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Changed death messages to be random for now, we need to find a better way to do specific death messages. :/
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@ -89,8 +89,28 @@ public class vMinecraftListener extends PluginListener {
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if (player.getHealth() < 1){
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if (player.getHealth() < 1){
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senddeath = true;
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senddeath = true;
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deadplayer = player.getName();
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deadplayer = player.getName();
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vMinecraftChat.gmsg(deadplayer + " " + Colors.Red + vMinecraftSettings.randomDeathMsg());
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/* These messages need to be in onHealth because onDamage is only called when a player is hurt, other than
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* that I'm a bit clueless on how we should go about trying to fix this. I'll set it to at least show random death messages for now.
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if (type == type.CREEPER_EXPLOSION) {
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " was blown to bits by a creeper");
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} else if(type == type.FALL){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " fell to death!");
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} else if(type == type.FIRE){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " was incinerated");
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} else if (type == type.FIRE_TICK){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " Stop drop and roll, not scream, run, and burn ");
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} else if (type == type.LAVA){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " drowned in lava");
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} else if (type == type.WATER){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " should've attended that swimming class");
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} else {
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vMinecraftChat.gmsg(Colors.Gray + deadplayer + " " + vMinecraftSettings.randomDeathMsg());
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}
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*
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*/
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}
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}
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return true;
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return false;
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}
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}
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public void onLogin(Player player){
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public void onLogin(Player player){
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@ -114,26 +134,7 @@ public class vMinecraftListener extends PluginListener {
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return false;
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return false;
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}
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}
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public boolean onDamage(PluginLoader.DamageType type, BaseEntity attacker, BaseEntity defender, int amount) {
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public boolean onDamage(PluginLoader.DamageType type, BaseEntity attacker, BaseEntity defender, int amount) {
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return false;
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if (senddeath == true) {
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if (type == type.CREEPER_EXPLOSION) {
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " was blown to bits by a creeper");
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} else if(type == type.FALL){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " fell to death!");
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} else if(type == type.FIRE){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " was incinerated");
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} else if (type == type.FIRE_TICK){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " Stop drop and roll, not scream, run, and burn ");
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} else if (type == type.LAVA){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " drowned in lava");
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} else if (type == type.WATER){
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vMinecraftChat.gmsg(deadplayer + Colors.Rose + " should've attended that swimming class");
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} else {
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vMinecraftChat.gmsg(Colors.Gray + deadplayer + " " + vMinecraftSettings.randomDeathMsg());
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}
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senddeath = false;
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}
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return true;
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}
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}
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}
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}
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