mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-01-18 16:35:25 +01:00
First creation of an NMS Handler. Not sure if relocation works yet.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
This commit is contained in:
parent
a9e81602b4
commit
cb01515451
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package com.gmail.nossr50.bukkit.v1_12;
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import com.gmail.nossr50.VersionedHandler;
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import com.gmail.nossr50.mcMMO;
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import com.google.common.base.Joiner;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.server.v1_12_R1.Chunk;
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import net.minecraft.server.v1_12_R1.EntityTypes;
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import net.minecraft.server.v1_12_R1.IBlockData;
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import net.minecraft.server.v1_12_R1.IBlockState;
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import net.minecraft.server.v1_12_R1.MinecraftKey;
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import net.minecraft.server.v1_12_R1.RegistryBlocks;
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import net.minecraft.server.v1_12_R1.RegistryMaterials;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.v1_12_R1.CraftChunk;
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import org.bukkit.craftbukkit.v1_12_R1.block.CraftBlockState;
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import org.bukkit.craftbukkit.v1_12_R1.entity.CraftEntity;
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import org.bukkit.entity.Entity;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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public class NmsHandler extends VersionedHandler {
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/**
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* Static reference to the block registry. Don't really care about the fact that
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* it is being stored as a reference here, but for imports reasons, it's smaller
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* line length makes it optimal to read for method usages.
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*/
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private static final RegistryBlocks<MinecraftKey, net.minecraft.server.v1_12_R1.Block> BLOCK_REGISTRY = net.minecraft.server.v1_12_R1.Block.REGISTRY;
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/**
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* We can keep track of block state id's by generating them on demand, i.e., when
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* they're being requested from Blocks, or BlockDatas.
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*/
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private static final RegistryMaterials<MinecraftKey, IBlockData> BLOCK_STATE_REGISTRY = new RegistryMaterials<>();
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NmsHandler(mcMMO plugin) {
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super(plugin);
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}
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@Override
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public String getIdFor(Block block) {
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// We have to get the underlying nms block by the block, which might as well just be the type id.
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final Chunk chunk = ((CraftChunk) block.getChunk()).getHandle();
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// Get the block state from the underlying chunk (stored by reference in CraftBlock)
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final IBlockData blockState = chunk.a(block.getX(), block.getY(), block.getZ());
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// Sadly, Mojang doesn't store the string id onto blocks, states, or any of their types, they just call the registry.
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final MinecraftKey key = BLOCK_REGISTRY.b(blockState.getBlock());
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return key.toString();
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}
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@Override
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public String getIdFor(Entity entity) {
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// Every entity knows it's "type". Here, we just use the right method getter to get the EntityTypes instance for that entity
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final net.minecraft.server.v1_12_R1.Entity nmsEntity = ((CraftEntity) entity).getHandle();
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// And then... well. we get the string id from the registry, based on the entity class to id mapping in EntityTypes.
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final MinecraftKey key = EntityTypes.a(nmsEntity);
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// If the key is null, well, we've got bigger problems...
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return key == null ? "minecraft:slime" : key.toString();
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}
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@SuppressWarnings("Duplicates")
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@Override
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public String getIdFor(BlockState block) {
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// Since we don't really want to trust what "BlockState" gives us, and the API doesn't give us anything but
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// what the API wants to give us, we have to dig into internals to get the true BlockState representation
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final CraftBlockState craftState = (CraftBlockState) block;
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// Because CraftBlock also stores the chunk reference, we can short cut in to use the chunk, instead of pinging
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// the chunk map on WorldServer
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final CraftChunk craftChunk = (CraftChunk) craftState.getChunk();
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// Then query for the block state from the chunk.
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final IBlockData nmsState = craftChunk.getHandle().a(block.getX(), block.getY(), block.getZ());
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// And then we're gucci
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final net.minecraft.server.v1_12_R1.Block nmsBlock = nmsState.getBlock();
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final MinecraftKey blockKey = BLOCK_REGISTRY.b(nmsBlock);
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// Now we can check if our blockstate registry actually has the block state.
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final MinecraftKey stateKey = BLOCK_STATE_REGISTRY.b(nmsState);
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if (stateKey != null) { // If the state has been registered by the handler, then by all means.
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return stateKey.toString();
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}
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// If not, well, it needs to have a key generated and registered.
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final String nameSpace = blockKey.getKey();
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StringBuilder builder = new StringBuilder();
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builder.append(nameSpace); // We only want to get the block id, not the domain id, since that's going to be appended later
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// Get the full Property -> Value mapping for the block state
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final ImmutableMap<IBlockState<?>, Comparable<?>> properties = nmsState.t();
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if (!properties.isEmpty()) {
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builder.append('[');
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Joiner joiner = Joiner.on(',');
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List<String> propertyValues = new ArrayList<>();
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// Yadadadada, go through all property entries and add each as a string for the "propertyName=value" (like "variant=oak")
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for (Map.Entry<IBlockState<?>, Comparable<?>> entry : properties.entrySet()) {
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// a() gets the inputted "name" for the state, the value, well, that gets the value, which is always toStringable.
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propertyValues.add(entry.getKey().a() + "=" + entry.getValue());
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}
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builder.append(joiner.join(propertyValues));
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builder.append(']');
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}
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// Now we can make the MinecraftKey...
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final MinecraftKey newKey = new MinecraftKey(builder.toString());
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BLOCK_STATE_REGISTRY.a(newKey, nmsState);
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return newKey.toString();
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}
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}
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@ -0,0 +1,101 @@
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package com.gmail.nossr50.bukkit.v1_13;
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import com.gmail.nossr50.VersionedHandler;
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import com.gmail.nossr50.mcMMO;
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import com.google.common.base.Joiner;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.server.v1_13_R2.EntityTypes;
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import net.minecraft.server.v1_13_R2.IBlockData;
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import net.minecraft.server.v1_13_R2.IBlockState;
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import net.minecraft.server.v1_13_R2.IRegistry;
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import net.minecraft.server.v1_13_R2.MinecraftKey;
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import net.minecraft.server.v1_13_R2.RegistryMaterials;
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import net.minecraft.server.v1_13_R2.WorldServer;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.v1_13_R2.block.CraftBlock;
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import org.bukkit.craftbukkit.v1_13_R2.block.CraftBlockState;
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import org.bukkit.craftbukkit.v1_13_R2.entity.CraftEntity;
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import org.bukkit.entity.Entity;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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public class NmsHandler extends VersionedHandler {
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private static final IRegistry<net.minecraft.server.v1_13_R2.Block> BLOCK_REGISTRY = IRegistry.BLOCK;
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private static final IRegistry<EntityTypes<?>> ENTITY_REGISTRY = IRegistry.ENTITY_TYPE;
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/**
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* We use {@link RegistryMaterials} because we don't want to default to another block state,
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* if a {@link IBlockData} is not registered, we need to generate an ID and register that key to
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* that {@link IBlockData}. By default, this should be populated during plugin startup by
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* calling some init method, but that will be determined later.
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*/
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private static final IRegistry<IBlockData> BLOCK_STATE_REGISTRY = new RegistryMaterials<>();
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NmsHandler(mcMMO plugin) {
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super(plugin);
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}
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@Override
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public String getIdFor(Block block) {
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// We have to get the underlying nms block by the block, which might as well just be the type id.
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final WorldServer world = ((CraftBlock) block).getCraftWorld().getHandle();
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// The registry.c(T) will return MinecraftKey, and the toString() returns the "$mod:$name", so "minecraft:stone"
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final IBlockData blockState = world.getType(((CraftBlock) block).getPosition());
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// Sadly, Mojang doesn't store the string id onto blocks, states, or any of their types, they just call the registry.
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final MinecraftKey key = BLOCK_REGISTRY.getKey(blockState.getBlock());
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// Sometimes, there's a rare case with mods where the key is going to be null, but should never happen in bukkit/spigot.
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return key == null ? "minecraft:air" : key.toString();
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}
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@Override
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public String getIdFor(Entity entity) {
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// Every entity knows it's "type". Here, we just use the right method getter to get the EntityTypes instance for that entity
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final EntityTypes<?> entityType = ((CraftEntity) entity).getHandle().P();
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// And then... well. we get the string id from the registry!
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final MinecraftKey key = ENTITY_REGISTRY.getKey(entityType);
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// If the key is null, well, we've got bigger problems...
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return key == null ? "minecraft:slime" : key.toString();
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}
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@SuppressWarnings("Duplicates")
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@Override
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public String getIdFor(BlockState block) {
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// Much like #getIdFor(Block) except here we have the "state" by numerical id. So.. we have to grab it from
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// the world.
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final CraftBlockState craftState = (CraftBlockState) block;
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final IBlockData nmsState = craftState.getHandle();
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final net.minecraft.server.v1_13_R2.Block nmsBlock = nmsState.getBlock();
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final MinecraftKey blockKey = BLOCK_REGISTRY.getKey(nmsBlock);
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// Now we can check if our blockstate registry actually has the block state.
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final MinecraftKey stateKey = BLOCK_STATE_REGISTRY.getKey(nmsState);
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if (stateKey != null) { // If the state has been registered by the handler, then by all means.
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return stateKey.toString();
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}
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// If not, well, it needs to have a key generated and registered.
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final String nameSpace = blockKey.getKey();
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StringBuilder builder = new StringBuilder();
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builder.append(nameSpace); // We only want to get the block id, not the domain id, since that's going to be appended later
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// Get the full Property -> Value mapping for the block state
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final ImmutableMap<IBlockState<?>, Comparable<?>> properties = nmsState.getStateMap();
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if (!properties.isEmpty()) {
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builder.append('[');
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Joiner joiner = Joiner.on(',');
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List<String> propertyValues = new ArrayList<>();
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// Yadadadada, go through all property entries and add each as a string for the "propertyName=value" (like "variant=oak")
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for (Map.Entry<IBlockState<?>, Comparable<?>> entry : properties.entrySet()) {
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// a() gets the inputted "name" for the state, the value, well, that gets the value, which is always toStringable.
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propertyValues.add(entry.getKey().a() + "=" + entry.getValue());
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}
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builder.append(joiner.join(propertyValues));
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builder.append(']');
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}
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// Now we can make the MinecraftKey...
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final MinecraftKey newKey = new MinecraftKey(builder.toString());
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BLOCK_STATE_REGISTRY.a(newKey, nmsState);
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return newKey.toString();
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}
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}
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@ -0,0 +1,93 @@
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package com.gmail.nossr50.bukkit.v1_8;
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import com.gmail.nossr50.VersionedHandler;
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import com.gmail.nossr50.mcMMO;
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import com.google.common.base.Joiner;
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import com.google.common.collect.ImmutableMap;
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import net.minecraft.server.v1_8_R3.Blocks;
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import net.minecraft.server.v1_8_R3.EntityTypes;
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import net.minecraft.server.v1_8_R3.IBlockData;
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import net.minecraft.server.v1_8_R3.IBlockState;
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import net.minecraft.server.v1_8_R3.MinecraftKey;
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import net.minecraft.server.v1_8_R3.RegistryBlocks;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_8_R3.util.CraftMagicNumbers;
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import org.bukkit.entity.Entity;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@SuppressWarnings({"unused", "Duplicates"}) // We use reflection to load this handler on 1.8 versions
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public class NmsHandler extends VersionedHandler {
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/**
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* Static reference to the block registry. Don't really care about the fact that
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* it is being stored as a reference here, but for imports reasons, it's smaller
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* line length makes it optimal to read for method usages.
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*/
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private static final RegistryBlocks<MinecraftKey, net.minecraft.server.v1_8_R3.Block> BLOCK_REGISTRY = net.minecraft.server.v1_8_R3.Block.REGISTRY;
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/**
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* We can keep track of block state id's by generating them on demand, i.e., when
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* they're being requested from Blocks, or BlockDatas.
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*/
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private static final RegistryBlocks<MinecraftKey, IBlockData> BLOCK_STATE_REGISTRY = new RegistryBlocks<>(BLOCK_REGISTRY.c(Blocks.AIR)); // Default to AIR
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NmsHandler(mcMMO plugin) {
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super(plugin);
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}
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@Override
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public String getIdFor(Block block) {
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// We have to get the underlying nms block by the block, which might as well just be the type id.
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final net.minecraft.server.v1_8_R3.Block block1 = CraftMagicNumbers.getBlock(block);
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// The registry.c(T) will return MinecraftKey, and the toString() returns the "$mod:$name", so "minecraft:stone"
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final MinecraftKey key = BLOCK_REGISTRY.c(block1);
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return key.toString();
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}
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@Override
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public String getIdFor(Entity entity) {
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// EntityTypes maintains the maps of Class<? extends nms.Entity> to String for id's and to numerical id numbers.
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// We of course are using the method that gets us the String id of the entity, such as "minecraft:creeper"
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return EntityTypes.b(((CraftEntity) entity).getHandle());
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}
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@Override
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public String getIdFor(BlockState block) {
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// Much like #getIdFor(Block) except here we have the "state" by numerical id. So.. we have to grab it from
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// the world.
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final net.minecraft.server.v1_8_R3.Block nmsBlock = net.minecraft.server.v1_8_R3.Block.REGISTRY.a(block.getTypeId());
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final MinecraftKey blockKey = net.minecraft.server.v1_8_R3.Block.REGISTRY.c(nmsBlock);
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final IBlockData blockState = nmsBlock.fromLegacyData(block.getRawData());
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// Now we can check if our blockstate registry actually has the block state.
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final MinecraftKey stateKey = BLOCK_STATE_REGISTRY.c(blockState);
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if (stateKey != null) { // If the state has been registered by the handler, then by all means.
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return stateKey.toString();
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}
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// If not, well, it needs to have a key generated and registered.
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final String nameSpace = blockKey.a();
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StringBuilder builder = new StringBuilder();
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builder.append(blockKey.a()); // We only want to get the block id, not the domain id, since that's going to be appended later
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// Get the full Property -> Value mapping for the block state
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final ImmutableMap<IBlockState, Comparable> properties = blockState.b();
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if (!properties.isEmpty()) {
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builder.append('[');
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Joiner joiner = Joiner.on(',');
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List<String> propertyValues = new ArrayList<>();
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for (Map.Entry<IBlockState, Comparable> entry : properties.entrySet()) {
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// a() gets the inputted "name" for the state, the value, well, that gets the value, which is always toStringable.
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propertyValues.add(entry.getKey().a() + "=" + entry.getValue());
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}
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builder.append(joiner.join(propertyValues));
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builder.append(']');
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}
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// Now we can make the MinecraftKey...
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final MinecraftKey newKey = new MinecraftKey(builder.toString());
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BLOCK_STATE_REGISTRY.a(newKey, blockState);
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return newKey.toString();
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}
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}
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@ -11,8 +11,12 @@ allprojects {
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implementation(Bukkit.bstats) // Bukkit bstats
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}
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// TODO dunno if this works yet... project needs to compile.
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val shadowJar by tasks.getting(ShadowJar::class) {
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relocate(Shadow.Origin.bstatsBukkit, Shadow.Target.bstatsBukkit)
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relocate(Deps.Groups.nossr, "${Deps.Groups.nossr}.bukkit") {
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exclude("${Deps.Groups.nossr}.core")
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}
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}
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}
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74
bukkit/src/main/java/com/gmail/nossr50/VersionedHandler.java
Normal file
74
bukkit/src/main/java/com/gmail/nossr50/VersionedHandler.java
Normal file
@ -0,0 +1,74 @@
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package com.gmail.nossr50;
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import com.sk89q.worldedit.extension.platform.NoCapablePlatformException;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Entity;
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public abstract class VersionedHandler {
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private static VersionedHandler instance;
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private final mcMMO plugin;
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protected VersionedHandler(mcMMO plugin) {
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this.plugin = plugin;
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}
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/**
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* Gets the string value id of the BlockType, note that this is not the
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* blockstate.
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*
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* Examples include: "minecraft:stone", "minecraft:chest", "thaumcraft:log2"
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* BlockStates are more specific like "minecraft:log[variant=oak,axis=x]"
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*
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* This should be casting down and retrieving the id from the block registry maintained by vanilla.
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*
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* @param block The block instance (holds byte/numerical id or sometimes block state in newer versions)
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* @return The string id of the block type
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*/
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public abstract String getIdFor(Block block);
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/**
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* Gets the string value id of the Entity, much like blocks, this is not
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* the full string representation of the entity, just the string id of the
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* TYPE.
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*
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* Examples include: "minecraft:creeeper", "minecraft:sheep", "thaumcraft:wisp"
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*
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* @param entity The entity instance
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* @return The string id of the entity's registered type.
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*/
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public abstract String getIdFor(Entity entity);
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// Technically can be TileEntity snapshot references as well.
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public abstract String getIdFor(BlockState block);
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/**
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* Gets the {@link VersionedHandler} instance for this running platform.
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* Note that all the handler does is perform various operations necessitated
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* by either a lack of, or bridging an implementation of some API/core aspects
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* that are not available through Bukkit API (like getting BlockType id's, or
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* BlockState id's).
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*
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* @param plugin The mcmmo plugin
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* @return The version handler instance
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*/
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public VersionedHandler getInstance(mcMMO plugin) {
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if (instance == null) {
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final String serverPackage = mcMMO.p.getServer().getClass().getPackage().getName();
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final String serverVersion = serverPackage.substring(serverPackage.lastIndexOf(".") + 1);
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||||
try {
|
||||
final Class<?> clazz = Class.forName("com.gmail.nossr50.bukkit." + serverVersion + ".NmsHandler");
|
||||
if (VersionedHandler.class.isAssignableFrom(clazz)) {
|
||||
instance = (VersionedHandler) clazz.getConstructor(mcMMO.class).newInstance(plugin);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
throw new NoCapablePlatformException("Could not discover a valid mcMMO VersionedHandler for version:" + serverVersion);
|
||||
}
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
package com.gmail.nossr50.listeners;
|
||||
|
||||
import com.gmail.nossr50.config.experience.ExperienceConfig;
|
||||
import com.gmail.nossr50.core.config.experience.ExperienceConfig;
|
||||
import com.gmail.nossr50.core.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.core.config.MainConfig;
|
||||
import com.gmail.nossr50.core.config.WorldBlacklist;
|
||||
|
@ -1,5 +0,0 @@
|
||||
package com.gmail.nossr50;
|
||||
|
||||
public class InternalHandler {
|
||||
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import com.github.jengelman.gradle.plugins.shadow.tasks.ShadowJar
|
||||
import Config.Libs.Sponge as Sponge
|
||||
|
||||
plugins {
|
||||
@ -18,6 +19,12 @@ allprojects {
|
||||
dependencies {
|
||||
compile(Projects.core!!)
|
||||
}
|
||||
// TODO dunno if this works yet... project needs to compile.
|
||||
val shadowJar by tasks.getting(ShadowJar::class) {
|
||||
relocate(Deps.Groups.nossr, "${Deps.Groups.nossr}.sponge") {
|
||||
exclude("${Deps.Groups.nossr}.core")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
subprojects {
|
||||
|
Loading…
x
Reference in New Issue
Block a user