//Throw some dummy info in case the users file is empty
|
//Throw some dummy info in case the users file is empty
|
||||||
//It's not a good fix but its better than rewriting the whole system
|
//It's not a good fix but its better than rewriting the whole system
|
||||||
ArrayList<PlayerStat> x = new ArrayList<PlayerStat>();
|
ArrayList<PlayerStat> x = new ArrayList<PlayerStat>();
|
||||||
PlayerStat y = new PlayerStat();
|
PlayerStat y = new PlayerStat();
|
||||||
y.name = "$mcMMO_DummyInfo";
|
y.name = "$mcMMO_DummyInfo";
|
||||||
y.statVal = 0;
|
y.statVal = 0;
|
||||||
x.add(y);
|
x.add(y);
|
||||||
return x.toArray(new PlayerStat[x.size()]);
|
return x.toArray(new PlayerStat[x.size()]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -1,49 +1,49 @@
|
|||||||
package com.gmail.nossr50.datatypes;
|
package com.gmail.nossr50.datatypes;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
import com.gmail.nossr50.datatypes.PlayerStat;
|
import com.gmail.nossr50.datatypes.PlayerStat;
|
||||||
|
|
||||||
public class TreeNode
|
public class TreeNode
|
||||||
{
|
{
|
||||||
TreeNode left = null
|
TreeNode left = null
|
||||||
, right = null;
|
, right = null;
|
||||||
PlayerStat ps = new PlayerStat();
|
PlayerStat ps = new PlayerStat();
|
||||||
|
|
||||||
public TreeNode(String p, int in) {ps.statVal = in; ps.name = p;}
|
public TreeNode(String p, int in) {ps.statVal = in; ps.name = p;}
|
||||||
|
|
||||||
public void add (String p, int in)
|
public void add (String p, int in)
|
||||||
{
|
{
|
||||||
if (in >= ps.statVal)
|
if (in >= ps.statVal)
|
||||||
{
|
{
|
||||||
if (left == null)
|
if (left == null)
|
||||||
left = new TreeNode(p,in);
|
left = new TreeNode(p,in);
|
||||||
else
|
else
|
||||||
left.add(p, in);
|
left.add(p, in);
|
||||||
}
|
}
|
||||||
else if(in < ps.statVal)
|
else if(in < ps.statVal)
|
||||||
{
|
{
|
||||||
if (right == null)
|
if (right == null)
|
||||||
right = new TreeNode(p,in);
|
right = new TreeNode(p,in);
|
||||||
else
|
else
|
||||||
right.add(p, in);
|
right.add(p, in);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrayList<PlayerStat> inOrder(ArrayList<PlayerStat> a)
|
public ArrayList<PlayerStat> inOrder(ArrayList<PlayerStat> a)
|
||||||
{
|
{
|
||||||
//if left node is not null than assign arrayList(a) to left.inOrder()
|
//if left node is not null than assign arrayList(a) to left.inOrder()
|
||||||
|
|
||||||
//GOES THROUGH THE ENTIRE LEFT BRANCH AND GRABS THE GREATEST NUMBER
|
//GOES THROUGH THE ENTIRE LEFT BRANCH AND GRABS THE GREATEST NUMBER
|
||||||
|
|
||||||
if(left != null)
|
if(left != null)
|
||||||
a = left.inOrder(a);
|
a = left.inOrder(a);
|
||||||
|
|
||||||
a.add(ps);
|
a.add(ps);
|
||||||
|
|
||||||
if(right != null)
|
if(right != null)
|
||||||
a = right.inOrder(a);
|
a = right.inOrder(a);
|
||||||
|
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,13 +1,13 @@
|
|||||||
package com.gmail.nossr50.datatypes.buttons;
|
package com.gmail.nossr50.datatypes.buttons;
|
||||||
|
|
||||||
import org.getspout.spoutapi.gui.GenericButton;
|
import org.getspout.spoutapi.gui.GenericButton;
|
||||||
|
|
||||||
public class ButtonEscape extends GenericButton
|
public class ButtonEscape extends GenericButton
|
||||||
{
|
{
|
||||||
public ButtonEscape()
|
public ButtonEscape()
|
||||||
{
|
{
|
||||||
this.setText("EXIT");
|
this.setText("EXIT");
|
||||||
this.setWidth(60).setHeight(20);
|
this.setWidth(60).setHeight(20);
|
||||||
this.setDirty(true);
|
this.setDirty(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,21 +1,21 @@
|
|||||||
package com.gmail.nossr50.datatypes.buttons;
|
package com.gmail.nossr50.datatypes.buttons;
|
||||||
|
|
||||||
import org.getspout.spoutapi.gui.GenericButton;
|
import org.getspout.spoutapi.gui.GenericButton;
|
||||||
|
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
|
|
||||||
public class ButtonHUDStyle extends GenericButton
|
public class ButtonHUDStyle extends GenericButton
|
||||||
{
|
{
|
||||||
public ButtonHUDStyle(PlayerProfile PP)
|
public ButtonHUDStyle(PlayerProfile PP)
|
||||||
{
|
{
|
||||||
this.setText("HUD Type: "+PP.getHUDType().toString());
|
this.setText("HUD Type: "+PP.getHUDType().toString());
|
||||||
this.setTooltip("Change your HUD style!");
|
this.setTooltip("Change your HUD style!");
|
||||||
this.setWidth(120).setHeight(20);
|
this.setWidth(120).setHeight(20);
|
||||||
this.setDirty(true);
|
this.setDirty(true);
|
||||||
}
|
}
|
||||||
public void updateText(PlayerProfile PP)
|
public void updateText(PlayerProfile PP)
|
||||||
{
|
{
|
||||||
this.setText("HUD Type: "+PP.getHUDType().toString());
|
this.setText("HUD Type: "+PP.getHUDType().toString());
|
||||||
this.setDirty(true);
|
this.setDirty(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,49 +1,49 @@
|
|||||||
package com.gmail.nossr50.datatypes.popups;
|
package com.gmail.nossr50.datatypes.popups;
|
||||||
|
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.getspout.spoutapi.gui.GenericLabel;
|
import org.getspout.spoutapi.gui.GenericLabel;
|
||||||
import org.getspout.spoutapi.gui.GenericPopup;
|
import org.getspout.spoutapi.gui.GenericPopup;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.buttons.ButtonEscape;
|
import com.gmail.nossr50.datatypes.buttons.ButtonEscape;
|
||||||
import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle;
|
import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle;
|
||||||
|
|
||||||
public class PopupMMO extends GenericPopup
|
public class PopupMMO extends GenericPopup
|
||||||
{
|
{
|
||||||
ButtonHUDStyle HUDButton = null;
|
ButtonHUDStyle HUDButton = null;
|
||||||
ButtonEscape EscapeButton = null;
|
ButtonEscape EscapeButton = null;
|
||||||
GenericLabel mcMMO_label = new GenericLabel();
|
GenericLabel mcMMO_label = new GenericLabel();
|
||||||
GenericLabel tip_escape = new GenericLabel();
|
GenericLabel tip_escape = new GenericLabel();
|
||||||
int center_x = 427/2;
|
int center_x = 427/2;
|
||||||
int center_y = 240/2;
|
int center_y = 240/2;
|
||||||
|
|
||||||
public PopupMMO(Player player, PlayerProfile PP, mcMMO plugin)
|
public PopupMMO(Player player, PlayerProfile PP, mcMMO plugin)
|
||||||
{
|
{
|
||||||
//240, 427 are the bottom right
|
//240, 427 are the bottom right
|
||||||
mcMMO_label.setText(ChatColor.GOLD+"~mcMMO Menu~");
|
mcMMO_label.setText(ChatColor.GOLD+"~mcMMO Menu~");
|
||||||
mcMMO_label.setX(center_x-35).setY((center_y/2)-20).setDirty(true);
|
mcMMO_label.setX(center_x-35).setY((center_y/2)-20).setDirty(true);
|
||||||
|
|
||||||
tip_escape.setText(ChatColor.GRAY+"Press ESCAPE to exit!");
|
tip_escape.setText(ChatColor.GRAY+"Press ESCAPE to exit!");
|
||||||
tip_escape.setX(mcMMO_label.getX()-15).setY(mcMMO_label.getY()+10).setDirty(true);
|
tip_escape.setX(mcMMO_label.getX()-15).setY(mcMMO_label.getY()+10).setDirty(true);
|
||||||
|
|
||||||
HUDButton = new ButtonHUDStyle(PP);
|
HUDButton = new ButtonHUDStyle(PP);
|
||||||
HUDButton.setX(center_x-(HUDButton.getWidth()/2)).setY(center_y/2).setDirty(true);
|
HUDButton.setX(center_x-(HUDButton.getWidth()/2)).setY(center_y/2).setDirty(true);
|
||||||
|
|
||||||
EscapeButton = new ButtonEscape();
|
EscapeButton = new ButtonEscape();
|
||||||
EscapeButton.setX(center_x-(EscapeButton.getWidth()/2)).setY((center_y/2)+HUDButton.getHeight()+5).setDirty(true);
|
EscapeButton.setX(center_x-(EscapeButton.getWidth()/2)).setY((center_y/2)+HUDButton.getHeight()+5).setDirty(true);
|
||||||
|
|
||||||
this.attachWidget(plugin, HUDButton);
|
this.attachWidget(plugin, HUDButton);
|
||||||
this.attachWidget(plugin, mcMMO_label);
|
this.attachWidget(plugin, mcMMO_label);
|
||||||
this.attachWidget(plugin, tip_escape);
|
this.attachWidget(plugin, tip_escape);
|
||||||
this.attachWidget(plugin, EscapeButton);
|
this.attachWidget(plugin, EscapeButton);
|
||||||
|
|
||||||
this.setDirty(true);
|
this.setDirty(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void updateButtons(PlayerProfile PP)
|
public void updateButtons(PlayerProfile PP)
|
||||||
{
|
{
|
||||||
HUDButton.updateText(PP);
|
HUDButton.updateText(PP);
|
||||||
this.setDirty(true);
|
this.setDirty(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,436 +1,436 @@
|
|||||||
package com.gmail.nossr50.listeners;
|
package com.gmail.nossr50.listeners;
|
||||||
|
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.m;
|
import com.gmail.nossr50.m;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.mcPermissions;
|
import com.gmail.nossr50.mcPermissions;
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.spout.SpoutStuff;
|
import com.gmail.nossr50.spout.SpoutStuff;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.Statistic;
|
import org.bukkit.Statistic;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.block.BlockBreakEvent;
|
import org.bukkit.event.block.BlockBreakEvent;
|
||||||
import org.bukkit.event.block.BlockDamageEvent;
|
import org.bukkit.event.block.BlockDamageEvent;
|
||||||
import org.bukkit.event.block.BlockFromToEvent;
|
import org.bukkit.event.block.BlockFromToEvent;
|
||||||
import org.bukkit.event.block.BlockListener;
|
import org.bukkit.event.block.BlockListener;
|
||||||
import org.bukkit.event.block.BlockPlaceEvent;
|
import org.bukkit.event.block.BlockPlaceEvent;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.getspout.spoutapi.SpoutManager;
|
import org.getspout.spoutapi.SpoutManager;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
import org.getspout.spoutapi.sound.SoundEffect;
|
import org.getspout.spoutapi.sound.SoundEffect;
|
||||||
|
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
import com.gmail.nossr50.skills.*;
|
import com.gmail.nossr50.skills.*;
|
||||||
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
|
import com.gmail.nossr50.datatypes.FakeBlockBreakEvent;
|
||||||
|
|
||||||
|
|
||||||
public class mcBlockListener extends BlockListener
|
public class mcBlockListener extends BlockListener
|
||||||
{
|
{
|
||||||
private final mcMMO plugin;
|
private final mcMMO plugin;
|
||||||
|
|
||||||
public mcBlockListener(final mcMMO plugin)
|
public mcBlockListener(final mcMMO plugin)
|
||||||
{
|
{
|
||||||
this.plugin = plugin;
|
this.plugin = plugin;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onBlockPlace(BlockPlaceEvent event)
|
public void onBlockPlace(BlockPlaceEvent event)
|
||||||
{
|
{
|
||||||
//Setup some basic vars
|
//Setup some basic vars
|
||||||
Block block;
|
Block block;
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
|
|
||||||
//When blocks are placed on snow this event reports the wrong block.
|
//When blocks are placed on snow this event reports the wrong block.
|
||||||
if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
|
if (event.getBlockReplacedState() != null && event.getBlockReplacedState().getTypeId() == 78)
|
||||||
{
|
{
|
||||||
block = event.getBlockAgainst();
|
block = event.getBlockAgainst();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
block = event.getBlock();
|
block = event.getBlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Check if the blocks placed should be monitored so they do not give out XP in the future
|
//Check if the blocks placed should be monitored so they do not give out XP in the future
|
||||||
if(m.shouldBeWatched(block))
|
if(m.shouldBeWatched(block))
|
||||||
{
|
{
|
||||||
if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
|
if(block.getTypeId() != 17 && block.getTypeId() != 39 && block.getTypeId() != 40 && block.getTypeId() != 91 && block.getTypeId() != 86)
|
||||||
block.setData((byte) 5); //Change the byte
|
block.setData((byte) 5); //Change the byte
|
||||||
else if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86)
|
else if(block.getTypeId() == 17 || block.getTypeId() == 39 || block.getTypeId() == 40 || block.getTypeId() == 91 || block.getTypeId() == 86)
|
||||||
plugin.misc.blockWatchList.add(block);
|
plugin.misc.blockWatchList.add(block);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(block.getTypeId() == 42 && LoadProperties.anvilmessages)
|
if(block.getTypeId() == 42 && LoadProperties.anvilmessages)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
if(LoadProperties.spoutEnabled)
|
if(LoadProperties.spoutEnabled)
|
||||||
{
|
{
|
||||||
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
|
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
|
||||||
if(sPlayer.isSpoutCraftEnabled())
|
if(sPlayer.isSpoutCraftEnabled())
|
||||||
{
|
{
|
||||||
if(!PP.getPlacedAnvil())
|
if(!PP.getPlacedAnvil())
|
||||||
{
|
{
|
||||||
sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.IRON_BLOCK);
|
sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.IRON_BLOCK);
|
||||||
PP.togglePlacedAnvil();
|
PP.togglePlacedAnvil();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(!PP.getPlacedAnvil())
|
if(!PP.getPlacedAnvil())
|
||||||
{
|
{
|
||||||
event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
|
event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
|
||||||
PP.togglePlacedAnvil();
|
PP.togglePlacedAnvil();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(!PP.getPlacedAnvil())
|
if(!PP.getPlacedAnvil())
|
||||||
{
|
{
|
||||||
event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
|
event.getPlayer().sendMessage(mcLocale.getString("mcBlockListener.PlacedAnvil")); //$NON-NLS-1$
|
||||||
PP.togglePlacedAnvil();
|
PP.togglePlacedAnvil();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onBlockBreak(BlockBreakEvent event)
|
public void onBlockBreak(BlockBreakEvent event)
|
||||||
{
|
{
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
Block block = event.getBlock();
|
Block block = event.getBlock();
|
||||||
ItemStack inhand = player.getItemInHand();
|
ItemStack inhand = player.getItemInHand();
|
||||||
if(event.isCancelled())
|
if(event.isCancelled())
|
||||||
return;
|
return;
|
||||||
if (event instanceof FakeBlockBreakEvent)
|
if (event instanceof FakeBlockBreakEvent)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* HERBALISM
|
* HERBALISM
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//Green Terra
|
//Green Terra
|
||||||
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
|
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalismAbility(player) && block.getTypeId() == 59 && block.getData() == (byte) 0x07)
|
||||||
{
|
{
|
||||||
Herbalism.greenTerraCheck(player, block);
|
Herbalism.greenTerraCheck(player, block);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Wheat && Triple drops
|
//Wheat && Triple drops
|
||||||
if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block))
|
if(PP.getGreenTerraMode() && Herbalism.canBeGreenTerra(block))
|
||||||
{
|
{
|
||||||
Herbalism.herbalismProcCheck(block, player, event, plugin);
|
Herbalism.herbalismProcCheck(block, player, event, plugin);
|
||||||
Herbalism.greenTerraWheat(player, block, event, plugin);
|
Herbalism.greenTerraWheat(player, block, event, plugin);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* MINING
|
* MINING
|
||||||
*/
|
*/
|
||||||
if(mcPermissions.getInstance().mining(player))
|
if(mcPermissions.getInstance().mining(player))
|
||||||
{
|
{
|
||||||
if(LoadProperties.miningrequirespickaxe)
|
if(LoadProperties.miningrequirespickaxe)
|
||||||
{
|
{
|
||||||
if(m.isMiningPick(inhand))
|
if(m.isMiningPick(inhand))
|
||||||
{
|
{
|
||||||
Mining.miningBlockCheck(false, player, block, plugin);
|
Mining.miningBlockCheck(false, player, block, plugin);
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
Mining.miningBlockCheck(false, player, block, plugin);
|
Mining.miningBlockCheck(false, player, block, plugin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* WOOD CUTTING
|
* WOOD CUTTING
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player))
|
if(player != null && block.getTypeId() == 17 && mcPermissions.getInstance().woodcutting(player))
|
||||||
{
|
{
|
||||||
if(LoadProperties.woodcuttingrequiresaxe)
|
if(LoadProperties.woodcuttingrequiresaxe)
|
||||||
{
|
{
|
||||||
if(m.isAxes(inhand))
|
if(m.isAxes(inhand))
|
||||||
{
|
{
|
||||||
if(!plugin.misc.blockWatchList.contains(block))
|
if(!plugin.misc.blockWatchList.contains(block))
|
||||||
{
|
{
|
||||||
WoodCutting.woodCuttingProcCheck(player, block);
|
WoodCutting.woodCuttingProcCheck(player, block);
|
||||||
//Default
|
//Default
|
||||||
if(block.getData() == (byte)0)
|
if(block.getData() == (byte)0)
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
|
||||||
//Spruce
|
//Spruce
|
||||||
if(block.getData() == (byte)1)
|
if(block.getData() == (byte)1)
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce);
|
||||||
//Birch
|
//Birch
|
||||||
if(block.getData() == (byte)2)
|
if(block.getData() == (byte)2)
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
if(!plugin.misc.blockWatchList.contains(block))
|
if(!plugin.misc.blockWatchList.contains(block))
|
||||||
{
|
{
|
||||||
WoodCutting.woodCuttingProcCheck(player, block);
|
WoodCutting.woodCuttingProcCheck(player, block);
|
||||||
//Default
|
//Default
|
||||||
if(block.getData() == (byte)0)
|
if(block.getData() == (byte)0)
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
|
||||||
//Spruce
|
//Spruce
|
||||||
if(block.getData() == (byte)1)
|
if(block.getData() == (byte)1)
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mspruce);
|
||||||
//Birch
|
//Birch
|
||||||
if(block.getData() == (byte)2)
|
if(block.getData() == (byte)2)
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mbirch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
|
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* IF PLAYER IS USING TREEFELLER
|
* IF PLAYER IS USING TREEFELLER
|
||||||
*/
|
*/
|
||||||
if(mcPermissions.getInstance().woodCuttingAbility(player)
|
if(mcPermissions.getInstance().woodCuttingAbility(player)
|
||||||
&& PP.getTreeFellerMode()
|
&& PP.getTreeFellerMode()
|
||||||
&& block.getTypeId() == 17
|
&& block.getTypeId() == 17
|
||||||
&& m.blockBreakSimulate(block, player))
|
&& m.blockBreakSimulate(block, player))
|
||||||
{
|
{
|
||||||
if(LoadProperties.spoutEnabled)
|
if(LoadProperties.spoutEnabled)
|
||||||
SpoutStuff.playSoundForPlayer(SoundEffect.EXPLODE, player, block.getLocation());
|
SpoutStuff.playSoundForPlayer(SoundEffect.EXPLODE, player, block.getLocation());
|
||||||
|
|
||||||
WoodCutting.treeFeller(block, player, plugin);
|
WoodCutting.treeFeller(block, player, plugin);
|
||||||
for(Block blockx : plugin.misc.treeFeller)
|
for(Block blockx : plugin.misc.treeFeller)
|
||||||
{
|
{
|
||||||
if(blockx != null)
|
if(blockx != null)
|
||||||
{
|
{
|
||||||
Material mat = Material.getMaterial(block.getTypeId());
|
Material mat = Material.getMaterial(block.getTypeId());
|
||||||
byte type = 0;
|
byte type = 0;
|
||||||
if(block.getTypeId() == 17)
|
if(block.getTypeId() == 17)
|
||||||
type = block.getData();
|
type = block.getData();
|
||||||
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
||||||
if(blockx.getTypeId() == 17)
|
if(blockx.getTypeId() == 17)
|
||||||
{
|
{
|
||||||
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
|
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
|
||||||
//XP WOODCUTTING
|
//XP WOODCUTTING
|
||||||
if(!plugin.misc.blockWatchList.contains(block))
|
if(!plugin.misc.blockWatchList.contains(block))
|
||||||
{
|
{
|
||||||
WoodCutting.woodCuttingProcCheck(player, blockx);
|
WoodCutting.woodCuttingProcCheck(player, blockx);
|
||||||
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
|
PP.addXP(SkillType.WOODCUTTING, LoadProperties.mpine);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(blockx.getTypeId() == 18)
|
if(blockx.getTypeId() == 18)
|
||||||
{
|
{
|
||||||
mat = Material.SAPLING;
|
mat = Material.SAPLING;
|
||||||
|
|
||||||
item = new ItemStack(mat, 1, (short)0, blockx.getData());
|
item = new ItemStack(mat, 1, (short)0, blockx.getData());
|
||||||
|
|
||||||
if(Math.random() * 10 > 9)
|
if(Math.random() * 10 > 9)
|
||||||
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
|
blockx.getLocation().getWorld().dropItemNaturally(blockx.getLocation(), item);
|
||||||
}
|
}
|
||||||
if(blockx.getType() != Material.AIR)
|
if(blockx.getType() != Material.AIR)
|
||||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||||
blockx.setType(Material.AIR);
|
blockx.setType(Material.AIR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||||
plugin.misc.treeFeller.clear();
|
plugin.misc.treeFeller.clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* EXCAVATION
|
* EXCAVATION
|
||||||
*/
|
*/
|
||||||
if(Excavation.canBeGigaDrillBroken(block) && mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
|
if(Excavation.canBeGigaDrillBroken(block) && mcPermissions.getInstance().excavation(player) && block.getData() != (byte) 5)
|
||||||
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
|
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
|
||||||
/*
|
/*
|
||||||
* HERBALISM
|
* HERBALISM
|
||||||
*/
|
*/
|
||||||
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalism(player) && Herbalism.canBeGreenTerra(block))
|
if(PP.getHoePreparationMode() && mcPermissions.getInstance().herbalism(player) && Herbalism.canBeGreenTerra(block))
|
||||||
{
|
{
|
||||||
Herbalism.greenTerraCheck(player, block);
|
Herbalism.greenTerraCheck(player, block);
|
||||||
}
|
}
|
||||||
if(mcPermissions.getInstance().herbalism(player) && block.getData() != (byte) 5)
|
if(mcPermissions.getInstance().herbalism(player) && block.getData() != (byte) 5)
|
||||||
Herbalism.herbalismProcCheck(block, player, event, plugin);
|
Herbalism.herbalismProcCheck(block, player, event, plugin);
|
||||||
|
|
||||||
//Change the byte back when broken
|
//Change the byte back when broken
|
||||||
if(block.getData() == 5 && m.shouldBeWatched(block))
|
if(block.getData() == 5 && m.shouldBeWatched(block))
|
||||||
{
|
{
|
||||||
block.setData((byte) 0);
|
block.setData((byte) 0);
|
||||||
if(plugin.misc.blockWatchList.contains(block))
|
if(plugin.misc.blockWatchList.contains(block))
|
||||||
{
|
{
|
||||||
plugin.misc.blockWatchList.remove(block);
|
plugin.misc.blockWatchList.remove(block);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onBlockDamage(BlockDamageEvent event)
|
public void onBlockDamage(BlockDamageEvent event)
|
||||||
{
|
{
|
||||||
if(event.isCancelled())
|
if(event.isCancelled())
|
||||||
return;
|
return;
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
ItemStack inhand = player.getItemInHand();
|
ItemStack inhand = player.getItemInHand();
|
||||||
Block block = event.getBlock();
|
Block block = event.getBlock();
|
||||||
|
|
||||||
Skills.monitorSkills(player);
|
Skills.monitorSkills(player);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* ABILITY PREPARATION CHECKS
|
* ABILITY PREPARATION CHECKS
|
||||||
*/
|
*/
|
||||||
if(PP.getHoePreparationMode() && Herbalism.canBeGreenTerra(block))
|
if(PP.getHoePreparationMode() && Herbalism.canBeGreenTerra(block))
|
||||||
Herbalism.greenTerraCheck(player, block);
|
Herbalism.greenTerraCheck(player, block);
|
||||||
if(PP.getAxePreparationMode() && block.getTypeId() == 17)
|
if(PP.getAxePreparationMode() && block.getTypeId() == 17)
|
||||||
WoodCutting.treeFellerCheck(player, block);
|
WoodCutting.treeFellerCheck(player, block);
|
||||||
if(PP.getPickaxePreparationMode() && Mining.canBeSuperBroken(block))
|
if(PP.getPickaxePreparationMode() && Mining.canBeSuperBroken(block))
|
||||||
Mining.superBreakerCheck(player, block);
|
Mining.superBreakerCheck(player, block);
|
||||||
if(PP.getShovelPreparationMode() && Excavation.canBeGigaDrillBroken(block))
|
if(PP.getShovelPreparationMode() && Excavation.canBeGigaDrillBroken(block))
|
||||||
Excavation.gigaDrillBreakerActivationCheck(player, block);
|
Excavation.gigaDrillBreakerActivationCheck(player, block);
|
||||||
if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
|
if(PP.getFistsPreparationMode() && (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
|
||||||
Unarmed.berserkActivationCheck(player);
|
Unarmed.berserkActivationCheck(player);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* TREE FELLAN STUFF
|
* TREE FELLAN STUFF
|
||||||
*/
|
*/
|
||||||
if(LoadProperties.spoutEnabled && block.getTypeId() == 17 && Users.getProfile(player).getTreeFellerMode())
|
if(LoadProperties.spoutEnabled && block.getTypeId() == 17 && Users.getProfile(player).getTreeFellerMode())
|
||||||
SpoutStuff.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation());
|
SpoutStuff.playSoundForPlayer(SoundEffect.FIZZ, player, block.getLocation());
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* GREEN TERRA STUFF
|
* GREEN TERRA STUFF
|
||||||
*/
|
*/
|
||||||
if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode())
|
if(PP.getGreenTerraMode() && mcPermissions.getInstance().herbalismAbility(player) && PP.getGreenTerraMode())
|
||||||
{
|
{
|
||||||
Herbalism.greenTerra(player, block);
|
Herbalism.greenTerra(player, block);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* GIGA DRILL BREAKER CHECKS
|
* GIGA DRILL BREAKER CHECKS
|
||||||
*/
|
*/
|
||||||
if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player)
|
if(PP.getGigaDrillBreakerMode() && m.blockBreakSimulate(block, player)
|
||||||
&& Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand))
|
&& Excavation.canBeGigaDrillBroken(block) && m.isShovel(inhand))
|
||||||
{
|
{
|
||||||
int x = 0;
|
int x = 0;
|
||||||
|
|
||||||
while(x < 3)
|
while(x < 3)
|
||||||
{
|
{
|
||||||
if(block.getData() != (byte)5)
|
if(block.getData() != (byte)5)
|
||||||
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
|
Excavation.excavationProcCheck(block.getData(), block.getType(), block.getLocation(), player);
|
||||||
x++;
|
x++;
|
||||||
}
|
}
|
||||||
|
|
||||||
Material mat = Material.getMaterial(block.getTypeId());
|
Material mat = Material.getMaterial(block.getTypeId());
|
||||||
|
|
||||||
if(block.getType() == Material.GRASS)
|
if(block.getType() == Material.GRASS)
|
||||||
mat = Material.DIRT;
|
mat = Material.DIRT;
|
||||||
if(block.getType() == Material.CLAY)
|
if(block.getType() == Material.CLAY)
|
||||||
mat = Material.CLAY_BALL;
|
mat = Material.CLAY_BALL;
|
||||||
|
|
||||||
byte type = block.getData();
|
byte type = block.getData();
|
||||||
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
||||||
|
|
||||||
block.setType(Material.AIR);
|
block.setType(Material.AIR);
|
||||||
|
|
||||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||||
|
|
||||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||||
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
m.damageTool(player, (short) LoadProperties.abilityDurabilityLoss);
|
||||||
|
|
||||||
if(item.getType() == Material.CLAY_BALL)
|
if(item.getType() == Material.CLAY_BALL)
|
||||||
{
|
{
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Spout stuff
|
//Spout stuff
|
||||||
if(LoadProperties.spoutEnabled)
|
if(LoadProperties.spoutEnabled)
|
||||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* BERSERK MODE CHECKS
|
* BERSERK MODE CHECKS
|
||||||
*/
|
*/
|
||||||
if(PP.getBerserkMode()
|
if(PP.getBerserkMode()
|
||||||
&& m.blockBreakSimulate(block, player)
|
&& m.blockBreakSimulate(block, player)
|
||||||
&& player.getItemInHand().getTypeId() == 0
|
&& player.getItemInHand().getTypeId() == 0
|
||||||
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
|
&& (Excavation.canBeGigaDrillBroken(block) || block.getTypeId() == 78))
|
||||||
{
|
{
|
||||||
Material mat = Material.getMaterial(block.getTypeId());
|
Material mat = Material.getMaterial(block.getTypeId());
|
||||||
|
|
||||||
if(block.getTypeId() == 2)
|
if(block.getTypeId() == 2)
|
||||||
mat = Material.DIRT;
|
mat = Material.DIRT;
|
||||||
if(block.getTypeId() == 78)
|
if(block.getTypeId() == 78)
|
||||||
mat = Material.SNOW_BALL;
|
mat = Material.SNOW_BALL;
|
||||||
if(block.getTypeId() == 82)
|
if(block.getTypeId() == 82)
|
||||||
mat = Material.CLAY_BALL;
|
mat = Material.CLAY_BALL;
|
||||||
|
|
||||||
byte type = block.getData();
|
byte type = block.getData();
|
||||||
|
|
||||||
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
ItemStack item = new ItemStack(mat, 1, (byte)0, type);
|
||||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||||
|
|
||||||
block.setType(Material.AIR);
|
block.setType(Material.AIR);
|
||||||
|
|
||||||
if(item.getType() == Material.CLAY_BALL)
|
if(item.getType() == Material.CLAY_BALL)
|
||||||
{
|
{
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), item);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(LoadProperties.spoutEnabled)
|
if(LoadProperties.spoutEnabled)
|
||||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* SUPER BREAKER CHECKS
|
* SUPER BREAKER CHECKS
|
||||||
*/
|
*/
|
||||||
if(PP.getSuperBreakerMode()
|
if(PP.getSuperBreakerMode()
|
||||||
&& Mining.canBeSuperBroken(block)
|
&& Mining.canBeSuperBroken(block)
|
||||||
&& m.blockBreakSimulate(block, player))
|
&& m.blockBreakSimulate(block, player))
|
||||||
{
|
{
|
||||||
|
|
||||||
if(LoadProperties.miningrequirespickaxe)
|
if(LoadProperties.miningrequirespickaxe)
|
||||||
{
|
{
|
||||||
if(m.isMiningPick(inhand))
|
if(m.isMiningPick(inhand))
|
||||||
Mining.SuperBreakerBlockCheck(player, block, plugin);
|
Mining.SuperBreakerBlockCheck(player, block, plugin);
|
||||||
} else {
|
} else {
|
||||||
Mining.SuperBreakerBlockCheck(player, block, plugin);
|
Mining.SuperBreakerBlockCheck(player, block, plugin);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* LEAF BLOWER
|
* LEAF BLOWER
|
||||||
*/
|
*/
|
||||||
if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
|
if(block.getTypeId() == 18 && mcPermissions.getInstance().woodcutting(player) && PP.getSkillLevel(SkillType.WOODCUTTING) >= 100 && m.isAxes(player.getItemInHand()) && m.blockBreakSimulate(block, player))
|
||||||
{
|
{
|
||||||
m.damageTool(player, (short)1);
|
m.damageTool(player, (short)1);
|
||||||
if(Math.random() * 10 > 9)
|
if(Math.random() * 10 > 9)
|
||||||
{
|
{
|
||||||
ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
|
ItemStack x = new ItemStack(Material.SAPLING, 1, (short)0, block.getData());
|
||||||
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x);
|
block.getLocation().getWorld().dropItemNaturally(block.getLocation(), x);
|
||||||
}
|
}
|
||||||
block.setType(Material.AIR);
|
block.setType(Material.AIR);
|
||||||
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
player.incrementStatistic(Statistic.MINE_BLOCK, event.getBlock().getType());
|
||||||
if(LoadProperties.spoutEnabled)
|
if(LoadProperties.spoutEnabled)
|
||||||
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
|
||||||
}
|
}
|
||||||
if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block))
|
if(block.getType() == Material.AIR && plugin.misc.blockWatchList.contains(block))
|
||||||
{
|
{
|
||||||
plugin.misc.blockWatchList.remove(block);
|
plugin.misc.blockWatchList.remove(block);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onBlockFromTo(BlockFromToEvent event)
|
public void onBlockFromTo(BlockFromToEvent event)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
Block blockFrom = event.getBlock();
|
Block blockFrom = event.getBlock();
|
||||||
Block blockTo = event.getToBlock();
|
Block blockTo = event.getToBlock();
|
||||||
if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5)
|
if(m.shouldBeWatched(blockFrom) && blockFrom.getData() == (byte)5)
|
||||||
{
|
{
|
||||||
blockTo.setData((byte)5);
|
blockTo.setData((byte)5);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,223 +1,223 @@
|
|||||||
package com.gmail.nossr50.listeners;
|
package com.gmail.nossr50.listeners;
|
||||||
|
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.bukkit.entity.Monster;
|
import org.bukkit.entity.Monster;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.entity.Wolf;
|
import org.bukkit.entity.Wolf;
|
||||||
import org.bukkit.event.entity.CreatureSpawnEvent;
|
import org.bukkit.event.entity.CreatureSpawnEvent;
|
||||||
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
|
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
|
||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
import org.bukkit.event.entity.EntityDamageEvent;
|
import org.bukkit.event.entity.EntityDamageEvent;
|
||||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||||
import org.bukkit.event.entity.EntityDeathEvent;
|
import org.bukkit.event.entity.EntityDeathEvent;
|
||||||
import org.bukkit.event.entity.EntityListener;
|
import org.bukkit.event.entity.EntityListener;
|
||||||
import org.bukkit.event.entity.EntityTargetEvent;
|
import org.bukkit.event.entity.EntityTargetEvent;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
import com.gmail.nossr50.Combat;
|
import com.gmail.nossr50.Combat;
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
import com.gmail.nossr50.party.Party;
|
import com.gmail.nossr50.party.Party;
|
||||||
import com.gmail.nossr50.skills.Acrobatics;
|
import com.gmail.nossr50.skills.Acrobatics;
|
||||||
import com.gmail.nossr50.skills.Skills;
|
import com.gmail.nossr50.skills.Skills;
|
||||||
import com.gmail.nossr50.skills.Taming;
|
import com.gmail.nossr50.skills.Taming;
|
||||||
|
|
||||||
|
|
||||||
public class mcEntityListener extends EntityListener
|
public class mcEntityListener extends EntityListener
|
||||||
{
|
{
|
||||||
private final mcMMO plugin;
|
private final mcMMO plugin;
|
||||||
|
|
||||||
public mcEntityListener(final mcMMO plugin) {
|
public mcEntityListener(final mcMMO plugin) {
|
||||||
this.plugin = plugin;
|
this.plugin = plugin;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onEntityDamage(EntityDamageEvent event)
|
public void onEntityDamage(EntityDamageEvent event)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
if(event.isCancelled())
|
if(event.isCancelled())
|
||||||
return;
|
return;
|
||||||
//Check for world pvp flag
|
//Check for world pvp flag
|
||||||
if(event instanceof EntityDamageByEntityEvent)
|
if(event instanceof EntityDamageByEntityEvent)
|
||||||
{
|
{
|
||||||
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent)event;
|
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent)event;
|
||||||
if(eventb.getEntity() instanceof Player && eventb.getDamager() instanceof Player && !event.getEntity().getWorld().getPVP())
|
if(eventb.getEntity() instanceof Player && eventb.getDamager() instanceof Player && !event.getEntity().getWorld().getPVP())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* CHECK FOR INVULNERABILITY
|
* CHECK FOR INVULNERABILITY
|
||||||
*/
|
*/
|
||||||
if(event.getEntity() instanceof Player)
|
if(event.getEntity() instanceof Player)
|
||||||
{
|
{
|
||||||
Player defender = (Player)event.getEntity();
|
Player defender = (Player)event.getEntity();
|
||||||
PlayerProfile PPd = Users.getProfile(defender);
|
PlayerProfile PPd = Users.getProfile(defender);
|
||||||
if(defender != null && PPd.getGodMode())
|
if(defender != null && PPd.getGodMode())
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
if(PPd == null)
|
if(PPd == null)
|
||||||
Users.addUser(defender);
|
Users.addUser(defender);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(event.getEntity() instanceof LivingEntity)
|
if(event.getEntity() instanceof LivingEntity)
|
||||||
{
|
{
|
||||||
//CraftEntity cEntity = (CraftEntity)event.getEntity();
|
//CraftEntity cEntity = (CraftEntity)event.getEntity();
|
||||||
//if(cEntity.getHandle() instanceof EntityLiving)
|
//if(cEntity.getHandle() instanceof EntityLiving)
|
||||||
{
|
{
|
||||||
LivingEntity entityliving = (LivingEntity)event.getEntity();
|
LivingEntity entityliving = (LivingEntity)event.getEntity();
|
||||||
if(entityliving.getNoDamageTicks() < entityliving.getMaximumNoDamageTicks()/2.0F)
|
if(entityliving.getNoDamageTicks() < entityliving.getMaximumNoDamageTicks()/2.0F)
|
||||||
{
|
{
|
||||||
Entity x = event.getEntity();
|
Entity x = event.getEntity();
|
||||||
DamageCause type = event.getCause();
|
DamageCause type = event.getCause();
|
||||||
if(event.getEntity() instanceof Wolf && ((Wolf)event.getEntity()).isTamed() && Taming.getOwner(((Wolf)event.getEntity()), plugin) != null)
|
if(event.getEntity() instanceof Wolf && ((Wolf)event.getEntity()).isTamed() && Taming.getOwner(((Wolf)event.getEntity()), plugin) != null)
|
||||||
{
|
{
|
||||||
Wolf theWolf = (Wolf) event.getEntity();
|
Wolf theWolf = (Wolf) event.getEntity();
|
||||||
Player master = Taming.getOwner(theWolf, plugin);
|
Player master = Taming.getOwner(theWolf, plugin);
|
||||||
PlayerProfile PPo = Users.getProfile(master);
|
PlayerProfile PPo = Users.getProfile(master);
|
||||||
if(master == null || PPo == null)
|
if(master == null || PPo == null)
|
||||||
return;
|
return;
|
||||||
//Environmentally Aware
|
//Environmentally Aware
|
||||||
if((event.getCause() == DamageCause.CONTACT || event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.FIRE) && PPo.getSkillLevel(SkillType.TAMING) >= 100)
|
if((event.getCause() == DamageCause.CONTACT || event.getCause() == DamageCause.LAVA || event.getCause() == DamageCause.FIRE) && PPo.getSkillLevel(SkillType.TAMING) >= 100)
|
||||||
{
|
{
|
||||||
if(event.getDamage() < ((Wolf) event.getEntity()).getHealth())
|
if(event.getDamage() < ((Wolf) event.getEntity()).getHealth())
|
||||||
{
|
{
|
||||||
event.getEntity().teleport(Taming.getOwner(theWolf, plugin).getLocation());
|
event.getEntity().teleport(Taming.getOwner(theWolf, plugin).getLocation());
|
||||||
master.sendMessage(mcLocale.getString("mcEntityListener.WolfComesBack")); //$NON-NLS-1$
|
master.sendMessage(mcLocale.getString("mcEntityListener.WolfComesBack")); //$NON-NLS-1$
|
||||||
event.getEntity().setFireTicks(0);
|
event.getEntity().setFireTicks(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(event.getCause() == DamageCause.FALL && PPo.getSkillLevel(SkillType.TAMING) >= 100)
|
if(event.getCause() == DamageCause.FALL && PPo.getSkillLevel(SkillType.TAMING) >= 100)
|
||||||
{
|
{
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Thick Fur
|
//Thick Fur
|
||||||
if(event.getCause() == DamageCause.FIRE_TICK)
|
if(event.getCause() == DamageCause.FIRE_TICK)
|
||||||
{
|
{
|
||||||
event.getEntity().setFireTicks(0);
|
event.getEntity().setFireTicks(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* ACROBATICS
|
* ACROBATICS
|
||||||
*/
|
*/
|
||||||
if(x instanceof Player){
|
if(x instanceof Player){
|
||||||
Player player = (Player)x;
|
Player player = (Player)x;
|
||||||
if(type == DamageCause.FALL){
|
if(type == DamageCause.FALL){
|
||||||
Acrobatics.acrobaticsCheck(player, event);
|
Acrobatics.acrobaticsCheck(player, event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Entity Damage by Entity checks
|
* Entity Damage by Entity checks
|
||||||
*/
|
*/
|
||||||
if(event instanceof EntityDamageByEntityEvent && !event.isCancelled())
|
if(event instanceof EntityDamageByEntityEvent && !event.isCancelled())
|
||||||
{
|
{
|
||||||
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent) event;
|
EntityDamageByEntityEvent eventb = (EntityDamageByEntityEvent) event;
|
||||||
Entity f = eventb.getDamager();
|
Entity f = eventb.getDamager();
|
||||||
Entity e = event.getEntity();
|
Entity e = event.getEntity();
|
||||||
/*
|
/*
|
||||||
* PARTY CHECKS
|
* PARTY CHECKS
|
||||||
*/
|
*/
|
||||||
if(event.getEntity() instanceof Player && f instanceof Player)
|
if(event.getEntity() instanceof Player && f instanceof Player)
|
||||||
{
|
{
|
||||||
Player defender = (Player)e;
|
Player defender = (Player)e;
|
||||||
Player attacker = (Player)f;
|
Player attacker = (Player)f;
|
||||||
if(Party.getInstance().inSameParty(defender, attacker))
|
if(Party.getInstance().inSameParty(defender, attacker))
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
}
|
}
|
||||||
Combat.combatChecks(event, plugin);
|
Combat.combatChecks(event, plugin);
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
* Check to see if the defender took damage so we can apply recently hurt
|
* Check to see if the defender took damage so we can apply recently hurt
|
||||||
*/
|
*/
|
||||||
if(event.getEntity() instanceof Player)
|
if(event.getEntity() instanceof Player)
|
||||||
{
|
{
|
||||||
Player herpderp = (Player)event.getEntity();
|
Player herpderp = (Player)event.getEntity();
|
||||||
if(!event.isCancelled() && event.getDamage() >= 1)
|
if(!event.isCancelled() && event.getDamage() >= 1)
|
||||||
{
|
{
|
||||||
Users.getProfile(herpderp).setRecentlyHurt(System.currentTimeMillis());
|
Users.getProfile(herpderp).setRecentlyHurt(System.currentTimeMillis());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onEntityDeath(EntityDeathEvent event)
|
public void onEntityDeath(EntityDeathEvent event)
|
||||||
{
|
{
|
||||||
|
|
||||||
Entity x = event.getEntity();
|
Entity x = event.getEntity();
|
||||||
x.setFireTicks(0);
|
x.setFireTicks(0);
|
||||||
|
|
||||||
//cleanup mob diff
|
//cleanup mob diff
|
||||||
if(plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
|
if(plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
|
||||||
plugin.mob.mobDiff.remove(event.getEntity().getEntityId());
|
plugin.mob.mobDiff.remove(event.getEntity().getEntityId());
|
||||||
|
|
||||||
|
|
||||||
//Remove bleed track
|
//Remove bleed track
|
||||||
if(plugin.misc.bleedTracker.contains((LivingEntity)x))
|
if(plugin.misc.bleedTracker.contains((LivingEntity)x))
|
||||||
plugin.misc.addToBleedRemovalQue((LivingEntity)x);
|
plugin.misc.addToBleedRemovalQue((LivingEntity)x);
|
||||||
|
|
||||||
Skills.arrowRetrievalCheck(x, plugin);
|
Skills.arrowRetrievalCheck(x, plugin);
|
||||||
/*
|
/*
|
||||||
if(Config.getInstance().isMobSpawnTracked(x)){
|
if(Config.getInstance().isMobSpawnTracked(x)){
|
||||||
Config.getInstance().removeMobSpawnTrack(x);
|
Config.getInstance().removeMobSpawnTrack(x);
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
if(x instanceof Player){
|
if(x instanceof Player){
|
||||||
Player player = (Player)x;
|
Player player = (Player)x;
|
||||||
Users.getProfile(player).setBleedTicks(0);
|
Users.getProfile(player).setBleedTicks(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onCreatureSpawn(CreatureSpawnEvent event)
|
public void onCreatureSpawn(CreatureSpawnEvent event)
|
||||||
{
|
{
|
||||||
|
|
||||||
SpawnReason reason = event.getSpawnReason();
|
SpawnReason reason = event.getSpawnReason();
|
||||||
|
|
||||||
if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners)
|
if(reason == SpawnReason.SPAWNER && !LoadProperties.xpGainsMobSpawners)
|
||||||
{
|
{
|
||||||
plugin.misc.mobSpawnerList.add(event.getEntity());
|
plugin.misc.mobSpawnerList.add(event.getEntity());
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
if(event.getEntity() instanceof Monster && !plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
|
if(event.getEntity() instanceof Monster && !plugin.mob.mobDiff.containsKey(event.getEntity().getEntityId()))
|
||||||
plugin.mob.assignDifficulty(event.getEntity());
|
plugin.mob.assignDifficulty(event.getEntity());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onEntityTarget(EntityTargetEvent event)
|
public void onEntityTarget(EntityTargetEvent event)
|
||||||
{
|
{
|
||||||
|
|
||||||
int type = event.getEntity().getEntityId();
|
int type = event.getEntity().getEntityId();
|
||||||
//Make 3+ non-aggressive
|
//Make 3+ non-aggressive
|
||||||
if(event.getEntity() instanceof Monster
|
if(event.getEntity() instanceof Monster
|
||||||
&& plugin.mob.mobDiff.containsKey(type)
|
&& plugin.mob.mobDiff.containsKey(type)
|
||||||
&& plugin.mob.isAggressive.containsKey(type))
|
&& plugin.mob.isAggressive.containsKey(type))
|
||||||
{
|
{
|
||||||
if(plugin.mob.mobDiff.get(type) >= 2 && plugin.mob.isAggressive.get(type) == false)
|
if(plugin.mob.mobDiff.get(type) >= 2 && plugin.mob.isAggressive.get(type) == false)
|
||||||
{
|
{
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
event.setTarget(null);
|
event.setTarget(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean isBow(ItemStack is){
|
public boolean isBow(ItemStack is){
|
||||||
if (is.getTypeId() == 261){
|
if (is.getTypeId() == 261){
|
||||||
return true;
|
return true;
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean isPlayer(Entity entity){
|
public boolean isPlayer(Entity entity){
|
||||||
if (entity instanceof Player) {
|
if (entity instanceof Player) {
|
||||||
return true;
|
return true;
|
||||||
} else{
|
} else{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,45 +1,45 @@
|
|||||||
package com.gmail.nossr50.listeners;
|
package com.gmail.nossr50.listeners;
|
||||||
|
|
||||||
import org.getspout.spoutapi.event.input.InputListener;
|
import org.getspout.spoutapi.event.input.InputListener;
|
||||||
import org.getspout.spoutapi.event.input.KeyPressedEvent;
|
import org.getspout.spoutapi.event.input.KeyPressedEvent;
|
||||||
import org.getspout.spoutapi.gui.ScreenType;
|
import org.getspout.spoutapi.gui.ScreenType;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.datatypes.popups.PopupMMO;
|
import com.gmail.nossr50.datatypes.popups.PopupMMO;
|
||||||
import com.gmail.nossr50.spout.SpoutStuff;
|
import com.gmail.nossr50.spout.SpoutStuff;
|
||||||
|
|
||||||
public class mcSpoutInputListener extends InputListener
|
public class mcSpoutInputListener extends InputListener
|
||||||
{
|
{
|
||||||
mcMMO plugin = null;
|
mcMMO plugin = null;
|
||||||
|
|
||||||
public mcSpoutInputListener(mcMMO pluginx)
|
public mcSpoutInputListener(mcMMO pluginx)
|
||||||
{
|
{
|
||||||
plugin = pluginx;
|
plugin = pluginx;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onKeyPressedEvent(KeyPressedEvent event)
|
public void onKeyPressedEvent(KeyPressedEvent event)
|
||||||
{
|
{
|
||||||
if(!event.getPlayer().isSpoutCraftEnabled() || event.getPlayer().getMainScreen().getActivePopup() != null)
|
if(!event.getPlayer().isSpoutCraftEnabled() || event.getPlayer().getMainScreen().getActivePopup() != null)
|
||||||
return;
|
return;
|
||||||
if(event.getScreenType() != ScreenType.GAME_SCREEN)
|
if(event.getScreenType() != ScreenType.GAME_SCREEN)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SpoutPlayer sPlayer = event.getPlayer();
|
SpoutPlayer sPlayer = event.getPlayer();
|
||||||
|
|
||||||
if(event.getKey() == SpoutStuff.keypress)
|
if(event.getKey() == SpoutStuff.keypress)
|
||||||
{
|
{
|
||||||
if(!SpoutStuff.playerScreens.containsKey(sPlayer))
|
if(!SpoutStuff.playerScreens.containsKey(sPlayer))
|
||||||
{
|
{
|
||||||
PopupMMO mmoPop = new PopupMMO(sPlayer, Users.getProfile(sPlayer), plugin);
|
PopupMMO mmoPop = new PopupMMO(sPlayer, Users.getProfile(sPlayer), plugin);
|
||||||
SpoutStuff.playerScreens.put(sPlayer, mmoPop);
|
SpoutStuff.playerScreens.put(sPlayer, mmoPop);
|
||||||
sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer));
|
sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer));
|
||||||
sPlayer.getMainScreen().setDirty(true);
|
sPlayer.getMainScreen().setDirty(true);
|
||||||
} else {
|
} else {
|
||||||
sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer));
|
sPlayer.getMainScreen().attachPopupScreen(SpoutStuff.playerScreens.get(sPlayer));
|
||||||
sPlayer.getMainScreen().setDirty(true);
|
sPlayer.getMainScreen().setDirty(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,39 +1,39 @@
|
|||||||
package com.gmail.nossr50.listeners;
|
package com.gmail.nossr50.listeners;
|
||||||
|
|
||||||
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
|
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
|
||||||
import org.getspout.spoutapi.event.spout.SpoutListener;
|
import org.getspout.spoutapi.event.spout.SpoutListener;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.datatypes.HUDmmo;
|
import com.gmail.nossr50.datatypes.HUDmmo;
|
||||||
import com.gmail.nossr50.spout.SpoutStuff;
|
import com.gmail.nossr50.spout.SpoutStuff;
|
||||||
import com.gmail.nossr50.spout.mmoHelper;
|
import com.gmail.nossr50.spout.mmoHelper;
|
||||||
|
|
||||||
public class mcSpoutListener extends SpoutListener
|
public class mcSpoutListener extends SpoutListener
|
||||||
{
|
{
|
||||||
mcMMO plugin = null;
|
mcMMO plugin = null;
|
||||||
|
|
||||||
public mcSpoutListener(mcMMO pluginx)
|
public mcSpoutListener(mcMMO pluginx)
|
||||||
{
|
{
|
||||||
plugin = pluginx;
|
plugin = pluginx;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onSpoutCraftEnable(SpoutCraftEnableEvent event)
|
public void onSpoutCraftEnable(SpoutCraftEnableEvent event)
|
||||||
{
|
{
|
||||||
SpoutPlayer sPlayer = event.getPlayer();
|
SpoutPlayer sPlayer = event.getPlayer();
|
||||||
if(sPlayer.isSpoutCraftEnabled())
|
if(sPlayer.isSpoutCraftEnabled())
|
||||||
{
|
{
|
||||||
//Setup Party HUD stuff
|
//Setup Party HUD stuff
|
||||||
SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer));
|
SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer));
|
||||||
|
|
||||||
//if(LoadProperties.partybar && Users.getProfile(sPlayer).inParty())
|
//if(LoadProperties.partybar && Users.getProfile(sPlayer).inParty())
|
||||||
//SpoutStuff.initializePartyTracking(sPlayer);
|
//SpoutStuff.initializePartyTracking(sPlayer);
|
||||||
|
|
||||||
mmoHelper.initialize(sPlayer, plugin);
|
mmoHelper.initialize(sPlayer, plugin);
|
||||||
|
|
||||||
//Party.update(sPlayer);
|
//Party.update(sPlayer);
|
||||||
Users.getProfile(sPlayer).toggleSpoutEnabled();
|
Users.getProfile(sPlayer).toggleSpoutEnabled();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,67 +1,67 @@
|
|||||||
package com.gmail.nossr50.listeners;
|
package com.gmail.nossr50.listeners;
|
||||||
|
|
||||||
import org.getspout.spoutapi.event.screen.ButtonClickEvent;
|
import org.getspout.spoutapi.event.screen.ButtonClickEvent;
|
||||||
import org.getspout.spoutapi.event.screen.ScreenCloseEvent;
|
import org.getspout.spoutapi.event.screen.ScreenCloseEvent;
|
||||||
import org.getspout.spoutapi.event.screen.ScreenListener;
|
import org.getspout.spoutapi.event.screen.ScreenListener;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.datatypes.HUDType;
|
import com.gmail.nossr50.datatypes.HUDType;
|
||||||
import com.gmail.nossr50.datatypes.HUDmmo;
|
import com.gmail.nossr50.datatypes.HUDmmo;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.buttons.ButtonEscape;
|
import com.gmail.nossr50.datatypes.buttons.ButtonEscape;
|
||||||
import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle;
|
import com.gmail.nossr50.datatypes.buttons.ButtonHUDStyle;
|
||||||
import com.gmail.nossr50.datatypes.popups.PopupMMO;
|
import com.gmail.nossr50.datatypes.popups.PopupMMO;
|
||||||
import com.gmail.nossr50.spout.SpoutStuff;
|
import com.gmail.nossr50.spout.SpoutStuff;
|
||||||
|
|
||||||
public class mcSpoutScreenListener extends ScreenListener
|
public class mcSpoutScreenListener extends ScreenListener
|
||||||
{
|
{
|
||||||
mcMMO plugin = null;
|
mcMMO plugin = null;
|
||||||
public mcSpoutScreenListener(mcMMO pluginx)
|
public mcSpoutScreenListener(mcMMO pluginx)
|
||||||
{
|
{
|
||||||
plugin = pluginx;
|
plugin = pluginx;
|
||||||
}
|
}
|
||||||
public void onButtonClick(ButtonClickEvent event)
|
public void onButtonClick(ButtonClickEvent event)
|
||||||
{
|
{
|
||||||
SpoutPlayer sPlayer = event.getPlayer();
|
SpoutPlayer sPlayer = event.getPlayer();
|
||||||
PlayerProfile PP = Users.getProfile(sPlayer);
|
PlayerProfile PP = Users.getProfile(sPlayer);
|
||||||
|
|
||||||
if(event.getButton() instanceof ButtonHUDStyle)
|
if(event.getButton() instanceof ButtonHUDStyle)
|
||||||
{
|
{
|
||||||
if(SpoutStuff.playerHUDs.containsKey(sPlayer))
|
if(SpoutStuff.playerHUDs.containsKey(sPlayer))
|
||||||
{
|
{
|
||||||
SpoutStuff.playerHUDs.get(sPlayer).resetHUD();
|
SpoutStuff.playerHUDs.get(sPlayer).resetHUD();
|
||||||
SpoutStuff.playerHUDs.remove(sPlayer);
|
SpoutStuff.playerHUDs.remove(sPlayer);
|
||||||
|
|
||||||
switch(PP.getHUDType())
|
switch(PP.getHUDType())
|
||||||
{
|
{
|
||||||
case RETRO:
|
case RETRO:
|
||||||
PP.setHUDType(HUDType.STANDARD);
|
PP.setHUDType(HUDType.STANDARD);
|
||||||
break;
|
break;
|
||||||
case STANDARD:
|
case STANDARD:
|
||||||
PP.setHUDType(HUDType.SMALL);
|
PP.setHUDType(HUDType.SMALL);
|
||||||
break;
|
break;
|
||||||
case SMALL:
|
case SMALL:
|
||||||
PP.setHUDType(HUDType.RETRO);
|
PP.setHUDType(HUDType.RETRO);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer));
|
SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer));
|
||||||
|
|
||||||
SpoutStuff.playerScreens.get(sPlayer).updateButtons(PP);
|
SpoutStuff.playerScreens.get(sPlayer).updateButtons(PP);
|
||||||
}
|
}
|
||||||
} else if (event.getButton() instanceof ButtonEscape)
|
} else if (event.getButton() instanceof ButtonEscape)
|
||||||
{
|
{
|
||||||
sPlayer.getMainScreen().closePopup();
|
sPlayer.getMainScreen().closePopup();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onScreenClose(ScreenCloseEvent event)
|
public void onScreenClose(ScreenCloseEvent event)
|
||||||
{
|
{
|
||||||
if(event.getScreen() instanceof PopupMMO)
|
if(event.getScreen() instanceof PopupMMO)
|
||||||
{
|
{
|
||||||
SpoutStuff.playerScreens.remove(event.getPlayer());
|
SpoutStuff.playerScreens.remove(event.getPlayer());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,357 +1,357 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**du musterst den Wolf mit Bestienkunde**
|
Combat.WolfExamine=[[GREEN]]**du musterst den Wolf mit Bestienkunde**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Besitzer \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Besitzer \: {0}
|
||||||
Combat.Ignition=[[RED]]**ENTZUENDET**
|
Combat.Ignition=[[RED]]**ENTZUENDET**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]von brennendem Pfeil getroffen\!
|
Combat.BurningArrowHit=[[DARK_RED]]von brennendem Pfeil getroffen\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||||
Combat.TargetDazed=Ziel ist [[DARK_RED]]benommen
|
Combat.TargetDazed=Ziel ist [[DARK_RED]]benommen
|
||||||
Combat.WolfNoMaster=[[GRAY]]Dieser Wolf hat keinen Besitzer...
|
Combat.WolfNoMaster=[[GRAY]]Dieser Wolf hat keinen Besitzer...
|
||||||
Combat.WolfHealth=[[GREEN]]Der Wolf hat {0} Lebensenergie
|
Combat.WolfHealth=[[GREEN]]Der Wolf hat {0} Lebensenergie
|
||||||
Combat.StruckByGore=[[RED]]**von Biss getroffen**
|
Combat.StruckByGore=[[RED]]**von Biss getroffen**
|
||||||
Combat.Gore=[[GREEN]]**BISS**
|
Combat.Gore=[[GREEN]]**BISS**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**PFEIL ABGEWEHRT**
|
Combat.ArrowDeflect=[[WHITE]]**PFEIL ABGEWEHRT**
|
||||||
Item.ChimaeraWingFail=**CHIMAEREN FLUEGEL fehlgeschlagen\!**
|
Item.ChimaeraWingFail=**CHIMAEREN FLUEGEL fehlgeschlagen\!**
|
||||||
Item.ChimaeraWingPass=**CHIMAEREN FLUEGEL**
|
Item.ChimaeraWingPass=**CHIMAEREN FLUEGEL**
|
||||||
Item.InjuredWait=du musst mit der Benutzung warten [[YELLOW]]({0}s)
|
Item.InjuredWait=du musst mit der Benutzung warten [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]mehr Federn nötig...
|
Item.NeedFeathers=[[GRAY]]mehr Federn nötig...
|
||||||
m.mccPartyCommands=[[GREEN]]--GRUPPEN BEFEHLE--
|
m.mccPartyCommands=[[GREEN]]--GRUPPEN BEFEHLE--
|
||||||
m.mccParty=[party name] [[RED]]- Erstellt/tritt einer Gruppe bei
|
m.mccParty=[party name] [[RED]]- Erstellt/tritt einer Gruppe bei
|
||||||
m.mccPartyQ=[[RED]]- aktuelle Gruppe verlassen
|
m.mccPartyQ=[[RED]]- aktuelle Gruppe verlassen
|
||||||
m.mccPartyToggle=[[RED]] - aktiviert Gruppenchat
|
m.mccPartyToggle=[[RED]] - aktiviert Gruppenchat
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Gruppeneinladung senden
|
m.mccPartyInvite=[player name] [[RED]]- Gruppeneinladung senden
|
||||||
m.mccPartyAccept=[[RED]]- Gruppeneinladung akzeptieren
|
m.mccPartyAccept=[[RED]]- Gruppeneinladung akzeptieren
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleport zu Gruppenmitglied
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleport zu Gruppenmitglied
|
||||||
m.mccOtherCommands=[[GREEN]]--ANDERE BEFEHLE--
|
m.mccOtherCommands=[[GREEN]]--ANDERE BEFEHLE--
|
||||||
m.mccStats=- zeigt deinen Status
|
m.mccStats=- zeigt deinen Status
|
||||||
m.mccLeaderboards=- Ranglisten
|
m.mccLeaderboards=- Ranglisten
|
||||||
m.mccMySpawn=- Teleport zum Spawnpunkt
|
m.mccMySpawn=- Teleport zum Spawnpunkt
|
||||||
m.mccClearMySpawn=- Spawnpunkt loeschen
|
m.mccClearMySpawn=- Spawnpunkt loeschen
|
||||||
m.mccToggleAbility=- Faehigkeitsaktivierung an/aus schalten
|
m.mccToggleAbility=- Faehigkeitsaktivierung an/aus schalten
|
||||||
m.mccAdminToggle=- Adminchat aktivieren
|
m.mccAdminToggle=- Adminchat aktivieren
|
||||||
m.mccWhois=[playername] [[RED]]- Detailierte Spielerinfos zeigen
|
m.mccWhois=[playername] [[RED]]- Detailierte Spielerinfos zeigen
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Ziel modifizieren
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Ziel modifizieren
|
||||||
m.mccMcGod=- Gott Modus
|
m.mccMcGod=- Gott Modus
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Detailierte Skillinfos zeigen
|
m.mccSkillInfo=[skillname] [[RED]]- Detailierte Skillinfos zeigen
|
||||||
m.mccModDescription=[[RED]]- MOD-Beschreibung
|
m.mccModDescription=[[RED]]- MOD-Beschreibung
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP Erhalten: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP Erhalten: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFEKTE
|
m.Effects=EFFEKTE
|
||||||
m.YourStats=DEINE WERTE
|
m.YourStats=DEINE WERTE
|
||||||
m.SkillTaming=Bestienkunde (Taming)
|
m.SkillTaming=Bestienkunde (Taming)
|
||||||
m.XPGainTaming=wenn Woelfe Schaden bekommen/verursachen
|
m.XPGainTaming=wenn Woelfe Schaden bekommen/verursachen
|
||||||
m.EffectsTaming1_0=Bestienkunde
|
m.EffectsTaming1_0=Bestienkunde
|
||||||
m.EffectsTaming1_1=Wolf mit Knochen schlagen fuer Informationen
|
m.EffectsTaming1_1=Wolf mit Knochen schlagen fuer Informationen
|
||||||
m.EffectsTaming2_0=Biss
|
m.EffectsTaming2_0=Biss
|
||||||
m.EffectsTaming2_1=Kritischer Schlag mit Blutungseffekt
|
m.EffectsTaming2_1=Kritischer Schlag mit Blutungseffekt
|
||||||
m.EffectsTaming3_0=Geschaerfte Krallen
|
m.EffectsTaming3_0=Geschaerfte Krallen
|
||||||
m.EffectsTaming3_1=Schadens-Bonus
|
m.EffectsTaming3_1=Schadens-Bonus
|
||||||
m.EffectsTaming4_0=Umweltbewusstsein
|
m.EffectsTaming4_0=Umweltbewusstsein
|
||||||
m.EffectsTaming4_1=Kaktus/Lava Phobie, Fall Schaden Immun
|
m.EffectsTaming4_1=Kaktus/Lava Phobie, Fall Schaden Immun
|
||||||
m.EffectsTaming5_0=Dichtes Fell
|
m.EffectsTaming5_0=Dichtes Fell
|
||||||
m.EffectsTaming5_1=Schadens-Reduzierung, Feuer-Resistenz
|
m.EffectsTaming5_1=Schadens-Reduzierung, Feuer-Resistenz
|
||||||
m.EffectsTaming6_0=schockfest
|
m.EffectsTaming6_0=schockfest
|
||||||
m.EffectsTaming6_1=Explosions-Schaden-Reduzierung
|
m.EffectsTaming6_1=Explosions-Schaden-Reduzierung
|
||||||
m.AbilLockTaming1=gesperrt bis 100+ Skilllevel (Umweltbewusstsein)
|
m.AbilLockTaming1=gesperrt bis 100+ Skilllevel (Umweltbewusstsein)
|
||||||
m.AbilLockTaming2=gesperrt bis 250+ Skillevel (Dichtes Fell)
|
m.AbilLockTaming2=gesperrt bis 250+ Skillevel (Dichtes Fell)
|
||||||
m.AbilLockTaming3=gesperrt bis 500+ Skillevel (Schockfest)
|
m.AbilLockTaming3=gesperrt bis 500+ Skillevel (Schockfest)
|
||||||
m.AbilLockTaming4=gesperrt bis 750+ Skillevel (Geschaerfte Krallen)
|
m.AbilLockTaming4=gesperrt bis 750+ Skillevel (Geschaerfte Krallen)
|
||||||
m.AbilBonusTaming1_0=Umweltbewusstsein
|
m.AbilBonusTaming1_0=Umweltbewusstsein
|
||||||
m.AbilBonusTaming1_1=Woelfe meiden Gefahr
|
m.AbilBonusTaming1_1=Woelfe meiden Gefahr
|
||||||
m.AbilBonusTaming2_0=Dichtes Fell
|
m.AbilBonusTaming2_0=Dichtes Fell
|
||||||
m.AbilBonusTaming2_1=Halber Schaden, Feuer-Resistenz
|
m.AbilBonusTaming2_1=Halber Schaden, Feuer-Resistenz
|
||||||
m.AbilBonusTaming3_0=Schockfest
|
m.AbilBonusTaming3_0=Schockfest
|
||||||
m.AbilBonusTaming3_1=Explosionen verursachen nur 1/6 Schaden
|
m.AbilBonusTaming3_1=Explosionen verursachen nur 1/6 Schaden
|
||||||
m.AbilBonusTaming4_0=Geschaerfte Krallen
|
m.AbilBonusTaming4_0=Geschaerfte Krallen
|
||||||
m.AbilBonusTaming4_1=+2 Schaden
|
m.AbilBonusTaming4_1=+2 Schaden
|
||||||
m.TamingGoreChance=[[RED]]Biss Chance: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Biss Chance: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
||||||
m.XPGainWoodCutting=Baeume faellen
|
m.XPGainWoodCutting=Baeume faellen
|
||||||
m.EffectsWoodCutting1_0=Baumfaeller (Faehigkeit)
|
m.EffectsWoodCutting1_0=Baumfaeller (Faehigkeit)
|
||||||
m.EffectsWoodCutting1_1=Bringt Baeume zum explodieren
|
m.EffectsWoodCutting1_1=Bringt Baeume zum explodieren
|
||||||
m.EffectsWoodCutting2_0=Blaetter-Sturm
|
m.EffectsWoodCutting2_0=Blaetter-Sturm
|
||||||
m.EffectsWoodCutting2_1=blaest Blaetter weg
|
m.EffectsWoodCutting2_1=blaest Blaetter weg
|
||||||
m.EffectsWoodCutting3_0=Doppelte Drops
|
m.EffectsWoodCutting3_0=Doppelte Drops
|
||||||
m.EffectsWoodCutting3_1=doppelte Anzahl Items
|
m.EffectsWoodCutting3_1=doppelte Anzahl Items
|
||||||
m.AbilLockWoodCutting1=gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
m.AbilLockWoodCutting1=gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
||||||
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
||||||
m.AbilBonusWoodCutting1_1=blaest Blaetter weg
|
m.AbilBonusWoodCutting1_1=blaest Blaetter weg
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Baumfaeller Dauer: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Baumfaeller Dauer: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=Bogenschiessen (Archery)
|
m.SkillArchery=Bogenschiessen (Archery)
|
||||||
m.XPGainArchery=Monster/Spieler angreifen
|
m.XPGainArchery=Monster/Spieler angreifen
|
||||||
m.EffectsArchery1_0=Entzuenden
|
m.EffectsArchery1_0=Entzuenden
|
||||||
m.EffectsArchery1_1=25% Chance das Feind Feuer faengt
|
m.EffectsArchery1_1=25% Chance das Feind Feuer faengt
|
||||||
m.EffectsArchery2_0=Blenden (Spieler)
|
m.EffectsArchery2_0=Blenden (Spieler)
|
||||||
m.EffectsArchery2_1=Disorientiert Feinde
|
m.EffectsArchery2_1=Disorientiert Feinde
|
||||||
m.EffectsArchery3_0=Schaden+
|
m.EffectsArchery3_0=Schaden+
|
||||||
m.EffectsArchery3_1=Modifiziert Schaden
|
m.EffectsArchery3_1=Modifiziert Schaden
|
||||||
m.EffectsArchery4_0=Pfeile wiederverwenden
|
m.EffectsArchery4_0=Pfeile wiederverwenden
|
||||||
m.EffectsArchery4_1=Chance Pfeile von Leichen zurueckzugewinnen
|
m.EffectsArchery4_1=Chance Pfeile von Leichen zurueckzugewinnen
|
||||||
m.ArcheryDazeChance=[[RED]]Chance zu blenden: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chance zu blenden: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chance Pfeile zurueckzugewinnen: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chance Pfeile zurueckzugewinnen: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Dauer von Entzuenden: [[YELLOW]]{0} seconds
|
m.ArcheryIgnitionLength=[[RED]]Dauer von Entzuenden: [[YELLOW]]{0} seconds
|
||||||
m.ArcheryDamagePlus=[[RED]]Schaden+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
m.ArcheryDamagePlus=[[RED]]Schaden+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||||
m.SkillAxes=Axt (Axes)
|
m.SkillAxes=Axt (Axes)
|
||||||
m.XPGainAxes=Monster/Spieler angreifen
|
m.XPGainAxes=Monster/Spieler angreifen
|
||||||
m.EffectsAxes1_0=Schaedelspalter (Faehigkeit)
|
m.EffectsAxes1_0=Schaedelspalter (Faehigkeit)
|
||||||
m.EffectsAxes1_1=Verursacht Flaechenschaden
|
m.EffectsAxes1_1=Verursacht Flaechenschaden
|
||||||
m.EffectsAxes2_0=Kritischer Schlag
|
m.EffectsAxes2_0=Kritischer Schlag
|
||||||
m.EffectsAxes2_1=doppelter Schaden
|
m.EffectsAxes2_1=doppelter Schaden
|
||||||
m.EffectsAxes3_0=Axtmeister (500 Skilllevel)
|
m.EffectsAxes3_0=Axtmeister (500 Skilllevel)
|
||||||
m.EffectsAxes3_1=Modifiziert Schaden
|
m.EffectsAxes3_1=Modifiziert Schaden
|
||||||
m.AbilLockAxes1=gesperrt bis 500+ Skilllevel(Axtmeister)
|
m.AbilLockAxes1=gesperrt bis 500+ Skilllevel(Axtmeister)
|
||||||
m.AbilBonusAxes1_0=Axtmeister
|
m.AbilBonusAxes1_0=Axtmeister
|
||||||
m.AbilBonusAxes1_1=+4 Schaden
|
m.AbilBonusAxes1_1=+4 Schaden
|
||||||
m.AxesCritChance=[[RED]]Chance fuer kritische Treffer: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chance fuer kritische Treffer: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Schaedelspalter Dauer: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Schaedelspalter Dauer: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=Schwert (Swords)
|
m.SkillSwords=Schwert (Swords)
|
||||||
m.XPGainSwords=Monster/Spieler angreifen
|
m.XPGainSwords=Monster/Spieler angreifen
|
||||||
m.EffectsSwords1_0=Konter
|
m.EffectsSwords1_0=Konter
|
||||||
m.EffectsSwords1_1=Reflektiert 50% des erhaltenen Schadens
|
m.EffectsSwords1_1=Reflektiert 50% des erhaltenen Schadens
|
||||||
m.EffectsSwords2_0=gezackter Schlag (Faehigkeit)
|
m.EffectsSwords2_0=gezackter Schlag (Faehigkeit)
|
||||||
m.EffectsSwords2_1=25% Flaechenschaden, Blutung+ Flaecheneffekt
|
m.EffectsSwords2_1=25% Flaechenschaden, Blutung+ Flaecheneffekt
|
||||||
m.EffectsSwords3_0=gezackter Schlag Blutung+
|
m.EffectsSwords3_0=gezackter Schlag Blutung+
|
||||||
m.EffectsSwords3_1=Blutung über 5 Ticks
|
m.EffectsSwords3_1=Blutung über 5 Ticks
|
||||||
m.EffectsSwords4_0=parrieren
|
m.EffectsSwords4_0=parrieren
|
||||||
m.EffectsSwords4_1=negiert Schaden
|
m.EffectsSwords4_1=negiert Schaden
|
||||||
m.EffectsSwords5_0=Blutung
|
m.EffectsSwords5_0=Blutung
|
||||||
m.EffectsSwords5_1=hinterlaesst Blutungs-DOT
|
m.EffectsSwords5_1=hinterlaesst Blutungs-DOT
|
||||||
m.SwordsCounterAttChance=[[RED]]Konter Chance: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Konter Chance: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Blutung Dauer: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Blutung Dauer: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Blutung Chance: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Blutung Chance: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Parieren Chance: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Parieren Chance: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]gezackter Schlag Dauer: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]gezackter Schlag Dauer: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTIZ: [[YELLOW]]1 Tick erfolgt aller 2 Sekunden
|
m.SwordsTickNote=[[GRAY]]NOTIZ: [[YELLOW]]1 Tick erfolgt aller 2 Sekunden
|
||||||
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
||||||
m.XPGainAcrobatics=stuerzen
|
m.XPGainAcrobatics=stuerzen
|
||||||
m.EffectsAcrobatics1_0=Rolle
|
m.EffectsAcrobatics1_0=Rolle
|
||||||
m.EffectsAcrobatics1_1=Reduziert oder negiert Schaden
|
m.EffectsAcrobatics1_1=Reduziert oder negiert Schaden
|
||||||
m.EffectsAcrobatics2_0=elegante Rolle
|
m.EffectsAcrobatics2_0=elegante Rolle
|
||||||
m.EffectsAcrobatics2_1=Doppelt so effektiv wie Rolle
|
m.EffectsAcrobatics2_1=Doppelt so effektiv wie Rolle
|
||||||
m.EffectsAcrobatics3_0=Ausweichen
|
m.EffectsAcrobatics3_0=Ausweichen
|
||||||
m.EffectsAcrobatics3_1=halbiert Schaden
|
m.EffectsAcrobatics3_1=halbiert Schaden
|
||||||
m.AcrobaticsRollChance=[[RED]]Rolle Chance: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Rolle Chance: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]elegante Rolle Chance: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]elegante Rolle Chance: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Ausweichen Chance: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Ausweichen Chance: [[YELLOW]]{0}%
|
||||||
m.SkillMining=Bergbau (Mining)
|
m.SkillMining=Bergbau (Mining)
|
||||||
m.XPGainMining=Abbauen von Stein und Erz
|
m.XPGainMining=Abbauen von Stein und Erz
|
||||||
m.EffectsMining1_0=Brecher (Faehigkeit)
|
m.EffectsMining1_0=Brecher (Faehigkeit)
|
||||||
m.EffectsMining1_1=Tempo+, dreifache Drop Chance
|
m.EffectsMining1_1=Tempo+, dreifache Drop Chance
|
||||||
m.EffectsMining2_0=doppelte Drops
|
m.EffectsMining2_0=doppelte Drops
|
||||||
m.EffectsMining2_1=doppelte Anzahl Items
|
m.EffectsMining2_1=doppelte Anzahl Items
|
||||||
m.MiningDoubleDropChance=[[RED]]doppelte Drops Chance: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]doppelte Drops Chance: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Brecher Dauer: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Brecher Dauer: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=Reparieren (Repair)
|
m.SkillRepair=Reparieren (Repair)
|
||||||
m.XPGainRepair=reparieren
|
m.XPGainRepair=reparieren
|
||||||
m.EffectsRepair1_0=reparieren
|
m.EffectsRepair1_0=reparieren
|
||||||
m.EffectsRepair1_1=reparieren von Werkzeugen und Ruestung
|
m.EffectsRepair1_1=reparieren von Werkzeugen und Ruestung
|
||||||
m.EffectsRepair2_0=reparieren - Meister
|
m.EffectsRepair2_0=reparieren - Meister
|
||||||
m.EffectsRepair2_1=erhoeht Reparaturwert
|
m.EffectsRepair2_1=erhoeht Reparaturwert
|
||||||
m.EffectsRepair3_0=Super Reparatur
|
m.EffectsRepair3_0=Super Reparatur
|
||||||
m.EffectsRepair3_1=doppelte Effektivitaet
|
m.EffectsRepair3_1=doppelte Effektivitaet
|
||||||
m.EffectsRepair4_0=Diamanten Reparatur ({0}+ SKILL)
|
m.EffectsRepair4_0=Diamanten Reparatur ({0}+ SKILL)
|
||||||
m.EffectsRepair4_1=Reparieren von Diamantwerkzeugen und Ruestung
|
m.EffectsRepair4_1=Reparieren von Diamantwerkzeugen und Ruestung
|
||||||
m.RepairRepairMastery=[[RED]]reparieren - Meister: [[YELLOW]]Extra {0}% Haltbarkeit
|
m.RepairRepairMastery=[[RED]]reparieren - Meister: [[YELLOW]]Extra {0}% Haltbarkeit
|
||||||
m.RepairSuperRepairChance=[[RED]]Super Reparatur Chance: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Super Reparatur Chance: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=Faustkampf (Unarmed)
|
m.SkillUnarmed=Faustkampf (Unarmed)
|
||||||
m.XPGainUnarmed=Monster/Spieler angreifen
|
m.XPGainUnarmed=Monster/Spieler angreifen
|
||||||
m.EffectsUnarmed1_0=Berserker (Faehigkeit)
|
m.EffectsUnarmed1_0=Berserker (Faehigkeit)
|
||||||
m.EffectsUnarmed1_1=+50% Schaden, bricht weiches Material (Bsp. Erde)
|
m.EffectsUnarmed1_1=+50% Schaden, bricht weiches Material (Bsp. Erde)
|
||||||
m.EffectsUnarmed2_0=Entwaffnen (Spieler)
|
m.EffectsUnarmed2_0=Entwaffnen (Spieler)
|
||||||
m.EffectsUnarmed2_1=Entreisst dem Feind das ausgeruestete Item
|
m.EffectsUnarmed2_1=Entreisst dem Feind das ausgeruestete Item
|
||||||
m.EffectsUnarmed3_0=Faustkampfmeister
|
m.EffectsUnarmed3_0=Faustkampfmeister
|
||||||
m.EffectsUnarmed3_1=grosse Schadenssteigerung
|
m.EffectsUnarmed3_1=grosse Schadenssteigerung
|
||||||
m.EffectsUnarmed4_0=Faustkampflehrling
|
m.EffectsUnarmed4_0=Faustkampflehrling
|
||||||
m.EffectsUnarmed4_1=Schadens-Bonus
|
m.EffectsUnarmed4_1=Schadens-Bonus
|
||||||
m.EffectsUnarmed5_0=Pfeil abwehren
|
m.EffectsUnarmed5_0=Pfeil abwehren
|
||||||
m.EffectsUnarmed5_1=wehrt Pfeile ab
|
m.EffectsUnarmed5_1=wehrt Pfeile ab
|
||||||
m.AbilLockUnarmed1=gesperrt bis 250+ Skilllevel (Faustkampflehrling)
|
m.AbilLockUnarmed1=gesperrt bis 250+ Skilllevel (Faustkampflehrling)
|
||||||
m.AbilLockUnarmed2=gesperrt bis 500+ Skilllevel (Faustkampfmeister)
|
m.AbilLockUnarmed2=gesperrt bis 500+ Skilllevel (Faustkampfmeister)
|
||||||
m.AbilBonusUnarmed1_0=Faustkampflehrling
|
m.AbilBonusUnarmed1_0=Faustkampflehrling
|
||||||
m.AbilBonusUnarmed1_1=+2 Schadens-Bonus
|
m.AbilBonusUnarmed1_1=+2 Schadens-Bonus
|
||||||
m.AbilBonusUnarmed2_0=Faustkampfmeister
|
m.AbilBonusUnarmed2_0=Faustkampfmeister
|
||||||
m.AbilBonusUnarmed2_1=+4 Schadens-Bonus
|
m.AbilBonusUnarmed2_1=+4 Schadens-Bonus
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Pfeil abwehren Chance: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Pfeil abwehren Chance: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
||||||
m.XPGainHerbalism=Kraeuter sammeln
|
m.XPGainHerbalism=Kraeuter sammeln
|
||||||
m.EffectsHerbalism1_0=Gruene Welt (Faehigkeit)
|
m.EffectsHerbalism1_0=Gruene Welt (Faehigkeit)
|
||||||
m.EffectsHerbalism1_1=Pflegt die Natur, dreifache Drops
|
m.EffectsHerbalism1_1=Pflegt die Natur, dreifache Drops
|
||||||
m.EffectsHerbalism2_0=Gruener Daumen (Weizen)
|
m.EffectsHerbalism2_0=Gruener Daumen (Weizen)
|
||||||
m.EffectsHerbalism2_1=automatisches neupflanzen nach ernten von Weizen
|
m.EffectsHerbalism2_1=automatisches neupflanzen nach ernten von Weizen
|
||||||
m.EffectsHerbalism3_0=Gruener Daumen (Pflasterstein)
|
m.EffectsHerbalism3_0=Gruener Daumen (Pflasterstein)
|
||||||
m.EffectsHerbalism3_1=verwandelt Pflasterstein mithilfe von Samen zu moosigen Pflasterstein
|
m.EffectsHerbalism3_1=verwandelt Pflasterstein mithilfe von Samen zu moosigen Pflasterstein
|
||||||
m.EffectsHerbalism4_0=Nahrung+
|
m.EffectsHerbalism4_0=Nahrung+
|
||||||
m.EffectsHerbalism4_1=Steigert Heilung von Brot/Suppe
|
m.EffectsHerbalism4_1=Steigert Heilung von Brot/Suppe
|
||||||
m.EffectsHerbalism5_0=Doppelte Drops (Alle Kraeuter)
|
m.EffectsHerbalism5_0=Doppelte Drops (Alle Kraeuter)
|
||||||
m.EffectsHerbalism5_1=doppelte Anzahl Items
|
m.EffectsHerbalism5_1=doppelte Anzahl Items
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Gruene Welt Dauer: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Gruene Welt Dauer: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Gruener Daumen Chance: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Gruener Daumen Chance: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Gruener Daumen Stufe: [[YELLOW]] Getreide waechst auf Stufe {0}
|
m.HerbalismGreenThumbStage=[[RED]]Gruener Daumen Stufe: [[YELLOW]] Getreide waechst auf Stufe {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Doppelte Drop Chance: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Nahrung+ (Rank{0}): [[YELLOW]]Bonus-Heilung {0}
|
m.HerbalismFoodPlus=[[RED]]Nahrung+ (Rank{0}): [[YELLOW]]Bonus-Heilung {0}
|
||||||
m.SkillExcavation=Graben (Excavation)
|
m.SkillExcavation=Graben (Excavation)
|
||||||
m.XPGainExcavation=Graben und finden von Schaetzen
|
m.XPGainExcavation=Graben und finden von Schaetzen
|
||||||
m.EffectsExcavation1_0=Buddler (Faehigkeit)
|
m.EffectsExcavation1_0=Buddler (Faehigkeit)
|
||||||
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Abbautempo
|
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Abbautempo
|
||||||
m.EffectsExcavation2_0=Schatzjaeger
|
m.EffectsExcavation2_0=Schatzjaeger
|
||||||
m.EffectsExcavation2_1=Faehigkeit nach Schaetzen zu graben
|
m.EffectsExcavation2_1=Faehigkeit nach Schaetzen zu graben
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Buddler Dauer: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Buddler Dauer: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Amboss platziert, hier kannst du Werkzeuge und Ruestungen reparieren.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Amboss platziert, hier kannst du Werkzeuge und Ruestungen reparieren.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Dein Wolf hastet zurueck zu dir...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Dein Wolf hastet zurueck zu dir...
|
||||||
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
||||||
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Faehigkeiten aufgefrischt\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Faehigkeiten aufgefrischt\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill (Acrobatics):
|
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill (Acrobatics):
|
||||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill (Archery):
|
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill (Archery):
|
||||||
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill (Axes):
|
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill (Axes):
|
||||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill (Excavation):
|
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill (Excavation):
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Gottmodus deaktiviert
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Gottmodus deaktiviert
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Gottmodus aktiviert
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Gottmodus aktiviert
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**GRUENER DAUMEN**
|
mcPlayerListener.GreenThumb=[[GREEN]]**GRUENER DAUMEN**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**GRUENER DAUMEN FEHLGESCHLAGEN**
|
mcPlayerListener.GreenThumbFail=[[RED]]**GRUENER DAUMEN FEHLGESCHLAGEN**
|
||||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill (Herbalism):
|
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill (Herbalism):
|
||||||
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill (Mining):
|
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill (Mining):
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Spawnpunkt ist freigegeben
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Spawnpunkt ist freigegeben
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen Spawnpunkt erst mit einem Bett fest
|
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen Spawnpunkt erst mit einem Bett fest
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawnpunkt wurde an deine aktuelle Position gesetzt
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawnpunkt wurde an deine aktuelle Position gesetzt
|
||||||
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
||||||
mcPlayerListener.NoPermission=unzureichende Berechtigungen (Permissions).
|
mcPlayerListener.NoPermission=unzureichende Berechtigungen (Permissions).
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]wenn du keinen Zugriff auf einen Skill hast wird er nicht hier gezeigt
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]wenn du keinen Zugriff auf einen Skill hast wird er nicht hier gezeigt
|
||||||
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Einladung erfolgreich versendet.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Einladung erfolgreich versendet.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Eine Gruppeneinladung für {0} von {1} erhalten
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Eine Gruppeneinladung für {0} von {1} erhalten
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Schreibe[[GREEN]]/{0}[[YELLOW]] um die Einladung zu akzeptieren
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Schreibe[[GREEN]]/{0}[[YELLOW]] um die Einladung zu akzeptieren
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Einladung akzeptiert. du bist {0} beigetreten
|
mcPlayerListener.InviteAccepted=[[GREEN]]Einladung akzeptiert. du bist {0} beigetreten
|
||||||
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Du bist in Gruppe {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Du bist in Gruppe {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Gruppen Mitglieder
|
mcPlayerListener.PartyMembers=[[GREEN]]Gruppen Mitglieder
|
||||||
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
||||||
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
||||||
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
||||||
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
||||||
mcPlayerListener.AdminChatOn=nur Adminchat [[GREEN]]an
|
mcPlayerListener.AdminChatOn=nur Adminchat [[GREEN]]an
|
||||||
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Auf diesem Server laeuft {0} schreibe[[YELLOW]]/{1}[[BLUE]] fuer Hilfe. <frei Uebersetzt von g3oliver>
|
mcPlayerListener.MOTD=[[BLUE]]Auf diesem Server laeuft {0} schreibe[[YELLOW]]/{1}[[BLUE]] fuer Hilfe. <frei Uebersetzt von g3oliver>
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Macht:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]Macht:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Rangliste--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Rangliste--
|
||||||
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill (Repair):
|
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill (Repair):
|
||||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill (Swords):
|
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill (Swords):
|
||||||
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill (Taming):
|
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill (Taming):
|
||||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill (Unarmed):
|
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill (Unarmed):
|
||||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill (Woodcutting):
|
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill (Woodcutting):
|
||||||
mcPlayerListener.YourStats=[[GREEN]]Deine MMO Werte
|
mcPlayerListener.YourStats=[[GREEN]]Deine MMO Werte
|
||||||
Party.InformedOnJoin={0} [[GREEN]] ist deiner Gruppe beigetreten
|
Party.InformedOnJoin={0} [[GREEN]] ist deiner Gruppe beigetreten
|
||||||
Party.InformedOnQuit={0} [[GREEN]] hat deine Gruppe verlassen
|
Party.InformedOnQuit={0} [[GREEN]] hat deine Gruppe verlassen
|
||||||
Skills.YourGreenTerra=[[GREEN]]Deine [[YELLOW]]Gruene Welt [[GREEN]]Faehigkeit ist bereit!
|
Skills.YourGreenTerra=[[GREEN]]Deine [[YELLOW]]Gruene Welt [[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Deine [[YELLOW]]Baumfaeller [[GREEN]]Faehigkeit ist bereit!
|
Skills.YourTreeFeller=[[GREEN]]Deine [[YELLOW]]Baumfaeller [[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Deine [[YELLOW]]Brecher [[GREEN]]Faehigkeit ist bereit!
|
Skills.YourSuperBreaker=[[GREEN]]Deine [[YELLOW]]Brecher [[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Deine [[YELLOW]]gezackter Schlag [[GREEN]]Faehigkeit ist bereit!
|
Skills.YourSerratedStrikes=[[GREEN]]Deine [[YELLOW]]gezackter Schlag [[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.YourBerserk=[[GREEN]]Deine [[YELLOW]]Berserker [[GREEN]]Faehigkeit ist bereit!
|
Skills.YourBerserk=[[GREEN]]Deine [[YELLOW]]Berserker [[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Deine [[YELLOW]]Schaedelspalter[[GREEN]]Faehigkeit ist bereit!
|
Skills.YourSkullSplitter=[[GREEN]]Deine [[YELLOW]]Schaedelspalter[[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Deine [[YELLOW]]Buddler[[GREEN]]Faehigkeit ist bereit!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Deine [[YELLOW]]Buddler[[GREEN]]Faehigkeit ist bereit!
|
||||||
Skills.TooTired=[[RED]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
Skills.TooTired=[[RED]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||||
Skills.ReadyHoe=[[GREEN]]**DU BEREITEST DEINE HARKE VOR**
|
Skills.ReadyHoe=[[GREEN]]**DU BEREITEST DEINE HARKE VOR**
|
||||||
Skills.LowerHoe=[[GRAY]]**DU SENKST DEINE HARKE**
|
Skills.LowerHoe=[[GRAY]]**DU SENKST DEINE HARKE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**DU BEREITEST DEINE AXT VOR**
|
Skills.ReadyAxe=[[GREEN]]**DU BEREITEST DEINE AXT VOR**
|
||||||
Skills.LowerAxe=[[GRAY]]**DU SENKST DEINE AXT**
|
Skills.LowerAxe=[[GRAY]]**DU SENKST DEINE AXT**
|
||||||
Skills.ReadyFists=[[GREEN]]**DU BEREITEST DEINE FAEUSTE VOR**
|
Skills.ReadyFists=[[GREEN]]**DU BEREITEST DEINE FAEUSTE VOR**
|
||||||
Skills.LowerFists=[[GRAY]]**DU SENKST DEINE FAUSTE**
|
Skills.LowerFists=[[GRAY]]**DU SENKST DEINE FAUSTE**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
Skills.ReadyPickAxe=[[GREEN]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**DU SENKST DEINE SPITZHACKE**
|
Skills.LowerPickAxe=[[GRAY]]**DU SENKST DEINE SPITZHACKE**
|
||||||
Skills.ReadyShovel=[[GREEN]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
Skills.ReadyShovel=[[GREEN]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
||||||
Skills.LowerShovel=[[GRAY]]**DU SENKST DEINE SCHAUFEL**
|
Skills.LowerShovel=[[GRAY]]**DU SENKST DEINE SCHAUFEL**
|
||||||
Skills.ReadySword=[[GREEN]]**DU ERHEBST DEIN SCHWERT**
|
Skills.ReadySword=[[GREEN]]**DU ERHEBST DEIN SCHWERT**
|
||||||
Skills.LowerSword=[[GRAY]]**DU SENKST DEIN SCHWERT**
|
Skills.LowerSword=[[GRAY]]**DU SENKST DEIN SCHWERT**
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GRUENE WELT AKTIV**
|
Skills.GreenTerraOn=[[GREEN]]**GRUENE WELT AKTIV**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Gruene Welt[[DARK_GREEN]] benutzt!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Gruene Welt[[DARK_GREEN]] benutzt!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**BAUMFAELLER AKTIV**
|
Skills.TreeFellerOn=[[GREEN]]**BAUMFAELLER AKTIV**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Baumfaeller[[DARK_GREEN]] benutzt!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Baumfaeller[[DARK_GREEN]] benutzt!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**BRECHER AKTIV**
|
Skills.SuperBreakerOn=[[GREEN]]**BRECHER AKTIV**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Super Brecher[[DARK_GREEN]] benutzt!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Super Brecher[[DARK_GREEN]] benutzt!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**GEZACKTER SCHLAG AKTIV**
|
Skills.SerratedStrikesOn=[[GREEN]]**GEZACKTER SCHLAG AKTIV**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]gezackter Schlag[[DARK_GREEN]] benutzt!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]gezackter Schlag[[DARK_GREEN]] benutzt!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SCHAEDELSPALTER AKTIV**
|
Skills.SkullSplitterOn=[[GREEN]]**SCHAEDELSPALTER AKTIV**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Schaedelspalter[[DARK_GREEN]] benutzt!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Schaedelspalter[[DARK_GREEN]] benutzt!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**BUDDLER AKTIV**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**BUDDLER AKTIV**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Buddler[[DARK_GREEN]] benutzt!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Buddler[[DARK_GREEN]] benutzt!
|
||||||
Skills.GreenTerraOff=[[RED]]**Gruene Welt ausgelaufen**
|
Skills.GreenTerraOff=[[RED]]**Gruene Welt ausgelaufen**
|
||||||
Skills.TreeFellerOff=[[RED]]**Baumfaeller ausgelaufen**
|
Skills.TreeFellerOff=[[RED]]**Baumfaeller ausgelaufen**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Brecher ausgelaufen**
|
Skills.SuperBreakerOff=[[RED]]**Brecher ausgelaufen**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**gezackter Schlag ausgelaufen**
|
Skills.SerratedStrikesOff=[[RED]]**gezackter Schlag ausgelaufen**
|
||||||
Skills.BerserkOff=[[RED]]**Berserker ausgelaufen**
|
Skills.BerserkOff=[[RED]]**Berserker ausgelaufen**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Schaedelspalter ausgelaufen**
|
Skills.SkullSplitterOff=[[RED]]**Schaedelspalter ausgelaufen**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Buddler ausgelaufen**
|
Skills.GigaDrillBreakerOff=[[RED]]**Buddler ausgelaufen**
|
||||||
Skills.TamingUp=[[YELLOW]]Bestienkunde um {0} erhoeht. Gesamt ({1})
|
Skills.TamingUp=[[YELLOW]]Bestienkunde um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Akrobatik um {0} erhoeht. Gesamt ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Akrobatik um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Bogenschiessen um {0} erhoeht. Gesamt ({1})
|
Skills.ArcheryUp=[[YELLOW]]Bogenschiessen um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Schwert um {0} erhoeht. Gesamt ({1})
|
Skills.SwordsUp=[[YELLOW]]Schwert um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Axt um {0} erhoeht. Gesamt ({1})
|
Skills.AxesUp=[[YELLOW]]Axt um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Faustkampf um {0} erhoeht. Gesamt ({1})
|
Skills.UnarmedUp=[[YELLOW]]Faustkampf um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Krauterkunde um {0} erhoeht. Gesamt ({1})
|
Skills.HerbalismUp=[[YELLOW]]Krauterkunde um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Bergbau um {0} erhoeht. Gesamt ({1})
|
Skills.MiningUp=[[YELLOW]]Bergbau um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Holzfaeller um {0} erhoeht. Gesamt ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Holzfaeller um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Reparieren um {0} erhoeht. Gesamt ({1})
|
Skills.RepairUp=[[YELLOW]]Reparieren um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Graben um {0} erhoeht. Gesamt ({1})
|
Skills.ExcavationUp=[[YELLOW]]Graben um {0} erhoeht. Gesamt ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Das fuehlt sich einfach an.
|
Skills.FeltEasy=[[GRAY]]Das fuehlt sich einfach an.
|
||||||
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
||||||
Skills.NeedMore=[[DARK_RED]]Du brauchst mehr
|
Skills.NeedMore=[[DARK_RED]]Du brauchst mehr
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
Skills.AdeptDiamond=[[DARK_RED]]nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
||||||
Skills.FullDurability=[[GRAY]]Dieses Item hat volle Haltbarkeit
|
Skills.FullDurability=[[GRAY]]Dieses Item hat volle Haltbarkeit
|
||||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||||
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
||||||
m.SkillSorcery=Zauberkunst (Sorcery)
|
m.SkillSorcery=Zauberkunst (Sorcery)
|
||||||
Sorcery.HasCast=[[GREEN]]**ZAUBERN**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**ZAUBERN**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=GEWITTER
|
Sorcery.Water.Thunder=GEWITTER
|
||||||
Sorcery.Curative.Self=HEILEN (SELBST)
|
Sorcery.Curative.Self=HEILEN (SELBST)
|
||||||
Sorcery.Curative.Other=HEILEN (ANDERE)
|
Sorcery.Curative.Other=HEILEN (ANDERE)
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**BESTIENKUNDE**
|
Combat.BeastLore=[[GREEN]]**BESTIENKUNDE**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: Was ist das?,[[GOLD]]mcMMO ist eine [[RED]]OPEN SOURCE[[GOLD]] RPG Modifikation fuer Bukkit von [[BLUE]]nossr50,[[GOLD]]Durch mcMMO werden viele Skills bei Minecraft hinzugefuegt,[[GOLD]]Tippe [[GREEN]]/SKILLNAME[[GOLD]] um mehr ueber die Skills herauszufinden.,[[DARK_AQUA]]Q: Was tut es?,[[GOLD]]Ein Beispiel... in [[DARK_AQUA]]Mining[[GOLD]] wirst du Belohnungen bekommen wie,[[RED]]Doppelte Drops[[GOLD]] oder die Faehigkeit [[RED]]Brecher[[GOLD]] welche wenn,[[GOLD]]per rechtsklick aktiviert schnellers abbauen ermoeglicht. Leveln von [[BLUE]]Mining,[[GOLD]]erfolgt einfach durch abbauen von verschiedenen Materialien,[[DARK_AQUA]]Q: Was ist damit gemeint?,[[GOLD]]Alle Skills ind[[GREEN]]mcMMO[[GOLD]] fuegen coole neue Dinge hinzu!.,[[GOLD]]Du kannst auch[[GREEN]]/{0}[[GOLD]] tippen um die BEfehle zu sehen,[[GOLD]]Das Ziel von mcMMO ist es ein RPG Erlebnis einzufuehren,[[DARK_AQUA]]Q: Wo finde ich Neuigkeiten!?,[[GOLD]]Im mcMMO thread in dem bukkit forum!,[[DARK_AQUA]]Q: Wie tu ich dies und das?,[[RED]]Bitte [[GOLD]]schau in die Wiki!
|
mcMMO.Description=[[DARK_AQUA]]Q: Was ist das?,[[GOLD]]mcMMO ist eine [[RED]]OPEN SOURCE[[GOLD]] RPG Modifikation fuer Bukkit von [[BLUE]]nossr50,[[GOLD]]Durch mcMMO werden viele Skills bei Minecraft hinzugefuegt,[[GOLD]]Tippe [[GREEN]]/SKILLNAME[[GOLD]] um mehr ueber die Skills herauszufinden.,[[DARK_AQUA]]Q: Was tut es?,[[GOLD]]Ein Beispiel... in [[DARK_AQUA]]Mining[[GOLD]] wirst du Belohnungen bekommen wie,[[RED]]Doppelte Drops[[GOLD]] oder die Faehigkeit [[RED]]Brecher[[GOLD]] welche wenn,[[GOLD]]per rechtsklick aktiviert schnellers abbauen ermoeglicht. Leveln von [[BLUE]]Mining,[[GOLD]]erfolgt einfach durch abbauen von verschiedenen Materialien,[[DARK_AQUA]]Q: Was ist damit gemeint?,[[GOLD]]Alle Skills ind[[GREEN]]mcMMO[[GOLD]] fuegen coole neue Dinge hinzu!.,[[GOLD]]Du kannst auch[[GREEN]]/{0}[[GOLD]] tippen um die BEfehle zu sehen,[[GOLD]]Das Ziel von mcMMO ist es ein RPG Erlebnis einzufuehren,[[DARK_AQUA]]Q: Wo finde ich Neuigkeiten!?,[[GOLD]]Im mcMMO thread in dem bukkit forum!,[[DARK_AQUA]]Q: Wie tu ich dies und das?,[[RED]]Bitte [[GOLD]]schau in die Wiki!
|
||||||
[[DARK_AQUA]]mcmmo.wikia.com
|
[[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
||||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur Leiter kann einladen.
|
Party.Locked=[[RED]]Gruppe ist gesperrt, nur Leiter kann einladen.
|
||||||
Party.IsntLocked=[[GRAY]]Gruppe ist nicht gesperrt
|
Party.IsntLocked=[[GRAY]]Gruppe ist nicht gesperrt
|
||||||
Party.Unlocked=[[GRAY]]Gruppe entsperrt
|
Party.Unlocked=[[GRAY]]Gruppe entsperrt
|
||||||
Party.Help1=[[RED]]Korrekte Benutzung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum beenden
|
Party.Help1=[[RED]]Korrekte Benutzung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum beenden
|
||||||
Party.Help2=[[RED]]Um einer gesicherten Gruppe beizutreten nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]Um einer gesicherten Gruppe beizutreten nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Siehe /{0} ? für mehr Informationen
|
Party.Help3=[[RED]]Siehe /{0} ? für mehr Informationen
|
||||||
Party.Help4=[[RED]]Nutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten oder [[WHITE]]'q' [[YELLOW]]zum beenden
|
Party.Help4=[[RED]]Nutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten oder [[WHITE]]'q' [[YELLOW]]zum beenden
|
||||||
Party.Help5=[[RED]]Um deine Gruppe zu sperren nutze [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Um deine Gruppe zu sperren nutze [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Um deine Gruppe zu entsperren nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Um deine Gruppe zu entsperren nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Um deine Gruppe mit einem Passwort zu sichern nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]Um deine Gruppe mit einem Passwort zu sichern nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]Um einen SPieler von deiner Gruppe auszuschliessen nutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]Um einen SPieler von deiner Gruppe auszuschliessen nutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]Um Gruppenleiter weiter zu reichen nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]Um Gruppenleiter weiter zu reichen nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenleiter
|
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenleiter
|
||||||
Party.InvalidName=[[DARK_RED]]Das ist kein erlaubter Gruppenname
|
Party.InvalidName=[[DARK_RED]]Das ist kein erlaubter Gruppenname
|
||||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort {0} gesetzt
|
Party.PasswordSet=[[GREEN]]Gruppenpasswort {0} gesetzt
|
||||||
Party.CouldNotKick=[[DARK_RED]]Kann Spieler nicht ausschliessen{0}
|
Party.CouldNotKick=[[DARK_RED]]Kann Spieler nicht ausschliessen{0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Kann kein Leiter werden {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Kann kein Leiter werden {0}
|
||||||
Party.NewOwner={0} ist der neue Gruppenleiter.
|
Party.NewOwner={0} ist der neue Gruppenleiter.
|
||||||
Party.PasswordWrong=[[DARK_RED]]Gruppenpasswort falsch.
|
Party.PasswordWrong=[[DARK_RED]]Gruppenpasswort falsch.
|
||||||
Party.NowOwner=[[RED]]Du bist nun der Gruppenleiter.
|
Party.NowOwner=[[RED]]Du bist nun der Gruppenleiter.
|
||||||
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenleiter.
|
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenleiter.
|
||||||
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum beitreten.
|
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum beitreten.
|
||||||
Party.PtpDelay=[[RED]]Du kannst dies nicht so zeitig erneut benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
Party.PtpDelay=[[RED]]Du kannst dies nicht so zeitig erneut benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
@ -1,351 +1,351 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
||||||
Combat.Ignition=[[RED]]**IGNITION**
|
Combat.Ignition=[[RED]]**IGNITION**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
||||||
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
||||||
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
||||||
Combat.Gore=[[GREEN]]**GORE**
|
Combat.Gore=[[GREEN]]**GORE**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
||||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||||
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
||||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
||||||
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
||||||
m.mccPartyQ=[[RED]]- Leave your current party
|
m.mccPartyQ=[[RED]]- Leave your current party
|
||||||
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
||||||
m.mccPartyAccept=[[RED]]- Accept party invite
|
m.mccPartyAccept=[[RED]]- Accept party invite
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
||||||
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
||||||
m.mccStats=- View your mcMMO stats
|
m.mccStats=- View your mcMMO stats
|
||||||
m.mccLeaderboards=- Leaderboards
|
m.mccLeaderboards=- Leaderboards
|
||||||
m.mccMySpawn=- Teleports to myspawn
|
m.mccMySpawn=- Teleports to myspawn
|
||||||
m.mccClearMySpawn=- Clears your MySpawn
|
m.mccClearMySpawn=- Clears your MySpawn
|
||||||
m.mccToggleAbility=- Toggle ability activation with right click
|
m.mccToggleAbility=- Toggle ability activation with right click
|
||||||
m.mccAdminToggle=- Toggle admin chat
|
m.mccAdminToggle=- Toggle admin chat
|
||||||
m.mccWhois=[playername] [[RED]]- View detailed player info
|
m.mccWhois=[playername] [[RED]]- View detailed player info
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
||||||
m.mccMcGod=- God Mode
|
m.mccMcGod=- God Mode
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
||||||
m.mccModDescription=[[RED]]- Read brief mod description
|
m.mccModDescription=[[RED]]- Read brief mod description
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFECTS
|
m.Effects=EFFECTS
|
||||||
m.YourStats=YOUR STATS
|
m.YourStats=YOUR STATS
|
||||||
m.SkillTaming=TAMING
|
m.SkillTaming=TAMING
|
||||||
m.XPGainTaming=Wolves getting harmed
|
m.XPGainTaming=Wolves getting harmed
|
||||||
m.EffectsTaming1_0=Beast Lore
|
m.EffectsTaming1_0=Beast Lore
|
||||||
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
||||||
m.EffectsTaming2_0=Gore
|
m.EffectsTaming2_0=Gore
|
||||||
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
||||||
m.EffectsTaming3_0=Sharpened Claws
|
m.EffectsTaming3_0=Sharpened Claws
|
||||||
m.EffectsTaming3_1=Damage Bonus
|
m.EffectsTaming3_1=Damage Bonus
|
||||||
m.EffectsTaming4_0=Environmentally Aware
|
m.EffectsTaming4_0=Environmentally Aware
|
||||||
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
||||||
m.EffectsTaming5_0=Thick Fur
|
m.EffectsTaming5_0=Thick Fur
|
||||||
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
||||||
m.EffectsTaming6_0=Shock Proof
|
m.EffectsTaming6_0=Shock Proof
|
||||||
m.EffectsTaming6_1=Explosive Damage Reduction
|
m.EffectsTaming6_1=Explosive Damage Reduction
|
||||||
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||||
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
m.AbilBonusTaming1_0=Environmentally Aware
|
m.AbilBonusTaming1_0=Environmentally Aware
|
||||||
m.AbilBonusTaming1_1=Wolves avoid danger
|
m.AbilBonusTaming1_1=Wolves avoid danger
|
||||||
m.AbilBonusTaming2_0=Thick Fur
|
m.AbilBonusTaming2_0=Thick Fur
|
||||||
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
||||||
m.AbilBonusTaming3_0=Shock Proof
|
m.AbilBonusTaming3_0=Shock Proof
|
||||||
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
||||||
m.AbilBonusTaming4_0=Sharpened Claws
|
m.AbilBonusTaming4_0=Sharpened Claws
|
||||||
m.AbilBonusTaming4_1=+2 Damage
|
m.AbilBonusTaming4_1=+2 Damage
|
||||||
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=WOODCUTTING
|
m.SkillWoodCutting=WOODCUTTING
|
||||||
m.XPGainWoodCutting=Chopping down trees
|
m.XPGainWoodCutting=Chopping down trees
|
||||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||||
m.EffectsWoodCutting1_1=Make trees explode
|
m.EffectsWoodCutting1_1=Make trees explode
|
||||||
m.EffectsWoodCutting2_0=Leaf Blower
|
m.EffectsWoodCutting2_0=Leaf Blower
|
||||||
m.EffectsWoodCutting2_1=Blow Away Leaves
|
m.EffectsWoodCutting2_1=Blow Away Leaves
|
||||||
m.EffectsWoodCutting3_0=Double Drops
|
m.EffectsWoodCutting3_0=Double Drops
|
||||||
m.EffectsWoodCutting3_1=Double the normal loot
|
m.EffectsWoodCutting3_1=Double the normal loot
|
||||||
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||||
m.AbilBonusWoodCutting1_1=Blow away leaves
|
m.AbilBonusWoodCutting1_1=Blow away leaves
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=ARCHERY
|
m.SkillArchery=ARCHERY
|
||||||
m.XPGainArchery=Attacking Monsters
|
m.XPGainArchery=Attacking Monsters
|
||||||
m.EffectsArchery1_0=Ignition
|
m.EffectsArchery1_0=Ignition
|
||||||
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
||||||
m.EffectsArchery2_0=Daze (Players)
|
m.EffectsArchery2_0=Daze (Players)
|
||||||
m.EffectsArchery2_1=Disorients foes
|
m.EffectsArchery2_1=Disorients foes
|
||||||
m.EffectsArchery3_0=Damage+
|
m.EffectsArchery3_0=Damage+
|
||||||
m.EffectsArchery3_1=Modifies Damage
|
m.EffectsArchery3_1=Modifies Damage
|
||||||
m.EffectsArchery4_0=Arrow Retrieval
|
m.EffectsArchery4_0=Arrow Retrieval
|
||||||
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
||||||
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
||||||
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||||
m.SkillAxes=AXES
|
m.SkillAxes=AXES
|
||||||
m.XPGainAxes=Attacking Monsters
|
m.XPGainAxes=Attacking Monsters
|
||||||
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
||||||
m.EffectsAxes1_1=Deal AoE Damage
|
m.EffectsAxes1_1=Deal AoE Damage
|
||||||
m.EffectsAxes2_0=Critical Strikes
|
m.EffectsAxes2_0=Critical Strikes
|
||||||
m.EffectsAxes2_1=Double Damage
|
m.EffectsAxes2_1=Double Damage
|
||||||
m.EffectsAxes3_0=Axe Mastery
|
m.EffectsAxes3_0=Axe Mastery
|
||||||
m.EffectsAxes3_1=Modifies Damage
|
m.EffectsAxes3_1=Modifies Damage
|
||||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
||||||
m.AbilBonusAxes1_0=Axe Mastery
|
m.AbilBonusAxes1_0=Axe Mastery
|
||||||
m.AbilBonusAxes1_1=Bonus 4 damage
|
m.AbilBonusAxes1_1=Bonus 4 damage
|
||||||
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=SWORDS
|
m.SkillSwords=SWORDS
|
||||||
m.XPGainSwords=Attacking Monsters
|
m.XPGainSwords=Attacking Monsters
|
||||||
m.EffectsSwords1_0=Counter Attack
|
m.EffectsSwords1_0=Counter Attack
|
||||||
m.EffectsSwords1_1=Reflect 50% of damage taken
|
m.EffectsSwords1_1=Reflect 50% of damage taken
|
||||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||||
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
||||||
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
||||||
m.EffectsSwords3_1=5 Tick Bleed
|
m.EffectsSwords3_1=5 Tick Bleed
|
||||||
m.EffectsSwords4_0=Parrying
|
m.EffectsSwords4_0=Parrying
|
||||||
m.EffectsSwords4_1=Negates Damage
|
m.EffectsSwords4_1=Negates Damage
|
||||||
m.EffectsSwords5_0=Bleed
|
m.EffectsSwords5_0=Bleed
|
||||||
m.EffectsSwords5_1=Apply a bleed DoT
|
m.EffectsSwords5_1=Apply a bleed DoT
|
||||||
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
m.SkillAcrobatics=ACROBATICS
|
m.SkillAcrobatics=ACROBATICS
|
||||||
m.XPGainAcrobatics=Falling
|
m.XPGainAcrobatics=Falling
|
||||||
m.EffectsAcrobatics1_0=Roll
|
m.EffectsAcrobatics1_0=Roll
|
||||||
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
||||||
m.EffectsAcrobatics2_0=Graceful Roll
|
m.EffectsAcrobatics2_0=Graceful Roll
|
||||||
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
||||||
m.EffectsAcrobatics3_0=Dodge
|
m.EffectsAcrobatics3_0=Dodge
|
||||||
m.EffectsAcrobatics3_1=Reduce damage by half
|
m.EffectsAcrobatics3_1=Reduce damage by half
|
||||||
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||||
m.SkillMining=MINING
|
m.SkillMining=MINING
|
||||||
m.XPGainMining=Mining Stone & Ore
|
m.XPGainMining=Mining Stone & Ore
|
||||||
m.EffectsMining1_0=Super Breaker (ABILITY)
|
m.EffectsMining1_0=Super Breaker (ABILITY)
|
||||||
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
||||||
m.EffectsMining2_0=Double Drops
|
m.EffectsMining2_0=Double Drops
|
||||||
m.EffectsMining2_1=Double the normal loot
|
m.EffectsMining2_1=Double the normal loot
|
||||||
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=REPAIR
|
m.SkillRepair=REPAIR
|
||||||
m.XPGainRepair=Repairing
|
m.XPGainRepair=Repairing
|
||||||
m.EffectsRepair1_0=Repair
|
m.EffectsRepair1_0=Repair
|
||||||
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
||||||
m.EffectsRepair2_0=Repair Mastery
|
m.EffectsRepair2_0=Repair Mastery
|
||||||
m.EffectsRepair2_1=Increased repair amount
|
m.EffectsRepair2_1=Increased repair amount
|
||||||
m.EffectsRepair3_0=Super Repair
|
m.EffectsRepair3_0=Super Repair
|
||||||
m.EffectsRepair3_1=Double effectiveness
|
m.EffectsRepair3_1=Double effectiveness
|
||||||
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
||||||
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
||||||
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||||
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=UNARMED
|
m.SkillUnarmed=UNARMED
|
||||||
m.XPGainUnarmed=Attacking Monsters
|
m.XPGainUnarmed=Attacking Monsters
|
||||||
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
||||||
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
||||||
m.EffectsUnarmed2_0=Disarm (Players)
|
m.EffectsUnarmed2_0=Disarm (Players)
|
||||||
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
||||||
m.EffectsUnarmed3_0=Unarmed Mastery
|
m.EffectsUnarmed3_0=Unarmed Mastery
|
||||||
m.EffectsUnarmed3_1=Large Damage Upgrade
|
m.EffectsUnarmed3_1=Large Damage Upgrade
|
||||||
m.EffectsUnarmed4_0=Unarmed Apprentice
|
m.EffectsUnarmed4_0=Unarmed Apprentice
|
||||||
m.EffectsUnarmed4_1=Damage Upgrade
|
m.EffectsUnarmed4_1=Damage Upgrade
|
||||||
m.EffectsUnarmed5_0=Arrow Deflect
|
m.EffectsUnarmed5_0=Arrow Deflect
|
||||||
m.EffectsUnarmed5_1=Deflect arrows
|
m.EffectsUnarmed5_1=Deflect arrows
|
||||||
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
||||||
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
||||||
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
||||||
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
||||||
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
||||||
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=HERBALISM
|
m.SkillHerbalism=HERBALISM
|
||||||
m.XPGainHerbalism=Harvesting Herbs
|
m.XPGainHerbalism=Harvesting Herbs
|
||||||
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
||||||
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
||||||
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
||||||
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
||||||
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
||||||
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
||||||
m.EffectsHerbalism4_0=Food+
|
m.EffectsHerbalism4_0=Food+
|
||||||
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
||||||
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
||||||
m.EffectsHerbalism5_1=Double the normal loot
|
m.EffectsHerbalism5_1=Double the normal loot
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
||||||
m.SkillExcavation=EXCAVATION
|
m.SkillExcavation=EXCAVATION
|
||||||
m.XPGainExcavation=Digging and finding treasures
|
m.XPGainExcavation=Digging and finding treasures
|
||||||
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
||||||
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
||||||
m.EffectsExcavation2_0=Treasure Hunter
|
m.EffectsExcavation2_0=Treasure Hunter
|
||||||
m.EffectsExcavation2_1=Ability to dig for treasure
|
m.EffectsExcavation2_1=Ability to dig for treasure
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||||
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
||||||
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
||||||
mcPlayerListener.ArcherySkill=Archery:
|
mcPlayerListener.ArcherySkill=Archery:
|
||||||
mcPlayerListener.AxesSkill=Axes:
|
mcPlayerListener.AxesSkill=Axes:
|
||||||
mcPlayerListener.ExcavationSkill=Excavation:
|
mcPlayerListener.ExcavationSkill=Excavation:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
||||||
mcPlayerListener.HerbalismSkill=Herbalism:
|
mcPlayerListener.HerbalismSkill=Herbalism:
|
||||||
mcPlayerListener.MiningSkill=Mining:
|
mcPlayerListener.MiningSkill=Mining:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
||||||
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
||||||
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
||||||
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
||||||
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
||||||
mcPlayerListener.JoinedParty=Joined Party: {0}
|
mcPlayerListener.JoinedParty=Joined Party: {0}
|
||||||
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
||||||
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
||||||
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
||||||
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
||||||
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
mcPlayerListener.RepairSkill=Repair:
|
mcPlayerListener.RepairSkill=Repair:
|
||||||
mcPlayerListener.SwordsSkill=Swords:
|
mcPlayerListener.SwordsSkill=Swords:
|
||||||
mcPlayerListener.TamingSkill=Taming:
|
mcPlayerListener.TamingSkill=Taming:
|
||||||
mcPlayerListener.UnarmedSkill=Unarmed:
|
mcPlayerListener.UnarmedSkill=Unarmed:
|
||||||
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
||||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
||||||
Skills.FullDurability=[[GRAY]]That is at full durability.
|
Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||||
mcPlayerListener.SorcerySkill=Sorcery:
|
mcPlayerListener.SorcerySkill=Sorcery:
|
||||||
m.SkillSorcery=SORCERY
|
m.SkillSorcery=SORCERY
|
||||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=THUNDER
|
Sorcery.Water.Thunder=THUNDER
|
||||||
Sorcery.Curative.Self=CURE SELF
|
Sorcery.Curative.Self=CURE SELF
|
||||||
Sorcery.Curative.Other=CURE OTHER
|
Sorcery.Curative.Other=CURE OTHER
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
@ -1,330 +1,330 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
|
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
|
||||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
||||||
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
|
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
|
||||||
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
|
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
|
||||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||||
Combat.Gore=[[GREEN]]**PISTO**
|
Combat.Gore=[[GREEN]]**PISTO**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||||
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
||||||
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
||||||
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
|
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
|
||||||
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
||||||
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
||||||
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
||||||
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
||||||
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
||||||
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
||||||
m.mccStats=- Näytä mcMMO tilastosi
|
m.mccStats=- Näytä mcMMO tilastosi
|
||||||
m.mccLeaderboards=- Tulostaulukko
|
m.mccLeaderboards=- Tulostaulukko
|
||||||
m.mccMySpawn=- Siirtää sinut myspawniin
|
m.mccMySpawn=- Siirtää sinut myspawniin
|
||||||
m.mccClearMySpawn=- Tyhjää myspawnisi
|
m.mccClearMySpawn=- Tyhjää myspawnisi
|
||||||
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
||||||
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
||||||
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
||||||
m.mccMcGod=- "God Mode"
|
m.mccMcGod=- "God Mode"
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
||||||
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFEKTIT
|
m.Effects=EFEKTIT
|
||||||
m.YourStats=TILASTOSI
|
m.YourStats=TILASTOSI
|
||||||
m.SkillTaming=KESYTTÄMINEN
|
m.SkillTaming=KESYTTÄMINEN
|
||||||
m.XPGainTaming=Susien satuttaminen
|
m.XPGainTaming=Susien satuttaminen
|
||||||
m.EffectsTaming1_0=Pedon Tarina
|
m.EffectsTaming1_0=Pedon Tarina
|
||||||
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
||||||
m.EffectsTaming2_0=Pisto
|
m.EffectsTaming2_0=Pisto
|
||||||
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
||||||
m.EffectsTaming3_0=Teroitetut Kynnet
|
m.EffectsTaming3_0=Teroitetut Kynnet
|
||||||
m.EffectsTaming3_1=Tuhoamis Bonus
|
m.EffectsTaming3_1=Tuhoamis Bonus
|
||||||
m.EffectsTaming4_0=Ympäristötietoinen
|
m.EffectsTaming4_0=Ympäristötietoinen
|
||||||
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
||||||
m.EffectsTaming5_0=Paksu Turkki
|
m.EffectsTaming5_0=Paksu Turkki
|
||||||
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
||||||
m.EffectsTaming6_0=Räjähdyskestävä
|
m.EffectsTaming6_0=Räjähdyskestävä
|
||||||
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
||||||
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
||||||
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
||||||
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
||||||
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
||||||
m.AbilBonusTaming1_0=Ympäristötietoinen
|
m.AbilBonusTaming1_0=Ympäristötietoinen
|
||||||
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
||||||
m.AbilBonusTaming2_0=Paksu Turkki
|
m.AbilBonusTaming2_0=Paksu Turkki
|
||||||
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
||||||
m.AbilBonusTaming3_0=Räjähdyskestävä
|
m.AbilBonusTaming3_0=Räjähdyskestävä
|
||||||
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
||||||
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
||||||
m.AbilBonusTaming4_1=+2 Vahinko
|
m.AbilBonusTaming4_1=+2 Vahinko
|
||||||
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=PUUN KAATO
|
m.SkillWoodCutting=PUUN KAATO
|
||||||
m.XPGainWoodCutting=Puiden pilkkominen
|
m.XPGainWoodCutting=Puiden pilkkominen
|
||||||
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
||||||
m.EffectsWoodCutting1_1=Räjäytä puita
|
m.EffectsWoodCutting1_1=Räjäytä puita
|
||||||
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
||||||
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
||||||
m.EffectsWoodCutting3_0=Tuplasaalis
|
m.EffectsWoodCutting3_0=Tuplasaalis
|
||||||
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
||||||
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
||||||
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
||||||
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=JOUSIAMMUNTA
|
m.SkillArchery=JOUSIAMMUNTA
|
||||||
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsArchery1_0=Sytytys
|
m.EffectsArchery1_0=Sytytys
|
||||||
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
||||||
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
||||||
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
||||||
m.EffectsArchery3_0=Vahinko+
|
m.EffectsArchery3_0=Vahinko+
|
||||||
m.EffectsArchery3_1=Muokkaa vahinkoa
|
m.EffectsArchery3_1=Muokkaa vahinkoa
|
||||||
m.EffectsArchery4_0=Nuolenkeräys
|
m.EffectsArchery4_0=Nuolenkeräys
|
||||||
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
||||||
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
||||||
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
||||||
m.SkillAxes=KIRVEET
|
m.SkillAxes=KIRVEET
|
||||||
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
||||||
m.EffectsAxes1_1=Tee aluevahinkoa
|
m.EffectsAxes1_1=Tee aluevahinkoa
|
||||||
m.EffectsAxes2_0=Kriittiset Iskut
|
m.EffectsAxes2_0=Kriittiset Iskut
|
||||||
m.EffectsAxes2_1=Tuplavahinko
|
m.EffectsAxes2_1=Tuplavahinko
|
||||||
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
||||||
m.EffectsAxes3_1=Muokkaa vahinkoa
|
m.EffectsAxes3_1=Muokkaa vahinkoa
|
||||||
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
||||||
m.AbilBonusAxes1_0=Kirveiden Herra
|
m.AbilBonusAxes1_0=Kirveiden Herra
|
||||||
m.AbilBonusAxes1_1=+4 Vahinko
|
m.AbilBonusAxes1_1=+4 Vahinko
|
||||||
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=MIEKAT
|
m.SkillSwords=MIEKAT
|
||||||
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsSwords1_0=Vastaisku
|
m.EffectsSwords1_0=Vastaisku
|
||||||
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
||||||
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
||||||
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
||||||
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
||||||
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
||||||
m.EffectsSwords4_0=Torjuminen
|
m.EffectsSwords4_0=Torjuminen
|
||||||
m.EffectsSwords4_1=Estää saadun vahingon
|
m.EffectsSwords4_1=Estää saadun vahingon
|
||||||
m.EffectsSwords5_0=Verenvuoto
|
m.EffectsSwords5_0=Verenvuoto
|
||||||
m.EffectsSwords5_1=Lisää Verenvuoto
|
m.EffectsSwords5_1=Lisää Verenvuoto
|
||||||
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
||||||
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
||||||
m.SkillAcrobatics=AKROBATIA
|
m.SkillAcrobatics=AKROBATIA
|
||||||
m.XPGainAcrobatics=Tippumalla
|
m.XPGainAcrobatics=Tippumalla
|
||||||
m.EffectsAcrobatics1_0=Kieriminen
|
m.EffectsAcrobatics1_0=Kieriminen
|
||||||
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
||||||
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
||||||
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
||||||
m.EffectsAcrobatics3_0=Väistö
|
m.EffectsAcrobatics3_0=Väistö
|
||||||
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
||||||
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SkillMining=LOUHINTA
|
m.SkillMining=LOUHINTA
|
||||||
m.XPGainMining=Louhimalla kiveä ja malmia
|
m.XPGainMining=Louhimalla kiveä ja malmia
|
||||||
m.EffectsMining1_0=Supermurskain (TAITO)
|
m.EffectsMining1_0=Supermurskain (TAITO)
|
||||||
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
||||||
m.EffectsMining2_0=Tuplasaalis
|
m.EffectsMining2_0=Tuplasaalis
|
||||||
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
||||||
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=KORJAUS
|
m.SkillRepair=KORJAUS
|
||||||
m.XPGainRepair=Korjaamalla
|
m.XPGainRepair=Korjaamalla
|
||||||
m.EffectsRepair1_0=Korjaa
|
m.EffectsRepair1_0=Korjaa
|
||||||
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
||||||
m.EffectsRepair2_0=Korjausten Herra
|
m.EffectsRepair2_0=Korjausten Herra
|
||||||
m.EffectsRepair2_1=Lisätty korjausten määrä
|
m.EffectsRepair2_1=Lisätty korjausten määrä
|
||||||
m.EffectsRepair3_0=Superkorjaus
|
m.EffectsRepair3_0=Superkorjaus
|
||||||
m.EffectsRepair3_1=Tuplatehokkuus
|
m.EffectsRepair3_1=Tuplatehokkuus
|
||||||
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
||||||
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
||||||
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
||||||
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=ASEISTAMATON
|
m.SkillUnarmed=ASEISTAMATON
|
||||||
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
||||||
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
||||||
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
||||||
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
||||||
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
||||||
m.EffectsUnarmed3_1=Suuri vahingonlisäys
|
m.EffectsUnarmed3_1=Suuri vahingonlisäys
|
||||||
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
||||||
m.EffectsUnarmed4_1=Vahingonlisäys
|
m.EffectsUnarmed4_1=Vahingonlisäys
|
||||||
m.EffectsUnarmed5_0=Nuolentorjunta
|
m.EffectsUnarmed5_0=Nuolentorjunta
|
||||||
m.EffectsUnarmed5_1=Torjuu nuolia
|
m.EffectsUnarmed5_1=Torjuu nuolia
|
||||||
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
||||||
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
||||||
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
||||||
m.AbilBonusUnarmed1_1=+2 Vahinko
|
m.AbilBonusUnarmed1_1=+2 Vahinko
|
||||||
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
||||||
m.AbilBonusUnarmed2_1=+4 Vahinko
|
m.AbilBonusUnarmed2_1=+4 Vahinko
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=YRTTIHOITO
|
m.SkillHerbalism=YRTTIHOITO
|
||||||
m.XPGainHerbalism=Keräämällä yrttejä
|
m.XPGainHerbalism=Keräämällä yrttejä
|
||||||
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
||||||
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
||||||
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
||||||
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
||||||
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
||||||
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
||||||
m.EffectsHerbalism4_0=Ruoka+
|
m.EffectsHerbalism4_0=Ruoka+
|
||||||
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
|
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
|
||||||
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
||||||
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
|
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
|
||||||
m.SkillExcavation=KAIVANTO
|
m.SkillExcavation=KAIVANTO
|
||||||
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
||||||
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
||||||
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
||||||
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
||||||
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
||||||
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
||||||
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
||||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
||||||
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
||||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
||||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
||||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
||||||
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
||||||
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
||||||
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
||||||
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
||||||
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
||||||
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
||||||
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
||||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
||||||
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
||||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
||||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
||||||
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
||||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
||||||
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
||||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
@ -1,351 +1,351 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
|
||||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
||||||
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
||||||
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
|
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
|
||||||
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
|
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
|
||||||
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
||||||
Combat.Gore=[[GREEN]]**SANG**
|
Combat.Gore=[[GREEN]]**SANG**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
||||||
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
||||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||||
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
||||||
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
||||||
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
||||||
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
||||||
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
||||||
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
||||||
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
||||||
m.mccStats=- Voir vos statistiques
|
m.mccStats=- Voir vos statistiques
|
||||||
m.mccLeaderboards=- Classements
|
m.mccLeaderboards=- Classements
|
||||||
m.mccMySpawn=- Vous téléporte à votre spawn
|
m.mccMySpawn=- Vous téléporte à votre spawn
|
||||||
m.mccClearMySpawn=- Éfface votre point de spawn
|
m.mccClearMySpawn=- Éfface votre point de spawn
|
||||||
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
||||||
m.mccAdminToggle=- Active le chat admin
|
m.mccAdminToggle=- Active le chat admin
|
||||||
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
|
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
||||||
m.mccMcGod=- Mode dieu
|
m.mccMcGod=- Mode dieu
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
||||||
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFETS
|
m.Effects=EFFETS
|
||||||
m.YourStats=VOS STATS
|
m.YourStats=VOS STATS
|
||||||
m.SkillTaming=DRESSAGE
|
m.SkillTaming=DRESSAGE
|
||||||
m.XPGainTaming=Attaquer avec un loup
|
m.XPGainTaming=Attaquer avec un loup
|
||||||
m.EffectsTaming1_0=Connaissance des bêtes
|
m.EffectsTaming1_0=Connaissance des bêtes
|
||||||
m.EffectsTaming1_1=Inspecte un loup avec un os
|
m.EffectsTaming1_1=Inspecte un loup avec un os
|
||||||
m.EffectsTaming2_0=Morsures
|
m.EffectsTaming2_0=Morsures
|
||||||
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
||||||
m.EffectsTaming3_0=Griffes aiguisées
|
m.EffectsTaming3_0=Griffes aiguisées
|
||||||
m.EffectsTaming3_1=Bonus de dégâts
|
m.EffectsTaming3_1=Bonus de dégâts
|
||||||
m.EffectsTaming4_0=Conscient de l'environnement
|
m.EffectsTaming4_0=Conscient de l'environnement
|
||||||
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
||||||
m.EffectsTaming5_0=Epaisse fourrure
|
m.EffectsTaming5_0=Epaisse fourrure
|
||||||
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
||||||
m.EffectsTaming6_0=Résistance aux chocs
|
m.EffectsTaming6_0=Résistance aux chocs
|
||||||
m.EffectsTaming6_1=Réduction des dommages explosifs
|
m.EffectsTaming6_1=Réduction des dommages explosifs
|
||||||
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
||||||
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
||||||
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
||||||
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
||||||
m.AbilBonusTaming1_0=Conscient de l'environnement
|
m.AbilBonusTaming1_0=Conscient de l'environnement
|
||||||
m.AbilBonusTaming1_1=Le loup évite le danger
|
m.AbilBonusTaming1_1=Le loup évite le danger
|
||||||
m.AbilBonusTaming2_0=Epaisse fourrure
|
m.AbilBonusTaming2_0=Epaisse fourrure
|
||||||
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
||||||
m.AbilBonusTaming3_0=Résistance aux chocs
|
m.AbilBonusTaming3_0=Résistance aux chocs
|
||||||
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
||||||
m.AbilBonusTaming4_0=Griffes aiguisées
|
m.AbilBonusTaming4_0=Griffes aiguisées
|
||||||
m.AbilBonusTaming4_1=+2 Dommages
|
m.AbilBonusTaming4_1=+2 Dommages
|
||||||
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=BÛCHERONNAGE
|
m.SkillWoodCutting=BÛCHERONNAGE
|
||||||
m.XPGainWoodCutting=Abattre des arbres
|
m.XPGainWoodCutting=Abattre des arbres
|
||||||
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
||||||
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
||||||
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
||||||
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
||||||
m.EffectsWoodCutting3_0=Double Butin
|
m.EffectsWoodCutting3_0=Double Butin
|
||||||
m.EffectsWoodCutting3_1=Double le butin normal
|
m.EffectsWoodCutting3_1=Double le butin normal
|
||||||
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
||||||
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
||||||
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillArchery=TIR À L'ARC
|
m.SkillArchery=TIR À L'ARC
|
||||||
m.XPGainArchery=Attaquer les monstres
|
m.XPGainArchery=Attaquer les monstres
|
||||||
m.EffectsArchery1_0=Allumage
|
m.EffectsArchery1_0=Allumage
|
||||||
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
||||||
m.EffectsArchery2_0=Étourdir (les joueurs)
|
m.EffectsArchery2_0=Étourdir (les joueurs)
|
||||||
m.EffectsArchery2_1=Étourdi les joueurs
|
m.EffectsArchery2_1=Étourdi les joueurs
|
||||||
m.EffectsArchery3_0=Dégâts+
|
m.EffectsArchery3_0=Dégâts+
|
||||||
m.EffectsArchery3_1=Augmente les dégâts
|
m.EffectsArchery3_1=Augmente les dégâts
|
||||||
m.EffectsArchery4_0=Récupération de flèches
|
m.EffectsArchery4_0=Récupération de flèches
|
||||||
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
||||||
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
||||||
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
||||||
m.SkillAxes=HACHE
|
m.SkillAxes=HACHE
|
||||||
m.XPGainAxes=Attaquer des monstres
|
m.XPGainAxes=Attaquer des monstres
|
||||||
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
||||||
m.EffectsAxes1_1=provoque des dégâts de zone
|
m.EffectsAxes1_1=provoque des dégâts de zone
|
||||||
m.EffectsAxes2_0=Coup critiques
|
m.EffectsAxes2_0=Coup critiques
|
||||||
m.EffectsAxes2_1=double les dégâts
|
m.EffectsAxes2_1=double les dégâts
|
||||||
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
|
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
|
||||||
m.EffectsAxes3_1=Augmente les dégâts
|
m.EffectsAxes3_1=Augmente les dégâts
|
||||||
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
|
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
|
||||||
m.AbilBonusAxes1_0=Maîtrise de la hache
|
m.AbilBonusAxes1_0=Maîtrise de la hache
|
||||||
m.AbilBonusAxes1_1=4 Blessures en bonus
|
m.AbilBonusAxes1_1=4 Blessures en bonus
|
||||||
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillSwords=ÉPÉE
|
m.SkillSwords=ÉPÉE
|
||||||
m.XPGainSwords=Attaque des monstres
|
m.XPGainSwords=Attaque des monstres
|
||||||
m.EffectsSwords1_0=Contre-Attaque
|
m.EffectsSwords1_0=Contre-Attaque
|
||||||
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
||||||
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
||||||
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
||||||
m.EffectsSwords3_0=Lame crantée avec saignement+
|
m.EffectsSwords3_0=Lame crantée avec saignement+
|
||||||
m.EffectsSwords3_1=5 saignements
|
m.EffectsSwords3_1=5 saignements
|
||||||
m.EffectsSwords4_0=Parer
|
m.EffectsSwords4_0=Parer
|
||||||
m.EffectsSwords4_1=Annule les dommages
|
m.EffectsSwords4_1=Annule les dommages
|
||||||
m.EffectsSwords5_0=Saignement
|
m.EffectsSwords5_0=Saignement
|
||||||
m.EffectsSwords5_1=provoque un saignement répété
|
m.EffectsSwords5_1=provoque un saignement répété
|
||||||
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
||||||
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
||||||
m.SkillAcrobatics=ACROBATIE
|
m.SkillAcrobatics=ACROBATIE
|
||||||
m.XPGainAcrobatics=Chuter
|
m.XPGainAcrobatics=Chuter
|
||||||
m.EffectsAcrobatics1_0=Roulade
|
m.EffectsAcrobatics1_0=Roulade
|
||||||
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
||||||
m.EffectsAcrobatics2_0=Super roulade
|
m.EffectsAcrobatics2_0=Super roulade
|
||||||
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
||||||
m.EffectsAcrobatics3_0=Esquive
|
m.EffectsAcrobatics3_0=Esquive
|
||||||
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
||||||
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
||||||
m.SkillMining=MINAGE
|
m.SkillMining=MINAGE
|
||||||
m.XPGainMining=Miner de la roche et des minerais
|
m.XPGainMining=Miner de la roche et des minerais
|
||||||
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
||||||
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
||||||
m.EffectsMining2_0=Double Butin
|
m.EffectsMining2_0=Double Butin
|
||||||
m.EffectsMining2_1=Double le butin normal
|
m.EffectsMining2_1=Double le butin normal
|
||||||
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillRepair=RÉPARATION
|
m.SkillRepair=RÉPARATION
|
||||||
m.XPGainRepair=Réparer des objets
|
m.XPGainRepair=Réparer des objets
|
||||||
m.EffectsRepair1_0=Réparer
|
m.EffectsRepair1_0=Réparer
|
||||||
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
||||||
m.EffectsRepair2_0=Maître en réparation
|
m.EffectsRepair2_0=Maître en réparation
|
||||||
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
||||||
m.EffectsRepair3_0=Super Réparation
|
m.EffectsRepair3_0=Super Réparation
|
||||||
m.EffectsRepair3_1=Double l'efficacité
|
m.EffectsRepair3_1=Double l'efficacité
|
||||||
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
||||||
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
||||||
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
||||||
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=MAINS NUES
|
m.SkillUnarmed=MAINS NUES
|
||||||
m.XPGainUnarmed=Attaquer des monstres sans armes
|
m.XPGainUnarmed=Attaquer des monstres sans armes
|
||||||
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
||||||
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
||||||
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
||||||
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
||||||
m.EffectsUnarmed3_0=Apprenti du désarmement
|
m.EffectsUnarmed3_0=Apprenti du désarmement
|
||||||
m.EffectsUnarmed3_1=Plus de dégâts
|
m.EffectsUnarmed3_1=Plus de dégâts
|
||||||
m.EffectsUnarmed4_0=Maîtrise du désarmement
|
m.EffectsUnarmed4_0=Maîtrise du désarmement
|
||||||
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
|
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
|
||||||
m.EffectsUnarmed5_0=Déviation des flèches
|
m.EffectsUnarmed5_0=Déviation des flèches
|
||||||
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
||||||
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
|
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
|
||||||
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
|
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
|
||||||
m.AbilBonusUnarmed1_0=Apprenti du désarmement
|
m.AbilBonusUnarmed1_0=Apprenti du désarmement
|
||||||
m.AbilBonusUnarmed1_1=+2 dégâts
|
m.AbilBonusUnarmed1_1=+2 dégâts
|
||||||
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
|
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
|
||||||
m.AbilBonusUnarmed2_1=+4 dégâts
|
m.AbilBonusUnarmed2_1=+4 dégâts
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=Herboristerie
|
m.SkillHerbalism=Herboristerie
|
||||||
m.XPGainHerbalism=Récoler des herbes
|
m.XPGainHerbalism=Récoler des herbes
|
||||||
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
||||||
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
||||||
m.EffectsHerbalism2_0=Main verte (Blé)
|
m.EffectsHerbalism2_0=Main verte (Blé)
|
||||||
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
||||||
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
||||||
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
||||||
m.EffectsHerbalism4_0=Nouriture+
|
m.EffectsHerbalism4_0=Nouriture+
|
||||||
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
|
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
|
||||||
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
||||||
m.EffectsHerbalism5_1=Double les récoltes
|
m.EffectsHerbalism5_1=Double les récoltes
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
||||||
m.SkillExcavation=EXCAVATION
|
m.SkillExcavation=EXCAVATION
|
||||||
m.XPGainExcavation=Creuser et trouver des trésors
|
m.XPGainExcavation=Creuser et trouver des trésors
|
||||||
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
||||||
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
||||||
m.EffectsExcavation2_0=Chercheur de trésors
|
m.EffectsExcavation2_0=Chercheur de trésors
|
||||||
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
||||||
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
||||||
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
||||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
||||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
||||||
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
||||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
||||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
||||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
||||||
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
||||||
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
||||||
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
||||||
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
||||||
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
||||||
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
||||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
||||||
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
||||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
||||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
||||||
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
||||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||||
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
||||||
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
||||||
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
||||||
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
||||||
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
||||||
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
||||||
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
||||||
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
||||||
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
||||||
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
||||||
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
||||||
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
||||||
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
||||||
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
||||||
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
||||||
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
||||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
||||||
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
||||||
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
||||||
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
||||||
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
||||||
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
||||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
||||||
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
||||||
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
||||||
mcPlayerListener.SorcerySkill=Sorcery:
|
mcPlayerListener.SorcerySkill=Sorcery:
|
||||||
m.SkillSorcery=SORCERY
|
m.SkillSorcery=SORCERY
|
||||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=THUNDER
|
Sorcery.Water.Thunder=THUNDER
|
||||||
Sorcery.Curative.Self=CURE SELF
|
Sorcery.Curative.Self=CURE SELF
|
||||||
Sorcery.Curative.Other=CURE OTHER
|
Sorcery.Curative.Other=CURE OTHER
|
||||||
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
||||||
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
@ -1,357 +1,357 @@
|
|||||||
# Dutch translation by Pluis65 v1.1
|
# Dutch translation by Pluis65 v1.1
|
||||||
# To use: Set locale to nl
|
# To use: Set locale to nl
|
||||||
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
||||||
# Verander deze file alleen met Notepad++
|
# Verander deze file alleen met Notepad++
|
||||||
# Geef fouten door aan pluis65@hotmail.com
|
# Geef fouten door aan pluis65@hotmail.com
|
||||||
# Last official edit: 8-7-2011
|
# Last official edit: 8-7-2011
|
||||||
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
||||||
Combat.Ignition=[[RED]]**IGNITION**
|
Combat.Ignition=[[RED]]**IGNITION**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||||
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
||||||
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
||||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||||
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
||||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||||
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
||||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
||||||
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
||||||
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
||||||
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
||||||
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
||||||
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
||||||
m.mccStats=- Laat je levels zien
|
m.mccStats=- Laat je levels zien
|
||||||
m.mccLeaderboards=- Topscores
|
m.mccLeaderboards=- Topscores
|
||||||
m.mccMySpawn=- Teleporteer naar MySpawn
|
m.mccMySpawn=- Teleporteer naar MySpawn
|
||||||
m.mccClearMySpawn=- Verwijder je MySpawn
|
m.mccClearMySpawn=- Verwijder je MySpawn
|
||||||
m.mccToggleAbility=- Doe ability activatie aan/uit
|
m.mccToggleAbility=- Doe ability activatie aan/uit
|
||||||
m.mccAdminToggle=- Doe admin chat aan/uit
|
m.mccAdminToggle=- Doe admin chat aan/uit
|
||||||
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
||||||
m.mccMcGod=- God Modus
|
m.mccMcGod=- God Modus
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
||||||
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFECTEN
|
m.Effects=EFFECTEN
|
||||||
m.YourStats=JOUW STATUS
|
m.YourStats=JOUW STATUS
|
||||||
m.SkillTaming=TEMMEN
|
m.SkillTaming=TEMMEN
|
||||||
m.XPGainTaming=Wolven krijgen schade
|
m.XPGainTaming=Wolven krijgen schade
|
||||||
m.EffectsTaming1_0=Wolfinspectie
|
m.EffectsTaming1_0=Wolfinspectie
|
||||||
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
||||||
m.EffectsTaming2_0=Gestold bloed
|
m.EffectsTaming2_0=Gestold bloed
|
||||||
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
||||||
m.EffectsTaming3_0=Scherpere klauwen
|
m.EffectsTaming3_0=Scherpere klauwen
|
||||||
m.EffectsTaming3_1=Geeft meer schade
|
m.EffectsTaming3_1=Geeft meer schade
|
||||||
m.EffectsTaming4_0=Mileukennis
|
m.EffectsTaming4_0=Mileukennis
|
||||||
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
||||||
m.EffectsTaming5_0=Dikke huis
|
m.EffectsTaming5_0=Dikke huis
|
||||||
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
||||||
m.EffectsTaming6_0=Explosieschild
|
m.EffectsTaming6_0=Explosieschild
|
||||||
m.EffectsTaming6_1=Minder explosie schade
|
m.EffectsTaming6_1=Minder explosie schade
|
||||||
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
||||||
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
||||||
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
||||||
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
||||||
m.AbilBonusTaming1_0=Milieukennis
|
m.AbilBonusTaming1_0=Milieukennis
|
||||||
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
||||||
m.AbilBonusTaming2_0=Dikkere huid
|
m.AbilBonusTaming2_0=Dikkere huid
|
||||||
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
||||||
m.AbilBonusTaming3_0=Explosieschild
|
m.AbilBonusTaming3_0=Explosieschild
|
||||||
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
||||||
m.AbilBonusTaming4_0=Scherpere klauwen
|
m.AbilBonusTaming4_0=Scherpere klauwen
|
||||||
m.AbilBonusTaming4_1=+2 Schade
|
m.AbilBonusTaming4_1=+2 Schade
|
||||||
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=HOUTHAKKEN
|
m.SkillWoodCutting=HOUTHAKKEN
|
||||||
m.XPGainWoodCutting=Bomen omhakken
|
m.XPGainWoodCutting=Bomen omhakken
|
||||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||||
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
||||||
m.EffectsWoodCutting2_0=Leaf Blower
|
m.EffectsWoodCutting2_0=Leaf Blower
|
||||||
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
||||||
m.EffectsWoodCutting3_0=Dubbele Drop
|
m.EffectsWoodCutting3_0=Dubbele Drop
|
||||||
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
||||||
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
||||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||||
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=BOOGSCHIETEN
|
m.SkillArchery=BOOGSCHIETEN
|
||||||
m.XPGainArchery=Schiet op vijanden
|
m.XPGainArchery=Schiet op vijanden
|
||||||
m.EffectsArchery1_0=Brandende pijl
|
m.EffectsArchery1_0=Brandende pijl
|
||||||
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
||||||
m.EffectsArchery2_0=Verdoof (Players)
|
m.EffectsArchery2_0=Verdoof (Players)
|
||||||
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
||||||
m.EffectsArchery3_0=Schade+
|
m.EffectsArchery3_0=Schade+
|
||||||
m.EffectsArchery3_1=Verhoogt schade
|
m.EffectsArchery3_1=Verhoogt schade
|
||||||
m.EffectsArchery4_0=Pijlen terugkrijgen
|
m.EffectsArchery4_0=Pijlen terugkrijgen
|
||||||
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
||||||
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
||||||
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
||||||
m.SkillAxes=BIJLEN
|
m.SkillAxes=BIJLEN
|
||||||
m.XPGainAxes=Val monsters aan met een bijl
|
m.XPGainAxes=Val monsters aan met een bijl
|
||||||
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
||||||
m.EffectsAxes1_1=Geef schade rond om je heen
|
m.EffectsAxes1_1=Geef schade rond om je heen
|
||||||
m.EffectsAxes2_0=Critical Strikes
|
m.EffectsAxes2_0=Critical Strikes
|
||||||
m.EffectsAxes2_1=Dubbele schade
|
m.EffectsAxes2_1=Dubbele schade
|
||||||
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
||||||
m.EffectsAxes3_1=Verhoogt schade
|
m.EffectsAxes3_1=Verhoogt schade
|
||||||
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
||||||
m.AbilBonusAxes1_0=Bijl Master
|
m.AbilBonusAxes1_0=Bijl Master
|
||||||
m.AbilBonusAxes1_1=4 schade extra
|
m.AbilBonusAxes1_1=4 schade extra
|
||||||
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=ZWAARDEN
|
m.SkillSwords=ZWAARDEN
|
||||||
m.XPGainSwords=Val monsters aan met een zwaard
|
m.XPGainSwords=Val monsters aan met een zwaard
|
||||||
m.EffectsSwords1_0=Terugkaats Aanval
|
m.EffectsSwords1_0=Terugkaats Aanval
|
||||||
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
||||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||||
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
||||||
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
||||||
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
||||||
m.EffectsSwords4_0=Pareren
|
m.EffectsSwords4_0=Pareren
|
||||||
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
||||||
m.EffectsSwords5_0=5 Tikken van Bloeding
|
m.EffectsSwords5_0=5 Tikken van Bloeding
|
||||||
m.EffectsSwords5_1=Laat anderen bloeden
|
m.EffectsSwords5_1=Laat anderen bloeden
|
||||||
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
||||||
m.SkillAcrobatics=ACROBATIEK
|
m.SkillAcrobatics=ACROBATIEK
|
||||||
m.XPGainAcrobatics=Vallen
|
m.XPGainAcrobatics=Vallen
|
||||||
m.EffectsAcrobatics1_0=Rollen
|
m.EffectsAcrobatics1_0=Rollen
|
||||||
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
||||||
m.EffectsAcrobatics2_0=Perfecte Rol
|
m.EffectsAcrobatics2_0=Perfecte Rol
|
||||||
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
||||||
m.EffectsAcrobatics3_0=Ontwijken
|
m.EffectsAcrobatics3_0=Ontwijken
|
||||||
m.EffectsAcrobatics3_1=50% minder schade
|
m.EffectsAcrobatics3_1=50% minder schade
|
||||||
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
||||||
m.SkillMining=MIJNBOUW
|
m.SkillMining=MIJNBOUW
|
||||||
m.XPGainMining=Hak steen & erts met een pickaxe
|
m.XPGainMining=Hak steen & erts met een pickaxe
|
||||||
m.EffectsMining1_0=Super Breeker (ABILITY)
|
m.EffectsMining1_0=Super Breeker (ABILITY)
|
||||||
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
||||||
m.EffectsMining2_0=Dubbele Drops
|
m.EffectsMining2_0=Dubbele Drops
|
||||||
m.EffectsMining2_1=Dubbele van normale drop
|
m.EffectsMining2_1=Dubbele van normale drop
|
||||||
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=REPAREREN
|
m.SkillRepair=REPAREREN
|
||||||
m.XPGainRepair=Repareer tools en armor
|
m.XPGainRepair=Repareer tools en armor
|
||||||
m.EffectsRepair1_0=Repareer
|
m.EffectsRepair1_0=Repareer
|
||||||
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
||||||
m.EffectsRepair2_0=Repareer Master
|
m.EffectsRepair2_0=Repareer Master
|
||||||
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
||||||
m.EffectsRepair3_0=Super Repareren
|
m.EffectsRepair3_0=Super Repareren
|
||||||
m.EffectsRepair3_1=Dubbel effectief
|
m.EffectsRepair3_1=Dubbel effectief
|
||||||
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
||||||
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
||||||
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
||||||
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=ONBEWAPEND
|
m.SkillUnarmed=ONBEWAPEND
|
||||||
m.XPGainUnarmed=Val monsters aan met hand
|
m.XPGainUnarmed=Val monsters aan met hand
|
||||||
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
||||||
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
||||||
m.EffectsUnarmed2_0=Ontwapen (Players)
|
m.EffectsUnarmed2_0=Ontwapen (Players)
|
||||||
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
||||||
m.EffectsUnarmed3_0=Onbewapende held
|
m.EffectsUnarmed3_0=Onbewapende held
|
||||||
m.EffectsUnarmed3_1=Nog meer schade
|
m.EffectsUnarmed3_1=Nog meer schade
|
||||||
m.EffectsUnarmed4_0=Onbewapende leerling
|
m.EffectsUnarmed4_0=Onbewapende leerling
|
||||||
m.EffectsUnarmed4_1=Meer schade
|
m.EffectsUnarmed4_1=Meer schade
|
||||||
m.EffectsUnarmed5_0=Pijlafwijking
|
m.EffectsUnarmed5_0=Pijlafwijking
|
||||||
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
||||||
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
||||||
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
||||||
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
||||||
m.AbilBonusUnarmed1_1=+2 meer schade
|
m.AbilBonusUnarmed1_1=+2 meer schade
|
||||||
m.AbilBonusUnarmed2_0=Onbewapende held
|
m.AbilBonusUnarmed2_0=Onbewapende held
|
||||||
m.AbilBonusUnarmed2_1=+4 meer schade
|
m.AbilBonusUnarmed2_1=+4 meer schade
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=LANDBOUW
|
m.SkillHerbalism=LANDBOUW
|
||||||
m.XPGainHerbalism=Verzamel kruiden en planten
|
m.XPGainHerbalism=Verzamel kruiden en planten
|
||||||
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
||||||
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
||||||
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
||||||
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
||||||
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
||||||
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
||||||
m.EffectsHerbalism4_0=Voedsel+
|
m.EffectsHerbalism4_0=Voedsel+
|
||||||
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
||||||
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
||||||
m.EffectsHerbalism5_1=Dubbele drop van planten
|
m.EffectsHerbalism5_1=Dubbele drop van planten
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
||||||
m.SkillExcavation=UITGRAVING
|
m.SkillExcavation=UITGRAVING
|
||||||
m.XPGainExcavation=Graven
|
m.XPGainExcavation=Graven
|
||||||
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
||||||
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
||||||
m.EffectsExcavation2_0=Schatzoeker
|
m.EffectsExcavation2_0=Schatzoeker
|
||||||
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
||||||
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
||||||
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
||||||
mcPlayerListener.ArcherySkill=Boogschieten:
|
mcPlayerListener.ArcherySkill=Boogschieten:
|
||||||
mcPlayerListener.AxesSkill=Bijlen:
|
mcPlayerListener.AxesSkill=Bijlen:
|
||||||
mcPlayerListener.ExcavationSkill=Uitgraving:
|
mcPlayerListener.ExcavationSkill=Uitgraving:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
||||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
||||||
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
||||||
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
||||||
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
||||||
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
||||||
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
||||||
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
||||||
mcPlayerListener.RepairSkill=Repareren:
|
mcPlayerListener.RepairSkill=Repareren:
|
||||||
mcPlayerListener.SwordsSkill=Zwaarden:
|
mcPlayerListener.SwordsSkill=Zwaarden:
|
||||||
mcPlayerListener.TamingSkill=Temmen:
|
mcPlayerListener.TamingSkill=Temmen:
|
||||||
mcPlayerListener.UnarmedSkill=Onbewapend:
|
mcPlayerListener.UnarmedSkill=Onbewapend:
|
||||||
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
||||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||||
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
||||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||||
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
||||||
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
||||||
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
||||||
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
||||||
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
||||||
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
||||||
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
||||||
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
||||||
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
||||||
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
||||||
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
||||||
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
||||||
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
||||||
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
||||||
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
||||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
||||||
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
||||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||||
mcPlayerListener.SorcerySkill=Tovenarij:
|
mcPlayerListener.SorcerySkill=Tovenarij:
|
||||||
m.SkillSorcery=TOVERNARIJ
|
m.SkillSorcery=TOVERNARIJ
|
||||||
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=DONDER
|
Sorcery.Water.Thunder=DONDER
|
||||||
Sorcery.Curative.Self=HEEL JEZELF
|
Sorcery.Curative.Self=HEEL JEZELF
|
||||||
Sorcery.Curative.Other=HEEL EEN ANDER
|
Sorcery.Curative.Other=HEEL EEN ANDER
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
@ -1,351 +1,351 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
||||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||||
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
||||||
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
||||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||||
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
||||||
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
||||||
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
||||||
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
||||||
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
||||||
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
||||||
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
||||||
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
||||||
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
||||||
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
||||||
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
||||||
m.mccStats=- Pokazuje twoje statystyki.
|
m.mccStats=- Pokazuje twoje statystyki.
|
||||||
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
||||||
m.mccMySpawn=- Teleportuje do twojego spawna.
|
m.mccMySpawn=- Teleportuje do twojego spawna.
|
||||||
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
||||||
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
||||||
m.mccAdminToggle=- Wlacza chat adminow.
|
m.mccAdminToggle=- Wlacza chat adminow.
|
||||||
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
||||||
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
||||||
m.mccMcGod=- Niesmiertelnosc.
|
m.mccMcGod=- Niesmiertelnosc.
|
||||||
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
||||||
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFEKTY
|
m.Effects=EFEKTY
|
||||||
m.YourStats=TWOJE STATYSTYKI
|
m.YourStats=TWOJE STATYSTYKI
|
||||||
m.SkillTaming=OSWAJANIE
|
m.SkillTaming=OSWAJANIE
|
||||||
m.XPGainTaming=Utrate zdrowia wilkow.
|
m.XPGainTaming=Utrate zdrowia wilkow.
|
||||||
m.EffectsTaming1_0=Wiedza o zwierzetach
|
m.EffectsTaming1_0=Wiedza o zwierzetach
|
||||||
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
||||||
m.EffectsTaming2_0=Krwotok
|
m.EffectsTaming2_0=Krwotok
|
||||||
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
||||||
m.EffectsTaming3_0=Ostre pazury
|
m.EffectsTaming3_0=Ostre pazury
|
||||||
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
||||||
m.EffectsTaming4_0=Sztuka przetrwania
|
m.EffectsTaming4_0=Sztuka przetrwania
|
||||||
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
||||||
m.EffectsTaming5_0=Grube futro
|
m.EffectsTaming5_0=Grube futro
|
||||||
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
||||||
m.EffectsTaming6_0=Odpornosc na eksplozje
|
m.EffectsTaming6_0=Odpornosc na eksplozje
|
||||||
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
||||||
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
||||||
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
||||||
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
||||||
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
||||||
m.AbilBonusTaming1_0=Sztuka przetrwania
|
m.AbilBonusTaming1_0=Sztuka przetrwania
|
||||||
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
||||||
m.AbilBonusTaming2_0=Grube futro
|
m.AbilBonusTaming2_0=Grube futro
|
||||||
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
||||||
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
||||||
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
||||||
m.AbilBonusTaming4_0=Ostre pazury
|
m.AbilBonusTaming4_0=Ostre pazury
|
||||||
m.AbilBonusTaming4_1=+2 do obrazen
|
m.AbilBonusTaming4_1=+2 do obrazen
|
||||||
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=DRWALNICTWO
|
m.SkillWoodCutting=DRWALNICTWO
|
||||||
m.XPGainWoodCutting=Scinanie drzew
|
m.XPGainWoodCutting=Scinanie drzew
|
||||||
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
||||||
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
||||||
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
||||||
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
||||||
m.EffectsWoodCutting3_0=Fachowa wycinka
|
m.EffectsWoodCutting3_0=Fachowa wycinka
|
||||||
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
||||||
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
||||||
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
||||||
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
||||||
m.SkillArchery=LUCZNICTWO
|
m.SkillArchery=LUCZNICTWO
|
||||||
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
||||||
m.EffectsArchery1_0=Podpalenie
|
m.EffectsArchery1_0=Podpalenie
|
||||||
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
||||||
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
||||||
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
||||||
m.EffectsArchery3_0=Wieksze obrazenia
|
m.EffectsArchery3_0=Wieksze obrazenia
|
||||||
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
||||||
m.EffectsArchery4_0=Odzyskiwanie strzal
|
m.EffectsArchery4_0=Odzyskiwanie strzal
|
||||||
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
||||||
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
||||||
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
||||||
m.SkillAxes=TOPORY
|
m.SkillAxes=TOPORY
|
||||||
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
||||||
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
||||||
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
||||||
m.EffectsAxes2_0=Krytyczne uderzenie
|
m.EffectsAxes2_0=Krytyczne uderzenie
|
||||||
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
||||||
m.EffectsAxes3_0=Doswiadczony wojownik
|
m.EffectsAxes3_0=Doswiadczony wojownik
|
||||||
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
||||||
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
||||||
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
||||||
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
||||||
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
||||||
m.SkillSwords=MIECZE
|
m.SkillSwords=MIECZE
|
||||||
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
||||||
m.EffectsSwords1_0=Kontratak
|
m.EffectsSwords1_0=Kontratak
|
||||||
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
||||||
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
||||||
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
||||||
m.EffectsSwords3_0=Krwawa furia ostrzy
|
m.EffectsSwords3_0=Krwawa furia ostrzy
|
||||||
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
||||||
m.EffectsSwords4_0=Blok
|
m.EffectsSwords4_0=Blok
|
||||||
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
||||||
m.EffectsSwords5_0=Krwotok
|
m.EffectsSwords5_0=Krwotok
|
||||||
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
||||||
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
||||||
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
||||||
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
||||||
m.SkillAcrobatics=AKROBATYKA
|
m.SkillAcrobatics=AKROBATYKA
|
||||||
m.XPGainAcrobatics=Spadanie
|
m.XPGainAcrobatics=Spadanie
|
||||||
m.EffectsAcrobatics1_0=Przewrot
|
m.EffectsAcrobatics1_0=Przewrot
|
||||||
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
||||||
m.EffectsAcrobatics2_0=Idealny przewrot
|
m.EffectsAcrobatics2_0=Idealny przewrot
|
||||||
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
||||||
m.EffectsAcrobatics3_0=Unik
|
m.EffectsAcrobatics3_0=Unik
|
||||||
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
||||||
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
||||||
m.SkillMining=GORNICTWO
|
m.SkillMining=GORNICTWO
|
||||||
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
||||||
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
||||||
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
||||||
m.EffectsMining2_0=Fachowy wykop
|
m.EffectsMining2_0=Fachowy wykop
|
||||||
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
||||||
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
||||||
m.SkillRepair=NAPRAWA
|
m.SkillRepair=NAPRAWA
|
||||||
m.XPGainRepair=Naprawianie przedmiotow.
|
m.XPGainRepair=Naprawianie przedmiotow.
|
||||||
m.EffectsRepair1_0=Naprawa
|
m.EffectsRepair1_0=Naprawa
|
||||||
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
||||||
m.EffectsRepair2_0=Mistrz naprawy
|
m.EffectsRepair2_0=Mistrz naprawy
|
||||||
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
||||||
m.EffectsRepair3_0=Fachowa naprawa
|
m.EffectsRepair3_0=Fachowa naprawa
|
||||||
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
||||||
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
||||||
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
||||||
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
||||||
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=KUNG-FU
|
m.SkillUnarmed=KUNG-FU
|
||||||
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
||||||
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
||||||
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
||||||
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
||||||
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
||||||
m.EffectsUnarmed3_0=Wsciekle Piesci
|
m.EffectsUnarmed3_0=Wsciekle Piesci
|
||||||
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
||||||
m.EffectsUnarmed4_0=Droga Smoka
|
m.EffectsUnarmed4_0=Droga Smoka
|
||||||
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
||||||
m.EffectsUnarmed5_0=Odbicie strzaly
|
m.EffectsUnarmed5_0=Odbicie strzaly
|
||||||
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
||||||
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
||||||
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
||||||
m.AbilBonusUnarmed1_0=Droga Smoka
|
m.AbilBonusUnarmed1_0=Droga Smoka
|
||||||
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
||||||
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
||||||
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
||||||
m.SkillHerbalism=ZIELARSTWO
|
m.SkillHerbalism=ZIELARSTWO
|
||||||
m.XPGainHerbalism=Zbieranie ziol.
|
m.XPGainHerbalism=Zbieranie ziol.
|
||||||
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
||||||
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
||||||
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
||||||
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
||||||
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
||||||
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
||||||
m.EffectsHerbalism4_0=Lepsze jedzenie
|
m.EffectsHerbalism4_0=Lepsze jedzenie
|
||||||
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
||||||
m.EffectsHerbalism5_0=Udane zbiory
|
m.EffectsHerbalism5_0=Udane zbiory
|
||||||
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
||||||
m.SkillExcavation=WYKOPALISKA
|
m.SkillExcavation=WYKOPALISKA
|
||||||
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
||||||
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
||||||
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
||||||
m.EffectsExcavation2_0=Lowca Skarbow
|
m.EffectsExcavation2_0=Lowca Skarbow
|
||||||
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
||||||
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
||||||
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
||||||
mcPlayerListener.ArcherySkill=Lucznictwo:
|
mcPlayerListener.ArcherySkill=Lucznictwo:
|
||||||
mcPlayerListener.AxesSkill=Topory:
|
mcPlayerListener.AxesSkill=Topory:
|
||||||
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||||
mcPlayerListener.MiningSkill=Gornictwo:
|
mcPlayerListener.MiningSkill=Gornictwo:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
||||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
||||||
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
||||||
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
||||||
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
||||||
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
||||||
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
||||||
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
||||||
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
||||||
mcPlayerListener.RepairSkill=Naprawa:
|
mcPlayerListener.RepairSkill=Naprawa:
|
||||||
mcPlayerListener.SwordsSkill=Miecze:
|
mcPlayerListener.SwordsSkill=Miecze:
|
||||||
mcPlayerListener.TamingSkill=Oswajanie:
|
mcPlayerListener.TamingSkill=Oswajanie:
|
||||||
mcPlayerListener.UnarmedSkill=Kung-fu:
|
mcPlayerListener.UnarmedSkill=Kung-fu:
|
||||||
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
||||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||||
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
||||||
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
||||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||||
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
||||||
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
||||||
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
||||||
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
||||||
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
||||||
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
||||||
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
||||||
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
||||||
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
||||||
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
||||||
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
||||||
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
||||||
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
||||||
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
||||||
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
||||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
||||||
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
||||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||||
mcPlayerListener.SorcerySkill=Magia:
|
mcPlayerListener.SorcerySkill=Magia:
|
||||||
m.SkillSorcery=MAGIA
|
m.SkillSorcery=MAGIA
|
||||||
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} Many
|
Sorcery.Cost=[[RED]][COST] {0} Many
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=PIORUN
|
Sorcery.Water.Thunder=PIORUN
|
||||||
Sorcery.Curative.Self=ULECZ SIEBIE
|
Sorcery.Curative.Self=ULECZ SIEBIE
|
||||||
Sorcery.Curative.Other=ULECZ INNYCH
|
Sorcery.Curative.Other=ULECZ INNYCH
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||||
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||||
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
||||||
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
||||||
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
||||||
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
||||||
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
||||||
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
||||||
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
||||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||||
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
||||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
@ -1,366 +1,366 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
|
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
||||||
Combat.Ignition=[[RED]]*IGNIÇAO*
|
Combat.Ignition=[[RED]]*IGNIÇAO*
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||||
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
||||||
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
||||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||||
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
||||||
Item.ChimaeraWingPass=*ASA QUIMERA*
|
Item.ChimaeraWingPass=*ASA QUIMERA*
|
||||||
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
|
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
|
||||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
||||||
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
||||||
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
||||||
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
||||||
m.mccPartyAccept=[[RED]]- Aceitar convite
|
m.mccPartyAccept=[[RED]]- Aceitar convite
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
||||||
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
||||||
m.mccStats=- Ver seus status
|
m.mccStats=- Ver seus status
|
||||||
m.mccLeaderboards=- Classificaçao
|
m.mccLeaderboards=- Classificaçao
|
||||||
m.mccMySpawn=- Teleportar para o spawn
|
m.mccMySpawn=- Teleportar para o spawn
|
||||||
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
||||||
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
||||||
m.mccAdminToggle=- Ativa o chat dos admin
|
m.mccAdminToggle=- Ativa o chat dos admin
|
||||||
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
|
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
||||||
m.mccMcGod=- Modo Deus
|
m.mccMcGod=- Modo Deus
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
||||||
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFEITOS
|
m.Effects=EFEITOS
|
||||||
m.YourStats=SUAS ESTATISTICAS
|
m.YourStats=SUAS ESTATISTICAS
|
||||||
|
|
||||||
m.SkillTaming=DOMESTICAR
|
m.SkillTaming=DOMESTICAR
|
||||||
m.XPGainTaming=Ataque com um lobo
|
m.XPGainTaming=Ataque com um lobo
|
||||||
m.EffectsTaming1_0=Conhecimento de Feras
|
m.EffectsTaming1_0=Conhecimento de Feras
|
||||||
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
||||||
m.EffectsTaming2_0=Mordida
|
m.EffectsTaming2_0=Mordida
|
||||||
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
||||||
m.EffectsTaming3_0=Garras afiadas
|
m.EffectsTaming3_0=Garras afiadas
|
||||||
m.EffectsTaming3_1=Bônus de Dano
|
m.EffectsTaming3_1=Bônus de Dano
|
||||||
m.EffectsTaming4_0=Consciência do Ambiente
|
m.EffectsTaming4_0=Consciência do Ambiente
|
||||||
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
||||||
m.EffectsTaming5_0=Pele Grossa
|
m.EffectsTaming5_0=Pele Grossa
|
||||||
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
||||||
m.EffectsTaming6_0=A Prova de Choque
|
m.EffectsTaming6_0=A Prova de Choque
|
||||||
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
||||||
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
||||||
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
||||||
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
||||||
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
||||||
m.AbilBonusTaming1_0=Conciência do ambiente
|
m.AbilBonusTaming1_0=Conciência do ambiente
|
||||||
m.AbilBonusTaming1_1=Lobos evitam perigo
|
m.AbilBonusTaming1_1=Lobos evitam perigo
|
||||||
m.AbilBonusTaming2_0=Pele grossa
|
m.AbilBonusTaming2_0=Pele grossa
|
||||||
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
||||||
m.AbilBonusTaming3_0=A prova de choque
|
m.AbilBonusTaming3_0=A prova de choque
|
||||||
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
||||||
m.AbilBonusTaming4_0=Garras afiadas
|
m.AbilBonusTaming4_0=Garras afiadas
|
||||||
m.AbilBonusTaming4_1=+2 Dano
|
m.AbilBonusTaming4_1=+2 Dano
|
||||||
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
||||||
|
|
||||||
m.SkillWoodCutting=LENHADOR
|
m.SkillWoodCutting=LENHADOR
|
||||||
m.XPGainWoodCutting=Cortando árvores
|
m.XPGainWoodCutting=Cortando árvores
|
||||||
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
||||||
m.EffectsWoodCutting1_1=Explode árvores
|
m.EffectsWoodCutting1_1=Explode árvores
|
||||||
m.EffectsWoodCutting2_0=Soprador de Folhas
|
m.EffectsWoodCutting2_0=Soprador de Folhas
|
||||||
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
||||||
m.EffectsWoodCutting3_0=Drop x2
|
m.EffectsWoodCutting3_0=Drop x2
|
||||||
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
||||||
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
||||||
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
||||||
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillArchery=ARCO E FLECHA
|
m.SkillArchery=ARCO E FLECHA
|
||||||
m.XPGainArchery=Atacando monstros/
|
m.XPGainArchery=Atacando monstros/
|
||||||
m.EffectsArchery1_0=Igniçao
|
m.EffectsArchery1_0=Igniçao
|
||||||
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
||||||
m.EffectsArchery2_0=Atordoar (Jogadores)
|
m.EffectsArchery2_0=Atordoar (Jogadores)
|
||||||
m.EffectsArchery2_1=Desorienta os adversários
|
m.EffectsArchery2_1=Desorienta os adversários
|
||||||
m.EffectsArchery3_0=+Dano
|
m.EffectsArchery3_0=+Dano
|
||||||
m.EffectsArchery3_1=Aumenta o Dano
|
m.EffectsArchery3_1=Aumenta o Dano
|
||||||
m.EffectsArchery4_0=Recuperar Flechas
|
m.EffectsArchery4_0=Recuperar Flechas
|
||||||
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
||||||
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
||||||
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
||||||
|
|
||||||
m.SkillAxes=MACHADOS
|
m.SkillAxes=MACHADOS
|
||||||
m.XPGainAxes=Atacando monstros
|
m.XPGainAxes=Atacando monstros
|
||||||
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
||||||
m.EffectsAxes1_1=Causa Danos em Area
|
m.EffectsAxes1_1=Causa Danos em Area
|
||||||
m.EffectsAxes2_0=Ataques Críticos
|
m.EffectsAxes2_0=Ataques Críticos
|
||||||
m.EffectsAxes2_1=Dobra o Dano
|
m.EffectsAxes2_1=Dobra o Dano
|
||||||
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
||||||
m.EffectsAxes3_1=Aumenta o Dano
|
m.EffectsAxes3_1=Aumenta o Dano
|
||||||
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
||||||
m.AbilBonusAxes1_0=Mestre com Machados/
|
m.AbilBonusAxes1_0=Mestre com Machados/
|
||||||
m.AbilBonusAxes1_1=Bônus de 4 de dano
|
m.AbilBonusAxes1_1=Bônus de 4 de dano
|
||||||
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillSwords=ESPADAS
|
m.SkillSwords=ESPADAS
|
||||||
m.XPGainSwords=Atacando monstros
|
m.XPGainSwords=Atacando monstros
|
||||||
m.EffectsSwords1_0=Contra-Ataque
|
m.EffectsSwords1_0=Contra-Ataque
|
||||||
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
||||||
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
||||||
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
||||||
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
||||||
m.EffectsSwords3_1=5 Sangramentos
|
m.EffectsSwords3_1=5 Sangramentos
|
||||||
m.EffectsSwords4_0=Desviar
|
m.EffectsSwords4_0=Desviar
|
||||||
m.EffectsSwords4_1=Anula o Dano
|
m.EffectsSwords4_1=Anula o Dano
|
||||||
m.EffectsSwords5_0=Hemorragia
|
m.EffectsSwords5_0=Hemorragia
|
||||||
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
||||||
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
||||||
|
|
||||||
m.SkillAcrobatics=ACROBACIA
|
m.SkillAcrobatics=ACROBACIA
|
||||||
m.XPGainAcrobatics=Caindo
|
m.XPGainAcrobatics=Caindo
|
||||||
m.EffectsAcrobatics1_0=Rolar
|
m.EffectsAcrobatics1_0=Rolar
|
||||||
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
||||||
m.EffectsAcrobatics2_0=Rolar com estilo
|
m.EffectsAcrobatics2_0=Rolar com estilo
|
||||||
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
||||||
m.EffectsAcrobatics3_0=Esquivar
|
m.EffectsAcrobatics3_0=Esquivar
|
||||||
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
||||||
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
||||||
|
|
||||||
m.SkillMining=MINERAÇAO
|
m.SkillMining=MINERAÇAO
|
||||||
m.XPGainMining=Minerando Pedras e Minérios
|
m.XPGainMining=Minerando Pedras e Minérios
|
||||||
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
||||||
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
||||||
m.EffectsMining2_0=Drop x2
|
m.EffectsMining2_0=Drop x2
|
||||||
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
||||||
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillRepair=REPARAÇAO
|
m.SkillRepair=REPARAÇAO
|
||||||
m.XPGainRepair=Reparando itens
|
m.XPGainRepair=Reparando itens
|
||||||
m.EffectsRepair1_0=Reparar
|
m.EffectsRepair1_0=Reparar
|
||||||
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
||||||
m.EffectsRepair2_0=Mestre em Raparaçao
|
m.EffectsRepair2_0=Mestre em Raparaçao
|
||||||
m.EffectsRepair2_1=Aumenta a quantia reparada
|
m.EffectsRepair2_1=Aumenta a quantia reparada
|
||||||
m.EffectsRepair3_0=Super Reparaçao
|
m.EffectsRepair3_0=Super Reparaçao
|
||||||
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
||||||
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
||||||
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
||||||
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
||||||
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
||||||
|
|
||||||
m.SkillUnarmed=DESARMADO
|
m.SkillUnarmed=DESARMADO
|
||||||
m.XPGainUnarmed=Atacando monstros
|
m.XPGainUnarmed=Atacando monstros
|
||||||
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
||||||
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
||||||
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
||||||
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
||||||
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
||||||
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
||||||
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
||||||
m.EffectsUnarmed4_1=Aumenta o Dano
|
m.EffectsUnarmed4_1=Aumenta o Dano
|
||||||
m.EffectsUnarmed5_0=Desviar Flechas
|
m.EffectsUnarmed5_0=Desviar Flechas
|
||||||
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
||||||
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
||||||
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
||||||
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
||||||
m.AbilBonusUnarmed1_1=+2 de Danos
|
m.AbilBonusUnarmed1_1=+2 de Danos
|
||||||
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
||||||
m.AbilBonusUnarmed2_1=+4 de Danos
|
m.AbilBonusUnarmed2_1=+4 de Danos
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillHerbalism=HERBALISMO
|
m.SkillHerbalism=HERBALISMO
|
||||||
m.XPGainHerbalism=Colhendo Ervas
|
m.XPGainHerbalism=Colhendo Ervas
|
||||||
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
||||||
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
||||||
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
||||||
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
||||||
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
||||||
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
||||||
m.EffectsHerbalism4_0=Comida+
|
m.EffectsHerbalism4_0=Comida+
|
||||||
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
||||||
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
||||||
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
|
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
|
||||||
|
|
||||||
m.SkillExcavation=ESCAVAÇAO
|
m.SkillExcavation=ESCAVAÇAO
|
||||||
m.XPGainExcavation=Cavando e encontrando tesouros
|
m.XPGainExcavation=Cavando e encontrando tesouros
|
||||||
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
||||||
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
||||||
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
||||||
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
||||||
|
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
||||||
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
||||||
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
||||||
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
||||||
mcPlayerListener.AxesSkill=Machado (Axes):
|
mcPlayerListener.AxesSkill=Machado (Axes):
|
||||||
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||||
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
||||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
||||||
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
||||||
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
||||||
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
||||||
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
||||||
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
||||||
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
||||||
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
||||||
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
||||||
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
||||||
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
||||||
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
||||||
mcPlayerListener.TamingSkill=Domar (Taming):
|
mcPlayerListener.TamingSkill=Domar (Taming):
|
||||||
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
||||||
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
||||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||||
|
|
||||||
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
||||||
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
||||||
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
||||||
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
||||||
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
||||||
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
||||||
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
||||||
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
||||||
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
||||||
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
||||||
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
||||||
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
||||||
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
||||||
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
||||||
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
||||||
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
||||||
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
||||||
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
||||||
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
||||||
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
||||||
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
||||||
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
||||||
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
||||||
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
||||||
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
||||||
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
||||||
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
||||||
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
||||||
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
||||||
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
|
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
|
||||||
|
|
||||||
m.SkillSorcery=FEITIÇARIA
|
m.SkillSorcery=FEITIÇARIA
|
||||||
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=TROVAO
|
Sorcery.Water.Thunder=TROVAO
|
||||||
Sorcery.Curative.Self=CURAR-SE
|
Sorcery.Curative.Self=CURAR-SE
|
||||||
Sorcery.Curative.Other=CURAR AMIGOS
|
Sorcery.Curative.Other=CURAR AMIGOS
|
||||||
|
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
||||||
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
||||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||||
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||||
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
||||||
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||||
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
||||||
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
||||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||||
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
||||||
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
@ -1,343 +1,343 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
|
||||||
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
||||||
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
||||||
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
|
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
|
||||||
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
|
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
|
||||||
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
||||||
Combat.Gore=[[GREEN]]**Окравление**
|
Combat.Gore=[[GREEN]]**Окравление**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
||||||
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
||||||
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
||||||
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
|
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
|
||||||
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
||||||
m.mccParty=[party name] [[RED]]- Создание группы
|
m.mccParty=[party name] [[RED]]- Создание группы
|
||||||
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
||||||
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
||||||
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
||||||
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
||||||
m.mccStats=- Посмотреть ваши McMMo характеристики
|
m.mccStats=- Посмотреть ваши McMMo характеристики
|
||||||
m.mccLeaderboards=- Доска Лидеров
|
m.mccLeaderboards=- Доска Лидеров
|
||||||
m.mccMySpawn=- Телепортирует к вашей кровати
|
m.mccMySpawn=- Телепортирует к вашей кровати
|
||||||
m.mccClearMySpawn=- Убирает вашу кровать
|
m.mccClearMySpawn=- Убирает вашу кровать
|
||||||
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
||||||
m.mccAdminToggle=- Включить админский чат
|
m.mccAdminToggle=- Включить админский чат
|
||||||
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
|
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
||||||
m.mccMcGod=- Режим Бога
|
m.mccMcGod=- Режим Бога
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
||||||
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=ЭФФЕКТЫ
|
m.Effects=ЭФФЕКТЫ
|
||||||
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
||||||
m.SkillTaming=Приручение
|
m.SkillTaming=Приручение
|
||||||
m.XPGainTaming=Волки причиняют ущерб
|
m.XPGainTaming=Волки причиняют ущерб
|
||||||
m.EffectsTaming1_0=Удар Волка
|
m.EffectsTaming1_0=Удар Волка
|
||||||
m.EffectsTaming1_1=Уменьшение количества костей
|
m.EffectsTaming1_1=Уменьшение количества костей
|
||||||
m.EffectsTaming2_0=Окравление
|
m.EffectsTaming2_0=Окравление
|
||||||
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
||||||
m.EffectsTaming3_0=Острые Когти
|
m.EffectsTaming3_0=Острые Когти
|
||||||
m.EffectsTaming3_1=Бонус к урону
|
m.EffectsTaming3_1=Бонус к урону
|
||||||
m.EffectsTaming4_0=Независимость от экологии
|
m.EffectsTaming4_0=Независимость от экологии
|
||||||
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
||||||
m.EffectsTaming5_0=Густой мех
|
m.EffectsTaming5_0=Густой мех
|
||||||
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
||||||
m.EffectsTaming6_0=Надежная защита от повреждений
|
m.EffectsTaming6_0=Надежная защита от повреждений
|
||||||
m.EffectsTaming6_1=Снижение урона от взрывов
|
m.EffectsTaming6_1=Снижение урона от взрывов
|
||||||
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
||||||
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
||||||
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
||||||
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
||||||
m.AbilBonusTaming1_0=Независимость от экологии
|
m.AbilBonusTaming1_0=Независимость от экологии
|
||||||
m.AbilBonusTaming1_1=Волки избегают опасностей
|
m.AbilBonusTaming1_1=Волки избегают опасностей
|
||||||
m.AbilBonusTaming2_0=Густой мех
|
m.AbilBonusTaming2_0=Густой мех
|
||||||
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
||||||
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
||||||
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
||||||
m.AbilBonusTaming4_0=Острые Когти
|
m.AbilBonusTaming4_0=Острые Когти
|
||||||
m.AbilBonusTaming4_1=+2 Урона
|
m.AbilBonusTaming4_1=+2 Урона
|
||||||
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=Деревообработка
|
m.SkillWoodCutting=Деревообработка
|
||||||
m.XPGainWoodCutting=Рубить деревья
|
m.XPGainWoodCutting=Рубить деревья
|
||||||
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
||||||
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
||||||
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
||||||
m.EffectsWoodCutting2_1=Сдувать листья
|
m.EffectsWoodCutting2_1=Сдувать листья
|
||||||
m.EffectsWoodCutting3_0=Двойной дроп
|
m.EffectsWoodCutting3_0=Двойной дроп
|
||||||
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
||||||
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
||||||
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
||||||
m.AbilBonusWoodCutting1_1=Сдувать листья
|
m.AbilBonusWoodCutting1_1=Сдувать листья
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=Стрельба из лука
|
m.SkillArchery=Стрельба из лука
|
||||||
m.XPGainArchery=Атаковать монстров из лука
|
m.XPGainArchery=Атаковать монстров из лука
|
||||||
m.EffectsArchery1_0=Поджёг
|
m.EffectsArchery1_0=Поджёг
|
||||||
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
||||||
m.EffectsArchery2_0=Шокирование(Игроков)
|
m.EffectsArchery2_0=Шокирование(Игроков)
|
||||||
m.EffectsArchery2_1=Дезориентирует врагов
|
m.EffectsArchery2_1=Дезориентирует врагов
|
||||||
m.EffectsArchery3_0=Урон+
|
m.EffectsArchery3_0=Урон+
|
||||||
m.EffectsArchery3_1=Улучшает Урон
|
m.EffectsArchery3_1=Улучшает Урон
|
||||||
m.EffectsArchery4_0=Получение стрел
|
m.EffectsArchery4_0=Получение стрел
|
||||||
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
||||||
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
||||||
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||||
m.SkillAxes=Топоры
|
m.SkillAxes=Топоры
|
||||||
m.XPGainAxes=Атаковать монстров топором
|
m.XPGainAxes=Атаковать монстров топором
|
||||||
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
||||||
m.EffectsAxes1_1=Увеличение урона от топора
|
m.EffectsAxes1_1=Увеличение урона от топора
|
||||||
m.EffectsAxes2_0=Критические удары
|
m.EffectsAxes2_0=Критические удары
|
||||||
m.EffectsAxes2_1=Двойной урон
|
m.EffectsAxes2_1=Двойной урон
|
||||||
m.EffectsAxes3_0=Мастерство топора(500 уровень)
|
m.EffectsAxes3_0=Мастерство топора(500 уровень)
|
||||||
m.EffectsAxes3_1=Улучшение урона
|
m.EffectsAxes3_1=Улучшение урона
|
||||||
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
|
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
|
||||||
m.AbilBonusAxes1_0=Мастерство топора
|
m.AbilBonusAxes1_0=Мастерство топора
|
||||||
m.AbilBonusAxes1_1=Дает бонус в 4 урона
|
m.AbilBonusAxes1_1=Дает бонус в 4 урона
|
||||||
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=Мечи
|
m.SkillSwords=Мечи
|
||||||
m.XPGainSwords=Атаковать монстров мечом
|
m.XPGainSwords=Атаковать монстров мечом
|
||||||
m.EffectsSwords1_0=Контр-Атака
|
m.EffectsSwords1_0=Контр-Атака
|
||||||
m.EffectsSwords1_1=Отражает 50% полученного урона
|
m.EffectsSwords1_1=Отражает 50% полученного урона
|
||||||
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
||||||
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
||||||
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
||||||
m.EffectsSwords3_1=Кровотечение 5 раз
|
m.EffectsSwords3_1=Кровотечение 5 раз
|
||||||
m.EffectsSwords4_0=Парирование
|
m.EffectsSwords4_0=Парирование
|
||||||
m.EffectsSwords4_1=Отрицательный урон
|
m.EffectsSwords4_1=Отрицательный урон
|
||||||
m.EffectsSwords5_0=Кровотечение
|
m.EffectsSwords5_0=Кровотечение
|
||||||
m.EffectsSwords5_1=Заставляет врага кровоточить
|
m.EffectsSwords5_1=Заставляет врага кровоточить
|
||||||
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
||||||
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
||||||
m.SkillAcrobatics=Акробатика
|
m.SkillAcrobatics=Акробатика
|
||||||
m.XPGainAcrobatics=Нужно Падать с гор
|
m.XPGainAcrobatics=Нужно Падать с гор
|
||||||
m.EffectsAcrobatics1_0=Переворот
|
m.EffectsAcrobatics1_0=Переворот
|
||||||
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
||||||
m.EffectsAcrobatics2_0=Превосходный переворот
|
m.EffectsAcrobatics2_0=Превосходный переворот
|
||||||
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
||||||
m.EffectsAcrobatics3_0=Уворот
|
m.EffectsAcrobatics3_0=Уворот
|
||||||
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
||||||
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
||||||
m.SkillMining=Шахтёрство
|
m.SkillMining=Шахтёрство
|
||||||
m.XPGainMining=Добывать руду и камни в шахтах
|
m.XPGainMining=Добывать руду и камни в шахтах
|
||||||
m.EffectsMining1_0=Супер разрушитель(способность)
|
m.EffectsMining1_0=Супер разрушитель(способность)
|
||||||
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
||||||
m.EffectsMining2_0=Двойной дроп
|
m.EffectsMining2_0=Двойной дроп
|
||||||
m.EffectsMining2_1=Двойной дроп становится нормальным
|
m.EffectsMining2_1=Двойной дроп становится нормальным
|
||||||
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
||||||
m.SkillRepair=Починка
|
m.SkillRepair=Починка
|
||||||
m.XPGainRepair=Чинить вещи
|
m.XPGainRepair=Чинить вещи
|
||||||
m.EffectsRepair1_0=Починка
|
m.EffectsRepair1_0=Починка
|
||||||
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
||||||
m.EffectsRepair2_0=Мастерство починки
|
m.EffectsRepair2_0=Мастерство починки
|
||||||
m.EffectsRepair2_1=Увеличивает качество ремонта
|
m.EffectsRepair2_1=Увеличивает качество ремонта
|
||||||
m.EffectsRepair3_0=Супер починка
|
m.EffectsRepair3_0=Супер починка
|
||||||
m.EffectsRepair3_1=Двойная эффективность вещей
|
m.EffectsRepair3_1=Двойная эффективность вещей
|
||||||
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
||||||
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
||||||
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
||||||
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=Рукопашный бой
|
m.SkillUnarmed=Рукопашный бой
|
||||||
m.XPGainUnarmed=Атаковать монстров голыми руками
|
m.XPGainUnarmed=Атаковать монстров голыми руками
|
||||||
m.EffectsUnarmed1_0=Берсерк(способность)
|
m.EffectsUnarmed1_0=Берсерк(способность)
|
||||||
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
||||||
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
||||||
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
||||||
m.EffectsUnarmed3_0=Мастер Рукопашного боя
|
m.EffectsUnarmed3_0=Мастер Рукопашного боя
|
||||||
m.EffectsUnarmed3_1=Улучшение урона от кулаков
|
m.EffectsUnarmed3_1=Улучшение урона от кулаков
|
||||||
m.EffectsUnarmed4_0=Ученик рукопашного боя
|
m.EffectsUnarmed4_0=Ученик рукопашного боя
|
||||||
m.EffectsUnarmed4_1=Увеличение урона от кулаков
|
m.EffectsUnarmed4_1=Увеличение урона от кулаков
|
||||||
m.EffectsUnarmed5_0=Отражение стрел
|
m.EffectsUnarmed5_0=Отражение стрел
|
||||||
m.EffectsUnarmed5_1=Стрелы отражаются
|
m.EffectsUnarmed5_1=Стрелы отражаются
|
||||||
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
|
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
|
||||||
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
|
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
|
||||||
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
|
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
|
||||||
m.AbilBonusUnarmed1_1=+2 бонус к урону
|
m.AbilBonusUnarmed1_1=+2 бонус к урону
|
||||||
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
|
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
|
||||||
m.AbilBonusUnarmed2_1=+4 бонус к урону
|
m.AbilBonusUnarmed2_1=+4 бонус к урону
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=Травоведение
|
m.SkillHerbalism=Травоведение
|
||||||
m.XPGainHerbalism=Выращивать растения
|
m.XPGainHerbalism=Выращивать растения
|
||||||
m.EffectsHerbalism1_0=Озеленитель(способность)
|
m.EffectsHerbalism1_0=Озеленитель(способность)
|
||||||
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
||||||
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
||||||
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
||||||
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
||||||
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
||||||
m.EffectsHerbalism4_0=Улучшение еды
|
m.EffectsHerbalism4_0=Улучшение еды
|
||||||
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
|
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
|
||||||
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
||||||
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
|
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
|
||||||
m.SkillExcavation=Раскопка
|
m.SkillExcavation=Раскопка
|
||||||
m.XPGainExcavation=Раскапывать и искать сокровища
|
m.XPGainExcavation=Раскапывать и искать сокровища
|
||||||
m.EffectsExcavation1_0=Мега дрель(способность)
|
m.EffectsExcavation1_0=Мега дрель(способность)
|
||||||
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
||||||
m.EffectsExcavation2_0=Охотник за сокровищами
|
m.EffectsExcavation2_0=Охотник за сокровищами
|
||||||
m.EffectsExcavation2_1=Способность копать сокровища
|
m.EffectsExcavation2_1=Способность копать сокровища
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
||||||
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
||||||
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
||||||
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
||||||
mcPlayerListener.AxesSkill=Топоры:
|
mcPlayerListener.AxesSkill=Топоры:
|
||||||
mcPlayerListener.ExcavationSkill=Раскопка:
|
mcPlayerListener.ExcavationSkill=Раскопка:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
||||||
mcPlayerListener.HerbalismSkill=Травоведение:
|
mcPlayerListener.HerbalismSkill=Травоведение:
|
||||||
mcPlayerListener.MiningSkill=Шахтёрство:
|
mcPlayerListener.MiningSkill=Шахтёрство:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
||||||
mcPlayerListener.NoPermission=Недостаточные права.
|
mcPlayerListener.NoPermission=Недостаточные права.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
||||||
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
||||||
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
||||||
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
||||||
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
||||||
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
||||||
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
||||||
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
||||||
mcPlayerListener.RepairSkill=Починка:
|
mcPlayerListener.RepairSkill=Починка:
|
||||||
mcPlayerListener.SwordsSkill=Мечи:
|
mcPlayerListener.SwordsSkill=Мечи:
|
||||||
mcPlayerListener.TamingSkill=Приручение волков:
|
mcPlayerListener.TamingSkill=Приручение волков:
|
||||||
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
||||||
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
||||||
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
||||||
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
||||||
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
||||||
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
||||||
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
||||||
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
||||||
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
||||||
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
||||||
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
||||||
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
||||||
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
||||||
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
||||||
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
||||||
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
||||||
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
||||||
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
||||||
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
||||||
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
||||||
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
||||||
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Это было легко.
|
Skills.FeltEasy=[[GRAY]]Это было легко.
|
||||||
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
||||||
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
||||||
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
||||||
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
||||||
mcPlayerListener.SorcerySkill=Колдовство:
|
mcPlayerListener.SorcerySkill=Колдовство:
|
||||||
m.SkillSorcery=Колдовство
|
m.SkillSorcery=Колдовство
|
||||||
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
|
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} Маны
|
Sorcery.Cost=[[RED]][COST] {0} Маны
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=Гром
|
Sorcery.Water.Thunder=Гром
|
||||||
Sorcery.Curative.Self=Вылечить себя
|
Sorcery.Curative.Self=Вылечить себя
|
||||||
Sorcery.Curative.Other=Вылечить других
|
Sorcery.Curative.Other=Вылечить других
|
||||||
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
||||||
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
||||||
Party.Unlocked=[[GRAY]]Группа разблокирована
|
Party.Unlocked=[[GRAY]]Группа разблокирована
|
||||||
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||||
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
||||||
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
||||||
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||||
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
||||||
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
||||||
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
||||||
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
||||||
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
||||||
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
|
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
|
@ -1,75 +1,75 @@
|
|||||||
package com.gmail.nossr50.locale;
|
package com.gmail.nossr50.locale;
|
||||||
|
|
||||||
import java.text.MessageFormat;
|
import java.text.MessageFormat;
|
||||||
import java.util.Locale;
|
import java.util.Locale;
|
||||||
import java.util.MissingResourceException;
|
import java.util.MissingResourceException;
|
||||||
import java.util.ResourceBundle;
|
import java.util.ResourceBundle;
|
||||||
|
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
|
|
||||||
public class mcLocale
|
public class mcLocale
|
||||||
{
|
{
|
||||||
private static final String BUNDLE_NAME = "com.gmail.nossr50.locale.locale"; //$NON-NLS-1$
|
private static final String BUNDLE_NAME = "com.gmail.nossr50.locale.locale"; //$NON-NLS-1$
|
||||||
|
|
||||||
private static ResourceBundle RESOURCE_BUNDLE = null;
|
private static ResourceBundle RESOURCE_BUNDLE = null;
|
||||||
|
|
||||||
public static String getString(String key)
|
public static String getString(String key)
|
||||||
{
|
{
|
||||||
return getString(key, null);
|
return getString(key, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String getString(String key, Object[] messageArguments)
|
public static String getString(String key, Object[] messageArguments)
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
if (RESOURCE_BUNDLE == null)
|
if (RESOURCE_BUNDLE == null)
|
||||||
{
|
{
|
||||||
String myLocale = LoadProperties.locale.toLowerCase();
|
String myLocale = LoadProperties.locale.toLowerCase();
|
||||||
try {
|
try {
|
||||||
//attempt to get the locale denoted
|
//attempt to get the locale denoted
|
||||||
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale(myLocale));
|
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale(myLocale));
|
||||||
} catch (MissingResourceException e) {
|
} catch (MissingResourceException e) {
|
||||||
//System.out.println("Failed to load locale specified by mcmmo.properties '"+myLocale+"', defaulting to en_us");
|
//System.out.println("Failed to load locale specified by mcmmo.properties '"+myLocale+"', defaulting to en_us");
|
||||||
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en_us"));
|
RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, new Locale("en_us"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
String output = RESOURCE_BUNDLE.getString(key);
|
String output = RESOURCE_BUNDLE.getString(key);
|
||||||
|
|
||||||
if (messageArguments != null)
|
if (messageArguments != null)
|
||||||
{
|
{
|
||||||
MessageFormat formatter = new MessageFormat("");
|
MessageFormat formatter = new MessageFormat("");
|
||||||
formatter.applyPattern(output);
|
formatter.applyPattern(output);
|
||||||
output = formatter.format(messageArguments);
|
output = formatter.format(messageArguments);
|
||||||
}
|
}
|
||||||
|
|
||||||
output = addColors(output);
|
output = addColors(output);
|
||||||
|
|
||||||
return output;
|
return output;
|
||||||
} catch (MissingResourceException e) {
|
} catch (MissingResourceException e) {
|
||||||
return '!' + key + '!';
|
return '!' + key + '!';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static String addColors(String input) {
|
private static String addColors(String input) {
|
||||||
input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString());
|
input = input.replaceAll("\\Q[[BLACK]]\\E", ChatColor.BLACK.toString());
|
||||||
input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString());
|
input = input.replaceAll("\\Q[[DARK_BLUE]]\\E", ChatColor.DARK_BLUE.toString());
|
||||||
input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString());
|
input = input.replaceAll("\\Q[[DARK_GREEN]]\\E", ChatColor.DARK_GREEN.toString());
|
||||||
input = input.replaceAll("\\Q[[DARK_AQUA]]\\E", ChatColor.DARK_AQUA.toString());
|
input = input.replaceAll("\\Q[[DARK_AQUA]]\\E", ChatColor.DARK_AQUA.toString());
|
||||||
input = input.replaceAll("\\Q[[DARK_RED]]\\E", ChatColor.DARK_RED.toString());
|
input = input.replaceAll("\\Q[[DARK_RED]]\\E", ChatColor.DARK_RED.toString());
|
||||||
input = input.replaceAll("\\Q[[DARK_PURPLE]]\\E", ChatColor.DARK_PURPLE.toString());
|
input = input.replaceAll("\\Q[[DARK_PURPLE]]\\E", ChatColor.DARK_PURPLE.toString());
|
||||||
input = input.replaceAll("\\Q[[GOLD]]\\E", ChatColor.GOLD.toString());
|
input = input.replaceAll("\\Q[[GOLD]]\\E", ChatColor.GOLD.toString());
|
||||||
input = input.replaceAll("\\Q[[GRAY]]\\E", ChatColor.GRAY.toString());
|
input = input.replaceAll("\\Q[[GRAY]]\\E", ChatColor.GRAY.toString());
|
||||||
input = input.replaceAll("\\Q[[DARK_GRAY]]\\E", ChatColor.DARK_GRAY.toString());
|
input = input.replaceAll("\\Q[[DARK_GRAY]]\\E", ChatColor.DARK_GRAY.toString());
|
||||||
input = input.replaceAll("\\Q[[BLUE]]\\E", ChatColor.BLUE.toString());
|
input = input.replaceAll("\\Q[[BLUE]]\\E", ChatColor.BLUE.toString());
|
||||||
input = input.replaceAll("\\Q[[GREEN]]\\E", ChatColor.GREEN.toString());
|
input = input.replaceAll("\\Q[[GREEN]]\\E", ChatColor.GREEN.toString());
|
||||||
input = input.replaceAll("\\Q[[AQUA]]\\E", ChatColor.AQUA.toString());
|
input = input.replaceAll("\\Q[[AQUA]]\\E", ChatColor.AQUA.toString());
|
||||||
input = input.replaceAll("\\Q[[RED]]\\E", ChatColor.RED.toString());
|
input = input.replaceAll("\\Q[[RED]]\\E", ChatColor.RED.toString());
|
||||||
input = input.replaceAll("\\Q[[LIGHT_PURPLE]]\\E", ChatColor.LIGHT_PURPLE.toString());
|
input = input.replaceAll("\\Q[[LIGHT_PURPLE]]\\E", ChatColor.LIGHT_PURPLE.toString());
|
||||||
input = input.replaceAll("\\Q[[YELLOW]]\\E", ChatColor.YELLOW.toString());
|
input = input.replaceAll("\\Q[[YELLOW]]\\E", ChatColor.YELLOW.toString());
|
||||||
input = input.replaceAll("\\Q[[WHITE]]\\E", ChatColor.WHITE.toString());
|
input = input.replaceAll("\\Q[[WHITE]]\\E", ChatColor.WHITE.toString());
|
||||||
|
|
||||||
return input;
|
return input;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,315 +1,315 @@
|
|||||||
package com.gmail.nossr50;
|
package com.gmail.nossr50;
|
||||||
|
|
||||||
import java.util.logging.Logger;
|
import java.util.logging.Logger;
|
||||||
|
|
||||||
import org.bukkit.Server;
|
import org.bukkit.Server;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.plugin.Plugin;
|
import org.bukkit.plugin.Plugin;
|
||||||
|
|
||||||
import ru.tehkode.permissions.PermissionManager;
|
import ru.tehkode.permissions.PermissionManager;
|
||||||
import ru.tehkode.permissions.bukkit.PermissionsEx;
|
import ru.tehkode.permissions.bukkit.PermissionsEx;
|
||||||
|
|
||||||
import com.nijiko.permissions.PermissionHandler;
|
import com.nijiko.permissions.PermissionHandler;
|
||||||
import com.nijikokun.bukkit.Permissions.Permissions;
|
import com.nijikokun.bukkit.Permissions.Permissions;
|
||||||
|
|
||||||
public class mcPermissions
|
public class mcPermissions
|
||||||
{
|
{
|
||||||
private static volatile mcPermissions instance;
|
private static volatile mcPermissions instance;
|
||||||
|
|
||||||
private enum PermissionType {
|
private enum PermissionType {
|
||||||
PEX, PERMISSIONS, BUKKIT
|
PEX, PERMISSIONS, BUKKIT
|
||||||
}
|
}
|
||||||
|
|
||||||
private static PermissionType permissionType;
|
private static PermissionType permissionType;
|
||||||
private static Object PHandle;
|
private static Object PHandle;
|
||||||
public static boolean permissionsEnabled = false;
|
public static boolean permissionsEnabled = false;
|
||||||
|
|
||||||
public static void initialize(Server server)
|
public static void initialize(Server server)
|
||||||
{
|
{
|
||||||
Logger log = Logger.getLogger("Minecraft");
|
Logger log = Logger.getLogger("Minecraft");
|
||||||
|
|
||||||
if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return;
|
if(permissionsEnabled && permissionType != PermissionType.PERMISSIONS) return;
|
||||||
|
|
||||||
Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx");
|
Plugin PEXtest = server.getPluginManager().getPlugin("PermissionsEx");
|
||||||
Plugin test = server.getPluginManager().getPlugin("Permissions");
|
Plugin test = server.getPluginManager().getPlugin("Permissions");
|
||||||
if(PEXtest != null) {
|
if(PEXtest != null) {
|
||||||
PHandle = (PermissionManager) PermissionsEx.getPermissionManager();
|
PHandle = (PermissionManager) PermissionsEx.getPermissionManager();
|
||||||
permissionType = PermissionType.PEX;
|
permissionType = PermissionType.PEX;
|
||||||
permissionsEnabled = true;
|
permissionsEnabled = true;
|
||||||
log.info("[mcMMO] PermissionsEx found, using PermissionsEx.");
|
log.info("[mcMMO] PermissionsEx found, using PermissionsEx.");
|
||||||
} else if(test != null) {
|
} else if(test != null) {
|
||||||
PHandle = (PermissionHandler) ((Permissions) test).getHandler();
|
PHandle = (PermissionHandler) ((Permissions) test).getHandler();
|
||||||
permissionType = PermissionType.PERMISSIONS;
|
permissionType = PermissionType.PERMISSIONS;
|
||||||
permissionsEnabled = true;
|
permissionsEnabled = true;
|
||||||
log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions.");
|
log.info("[mcMMO] Permissions version "+test.getDescription().getVersion()+" found, using Permissions.");
|
||||||
} else {
|
} else {
|
||||||
permissionType = PermissionType.BUKKIT;
|
permissionType = PermissionType.BUKKIT;
|
||||||
permissionsEnabled = true;
|
permissionsEnabled = true;
|
||||||
log.info("[mcMMO] Using Bukkit Permissions.");
|
log.info("[mcMMO] Using Bukkit Permissions.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean getEnabled()
|
public static boolean getEnabled()
|
||||||
{
|
{
|
||||||
return permissionsEnabled;
|
return permissionsEnabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean permission(Player player, String permission)
|
public static boolean permission(Player player, String permission)
|
||||||
{
|
{
|
||||||
if(!permissionsEnabled) return player.isOp();
|
if(!permissionsEnabled) return player.isOp();
|
||||||
switch(permissionType) {
|
switch(permissionType) {
|
||||||
case PEX:
|
case PEX:
|
||||||
return ((PermissionManager) PHandle).has(player, permission);
|
return ((PermissionManager) PHandle).has(player, permission);
|
||||||
case PERMISSIONS:
|
case PERMISSIONS:
|
||||||
return ((PermissionHandler) PHandle).has(player, permission);
|
return ((PermissionHandler) PHandle).has(player, permission);
|
||||||
case BUKKIT:
|
case BUKKIT:
|
||||||
return player.hasPermission(permission);
|
return player.hasPermission(permission);
|
||||||
default:
|
default:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean admin(Player player){
|
public boolean admin(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.admin");
|
return permission(player, "mcmmo.admin");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean mcrefresh(Player player) {
|
public boolean mcrefresh(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.tools.mcrefresh");
|
return permission(player, "mcmmo.tools.mcrefresh");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean mmoedit(Player player) {
|
public boolean mmoedit(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.tools.mmoedit");
|
return permission(player, "mcmmo.tools.mmoedit");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean herbalismAbility(Player player){
|
public boolean herbalismAbility(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.herbalism");
|
return permission(player, "mcmmo.ability.herbalism");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean excavationAbility(Player player){
|
public boolean excavationAbility(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.excavation");
|
return permission(player, "mcmmo.ability.excavation");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean unarmedAbility(Player player){
|
public boolean unarmedAbility(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.unarmed");
|
return permission(player, "mcmmo.ability.unarmed");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean chimaeraWing(Player player){
|
public boolean chimaeraWing(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.item.chimaerawing");
|
return permission(player, "mcmmo.item.chimaerawing");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean miningAbility(Player player){
|
public boolean miningAbility(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.mining");
|
return permission(player, "mcmmo.ability.mining");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean axesAbility(Player player){
|
public boolean axesAbility(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.axes");
|
return permission(player, "mcmmo.ability.axes");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean swordsAbility(Player player){
|
public boolean swordsAbility(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.swords");
|
return permission(player, "mcmmo.ability.swords");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean woodCuttingAbility(Player player) {
|
public boolean woodCuttingAbility(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.ability.woodcutting");
|
return permission(player, "mcmmo.ability.woodcutting");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean mcgod(Player player) {
|
public boolean mcgod(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.tools.mcgod");
|
return permission(player, "mcmmo.tools.mcgod");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean regeneration(Player player){
|
public boolean regeneration(Player player){
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.regeneration");
|
return permission(player, "mcmmo.regeneration");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean motd(Player player) {
|
public boolean motd(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.motd");
|
return permission(player, "mcmmo.motd");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean mcAbility(Player player) {
|
public boolean mcAbility(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.commands.ability");
|
return permission(player, "mcmmo.commands.ability");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean mySpawn(Player player) {
|
public boolean mySpawn(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.commands.myspawn");
|
return permission(player, "mcmmo.commands.myspawn");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean setMySpawn(Player player) {
|
public boolean setMySpawn(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.commands.setmyspawn");
|
return permission(player, "mcmmo.commands.setmyspawn");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean partyChat(Player player) {
|
public boolean partyChat(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.chat.partychat");
|
return permission(player, "mcmmo.chat.partychat");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean partyLock(Player player) {
|
public boolean partyLock(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.chat.partylock");
|
return permission(player, "mcmmo.chat.partylock");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean partyTeleport(Player player) {
|
public boolean partyTeleport(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.commands.ptp");
|
return permission(player, "mcmmo.commands.ptp");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean whois(Player player) {
|
public boolean whois(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.commands.whois");
|
return permission(player, "mcmmo.commands.whois");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean party(Player player) {
|
public boolean party(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.commands.party");
|
return permission(player, "mcmmo.commands.party");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean adminChat(Player player) {
|
public boolean adminChat(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.chat.adminchat");
|
return permission(player, "mcmmo.chat.adminchat");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static mcPermissions getInstance() {
|
public static mcPermissions getInstance() {
|
||||||
if (instance == null) {
|
if (instance == null) {
|
||||||
instance = new mcPermissions();
|
instance = new mcPermissions();
|
||||||
}
|
}
|
||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
public boolean taming(Player player) {
|
public boolean taming(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.taming");
|
return permission(player, "mcmmo.skills.taming");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean mining(Player player) {
|
public boolean mining(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.mining");
|
return permission(player, "mcmmo.skills.mining");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean woodcutting(Player player) {
|
public boolean woodcutting(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.woodcutting");
|
return permission(player, "mcmmo.skills.woodcutting");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean repair(Player player) {
|
public boolean repair(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.repair");
|
return permission(player, "mcmmo.skills.repair");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean unarmed(Player player) {
|
public boolean unarmed(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.unarmed");
|
return permission(player, "mcmmo.skills.unarmed");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean archery(Player player) {
|
public boolean archery(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.archery");
|
return permission(player, "mcmmo.skills.archery");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean herbalism(Player player) {
|
public boolean herbalism(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.herbalism");
|
return permission(player, "mcmmo.skills.herbalism");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean excavation(Player player) {
|
public boolean excavation(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.excavation");
|
return permission(player, "mcmmo.skills.excavation");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean swords(Player player) {
|
public boolean swords(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.swords");
|
return permission(player, "mcmmo.skills.swords");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean axes(Player player) {
|
public boolean axes(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.axes");
|
return permission(player, "mcmmo.skills.axes");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public boolean acrobatics(Player player) {
|
public boolean acrobatics(Player player) {
|
||||||
if (permissionsEnabled) {
|
if (permissionsEnabled) {
|
||||||
return permission(player, "mcmmo.skills.acrobatics");
|
return permission(player, "mcmmo.skills.acrobatics");
|
||||||
} else {
|
} else {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,91 +1,91 @@
|
|||||||
package com.gmail.nossr50;
|
package com.gmail.nossr50;
|
||||||
import org.bukkit.entity.*;
|
import org.bukkit.entity.*;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.skills.Skills;
|
import com.gmail.nossr50.skills.Skills;
|
||||||
import com.gmail.nossr50.skills.Swords;
|
import com.gmail.nossr50.skills.Swords;
|
||||||
|
|
||||||
|
|
||||||
public class mcTimer implements Runnable
|
public class mcTimer implements Runnable
|
||||||
{
|
{
|
||||||
private final mcMMO plugin;
|
private final mcMMO plugin;
|
||||||
int thecount = 1;
|
int thecount = 1;
|
||||||
|
|
||||||
public mcTimer(final mcMMO plugin)
|
public mcTimer(final mcMMO plugin)
|
||||||
{
|
{
|
||||||
this.plugin = plugin;
|
this.plugin = plugin;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void run()
|
public void run()
|
||||||
{
|
{
|
||||||
for(Player player : plugin.getServer().getOnlinePlayers())
|
for(Player player : plugin.getServer().getOnlinePlayers())
|
||||||
{
|
{
|
||||||
if(player == null)
|
if(player == null)
|
||||||
continue;
|
continue;
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
|
|
||||||
if(PP == null)
|
if(PP == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* MONITOR SKILLS
|
* MONITOR SKILLS
|
||||||
*/
|
*/
|
||||||
Skills.monitorSkills(player);
|
Skills.monitorSkills(player);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* COOLDOWN MONITORING
|
* COOLDOWN MONITORING
|
||||||
*/
|
*/
|
||||||
Skills.watchCooldowns(player);
|
Skills.watchCooldowns(player);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* PLAYER BLEED MONITORING
|
* PLAYER BLEED MONITORING
|
||||||
*/
|
*/
|
||||||
if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
|
if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
|
||||||
{
|
{
|
||||||
player.damage(2);
|
player.damage(2);
|
||||||
PP.decreaseBleedTicks();
|
PP.decreaseBleedTicks();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(LoadProperties.enableRegen && mcPermissions.getInstance().regeneration(player) && System.currentTimeMillis() >= PP.getRecentlyHurt() + 60000)
|
if(LoadProperties.enableRegen && mcPermissions.getInstance().regeneration(player) && System.currentTimeMillis() >= PP.getRecentlyHurt() + 60000)
|
||||||
{
|
{
|
||||||
if(thecount == 20 || thecount == 40 || thecount == 60 || thecount == 80){
|
if(thecount == 20 || thecount == 40 || thecount == 60 || thecount == 80){
|
||||||
if(player != null &&
|
if(player != null &&
|
||||||
player.getHealth() > 0 && player.getHealth() < 20
|
player.getHealth() > 0 && player.getHealth() < 20
|
||||||
&& m.getPowerLevel(player) >= 1000){
|
&& m.getPowerLevel(player) >= 1000){
|
||||||
player.setHealth(m.calculateHealth(player.getHealth(), 1));
|
player.setHealth(m.calculateHealth(player.getHealth(), 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(thecount == 40 || thecount == 80){
|
if(thecount == 40 || thecount == 80){
|
||||||
if(player != null &&
|
if(player != null &&
|
||||||
player.getHealth() > 0 && player.getHealth() < 20
|
player.getHealth() > 0 && player.getHealth() < 20
|
||||||
&& m.getPowerLevel(player) >= 500
|
&& m.getPowerLevel(player) >= 500
|
||||||
&& m.getPowerLevel(player) < 1000){
|
&& m.getPowerLevel(player) < 1000){
|
||||||
player.setHealth(m.calculateHealth(player.getHealth(), 1));
|
player.setHealth(m.calculateHealth(player.getHealth(), 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(thecount == 80)
|
if(thecount == 80)
|
||||||
{
|
{
|
||||||
if(player != null &&
|
if(player != null &&
|
||||||
player.getHealth() > 0 && player.getHealth() < 20
|
player.getHealth() > 0 && player.getHealth() < 20
|
||||||
&& m.getPowerLevel(player) < 500){
|
&& m.getPowerLevel(player) < 500){
|
||||||
player.setHealth(m.calculateHealth(player.getHealth(), 1));
|
player.setHealth(m.calculateHealth(player.getHealth(), 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* NON-PLAYER BLEED MONITORING
|
* NON-PLAYER BLEED MONITORING
|
||||||
*/
|
*/
|
||||||
|
|
||||||
if(thecount % 2 == 0)
|
if(thecount % 2 == 0)
|
||||||
Swords.bleedSimulate(plugin);
|
Swords.bleedSimulate(plugin);
|
||||||
|
|
||||||
//SETUP FOR HP REGEN/BLEED
|
//SETUP FOR HP REGEN/BLEED
|
||||||
thecount++;
|
thecount++;
|
||||||
if(thecount >= 81)
|
if(thecount >= 81)
|
||||||
thecount = 1;
|
thecount = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,99 +1,99 @@
|
|||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
|
||||||
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
import com.gmail.nossr50.party.Party;
|
import com.gmail.nossr50.party.Party;
|
||||||
|
|
||||||
public class Archery
|
public class Archery
|
||||||
{
|
{
|
||||||
public static void trackArrows(mcMMO pluginx, Entity x, EntityDamageByEntityEvent event, Player attacker)
|
public static void trackArrows(mcMMO pluginx, Entity x, EntityDamageByEntityEvent event, Player attacker)
|
||||||
{
|
{
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
if(!pluginx.misc.arrowTracker.containsKey(x) && event.getDamage() > 0)
|
if(!pluginx.misc.arrowTracker.containsKey(x) && event.getDamage() > 0)
|
||||||
{
|
{
|
||||||
pluginx.misc.arrowTracker.put(x, 0);
|
pluginx.misc.arrowTracker.put(x, 0);
|
||||||
if(attacker != null)
|
if(attacker != null)
|
||||||
{
|
{
|
||||||
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
|
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
|
||||||
{
|
{
|
||||||
pluginx.misc.arrowTracker.put(x, 1);
|
pluginx.misc.arrowTracker.put(x, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
if(event.getDamage() > 0)
|
if(event.getDamage() > 0)
|
||||||
{
|
{
|
||||||
if(attacker != null)
|
if(attacker != null)
|
||||||
{
|
{
|
||||||
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
|
if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY))
|
||||||
{
|
{
|
||||||
pluginx.misc.arrowTracker.put(x, 1);
|
pluginx.misc.arrowTracker.put(x, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void ignitionCheck(Entity x, EntityDamageByEntityEvent event, Player attacker)
|
public static void ignitionCheck(Entity x, EntityDamageByEntityEvent event, Player attacker)
|
||||||
{
|
{
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
if(Math.random() * 100 >= 75)
|
if(Math.random() * 100 >= 75)
|
||||||
{
|
{
|
||||||
|
|
||||||
int ignition = 20;
|
int ignition = 20;
|
||||||
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 200)
|
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 200)
|
||||||
ignition+=20;
|
ignition+=20;
|
||||||
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 400)
|
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 400)
|
||||||
ignition+=20;
|
ignition+=20;
|
||||||
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 600)
|
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 600)
|
||||||
ignition+=20;
|
ignition+=20;
|
||||||
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 800)
|
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 800)
|
||||||
ignition+=20;
|
ignition+=20;
|
||||||
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000)
|
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000)
|
||||||
ignition+=20;
|
ignition+=20;
|
||||||
|
|
||||||
if(x instanceof Player)
|
if(x instanceof Player)
|
||||||
{
|
{
|
||||||
Player Defender = (Player)x;
|
Player Defender = (Player)x;
|
||||||
if(!Party.getInstance().inSameParty(attacker, Defender))
|
if(!Party.getInstance().inSameParty(attacker, Defender))
|
||||||
{
|
{
|
||||||
event.getEntity().setFireTicks(ignition);
|
event.getEntity().setFireTicks(ignition);
|
||||||
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
|
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
|
||||||
Defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$
|
Defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
event.getEntity().setFireTicks(ignition);
|
event.getEntity().setFireTicks(ignition);
|
||||||
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
|
attacker.sendMessage(mcLocale.getString("Combat.Ignition")); //$NON-NLS-1$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void dazeCheck(Player defender, Player attacker)
|
public static void dazeCheck(Player defender, Player attacker)
|
||||||
{
|
{
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
|
|
||||||
Location loc = defender.getLocation();
|
Location loc = defender.getLocation();
|
||||||
if(Math.random() * 10 > 5)
|
if(Math.random() * 10 > 5)
|
||||||
{
|
{
|
||||||
loc.setPitch(90);
|
loc.setPitch(90);
|
||||||
} else {
|
} else {
|
||||||
loc.setPitch(-90);
|
loc.setPitch(-90);
|
||||||
}
|
}
|
||||||
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000){
|
if(PPa.getSkillLevel(SkillType.ARCHERY) >= 1000){
|
||||||
if(Math.random() * 1000 <= 500){
|
if(Math.random() * 1000 <= 500){
|
||||||
defender.teleport(loc);
|
defender.teleport(loc);
|
||||||
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
|
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
|
||||||
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
|
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
}
|
}
|
||||||
} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.ARCHERY)){
|
} else if(Math.random() * 2000 <= PPa.getSkillLevel(SkillType.ARCHERY)){
|
||||||
defender.teleport(loc);
|
defender.teleport(loc);
|
||||||
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
|
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); //$NON-NLS-1$
|
||||||
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
|
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); //$NON-NLS-1$ //$NON-NLS-2$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,155 +1,155 @@
|
|||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
|
||||||
|
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.entity.Wolf;
|
import org.bukkit.entity.Wolf;
|
||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
import org.bukkit.plugin.Plugin;
|
import org.bukkit.plugin.Plugin;
|
||||||
|
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.m;
|
import com.gmail.nossr50.m;
|
||||||
import com.gmail.nossr50.mcPermissions;
|
import com.gmail.nossr50.mcPermissions;
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.party.Party;
|
import com.gmail.nossr50.party.Party;
|
||||||
|
|
||||||
public class Axes {
|
public class Axes {
|
||||||
public static void skullSplitterCheck(Player player){
|
public static void skullSplitterCheck(Player player){
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
if(m.isAxes(player.getItemInHand()) && mcPermissions.getInstance().axesAbility(player)){
|
if(m.isAxes(player.getItemInHand()) && mcPermissions.getInstance().axesAbility(player)){
|
||||||
/*
|
/*
|
||||||
* CHECK FOR AXE PREP MODE
|
* CHECK FOR AXE PREP MODE
|
||||||
*/
|
*/
|
||||||
if(PP.getAxePreparationMode())
|
if(PP.getAxePreparationMode())
|
||||||
{
|
{
|
||||||
PP.setAxePreparationMode(false);
|
PP.setAxePreparationMode(false);
|
||||||
}
|
}
|
||||||
int ticks = 2;
|
int ticks = 2;
|
||||||
int x = PP.getSkillLevel(SkillType.AXES);
|
int x = PP.getSkillLevel(SkillType.AXES);
|
||||||
while(x >= 50){
|
while(x >= 50){
|
||||||
x-=50;
|
x-=50;
|
||||||
ticks++;
|
ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown))
|
if(!PP.getSkullSplitterMode() && Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown))
|
||||||
{
|
{
|
||||||
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
|
player.sendMessage(mcLocale.getString("Skills.SkullSplitterOn"));
|
||||||
for(Player y : player.getWorld().getPlayers()){
|
for(Player y : player.getWorld().getPlayers()){
|
||||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||||
y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
|
y.sendMessage(mcLocale.getString("Skills.SkullSplitterPlayer", new Object[] {player.getName()}));
|
||||||
}
|
}
|
||||||
PP.setSkullSplitterActivatedTimeStamp(System.currentTimeMillis());
|
PP.setSkullSplitterActivatedTimeStamp(System.currentTimeMillis());
|
||||||
PP.setSkullSplitterDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
PP.setSkullSplitterDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||||
PP.setSkullSplitterMode(true);
|
PP.setSkullSplitterMode(true);
|
||||||
}
|
}
|
||||||
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)){
|
if(!PP.getSkullSplitterMode() && !Skills.cooldownOver(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)){
|
||||||
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
player.sendMessage(mcLocale.getString("Skills.TooTired")
|
||||||
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)+"s)");
|
+ChatColor.YELLOW+" ("+Skills.calculateTimeLeft(player, (PP.getSkullSplitterDeactivatedTimeStamp()*1000), LoadProperties.skullSplitterCooldown)+"s)");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx){
|
public static void axeCriticalCheck(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx){
|
||||||
Entity x = event.getEntity();
|
Entity x = event.getEntity();
|
||||||
if(x instanceof Wolf){
|
if(x instanceof Wolf){
|
||||||
Wolf wolf = (Wolf)x;
|
Wolf wolf = (Wolf)x;
|
||||||
if(Taming.getOwner(wolf, pluginx) != null)
|
if(Taming.getOwner(wolf, pluginx) != null)
|
||||||
{
|
{
|
||||||
if(Taming.getOwner(wolf, pluginx) == attacker)
|
if(Taming.getOwner(wolf, pluginx) == attacker)
|
||||||
return;
|
return;
|
||||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
|
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
|
if(m.isAxes(attacker.getItemInHand()) && mcPermissions.getInstance().axes(attacker)){
|
||||||
if(PPa.getSkillLevel(SkillType.AXES) >= 750){
|
if(PPa.getSkillLevel(SkillType.AXES) >= 750){
|
||||||
if(Math.random() * 1000 <= 750){
|
if(Math.random() * 1000 <= 750){
|
||||||
if(x instanceof Player){
|
if(x instanceof Player){
|
||||||
Player player = (Player)x;
|
Player player = (Player)x;
|
||||||
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
|
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
|
||||||
}
|
}
|
||||||
if(x instanceof Player){
|
if(x instanceof Player){
|
||||||
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
|
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
|
||||||
} else {
|
} else {
|
||||||
event.setDamage(event.getDamage() * 2);
|
event.setDamage(event.getDamage() * 2);
|
||||||
}
|
}
|
||||||
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
|
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
|
||||||
}
|
}
|
||||||
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES)){
|
} else if(Math.random() * 1000 <= PPa.getSkillLevel(SkillType.AXES)){
|
||||||
if(x instanceof Player){
|
if(x instanceof Player){
|
||||||
Player player = (Player)x;
|
Player player = (Player)x;
|
||||||
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
|
player.sendMessage(ChatColor.DARK_RED + "You were CRITICALLY hit!");
|
||||||
}
|
}
|
||||||
if(x instanceof Player){
|
if(x instanceof Player){
|
||||||
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
|
event.setDamage(event.getDamage() * 2 - event.getDamage() / 2);
|
||||||
} else {
|
} else {
|
||||||
event.setDamage(event.getDamage() * 2);
|
event.setDamage(event.getDamage() * 2);
|
||||||
}
|
}
|
||||||
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
|
attacker.sendMessage(ChatColor.RED+"CRITICAL HIT!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
|
public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)
|
||||||
{
|
{
|
||||||
int targets = 0;
|
int targets = 0;
|
||||||
|
|
||||||
if(event.getEntity() instanceof LivingEntity)
|
if(event.getEntity() instanceof LivingEntity)
|
||||||
{
|
{
|
||||||
LivingEntity x = (LivingEntity) event.getEntity();
|
LivingEntity x = (LivingEntity) event.getEntity();
|
||||||
targets = m.getTier(attacker);
|
targets = m.getTier(attacker);
|
||||||
|
|
||||||
for(Entity derp : x.getWorld().getEntities())
|
for(Entity derp : x.getWorld().getEntities())
|
||||||
{
|
{
|
||||||
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
|
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//Make sure the Wolf is not friendly
|
//Make sure the Wolf is not friendly
|
||||||
if(derp instanceof Wolf)
|
if(derp instanceof Wolf)
|
||||||
{
|
{
|
||||||
Wolf hurrDurr = (Wolf)derp;
|
Wolf hurrDurr = (Wolf)derp;
|
||||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||||
continue;
|
continue;
|
||||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
//Damage nearby LivingEntities
|
//Damage nearby LivingEntities
|
||||||
if(derp instanceof LivingEntity && targets >= 1)
|
if(derp instanceof LivingEntity && targets >= 1)
|
||||||
{
|
{
|
||||||
if(derp instanceof Player)
|
if(derp instanceof Player)
|
||||||
{
|
{
|
||||||
Player target = (Player)derp;
|
Player target = (Player)derp;
|
||||||
|
|
||||||
if(Users.getProfile(target).getGodMode())
|
if(Users.getProfile(target).getGodMode())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(target.getName().equals(attacker.getName()))
|
if(target.getName().equals(attacker.getName()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(Party.getInstance().inSameParty(attacker, target))
|
if(Party.getInstance().inSameParty(attacker, target))
|
||||||
continue;
|
continue;
|
||||||
if(targets >= 1 && derp.getWorld().getPVP())
|
if(targets >= 1 && derp.getWorld().getPVP())
|
||||||
{
|
{
|
||||||
target.damage(event.getDamage() / 2);
|
target.damage(event.getDamage() / 2);
|
||||||
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
|
target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
|
||||||
targets--;
|
targets--;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LivingEntity target = (LivingEntity)derp;
|
LivingEntity target = (LivingEntity)derp;
|
||||||
target.damage(event.getDamage() / 2);
|
target.damage(event.getDamage() / 2);
|
||||||
targets--;
|
targets--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,271 +1,271 @@
|
|||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
|
||||||
|
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.entity.Arrow;
|
import org.bukkit.entity.Arrow;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.entity.Wolf;
|
import org.bukkit.entity.Wolf;
|
||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
import com.gmail.nossr50.Combat;
|
import com.gmail.nossr50.Combat;
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.m;
|
import com.gmail.nossr50.m;
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.mcPermissions;
|
import com.gmail.nossr50.mcPermissions;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
import com.gmail.nossr50.party.Party;
|
import com.gmail.nossr50.party.Party;
|
||||||
|
|
||||||
public class Swords
|
public class Swords
|
||||||
{
|
{
|
||||||
public static void serratedStrikesActivationCheck(Player player){
|
public static void serratedStrikesActivationCheck(Player player){
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
if(m.isSwords(player.getItemInHand()))
|
if(m.isSwords(player.getItemInHand()))
|
||||||
{
|
{
|
||||||
if(PP.getSwordsPreparationMode())
|
if(PP.getSwordsPreparationMode())
|
||||||
{
|
{
|
||||||
PP.setSwordsPreparationMode(false);
|
PP.setSwordsPreparationMode(false);
|
||||||
}
|
}
|
||||||
int ticks = 2;
|
int ticks = 2;
|
||||||
int x = PP.getSkillLevel(SkillType.SWORDS);
|
int x = PP.getSkillLevel(SkillType.SWORDS);
|
||||||
while(x >= 50)
|
while(x >= 50)
|
||||||
{
|
{
|
||||||
x-=50;
|
x-=50;
|
||||||
ticks++;
|
ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!PP.getSerratedStrikesMode() && PP.getSerratedStrikesDeactivatedTimeStamp() < System.currentTimeMillis())
|
if(!PP.getSerratedStrikesMode() && PP.getSerratedStrikesDeactivatedTimeStamp() < System.currentTimeMillis())
|
||||||
{
|
{
|
||||||
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
|
player.sendMessage(mcLocale.getString("Skills.SerratedStrikesOn"));
|
||||||
for(Player y : player.getWorld().getPlayers())
|
for(Player y : player.getWorld().getPlayers())
|
||||||
{
|
{
|
||||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||||
y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
|
y.sendMessage(mcLocale.getString("Skills.SerratedStrikesPlayer", new Object[] {player.getName()}));
|
||||||
}
|
}
|
||||||
PP.setSerratedStrikesActivatedTimeStamp(System.currentTimeMillis());
|
PP.setSerratedStrikesActivatedTimeStamp(System.currentTimeMillis());
|
||||||
PP.setSerratedStrikesDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
PP.setSerratedStrikesDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||||
PP.setSerratedStrikesMode(true);
|
PP.setSerratedStrikesMode(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
|
public static void bleedCheck(Player attacker, LivingEntity x, mcMMO pluginx)
|
||||||
{
|
{
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
|
|
||||||
if(x instanceof Wolf)
|
if(x instanceof Wolf)
|
||||||
{
|
{
|
||||||
Wolf wolf = (Wolf)x;
|
Wolf wolf = (Wolf)x;
|
||||||
if(Taming.getOwner(wolf, pluginx) != null)
|
if(Taming.getOwner(wolf, pluginx) != null)
|
||||||
{
|
{
|
||||||
if(Taming.getOwner(wolf, pluginx) == attacker)
|
if(Taming.getOwner(wolf, pluginx) == attacker)
|
||||||
return;
|
return;
|
||||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
|
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(wolf, pluginx)))
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
|
if(mcPermissions.getInstance().swords(attacker) && m.isSwords(attacker.getItemInHand())){
|
||||||
if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
|
if(PPa.getSkillLevel(SkillType.SWORDS) >= 750)
|
||||||
{
|
{
|
||||||
if(Math.random() * 1000 >= 750)
|
if(Math.random() * 1000 >= 750)
|
||||||
{
|
{
|
||||||
if(!(x instanceof Player))
|
if(!(x instanceof Player))
|
||||||
pluginx.misc.addToBleedQue(x);
|
pluginx.misc.addToBleedQue(x);
|
||||||
if(x instanceof Player)
|
if(x instanceof Player)
|
||||||
{
|
{
|
||||||
Player target = (Player)x;
|
Player target = (Player)x;
|
||||||
Users.getProfile(target).addBleedTicks(3);
|
Users.getProfile(target).addBleedTicks(3);
|
||||||
}
|
}
|
||||||
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
|
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
|
else if (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.SWORDS))
|
||||||
{
|
{
|
||||||
if(!(x instanceof Player))
|
if(!(x instanceof Player))
|
||||||
pluginx.misc.addToBleedQue(x);
|
pluginx.misc.addToBleedQue(x);
|
||||||
if(x instanceof Player)
|
if(x instanceof Player)
|
||||||
{
|
{
|
||||||
Player target = (Player)x;
|
Player target = (Player)x;
|
||||||
Users.getProfile(target).addBleedTicks(2);
|
Users.getProfile(target).addBleedTicks(2);
|
||||||
}
|
}
|
||||||
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
|
attacker.sendMessage(ChatColor.GREEN+"**ENEMY BLEEDING**");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx)
|
public static void applySerratedStrikes(Player attacker, EntityDamageByEntityEvent event, mcMMO pluginx)
|
||||||
{
|
{
|
||||||
int targets = 0;
|
int targets = 0;
|
||||||
|
|
||||||
if(event.getEntity() instanceof LivingEntity)
|
if(event.getEntity() instanceof LivingEntity)
|
||||||
{
|
{
|
||||||
LivingEntity x = (LivingEntity) event.getEntity();
|
LivingEntity x = (LivingEntity) event.getEntity();
|
||||||
targets = m.getTier(attacker);
|
targets = m.getTier(attacker);
|
||||||
|
|
||||||
for(Entity derp : x.getWorld().getEntities())
|
for(Entity derp : x.getWorld().getEntities())
|
||||||
{
|
{
|
||||||
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
|
if(m.getDistance(x.getLocation(), derp.getLocation()) < 5)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//Make sure the Wolf is not friendly
|
//Make sure the Wolf is not friendly
|
||||||
if(derp instanceof Wolf)
|
if(derp instanceof Wolf)
|
||||||
{
|
{
|
||||||
Wolf hurrDurr = (Wolf)derp;
|
Wolf hurrDurr = (Wolf)derp;
|
||||||
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
if(Taming.getOwner(hurrDurr, pluginx) == attacker)
|
||||||
continue;
|
continue;
|
||||||
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
if(Party.getInstance().inSameParty(attacker, Taming.getOwner(hurrDurr, pluginx)))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
//Damage nearby LivingEntities
|
//Damage nearby LivingEntities
|
||||||
if(derp instanceof LivingEntity && targets >= 1)
|
if(derp instanceof LivingEntity && targets >= 1)
|
||||||
{
|
{
|
||||||
if(derp instanceof Player)
|
if(derp instanceof Player)
|
||||||
{
|
{
|
||||||
Player target = (Player)derp;
|
Player target = (Player)derp;
|
||||||
|
|
||||||
if(target.getName().equals(attacker.getName()))
|
if(target.getName().equals(attacker.getName()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(Users.getProfile(target).getGodMode())
|
if(Users.getProfile(target).getGodMode())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(Party.getInstance().inSameParty(attacker, target))
|
if(Party.getInstance().inSameParty(attacker, target))
|
||||||
continue;
|
continue;
|
||||||
if(targets >= 1 && derp.getWorld().getPVP())
|
if(targets >= 1 && derp.getWorld().getPVP())
|
||||||
{
|
{
|
||||||
target.damage(event.getDamage() / 4);
|
target.damage(event.getDamage() / 4);
|
||||||
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
||||||
Users.getProfile(target).addBleedTicks(5);
|
Users.getProfile(target).addBleedTicks(5);
|
||||||
targets--;
|
targets--;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(!pluginx.misc.bleedTracker.contains(derp))
|
if(!pluginx.misc.bleedTracker.contains(derp))
|
||||||
pluginx.misc.addToBleedQue((LivingEntity)derp);
|
pluginx.misc.addToBleedQue((LivingEntity)derp);
|
||||||
|
|
||||||
LivingEntity target = (LivingEntity)derp;
|
LivingEntity target = (LivingEntity)derp;
|
||||||
target.damage(event.getDamage() / 4);
|
target.damage(event.getDamage() / 4);
|
||||||
targets--;
|
targets--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void parryCheck(EntityDamageByEntityEvent event, Player defender)
|
public static void parryCheck(EntityDamageByEntityEvent event, Player defender)
|
||||||
{
|
{
|
||||||
Entity y = event.getDamager();
|
Entity y = event.getDamager();
|
||||||
PlayerProfile PPd = Users.getProfile(defender);
|
PlayerProfile PPd = Users.getProfile(defender);
|
||||||
if(defender != null && m.isSwords(defender.getItemInHand())
|
if(defender != null && m.isSwords(defender.getItemInHand())
|
||||||
&& mcPermissions.getInstance().swords(defender)){
|
&& mcPermissions.getInstance().swords(defender)){
|
||||||
if(PPd.getSkillLevel(SkillType.SWORDS) >= 900)
|
if(PPd.getSkillLevel(SkillType.SWORDS) >= 900)
|
||||||
{
|
{
|
||||||
if(Math.random() * 3000 <= 900)
|
if(Math.random() * 3000 <= 900)
|
||||||
{
|
{
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
defender.sendMessage(ChatColor.GREEN+"**PARRIED**");
|
defender.sendMessage(ChatColor.GREEN+"**PARRIED**");
|
||||||
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
||||||
if(y instanceof Player)
|
if(y instanceof Player)
|
||||||
{
|
{
|
||||||
Player attacker = (Player)y;
|
Player attacker = (Player)y;
|
||||||
attacker.sendMessage(ChatColor.GREEN+"**PARRIED**");
|
attacker.sendMessage(ChatColor.GREEN+"**PARRIED**");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
if(Math.random() * 3000 <= PPd.getSkillLevel(SkillType.SWORDS))
|
if(Math.random() * 3000 <= PPd.getSkillLevel(SkillType.SWORDS))
|
||||||
{
|
{
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
|
defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
|
||||||
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
||||||
if(y instanceof Player)
|
if(y instanceof Player)
|
||||||
{
|
{
|
||||||
Player attacker = (Player)y;
|
Player attacker = (Player)y;
|
||||||
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
|
attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void counterAttackChecks(EntityDamageByEntityEvent event)
|
public static void counterAttackChecks(EntityDamageByEntityEvent event)
|
||||||
{
|
{
|
||||||
//Don't want to counter attack arrows
|
//Don't want to counter attack arrows
|
||||||
|
|
||||||
if(event.getDamager() instanceof Arrow)
|
if(event.getDamager() instanceof Arrow)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(event instanceof EntityDamageByEntityEvent)
|
if(event instanceof EntityDamageByEntityEvent)
|
||||||
{
|
{
|
||||||
Entity f = ((EntityDamageByEntityEvent) event).getDamager();
|
Entity f = ((EntityDamageByEntityEvent) event).getDamager();
|
||||||
if(event.getEntity() instanceof Player)
|
if(event.getEntity() instanceof Player)
|
||||||
{
|
{
|
||||||
Player defender = (Player)event.getEntity();
|
Player defender = (Player)event.getEntity();
|
||||||
PlayerProfile PPd = Users.getProfile(defender);
|
PlayerProfile PPd = Users.getProfile(defender);
|
||||||
if(m.isSwords(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender))
|
if(m.isSwords(defender.getItemInHand()) && mcPermissions.getInstance().swords(defender))
|
||||||
{
|
{
|
||||||
if(PPd.getSkillLevel(SkillType.SWORDS) >= 600)
|
if(PPd.getSkillLevel(SkillType.SWORDS) >= 600)
|
||||||
{
|
{
|
||||||
if(Math.random() * 2000 <= 600)
|
if(Math.random() * 2000 <= 600)
|
||||||
{
|
{
|
||||||
Combat.dealDamage(f, event.getDamage() / 2);
|
Combat.dealDamage(f, event.getDamage() / 2);
|
||||||
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
||||||
if(f instanceof Player)
|
if(f instanceof Player)
|
||||||
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
|
else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
|
||||||
{
|
{
|
||||||
Combat.dealDamage(f, event.getDamage() / 2);
|
Combat.dealDamage(f, event.getDamage() / 2);
|
||||||
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
||||||
if(f instanceof Player)
|
if(f instanceof Player)
|
||||||
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void bleedSimulate(mcMMO plugin)
|
public static void bleedSimulate(mcMMO plugin)
|
||||||
{
|
{
|
||||||
//Add items from Que list to BleedTrack list
|
//Add items from Que list to BleedTrack list
|
||||||
|
|
||||||
for(LivingEntity x : plugin.misc.bleedQue)
|
for(LivingEntity x : plugin.misc.bleedQue)
|
||||||
{
|
{
|
||||||
plugin.misc.bleedTracker.add(x);
|
plugin.misc.bleedTracker.add(x);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Clear list
|
//Clear list
|
||||||
plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length];
|
plugin.misc.bleedQue = new LivingEntity[plugin.misc.bleedQue.length];
|
||||||
plugin.misc.bleedQuePos = 0;
|
plugin.misc.bleedQuePos = 0;
|
||||||
|
|
||||||
//Cleanup any dead entities from the list
|
//Cleanup any dead entities from the list
|
||||||
for(LivingEntity x : plugin.misc.bleedRemovalQue)
|
for(LivingEntity x : plugin.misc.bleedRemovalQue)
|
||||||
{
|
{
|
||||||
plugin.misc.bleedTracker.remove(x);
|
plugin.misc.bleedTracker.remove(x);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Clear bleed removal list
|
//Clear bleed removal list
|
||||||
plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length];
|
plugin.misc.bleedRemovalQue = new LivingEntity[plugin.misc.bleedRemovalQue.length];
|
||||||
plugin.misc.bleedRemovalQuePos = 0;
|
plugin.misc.bleedRemovalQuePos = 0;
|
||||||
|
|
||||||
//Bleed monsters/animals
|
//Bleed monsters/animals
|
||||||
for(LivingEntity x : plugin.misc.bleedTracker)
|
for(LivingEntity x : plugin.misc.bleedTracker)
|
||||||
{
|
{
|
||||||
if(x == null){continue;}
|
if(x == null){continue;}
|
||||||
|
|
||||||
if(x.getHealth() <= 0)
|
if(x.getHealth() <= 0)
|
||||||
{
|
{
|
||||||
plugin.misc.addToBleedRemovalQue(x);
|
plugin.misc.addToBleedRemovalQue(x);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x.damage(2);
|
x.damage(2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,53 +1,53 @@
|
|||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
|
||||||
|
|
||||||
import org.bukkit.entity.AnimalTamer;
|
import org.bukkit.entity.AnimalTamer;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.entity.Wolf;
|
import org.bukkit.entity.Wolf;
|
||||||
import org.bukkit.plugin.Plugin;
|
import org.bukkit.plugin.Plugin;
|
||||||
|
|
||||||
public class Taming
|
public class Taming
|
||||||
{
|
{
|
||||||
public static boolean ownerOnline(Wolf theWolf, Plugin pluginx)
|
public static boolean ownerOnline(Wolf theWolf, Plugin pluginx)
|
||||||
{
|
{
|
||||||
for(Player x : pluginx.getServer().getOnlinePlayers())
|
for(Player x : pluginx.getServer().getOnlinePlayers())
|
||||||
{
|
{
|
||||||
if(x instanceof AnimalTamer)
|
if(x instanceof AnimalTamer)
|
||||||
{
|
{
|
||||||
AnimalTamer tamer = (AnimalTamer)x;
|
AnimalTamer tamer = (AnimalTamer)x;
|
||||||
if(theWolf.getOwner() == tamer)
|
if(theWolf.getOwner() == tamer)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Player getOwner(Entity wolf, Plugin pluginx)
|
public static Player getOwner(Entity wolf, Plugin pluginx)
|
||||||
{
|
{
|
||||||
if(wolf instanceof Wolf)
|
if(wolf instanceof Wolf)
|
||||||
{
|
{
|
||||||
Wolf theWolf = (Wolf)wolf;
|
Wolf theWolf = (Wolf)wolf;
|
||||||
for(Player x : pluginx.getServer().getOnlinePlayers())
|
for(Player x : pluginx.getServer().getOnlinePlayers())
|
||||||
{
|
{
|
||||||
if(x instanceof AnimalTamer)
|
if(x instanceof AnimalTamer)
|
||||||
{
|
{
|
||||||
AnimalTamer tamer = (AnimalTamer)x;
|
AnimalTamer tamer = (AnimalTamer)x;
|
||||||
if(theWolf.getOwner() == tamer)
|
if(theWolf.getOwner() == tamer)
|
||||||
return x;
|
return x;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String getOwnerName(Wolf theWolf)
|
public static String getOwnerName(Wolf theWolf)
|
||||||
{
|
{
|
||||||
Player owner = (Player)theWolf.getOwner();
|
Player owner = (Player)theWolf.getOwner();
|
||||||
if(owner != null)
|
if(owner != null)
|
||||||
{
|
{
|
||||||
return owner.getName();
|
return owner.getName();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return "Offline Master";
|
return "Offline Master";
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,95 +1,95 @@
|
|||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
|
||||||
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.m;
|
import com.gmail.nossr50.m;
|
||||||
import com.gmail.nossr50.config.LoadProperties;
|
import com.gmail.nossr50.config.LoadProperties;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
|
|
||||||
public class Unarmed {
|
public class Unarmed {
|
||||||
public static void berserkActivationCheck(Player player)
|
public static void berserkActivationCheck(Player player)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
if(player.getItemInHand().getTypeId() == 0)
|
if(player.getItemInHand().getTypeId() == 0)
|
||||||
{
|
{
|
||||||
if(PP.getFistsPreparationMode())
|
if(PP.getFistsPreparationMode())
|
||||||
{
|
{
|
||||||
PP.setFistsPreparationMode(false);
|
PP.setFistsPreparationMode(false);
|
||||||
}
|
}
|
||||||
int ticks = 2;
|
int ticks = 2;
|
||||||
int x = PP.getSkillLevel(SkillType.UNARMED);
|
int x = PP.getSkillLevel(SkillType.UNARMED);
|
||||||
while(x >= 50){
|
while(x >= 50){
|
||||||
x-=50;
|
x-=50;
|
||||||
ticks++;
|
ticks++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getBerserkDeactivatedTimeStamp(), LoadProperties.berserkCooldown))
|
if(!PP.getBerserkMode() && Skills.cooldownOver(player, PP.getBerserkDeactivatedTimeStamp(), LoadProperties.berserkCooldown))
|
||||||
{
|
{
|
||||||
player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
|
player.sendMessage(mcLocale.getString("Skills.BerserkOn"));
|
||||||
for(Player y : player.getWorld().getPlayers())
|
for(Player y : player.getWorld().getPlayers())
|
||||||
{
|
{
|
||||||
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
|
||||||
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
|
y.sendMessage(mcLocale.getString("Skills.BerserkPlayer", new Object[] {player.getName()}));
|
||||||
}
|
}
|
||||||
PP.setBerserkActivatedTimeStamp(System.currentTimeMillis());
|
PP.setBerserkActivatedTimeStamp(System.currentTimeMillis());
|
||||||
PP.setBerserkDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
PP.setBerserkDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
|
||||||
PP.setBerserkMode(true);
|
PP.setBerserkMode(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
public static void unarmedBonus(Player attacker, EntityDamageByEntityEvent event)
|
||||||
{
|
{
|
||||||
PlayerProfile PPa = Users.getProfile(attacker);
|
PlayerProfile PPa = Users.getProfile(attacker);
|
||||||
int bonus = 0;
|
int bonus = 0;
|
||||||
if (PPa.getSkillLevel(SkillType.UNARMED) >= 250)
|
if (PPa.getSkillLevel(SkillType.UNARMED) >= 250)
|
||||||
bonus+=2;
|
bonus+=2;
|
||||||
if (PPa.getSkillLevel(SkillType.UNARMED) >= 500)
|
if (PPa.getSkillLevel(SkillType.UNARMED) >= 500)
|
||||||
bonus+=4;
|
bonus+=4;
|
||||||
event.setDamage(event.getDamage()+bonus);
|
event.setDamage(event.getDamage()+bonus);
|
||||||
}
|
}
|
||||||
public static void disarmProcCheck(Player attacker, Player defender)
|
public static void disarmProcCheck(Player attacker, Player defender)
|
||||||
{
|
{
|
||||||
PlayerProfile PP = Users.getProfile(attacker);
|
PlayerProfile PP = Users.getProfile(attacker);
|
||||||
if(attacker.getItemInHand().getTypeId() == 0)
|
if(attacker.getItemInHand().getTypeId() == 0)
|
||||||
{
|
{
|
||||||
if(PP.getSkillLevel(SkillType.UNARMED) >= 1000)
|
if(PP.getSkillLevel(SkillType.UNARMED) >= 1000)
|
||||||
{
|
{
|
||||||
if(Math.random() * 4000 <= 1000)
|
if(Math.random() * 4000 <= 1000)
|
||||||
{
|
{
|
||||||
Location loc = defender.getLocation();
|
Location loc = defender.getLocation();
|
||||||
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
|
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
|
||||||
{
|
{
|
||||||
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
||||||
ItemStack item = defender.getItemInHand();
|
ItemStack item = defender.getItemInHand();
|
||||||
if(item != null)
|
if(item != null)
|
||||||
{
|
{
|
||||||
loc.getWorld().dropItemNaturally(loc, item);
|
loc.getWorld().dropItemNaturally(loc, item);
|
||||||
ItemStack itemx = null;
|
ItemStack itemx = null;
|
||||||
defender.setItemInHand(itemx);
|
defender.setItemInHand(itemx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if(Math.random() * 4000 <= PP.getSkillLevel(SkillType.UNARMED)){
|
if(Math.random() * 4000 <= PP.getSkillLevel(SkillType.UNARMED)){
|
||||||
Location loc = defender.getLocation();
|
Location loc = defender.getLocation();
|
||||||
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
|
if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0)
|
||||||
{
|
{
|
||||||
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
||||||
ItemStack item = defender.getItemInHand();
|
ItemStack item = defender.getItemInHand();
|
||||||
if(item != null)
|
if(item != null)
|
||||||
{
|
{
|
||||||
loc.getWorld().dropItemNaturally(loc, item);
|
loc.getWorld().dropItemNaturally(loc, item);
|
||||||
ItemStack itemx = null;
|
ItemStack itemx = null;
|
||||||
defender.setItemInHand(itemx);
|
defender.setItemInHand(itemx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,112 +1,112 @@
|
|||||||
/*
|
/*
|
||||||
* This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
* This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
||||||
*
|
*
|
||||||
* mmoMinecraft is free software: you can redistribute it and/or modify
|
* mmoMinecraft is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
* (at your option) any later version.
|
* (at your option) any later version.
|
||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package com.gmail.nossr50.spout;
|
package com.gmail.nossr50.spout;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Case insensitive ArrayList<String>.
|
* Case insensitive ArrayList<String>.
|
||||||
* Overrides the .contains(), .indexOf(), .lastIndexOf() and .remove() methods.
|
* Overrides the .contains(), .indexOf(), .lastIndexOf() and .remove() methods.
|
||||||
*/
|
*/
|
||||||
public class ArrayListString extends ArrayList<String> {
|
public class ArrayListString extends ArrayList<String> {
|
||||||
|
|
||||||
private static final long serialVersionUID = -8111006526598412404L;
|
private static final long serialVersionUID = -8111006526598412404L;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns true if this list contains the specified string.
|
* Returns true if this list contains the specified string.
|
||||||
* @param o String whose presence in this list is to be tested
|
* @param o String whose presence in this list is to be tested
|
||||||
* @return true if this list contains the specified string
|
* @return true if this list contains the specified string
|
||||||
*/
|
*/
|
||||||
public boolean contains(String o) {
|
public boolean contains(String o) {
|
||||||
for (String e : this) {
|
for (String e : this) {
|
||||||
if (o == null ? e == null : o.equalsIgnoreCase(e)) {
|
if (o == null ? e == null : o.equalsIgnoreCase(e)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string.
|
* Returns the index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string.
|
||||||
* @param o String to search for
|
* @param o String to search for
|
||||||
* @return The index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string
|
* @return The index of the first occurrence of the specified string in this list, or -1 if this list does not contain the string
|
||||||
*/
|
*/
|
||||||
public int indexOf(String o) {
|
public int indexOf(String o) {
|
||||||
for (int i = 0; i < this.size(); i++) {
|
for (int i = 0; i < this.size(); i++) {
|
||||||
if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) {
|
if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) {
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string.
|
* Returns the index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string.
|
||||||
* @param o String to search for
|
* @param o String to search for
|
||||||
* @return The index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string
|
* @return The index of the last occurrence of the specified string in this list, or -1 if this list does not contain the string
|
||||||
*/
|
*/
|
||||||
public int lastIndexOf(String o) {
|
public int lastIndexOf(String o) {
|
||||||
for (int i = size() - 1; i >= 0; i--) {
|
for (int i = size() - 1; i >= 0; i--) {
|
||||||
if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) {
|
if (o == null ? get(i) == null : o.equalsIgnoreCase(get(i))) {
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes the first occurrence of the specified string from this list, if it is present. If the list does not contain the string, it is unchanged.
|
* Removes the first occurrence of the specified string from this list, if it is present. If the list does not contain the string, it is unchanged.
|
||||||
* @param o String to be removed from this list, if present
|
* @param o String to be removed from this list, if present
|
||||||
* @return true if this list contained the specified string
|
* @return true if this list contained the specified string
|
||||||
*/
|
*/
|
||||||
public boolean remove(String o) {
|
public boolean remove(String o) {
|
||||||
int i = indexOf(o);
|
int i = indexOf(o);
|
||||||
if (i != -1) {
|
if (i != -1) {
|
||||||
remove(i);
|
remove(i);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the element at the specified position in this list.
|
* Returns the element at the specified position in this list.
|
||||||
* This is for finding the correct capitalisation of an element.
|
* This is for finding the correct capitalisation of an element.
|
||||||
* @param index String to search for
|
* @param index String to search for
|
||||||
* @return the correctly capitalised element
|
* @return the correctly capitalised element
|
||||||
*/
|
*/
|
||||||
public String get(String index) {
|
public String get(String index) {
|
||||||
int i = this.indexOf(index);
|
int i = this.indexOf(index);
|
||||||
if (i != -1) {
|
if (i != -1) {
|
||||||
return this.get(i);
|
return this.get(i);
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ArrayListString meFirst(String name) {
|
public ArrayListString meFirst(String name) {
|
||||||
ArrayListString copy = new ArrayListString();
|
ArrayListString copy = new ArrayListString();
|
||||||
if (this.contains(name)) {
|
if (this.contains(name)) {
|
||||||
copy.add(name);
|
copy.add(name);
|
||||||
}
|
}
|
||||||
for (String next : this) {
|
for (String next : this) {
|
||||||
if (!next.equalsIgnoreCase(name)) {
|
if (!next.equalsIgnoreCase(name)) {
|
||||||
copy.add(next);
|
copy.add(next);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return copy;
|
return copy;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,58 +1,58 @@
|
|||||||
/*
|
/*
|
||||||
* This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
* This file is part of mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
||||||
*
|
*
|
||||||
* mmoMinecraft is free software: you can redistribute it and/or modify
|
* mmoMinecraft is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
* (at your option) any later version.
|
* (at your option) any later version.
|
||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package com.gmail.nossr50.spout;
|
package com.gmail.nossr50.spout;
|
||||||
|
|
||||||
import org.getspout.spoutapi.gui.GenericTexture;
|
import org.getspout.spoutapi.gui.GenericTexture;
|
||||||
|
|
||||||
public final class GenericFace extends GenericTexture {
|
public final class GenericFace extends GenericTexture {
|
||||||
|
|
||||||
private static String facePath = "http://face.rycochet.net/";
|
private static String facePath = "http://face.rycochet.net/";
|
||||||
private static int defaultSize = 8;
|
private static int defaultSize = 8;
|
||||||
private String name;
|
private String name;
|
||||||
|
|
||||||
public GenericFace() {
|
public GenericFace() {
|
||||||
this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true);
|
this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true);
|
||||||
setName("");
|
setName("");
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericFace(String name) {
|
public GenericFace(String name) {
|
||||||
this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true);
|
this.setWidth(defaultSize).setHeight(defaultSize).setFixed(true);
|
||||||
setName(name);
|
setName(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericFace(String name, int size) {
|
public GenericFace(String name, int size) {
|
||||||
this.setWidth(size).setHeight(size).setFixed(true);
|
this.setWidth(size).setHeight(size).setFixed(true);
|
||||||
setName(name);
|
setName(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
public String getName() {
|
public String getName() {
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericFace setName(String name) {
|
public GenericFace setName(String name) {
|
||||||
this.name = name == null ? "" : name;
|
this.name = name == null ? "" : name;
|
||||||
super.setUrl(facePath + this.name + ".png");
|
super.setUrl(facePath + this.name + ".png");
|
||||||
super.setDirty(true);
|
super.setDirty(true);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericFace setSize(int size) {
|
public GenericFace setSize(int size) {
|
||||||
super.setWidth(size).setHeight(size);
|
super.setWidth(size).setHeight(size);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,227 +1,227 @@
|
|||||||
/*
|
/*
|
||||||
* This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
* This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
||||||
*
|
*
|
||||||
* mmoMinecraft is free software: you can redistribute it and/or modify
|
* mmoMinecraft is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
* (at your option) any later version.
|
* (at your option) any later version.
|
||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
package com.gmail.nossr50.spout;
|
package com.gmail.nossr50.spout;
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.getspout.spoutapi.gui.*;
|
import org.getspout.spoutapi.gui.*;
|
||||||
|
|
||||||
public class GenericLivingEntity extends GenericContainer {
|
public class GenericLivingEntity extends GenericContainer {
|
||||||
|
|
||||||
private Container _bars;
|
private Container _bars;
|
||||||
private Container _space;
|
private Container _space;
|
||||||
private Label _label;
|
private Label _label;
|
||||||
private Gradient _health;
|
private Gradient _health;
|
||||||
private Gradient _armor;
|
private Gradient _armor;
|
||||||
private GenericFace _face;
|
private GenericFace _face;
|
||||||
private int health = 100;
|
private int health = 100;
|
||||||
private int armor = 100;
|
private int armor = 100;
|
||||||
private int def_width = 80;
|
private int def_width = 80;
|
||||||
private int def_height = 14;
|
private int def_height = 14;
|
||||||
private boolean target = false;
|
private boolean target = false;
|
||||||
String face = "~";
|
String face = "~";
|
||||||
String label = "";
|
String label = "";
|
||||||
|
|
||||||
public GenericLivingEntity() {
|
public GenericLivingEntity() {
|
||||||
super();
|
super();
|
||||||
Color black = new Color(0, 0, 0, 0.75f);
|
Color black = new Color(0, 0, 0, 0.75f);
|
||||||
|
|
||||||
this.addChildren(
|
this.addChildren(
|
||||||
new GenericContainer( // Used for the bar, this.children with an index 1+ are targets
|
new GenericContainer( // Used for the bar, this.children with an index 1+ are targets
|
||||||
_space = (Container) new GenericContainer()
|
_space = (Container) new GenericContainer()
|
||||||
.setMinWidth(def_width / 4)
|
.setMinWidth(def_width / 4)
|
||||||
.setMaxWidth(def_width / 4)
|
.setMaxWidth(def_width / 4)
|
||||||
.setVisible(target),
|
.setVisible(target),
|
||||||
new GenericContainer(
|
new GenericContainer(
|
||||||
new GenericGradient()
|
new GenericGradient()
|
||||||
.setTopColor(black)
|
.setTopColor(black)
|
||||||
.setBottomColor(black)
|
.setBottomColor(black)
|
||||||
.setPriority(RenderPriority.Highest),
|
.setPriority(RenderPriority.Highest),
|
||||||
_bars = (Container) new GenericContainer(
|
_bars = (Container) new GenericContainer(
|
||||||
_health = (Gradient) new GenericGradient(),
|
_health = (Gradient) new GenericGradient(),
|
||||||
_armor = (Gradient) new GenericGradient()
|
_armor = (Gradient) new GenericGradient()
|
||||||
) .setMargin(1)
|
) .setMargin(1)
|
||||||
.setPriority(RenderPriority.High),
|
.setPriority(RenderPriority.High),
|
||||||
new GenericContainer(
|
new GenericContainer(
|
||||||
_face = (GenericFace) new GenericFace()
|
_face = (GenericFace) new GenericFace()
|
||||||
.setMargin(3, 0, 3, 3),
|
.setMargin(3, 0, 3, 3),
|
||||||
_label = (Label) new GenericLabel()
|
_label = (Label) new GenericLabel()
|
||||||
.setMargin(3)
|
.setMargin(3)
|
||||||
) .setLayout(ContainerType.HORIZONTAL)
|
) .setLayout(ContainerType.HORIZONTAL)
|
||||||
) .setLayout(ContainerType.OVERLAY)
|
) .setLayout(ContainerType.OVERLAY)
|
||||||
) .setLayout(ContainerType.HORIZONTAL)
|
) .setLayout(ContainerType.HORIZONTAL)
|
||||||
.setMargin(0, 0, 1, 0)
|
.setMargin(0, 0, 1, 0)
|
||||||
.setFixed(true)
|
.setFixed(true)
|
||||||
.setWidth(def_width)
|
.setWidth(def_width)
|
||||||
.setHeight(def_height)
|
.setHeight(def_height)
|
||||||
) .setAlign(WidgetAnchor.TOP_LEFT)
|
) .setAlign(WidgetAnchor.TOP_LEFT)
|
||||||
.setFixed(true)
|
.setFixed(true)
|
||||||
.setWidth(def_width)
|
.setWidth(def_width)
|
||||||
.setHeight(def_height + 1);
|
.setHeight(def_height + 1);
|
||||||
|
|
||||||
this.setHealthColor(new Color(1f, 0, 0, 0.75f));
|
this.setHealthColor(new Color(1f, 0, 0, 0.75f));
|
||||||
this.setArmorColor(new Color(0.75f, 0.75f, 0.75f, 0.75f));
|
this.setArmorColor(new Color(0.75f, 0.75f, 0.75f, 0.75f));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the display from a possibly offline player
|
* Set the display from a possibly offline player
|
||||||
* @param name
|
* @param name
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public GenericLivingEntity setEntity(String name) {
|
public GenericLivingEntity setEntity(String name) {
|
||||||
return setEntity(name, "");
|
return setEntity(name, "");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the display from a possibly offline player
|
* Set the display from a possibly offline player
|
||||||
* @param name
|
* @param name
|
||||||
* @param prefix Place before the name
|
* @param prefix Place before the name
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public GenericLivingEntity setEntity(String name, String prefix) {
|
public GenericLivingEntity setEntity(String name, String prefix) {
|
||||||
Player player = Bukkit.getServer().getPlayer(name);
|
Player player = Bukkit.getServer().getPlayer(name);
|
||||||
if (player != null && player.isOnline()) {
|
if (player != null && player.isOnline()) {
|
||||||
return setEntity(player, prefix);
|
return setEntity(player, prefix);
|
||||||
}
|
}
|
||||||
setHealth(0);
|
setHealth(0);
|
||||||
setArmor(0);
|
setArmor(0);
|
||||||
setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, null) + name);
|
setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, null) + name);
|
||||||
setFace("~" + name);
|
setFace("~" + name);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the display from a player or living entity
|
* Set the display from a player or living entity
|
||||||
* @param entity
|
* @param entity
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public GenericLivingEntity setEntity(LivingEntity entity) {
|
public GenericLivingEntity setEntity(LivingEntity entity) {
|
||||||
return setEntity(entity, "");
|
return setEntity(entity, "");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the display from a player or living entity
|
* Set the display from a player or living entity
|
||||||
* @param entity
|
* @param entity
|
||||||
* @param prefix Place before the name
|
* @param prefix Place before the name
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public GenericLivingEntity setEntity(LivingEntity entity, String prefix) {
|
public GenericLivingEntity setEntity(LivingEntity entity, String prefix) {
|
||||||
if (entity != null && entity instanceof LivingEntity) {
|
if (entity != null && entity instanceof LivingEntity) {
|
||||||
setHealth(mmoHelper.getHealth(entity)); // Needs a maxHealth() check
|
setHealth(mmoHelper.getHealth(entity)); // Needs a maxHealth() check
|
||||||
setArmor(mmoHelper.getArmor(entity));
|
setArmor(mmoHelper.getArmor(entity));
|
||||||
setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, entity) + mmoHelper.getSimpleName(entity, !target));
|
setLabel((!"".equals(prefix) ? prefix : "") + mmoHelper.getColor(screen != null ? screen.getPlayer() : null, entity) + mmoHelper.getSimpleName(entity, !target));
|
||||||
setFace(entity instanceof Player ? ((Player)entity).getName() : "");
|
setFace(entity instanceof Player ? ((Player)entity).getName() : "");
|
||||||
} else {
|
} else {
|
||||||
setHealth(0);
|
setHealth(0);
|
||||||
setArmor(0);
|
setArmor(0);
|
||||||
setLabel("");
|
setLabel("");
|
||||||
setFace("");
|
setFace("");
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set the targets of this entity - either actual targets, or pets etc
|
* Set the targets of this entity - either actual targets, or pets etc
|
||||||
* @param targets
|
* @param targets
|
||||||
* @return
|
* @return
|
||||||
*/
|
*/
|
||||||
public GenericLivingEntity setTargets(LivingEntity... targets) {
|
public GenericLivingEntity setTargets(LivingEntity... targets) {
|
||||||
Widget[] widgets = this.getChildren();
|
Widget[] widgets = this.getChildren();
|
||||||
if (targets == null) {
|
if (targets == null) {
|
||||||
targets = new LivingEntity[0]; // zero-length array is easier to handle
|
targets = new LivingEntity[0]; // zero-length array is easier to handle
|
||||||
}
|
}
|
||||||
for (int i=targets.length + 1; i<widgets.length; i++) {
|
for (int i=targets.length + 1; i<widgets.length; i++) {
|
||||||
this.removeChild(widgets[i]);
|
this.removeChild(widgets[i]);
|
||||||
}
|
}
|
||||||
for (int i=0; i<targets.length; i++) {
|
for (int i=0; i<targets.length; i++) {
|
||||||
GenericLivingEntity child;
|
GenericLivingEntity child;
|
||||||
if (widgets.length > i + 1) {
|
if (widgets.length > i + 1) {
|
||||||
child = (GenericLivingEntity) widgets[i+1];
|
child = (GenericLivingEntity) widgets[i+1];
|
||||||
} else {
|
} else {
|
||||||
this.addChild(child = new GenericLivingEntity());
|
this.addChild(child = new GenericLivingEntity());
|
||||||
}
|
}
|
||||||
child.setTarget(true);
|
child.setTarget(true);
|
||||||
child.setEntity(targets[i]);
|
child.setEntity(targets[i]);
|
||||||
}
|
}
|
||||||
setHeight((targets.length + 1) * (def_height + 1));
|
setHeight((targets.length + 1) * (def_height + 1));
|
||||||
updateLayout();
|
updateLayout();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setTarget(boolean target) {
|
public GenericLivingEntity setTarget(boolean target) {
|
||||||
if (this.target != target) {
|
if (this.target != target) {
|
||||||
this.target = target;
|
this.target = target;
|
||||||
_space.setVisible(target);
|
_space.setVisible(target);
|
||||||
updateLayout();
|
updateLayout();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setHealth(int health) {
|
public GenericLivingEntity setHealth(int health) {
|
||||||
if (this.health != health) {
|
if (this.health != health) {
|
||||||
this.health = health;
|
this.health = health;
|
||||||
updateLayout();
|
updateLayout();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setHealthColor(Color color) {
|
public GenericLivingEntity setHealthColor(Color color) {
|
||||||
_health.setTopColor(color).setBottomColor(color);
|
_health.setTopColor(color).setBottomColor(color);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setArmor(int armor) {
|
public GenericLivingEntity setArmor(int armor) {
|
||||||
if (this.armor != armor) {
|
if (this.armor != armor) {
|
||||||
this.armor = armor;
|
this.armor = armor;
|
||||||
updateLayout();
|
updateLayout();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setArmorColor(Color color) {
|
public GenericLivingEntity setArmorColor(Color color) {
|
||||||
_armor.setTopColor(color).setBottomColor(color);
|
_armor.setTopColor(color).setBottomColor(color);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setLabel(String label) {
|
public GenericLivingEntity setLabel(String label) {
|
||||||
if (!this.label.equals(label)) {
|
if (!this.label.equals(label)) {
|
||||||
this.label = label;
|
this.label = label;
|
||||||
_label.setText(label).setDirty(true);
|
_label.setText(label).setDirty(true);
|
||||||
updateLayout();
|
updateLayout();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GenericLivingEntity setFace(String name) {
|
public GenericLivingEntity setFace(String name) {
|
||||||
if (!this.face.equals(name)) {
|
if (!this.face.equals(name)) {
|
||||||
this.face = name;
|
this.face = name;
|
||||||
_face.setVisible(!name.isEmpty());
|
_face.setVisible(!name.isEmpty());
|
||||||
_face.setName(name);
|
_face.setName(name);
|
||||||
updateLayout();
|
updateLayout();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Container updateLayout() {
|
public Container updateLayout() {
|
||||||
super.updateLayout();
|
super.updateLayout();
|
||||||
_armor.setWidth((_bars.getWidth() * armor) / 100).setDirty(true);
|
_armor.setWidth((_bars.getWidth() * armor) / 100).setDirty(true);
|
||||||
_health.setWidth((_bars.getWidth() * health) / 100).setDirty(true);
|
_health.setWidth((_bars.getWidth() * health) / 100).setDirty(true);
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,250 +1,250 @@
|
|||||||
/*
|
/*
|
||||||
* This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
* This file is from mmoMinecraft (http://code.google.com/p/mmo-minecraft/).
|
||||||
*
|
*
|
||||||
* mmoMinecraft is free software: you can redistribute it and/or modify
|
* mmoMinecraft is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
* (at your option) any later version.
|
* (at your option) any later version.
|
||||||
*
|
*
|
||||||
* This program is distributed in the hope that it will be useful,
|
* This program is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
|
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package com.gmail.nossr50.spout;
|
package com.gmail.nossr50.spout;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.entity.Tameable;
|
import org.bukkit.entity.Tameable;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.bukkit.plugin.Plugin;
|
import org.bukkit.plugin.Plugin;
|
||||||
import org.bukkit.entity.*;
|
import org.bukkit.entity.*;
|
||||||
import org.getspout.spoutapi.gui.Container;
|
import org.getspout.spoutapi.gui.Container;
|
||||||
import org.getspout.spoutapi.gui.GenericContainer;
|
import org.getspout.spoutapi.gui.GenericContainer;
|
||||||
import org.getspout.spoutapi.gui.Widget;
|
import org.getspout.spoutapi.gui.Widget;
|
||||||
import org.getspout.spoutapi.gui.WidgetAnchor;
|
import org.getspout.spoutapi.gui.WidgetAnchor;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
import com.gmail.nossr50.Users;
|
import com.gmail.nossr50.Users;
|
||||||
import com.gmail.nossr50.party.Party;
|
import com.gmail.nossr50.party.Party;
|
||||||
|
|
||||||
public class mmoHelper
|
public class mmoHelper
|
||||||
{
|
{
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A map of player containers, each container is their party bar
|
* A map of player containers, each container is their party bar
|
||||||
*/
|
*/
|
||||||
public static HashMap<Player, GenericContainer> containers = new HashMap<Player, GenericContainer>();
|
public static HashMap<Player, GenericContainer> containers = new HashMap<Player, GenericContainer>();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the percentage health of a Player.
|
* Get the percentage health of a Player.
|
||||||
* @param player The Player we're interested in
|
* @param player The Player we're interested in
|
||||||
* @return The percentage of max health
|
* @return The percentage of max health
|
||||||
*/
|
*/
|
||||||
public static int getHealth(Entity player) {
|
public static int getHealth(Entity player) {
|
||||||
if (player != null && player instanceof LivingEntity) {
|
if (player != null && player instanceof LivingEntity) {
|
||||||
try {
|
try {
|
||||||
return Math.min(((LivingEntity) player).getHealth() * 5, 100);
|
return Math.min(((LivingEntity) player).getHealth() * 5, 100);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the colour of a LivingEntity target from a player's point of view.
|
* Get the colour of a LivingEntity target from a player's point of view.
|
||||||
* @param player The player viewing the target
|
* @param player The player viewing the target
|
||||||
* @param target The target to name
|
* @param target The target to name
|
||||||
* @return The name to use
|
* @return The name to use
|
||||||
*/
|
*/
|
||||||
public static String getColor(Player player, LivingEntity target) {
|
public static String getColor(Player player, LivingEntity target) {
|
||||||
if (target instanceof Player) {
|
if (target instanceof Player) {
|
||||||
return ChatColor.YELLOW.toString();
|
return ChatColor.YELLOW.toString();
|
||||||
} else {
|
} else {
|
||||||
if (target instanceof Monster) {
|
if (target instanceof Monster) {
|
||||||
if (player != null && player.equals(((Creature) target).getTarget())) {
|
if (player != null && player.equals(((Creature) target).getTarget())) {
|
||||||
return ChatColor.RED.toString();
|
return ChatColor.RED.toString();
|
||||||
} else {
|
} else {
|
||||||
return ChatColor.YELLOW.toString();
|
return ChatColor.YELLOW.toString();
|
||||||
}
|
}
|
||||||
} else if (target instanceof WaterMob) {
|
} else if (target instanceof WaterMob) {
|
||||||
return ChatColor.GREEN.toString();
|
return ChatColor.GREEN.toString();
|
||||||
} else if (target instanceof Flying) {
|
} else if (target instanceof Flying) {
|
||||||
return ChatColor.YELLOW.toString();
|
return ChatColor.YELLOW.toString();
|
||||||
} else if (target instanceof Animals) {
|
} else if (target instanceof Animals) {
|
||||||
if (player != null && player.equals(((Creature) target).getTarget())) {
|
if (player != null && player.equals(((Creature) target).getTarget())) {
|
||||||
return ChatColor.RED.toString();
|
return ChatColor.RED.toString();
|
||||||
} else if (target instanceof Tameable) {
|
} else if (target instanceof Tameable) {
|
||||||
Tameable pet = (Tameable) target;
|
Tameable pet = (Tameable) target;
|
||||||
if (pet.isTamed()) {
|
if (pet.isTamed()) {
|
||||||
return ChatColor.GREEN.toString();
|
return ChatColor.GREEN.toString();
|
||||||
} else {
|
} else {
|
||||||
return ChatColor.YELLOW.toString();
|
return ChatColor.YELLOW.toString();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
return ChatColor.GRAY.toString();
|
return ChatColor.GRAY.toString();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
return ChatColor.GRAY.toString();
|
return ChatColor.GRAY.toString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the percentage armour of a Player.
|
* Get the percentage armour of a Player.
|
||||||
* @param player The Player we're interested in
|
* @param player The Player we're interested in
|
||||||
* @return The percentage of max armour
|
* @return The percentage of max armour
|
||||||
*/
|
*/
|
||||||
public static int getArmor(Entity player) {
|
public static int getArmor(Entity player) {
|
||||||
if (player != null && player instanceof Player) {
|
if (player != null && player instanceof Player) {
|
||||||
int armor = 0, max, multi[] = {15, 30, 40, 15};
|
int armor = 0, max, multi[] = {15, 30, 40, 15};
|
||||||
ItemStack inv[] = ((Player) player).getInventory().getArmorContents();
|
ItemStack inv[] = ((Player) player).getInventory().getArmorContents();
|
||||||
for (int i = 0; i < inv.length; i++) {
|
for (int i = 0; i < inv.length; i++) {
|
||||||
max = inv[i].getType().getMaxDurability();
|
max = inv[i].getType().getMaxDurability();
|
||||||
if (max >= 0) {
|
if (max >= 0) {
|
||||||
armor += multi[i] * (max - inv[i].getDurability()) / max;
|
armor += multi[i] * (max - inv[i].getDurability()) / max;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return armor;
|
return armor;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String getSimpleName(LivingEntity target, boolean showOwner) {
|
public static String getSimpleName(LivingEntity target, boolean showOwner) {
|
||||||
String name = "";
|
String name = "";
|
||||||
if (target instanceof Player) {
|
if (target instanceof Player) {
|
||||||
name += ((Player)target).getName();
|
name += ((Player)target).getName();
|
||||||
} else {
|
} else {
|
||||||
if (target instanceof Tameable) {
|
if (target instanceof Tameable) {
|
||||||
if (((Tameable)target).isTamed()) {
|
if (((Tameable)target).isTamed()) {
|
||||||
if (showOwner && ((Tameable)target).getOwner() instanceof Player) {
|
if (showOwner && ((Tameable)target).getOwner() instanceof Player) {
|
||||||
name += ((Player)((Tameable)target).getOwner()).getName() + "'s ";
|
name += ((Player)((Tameable)target).getOwner()).getName() + "'s ";
|
||||||
} else {
|
} else {
|
||||||
name += "Pet ";
|
name += "Pet ";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (target instanceof Chicken) {
|
if (target instanceof Chicken) {
|
||||||
name += "Chicken";
|
name += "Chicken";
|
||||||
} else if (target instanceof Cow) {
|
} else if (target instanceof Cow) {
|
||||||
name += "Cow";
|
name += "Cow";
|
||||||
} else if (target instanceof Creeper) {
|
} else if (target instanceof Creeper) {
|
||||||
name += "Creeper";
|
name += "Creeper";
|
||||||
} else if (target instanceof Giant) {
|
} else if (target instanceof Giant) {
|
||||||
name += "Giant";
|
name += "Giant";
|
||||||
} else if (target instanceof Pig) {
|
} else if (target instanceof Pig) {
|
||||||
name += "Pig";
|
name += "Pig";
|
||||||
} else if (target instanceof PigZombie) {
|
} else if (target instanceof PigZombie) {
|
||||||
name += "PigZombie";
|
name += "PigZombie";
|
||||||
} else if (target instanceof Sheep) {
|
} else if (target instanceof Sheep) {
|
||||||
name += "Sheep";
|
name += "Sheep";
|
||||||
} else if (target instanceof Skeleton) {
|
} else if (target instanceof Skeleton) {
|
||||||
name += "Skeleton";
|
name += "Skeleton";
|
||||||
} else if (target instanceof Spider) {
|
} else if (target instanceof Spider) {
|
||||||
name += "Spider";
|
name += "Spider";
|
||||||
} else if (target instanceof Squid) {
|
} else if (target instanceof Squid) {
|
||||||
name += "Squid";
|
name += "Squid";
|
||||||
} else if (target instanceof Wolf) {
|
} else if (target instanceof Wolf) {
|
||||||
name += "Wolf";
|
name += "Wolf";
|
||||||
} else if (target instanceof Zombie) {
|
} else if (target instanceof Zombie) {
|
||||||
name += "Zombie";
|
name += "Zombie";
|
||||||
} else if (target instanceof Monster) {
|
} else if (target instanceof Monster) {
|
||||||
name += "Monster";
|
name += "Monster";
|
||||||
} else if (target instanceof Creature) {
|
} else if (target instanceof Creature) {
|
||||||
name += "Creature";
|
name += "Creature";
|
||||||
} else {
|
} else {
|
||||||
name += "Unknown";
|
name += "Unknown";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return name;
|
return name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static LivingEntity[] getPets(HumanEntity player) {
|
public static LivingEntity[] getPets(HumanEntity player) {
|
||||||
ArrayList<LivingEntity> pets = new ArrayList<LivingEntity>();
|
ArrayList<LivingEntity> pets = new ArrayList<LivingEntity>();
|
||||||
if (player != null && (!(player instanceof Player) || ((Player)player).isOnline())) {
|
if (player != null && (!(player instanceof Player) || ((Player)player).isOnline())) {
|
||||||
String name = player.getName();
|
String name = player.getName();
|
||||||
for (World world : Bukkit.getServer().getWorlds()) {
|
for (World world : Bukkit.getServer().getWorlds()) {
|
||||||
for (LivingEntity entity : world.getLivingEntities()) {
|
for (LivingEntity entity : world.getLivingEntities()) {
|
||||||
if (entity instanceof Tameable && ((Tameable) entity).isTamed() && ((Tameable) entity).getOwner() instanceof Player) {
|
if (entity instanceof Tameable && ((Tameable) entity).isTamed() && ((Tameable) entity).getOwner() instanceof Player) {
|
||||||
if (name.equals(((Player) ((Tameable) entity).getOwner()).getName())) {
|
if (name.equals(((Player) ((Tameable) entity).getOwner()).getName())) {
|
||||||
pets.add(entity);
|
pets.add(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
LivingEntity[] list = new LivingEntity[pets.size()];
|
LivingEntity[] list = new LivingEntity[pets.size()];
|
||||||
pets.toArray(list);
|
pets.toArray(list);
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void update(Player player)
|
public static void update(Player player)
|
||||||
{
|
{
|
||||||
//boolean show_pets = true;
|
//boolean show_pets = true;
|
||||||
Container container = containers.get(player);
|
Container container = containers.get(player);
|
||||||
|
|
||||||
if (container != null)
|
if (container != null)
|
||||||
{
|
{
|
||||||
int index = 0;
|
int index = 0;
|
||||||
Widget[] bars = container.getChildren();
|
Widget[] bars = container.getChildren();
|
||||||
for (String name : Party.getInstance().getPartyMembersByName(player).meFirst(player.getName()))
|
for (String name : Party.getInstance().getPartyMembersByName(player).meFirst(player.getName()))
|
||||||
{
|
{
|
||||||
GenericLivingEntity bar;
|
GenericLivingEntity bar;
|
||||||
if (index >= bars.length)
|
if (index >= bars.length)
|
||||||
{
|
{
|
||||||
container.addChild(bar = new GenericLivingEntity());
|
container.addChild(bar = new GenericLivingEntity());
|
||||||
} else {
|
} else {
|
||||||
bar = (GenericLivingEntity)bars[index];
|
bar = (GenericLivingEntity)bars[index];
|
||||||
}
|
}
|
||||||
bar.setEntity(name, Party.getInstance().isPartyLeader(Bukkit.getServer().getPlayer(name), Users.getProfile(Bukkit.getServer().getPlayer(name)).getParty()) ? ChatColor.GREEN + "@" : "");
|
bar.setEntity(name, Party.getInstance().isPartyLeader(Bukkit.getServer().getPlayer(name), Users.getProfile(Bukkit.getServer().getPlayer(name)).getParty()) ? ChatColor.GREEN + "@" : "");
|
||||||
//bar.setTargets(show_pets ? getPets(Bukkit.getServer().getPlayer(name)) : null);
|
//bar.setTargets(show_pets ? getPets(Bukkit.getServer().getPlayer(name)) : null);
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
while (index < bars.length) {
|
while (index < bars.length) {
|
||||||
container.removeChild(bars[index++]);
|
container.removeChild(bars[index++]);
|
||||||
}
|
}
|
||||||
container.updateLayout();
|
container.updateLayout();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void initialize(SpoutPlayer sPlayer, Plugin plugin)
|
public static void initialize(SpoutPlayer sPlayer, Plugin plugin)
|
||||||
{
|
{
|
||||||
GenericContainer container = new GenericContainer();
|
GenericContainer container = new GenericContainer();
|
||||||
|
|
||||||
container.setAlign(WidgetAnchor.TOP_LEFT)
|
container.setAlign(WidgetAnchor.TOP_LEFT)
|
||||||
.setAnchor(WidgetAnchor.TOP_LEFT)
|
.setAnchor(WidgetAnchor.TOP_LEFT)
|
||||||
.setX(3)
|
.setX(3)
|
||||||
.setY(3)
|
.setY(3)
|
||||||
.setWidth(427)
|
.setWidth(427)
|
||||||
.setHeight(240)
|
.setHeight(240)
|
||||||
.setFixed(true);
|
.setFixed(true);
|
||||||
|
|
||||||
mmoHelper.containers.put(sPlayer, container);
|
mmoHelper.containers.put(sPlayer, container);
|
||||||
|
|
||||||
sPlayer.getMainScreen().attachWidget(plugin, container);
|
sPlayer.getMainScreen().attachWidget(plugin, container);
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Update all parties.
|
* Update all parties.
|
||||||
*/
|
*/
|
||||||
public static void updateAll() {
|
public static void updateAll() {
|
||||||
for(Player x : Bukkit.getServer().getOnlinePlayers())
|
for(Player x : Bukkit.getServer().getOnlinePlayers())
|
||||||
{
|
{
|
||||||
if(Users.getProfile(x).inParty())
|
if(Users.getProfile(x).inParty())
|
||||||
{
|
{
|
||||||
update(x);
|
update(x);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 506 B |
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 210 B After Width: | Height: | Size: 210 B |
Before Width: | Height: | Size: 496 B After Width: | Height: | Size: 496 B |
Before Width: | Height: | Size: 230 B After Width: | Height: | Size: 230 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 500 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 534 B After Width: | Height: | Size: 534 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 777 B After Width: | Height: | Size: 777 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 255 B |
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 254 B |
Before Width: | Height: | Size: 263 B After Width: | Height: | Size: 263 B |
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |