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https://github.com/mcMMO-Dev/mcMMO.git
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Fixing a major bug with sub-skills not being shown when using commands
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commit
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@ -1,3 +1,7 @@
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Version 2.1.153
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Fixed a bug where most sub-skills were not being displayed when using a skills command (for example /taming)
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Fixed a bug where some URL links were not being colored
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Version 2.1.152
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Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately
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Fixed a bug with bleed damage calculations and player armor
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8
pom.xml
8
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.152</version>
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<version>2.1.153-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -202,17 +202,17 @@
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-text-serializer-gson</artifactId>
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<version>4.1.1</version>
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<version>4.2.0-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-api</artifactId>
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<version>4.1.1</version>
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<version>4.2.0-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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<artifactId>adventure-nbt</artifactId>
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<version>4.1.1</version>
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<version>4.2.0-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>net.kyori</groupId>
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@ -22,11 +22,15 @@ import net.kyori.adventure.text.event.HoverEvent;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.text.format.TextDecoration;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.lang.reflect.Array;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.concurrent.atomic.AtomicReference;
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/**
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* This class handles many of the JSON components that mcMMO makes and uses
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@ -105,49 +109,138 @@ public class TextComponentFactory {
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), MessageType.SYSTEM);
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}
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public static void sendPlayerSubSkillList(Player player, List<Component> textComponents)
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{
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TextComponent emptySpace = Component.space();
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AtomicReference<Component> messageToSend = new AtomicReference<>();
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int newLineCount = 0; //Hacky solution to wordwrap problems
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public static void sendPlayerSubSkillList(@NotNull Player player, @NotNull List<Component> subSkillComponents) {
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final Audience audience = mcMMO.getAudiences().player(player);
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for (Component textComponent : textComponents) {
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//Don't send more than 3 subskills per line to avoid MOST wordwrap problems
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if(newLineCount > 2)
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{
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Component toSend = messageToSend.get();
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if (toSend != null) {
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audience.sendMessage(Identity.nil(), toSend.append(emptySpace));
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}
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messageToSend.set(null);
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newLineCount = 0;
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}
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//Style the skills into @links
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final String originalTxt = textComponent instanceof TextComponent ? ((TextComponent) textComponent).content() : "";
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//@ Signs, done for style
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Component space = Component.space();
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TextComponent atSignComponent = Component.text(LocaleLoader.getString("JSON.Hover.AtSymbolSkills"));
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TextComponent.Builder stylizedText = Component.text().content(LocaleLoader.getString("JSON.Hover.AtSymbolSkills"));
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addChild(stylizedText, originalTxt);
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//Only send 3 sub-skills per line
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Component[][] splitSubSkills = splitComponentsIntoGroups(subSkillComponents, 3);
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ArrayList<Component> individualLinesToSend = new ArrayList<>();
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if(textComponent.hoverEvent() != null)
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stylizedText.hoverEvent(textComponent.hoverEvent());
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if(textComponent.clickEvent() != null)
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stylizedText.clickEvent(textComponent.clickEvent());
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messageToSend.set(stylizedText.build().append(emptySpace));
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newLineCount++;
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//Create each line
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for (Component[] componentArray : splitSubSkills) {
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individualLinesToSend.add(fromArray(componentArray, atSignComponent, space));
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}
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Component toSend = messageToSend.get();
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if (toSend != null) {
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audience.sendMessage(Identity.nil(), toSend.append(emptySpace));
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//Send each group
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for(Component curLine : individualLinesToSend) {
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audience.sendMessage(Identity.nil(), curLine);
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}
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}
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/**
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* Makes a single component from an array of components, can optionally add prefixes and suffixes to come before and after each component
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* @param componentsArray target array
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* @return
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*/
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private static @NotNull Component fromArray(@NotNull Component[] componentsArray, @Nullable Component prefixComponent, @Nullable Component suffixComponent) {
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TextComponent.Builder componentBuilder = Component.text();
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for(Component component : componentsArray) {
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if(component == null) //Individual elements can be null
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continue;
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if(prefixComponent != null)
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componentBuilder.append(prefixComponent);
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componentBuilder.append(component);
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if(suffixComponent != null)
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componentBuilder.append(suffixComponent);
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}
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return componentBuilder.build();
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}
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/**
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* Takes a list of components and splits them into arrays each with a maximum element limit
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* Individual elements in [][X] may be null
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*
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* @param components target component list
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* @param groupsSize maximum size per array
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* @return a 2D array with components split into groups
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*/
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private static @NotNull Component[][] splitComponentsIntoGroups(@NotNull List<Component> components, int groupsSize) {
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int groupCount = (int) Math.ceil((double) components.size() / (double) groupsSize);
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Component[][] splitGroups = new Component[groupCount][groupsSize];
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int groupsFinished = 0;
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while (groupsFinished < groupCount) {
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//Fill group with members
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for(int i = 0; i < groupsSize; i++) {
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int indexOfPotentialMember = i + (groupsFinished * 3); //Groups don't always fill all members neatly
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//Some groups won't have entirely non-null elements
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if(indexOfPotentialMember > components.size()-1) {
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break;
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}
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Component potentialMember = components.get(indexOfPotentialMember);
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//Make sure the potential member exists because of rounding
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if(potentialMember != null) {
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splitGroups[groupsFinished][i] = potentialMember;
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}
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}
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//Another group is finished
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groupsFinished++;
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}
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return splitGroups;
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}
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// public static void sendPlayerSubSkillList(Player player, List<Component> textComponents)
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// {
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// TextComponent emptySpace = Component.space();
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//
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// AtomicReference<Component> messageToSend = new AtomicReference<>();
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// int newLineCount = 0; //Hacky solution to wordwrap problems
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//
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// final Audience audience = mcMMO.getAudiences().player(player);
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// for (Component textComponent : textComponents) {
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// //Don't send more than 3 subskills per line to avoid MOST wordwrap problems
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// if(newLineCount > 2)
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// {
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// Component toSend = messageToSend.get();
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// if (toSend != null) {
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// audience.sendMessage(Identity.nil(), toSend.append(emptySpace));
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// }
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//
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// messageToSend.set(null);
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// newLineCount = 0;
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// }
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// //Style the skills into @links
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// final String originalTxt = textComponent instanceof TextComponent ? ((TextComponent) textComponent).content() : "";
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//
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// TextComponent.Builder stylizedText = Component.text().content(LocaleLoader.getString("JSON.Hover.AtSymbolSkills"));
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// addChild(stylizedText, originalTxt);
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//
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// if(textComponent.hoverEvent() != null)
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// stylizedText.hoverEvent(textComponent.hoverEvent());
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//
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// if(textComponent.clickEvent() != null)
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// stylizedText.clickEvent(textComponent.clickEvent());
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//
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// messageToSend.set(stylizedText.build().append(emptySpace));
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//
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// newLineCount++;
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// }
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//
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// Component toSend = messageToSend.get();
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// if (toSend != null) {
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// audience.sendMessage(Identity.nil(), toSend.append(emptySpace));
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// }
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// }
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private static Component getWebLinkTextComponent(McMMOWebLinks webLinks)
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{
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TextComponent.Builder webTextComponent;
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@ -201,8 +294,7 @@ public class TextComponentFactory {
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}
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private static void addChild(ComponentBuilder<?, ?> webTextComponent, String childName) {
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TextComponent childComponent = Component.text(childName);
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childComponent.color(NamedTextColor.BLUE);
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TextComponent childComponent = Component.text(childName).color(NamedTextColor.BLUE);
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webTextComponent.append(childComponent);
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}
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