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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-01 13:14:44 +02:00
Because PP is an awful variable name.
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@ -31,18 +31,18 @@ public class Repair {
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* Handle the XP gain for repair events.
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*
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* @param player Player repairing the item
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* @param PP PlayerProfile of the repairing player
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* @param profile PlayerProfile of the repairing player
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* @param is Item being repaired
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* @param durabilityBefore Durability of the item before repair
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* @param modify Amount to modify the durability by
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* @param boost True if the modifier is a boost, false if the modifier is a reduction
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*/
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protected static void xpHandler(Player player, PlayerProfile PP, short durabilityBefore, short durabilityAfter, double modify) {
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protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) {
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short dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (dif * modify);
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Skills.xpProcessing(player, PP, SkillType.REPAIR, dif * 10);
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Skills.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
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//CLANG CLANG
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if (mcMMO.spoutEnabled) {
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@ -53,11 +53,11 @@ public class Repair {
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/**
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* Get current Arcane Forging rank.
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*
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* @param skillLevel The skill level of the player whose rank is being checked
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* @param profile The PlayerProfile of the player to get the rank for
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* @return The player's current Arcane Forging rank
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*/
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public static int getArcaneForgingRank(PlayerProfile PP) {
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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public static int getArcaneForgingRank(PlayerProfile profile) {
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int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
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return 4;
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@ -250,9 +250,9 @@ public class Repair {
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* @param anvilID The item ID of the anvil block
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*/
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public static void placedAnvilCheck(Player player, int anvilID) {
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PlayerProfile PP = Users.getProfile(player);
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PlayerProfile profile = Users.getProfile(player);
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if (!PP.getPlacedAnvil()) {
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if (!profile.getPlacedAnvil()) {
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if (mcMMO.spoutEnabled) {
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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@ -264,7 +264,7 @@ public class Repair {
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player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
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}
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PP.togglePlacedAnvil();
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profile.togglePlacedAnvil();
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}
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}
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}
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@ -60,10 +60,10 @@ public class SimpleRepairManager implements RepairManager {
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@Override
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public void handleRepair(Player player, ItemStack item) {
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// Load some variables for use
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PlayerProfile PP = Users.getProfile(player);
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PlayerProfile profile = Users.getProfile(player);
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short startDurability = item.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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Repairable repairable = repairables.get(item.getTypeId());
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// Permissions checks on material and item types
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@ -147,7 +147,7 @@ public class SimpleRepairManager implements RepairManager {
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removeOneFrom(inventory, repairItemLocation);
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// Give out XP like candy
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Repair.xpHandler(player, PP, startDurability, newDurability, repairable.getXpMultiplier());
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Repair.xpHandler(player, profile, startDurability, newDurability, repairable.getXpMultiplier());
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// Repair the item!
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item.setDurability(newDurability);
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