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attempt to register flags if they are still not registered
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0ad1530505
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cbb726e020
@ -37,6 +37,10 @@ public class WorldGuardManager {
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public boolean hasMainFlag(Player player)
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public boolean hasMainFlag(Player player)
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{
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{
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//Not sure when we're supposed to know when WorldGuard is loaded
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if(!flagsRegistered)
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registerFlags();
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BukkitPlayer localPlayer = BukkitAdapter.adapt(player);
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BukkitPlayer localPlayer = BukkitAdapter.adapt(player);
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com.sk89q.worldedit.util.Location loc = localPlayer.getLocation();
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com.sk89q.worldedit.util.Location loc = localPlayer.getLocation();
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@ -60,6 +64,10 @@ public class WorldGuardManager {
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public boolean hasXPFlag(Player player)
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public boolean hasXPFlag(Player player)
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{
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{
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//Not sure when we're supposed to know when WorldGuard is loaded
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if(!flagsRegistered)
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registerFlags();
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BukkitPlayer localPlayer = BukkitAdapter.adapt(player);
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BukkitPlayer localPlayer = BukkitAdapter.adapt(player);
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com.sk89q.worldedit.util.Location loc = localPlayer.getLocation();
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com.sk89q.worldedit.util.Location loc = localPlayer.getLocation();
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