Because PP is an awful variable name.

This commit is contained in:
GJ
2012-07-03 10:04:04 -04:00
parent 96e70aa4d2
commit caf9c07ba3
29 changed files with 214 additions and 214 deletions

View File

@ -71,8 +71,8 @@ public class Axes {
final double PVP_MODIFIER = 1.5;
final int PVE_MODIFIER = 2;
PlayerProfile PPa = Users.getProfile(attacker);
int skillLevel = PPa.getSkillLevel(SkillType.AXES);
PlayerProfile attackerProfile = Users.getProfile(attacker);
int skillLevel = attackerProfile.getSkillLevel(SkillType.AXES);
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
int randomChance = 2000;

View File

@ -242,9 +242,9 @@ public class BlastMining {
* @param plugin mcMMO plugin instance
*/
public static void detonate(PlayerInteractEvent event, Player player, mcMMO plugin) {
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
if (PP.getSkillLevel(SkillType.MINING) < 125)
if (profile.getSkillLevel(SkillType.MINING) < 125)
return;
Block block = event.getClickedBlock();
@ -279,8 +279,8 @@ public class BlastMining {
AbilityType ability = AbilityType.BLAST_MINING;
/* Check Cooldown */
if (!Skills.cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
if (!Skills.cooldownOver(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
return;
}
@ -303,7 +303,7 @@ public class BlastMining {
/* Disable the original one */
block.setType(Material.AIR);
PP.setSkillDATS(ability, System.currentTimeMillis()); //Save DATS for Blast Mining
PP.setAbilityInformed(ability, false);
profile.setSkillDATS(ability, System.currentTimeMillis()); //Save DATS for Blast Mining
profile.setAbilityInformed(ability, false);
}
}

View File

@ -40,8 +40,8 @@ public class Excavation {
Material type = block.getType();
Location loc = block.getLocation();
PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
PlayerProfile profile = Users.getProfile(player);
int skillLevel = profile.getSkillLevel(SkillType.EXCAVATION);
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
List<ExcavationTreasure> treasures = new ArrayList<ExcavationTreasure>();
@ -112,7 +112,7 @@ public class Excavation {
}
}
Skills.xpProcessing(player, PP, SkillType.EXCAVATION, xp);
Skills.xpProcessing(player, profile, SkillType.EXCAVATION, xp);
}
/**

View File

@ -37,11 +37,11 @@ public class Fishing {
/**
* Get the player's current fishing loot tier.
*
* @param PP The profile of the player
* @param profile The profile of the player
* @return the player's current fishing rank
*/
public static int getFishingLootTier(PlayerProfile PP) {
int level = PP.getSkillLevel(SkillType.FISHING);
public static int getFishingLootTier(PlayerProfile profile) {
int level = profile.getSkillLevel(SkillType.FISHING);
int fishingTier;
if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
@ -70,11 +70,11 @@ public class Fishing {
* @param event The event to modify
*/
private static void getFishingResults(Player player, PlayerFishEvent event) {
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
Item theCatch = (Item) event.getCaught();
switch (getFishingLootTier(PP)) {
switch (getFishingLootTier(profile)) {
case 1:
rewards = TreasuresConfig.getInstance().fishingRewardsTier1;
break;
@ -123,7 +123,7 @@ public class Fishing {
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); //Change durability to random value
}
Skills.xpProcessing(player, PP, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
}
/**
@ -133,7 +133,7 @@ public class Fishing {
*/
public static void processResults(PlayerFishEvent event) {
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
getFishingResults(player, event);
Item theCatch = (Item) event.getCaught();
@ -164,7 +164,7 @@ public class Fishing {
}
/* Actual chance to have an enchantment is related to your fishing skill */
if (random.nextInt(15) < Fishing.getFishingLootTier(PP)) {
if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
enchanted = true;
int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;

View File

@ -75,10 +75,10 @@ public class Herbalism {
* @param plugin mcMMO plugin instance
*/
public static void herbalismProcCheck(final Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
final PlayerProfile PP = Users.getProfile(player);
final PlayerProfile profile = Users.getProfile(player);
final int MAX_BONUS_LEVEL = 1000;
int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
int id = block.getTypeId();
Material type = block.getType();
@ -307,7 +307,7 @@ public class Herbalism {
}
}
Skills.xpProcessing(player, PP, SkillType.HERBALISM, xp);
Skills.xpProcessing(player, profile, SkillType.HERBALISM, xp);
}
/**
@ -321,8 +321,8 @@ public class Herbalism {
private static void greenThumbWheat(Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
final int MAX_BONUS_LEVEL = 1500;
PlayerProfile PP = Users.getProfile(player);
int herbLevel = PP.getSkillLevel(SkillType.HERBALISM);
PlayerProfile profile = Users.getProfile(player);
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
PlayerInventory inventory = player.getInventory();
boolean hasSeeds = inventory.contains(Material.SEEDS);
Location loc = block.getLocation();
@ -333,13 +333,13 @@ public class Herbalism {
randomChance = (int) (randomChance * 0.75);
}
if (hasSeeds && PP.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel)) {
if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel)) {
event.setCancelled(true);
Misc.dropItem(loc, new ItemStack(Material.WHEAT));
Misc.randomDropItems(loc, new ItemStack(Material.SEEDS), 50, 3);
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new GreenThumbTimer(block, PP), 1);
plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new GreenThumbTimer(block, profile), 1);
inventory.removeItem(new ItemStack(Material.SEEDS));
player.updateInventory(); // Needed until replacement available
@ -356,8 +356,8 @@ public class Herbalism {
public static void greenThumbBlocks(ItemStack is, Player player, Block block) {
final int MAX_BONUS_LEVEL = 1500;
PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.HERBALISM);
PlayerProfile profile = Users.getProfile(player);
int skillLevel = profile.getSkillLevel(SkillType.HERBALISM);
int seeds = is.getAmount();
player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));

View File

@ -222,7 +222,7 @@ public class Mining {
* @param block The block to award XP for
*/
public static void miningXP(Player player, Block block) {
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
Material type = block.getType();
int xp = 0;
@ -287,7 +287,7 @@ public class Mining {
break;
}
Skills.xpProcessing(player, PP, SkillType.MINING, xp);
Skills.xpProcessing(player, profile, SkillType.MINING, xp);
}
/**

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@ -41,12 +41,12 @@ public class WoodCutting {
public static void treeFeller(BlockBreakEvent event) {
Player player = event.getPlayer();
Block firstBlock = event.getBlock();
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
ArrayList<Block> toBeFelled = new ArrayList<Block>();
/* NOTE: Tree Feller will cut upwards like how you actually fell trees */
processTreeFelling(firstBlock, toBeFelled);
removeBlocks(toBeFelled, player, PP);
removeBlocks(toBeFelled, player, profile);
}
/**
@ -54,9 +54,9 @@ public class WoodCutting {
*
* @param toBeFelled List of Blocks to be removed from the tree
* @param player The player using the ability
* @param PP The PlayerProfile of the player
* @param profile The PlayerProfile of the player
*/
private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile PP) {
private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile profile) {
if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
return;
@ -213,7 +213,7 @@ public class WoodCutting {
}
if (Permissions.getInstance().woodcutting(player)) {
Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
}
}
@ -375,7 +375,7 @@ public class WoodCutting {
* @param block The block being broken
*/
public static void woodcuttingBlockCheck(Player player, Block block) {
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
int xp = 0;
TreeSpecies species = TreeSpecies.getByData(block.getData());
@ -410,7 +410,7 @@ public class WoodCutting {
}
WoodCutting.woodCuttingProcCheck(player, block);
Skills.xpProcessing(player, PP, SkillType.WOODCUTTING, xp);
Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
}
/**

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@ -31,18 +31,18 @@ public class Repair {
* Handle the XP gain for repair events.
*
* @param player Player repairing the item
* @param PP PlayerProfile of the repairing player
* @param profile PlayerProfile of the repairing player
* @param is Item being repaired
* @param durabilityBefore Durability of the item before repair
* @param modify Amount to modify the durability by
* @param boost True if the modifier is a boost, false if the modifier is a reduction
*/
protected static void xpHandler(Player player, PlayerProfile PP, short durabilityBefore, short durabilityAfter, double modify) {
protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) {
short dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * modify);
Skills.xpProcessing(player, PP, SkillType.REPAIR, dif * 10);
Skills.xpProcessing(player, profile, SkillType.REPAIR, dif * 10);
//CLANG CLANG
if (mcMMO.spoutEnabled) {
@ -53,11 +53,11 @@ public class Repair {
/**
* Get current Arcane Forging rank.
*
* @param skillLevel The skill level of the player whose rank is being checked
* @param profile The PlayerProfile of the player to get the rank for
* @return The player's current Arcane Forging rank
*/
public static int getArcaneForgingRank(PlayerProfile PP) {
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
public static int getArcaneForgingRank(PlayerProfile profile) {
int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
return 4;
@ -250,9 +250,9 @@ public class Repair {
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(Player player, int anvilID) {
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
if (!PP.getPlacedAnvil()) {
if (!profile.getPlacedAnvil()) {
if (mcMMO.spoutEnabled) {
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
@ -264,7 +264,7 @@ public class Repair {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
PP.togglePlacedAnvil();
profile.togglePlacedAnvil();
}
}
}

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@ -60,10 +60,10 @@ public class SimpleRepairManager implements RepairManager {
@Override
public void handleRepair(Player player, ItemStack item) {
// Load some variables for use
PlayerProfile PP = Users.getProfile(player);
PlayerProfile profile = Users.getProfile(player);
short startDurability = item.getDurability();
PlayerInventory inventory = player.getInventory();
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
Repairable repairable = repairables.get(item.getTypeId());
// Permissions checks on material and item types
@ -147,7 +147,7 @@ public class SimpleRepairManager implements RepairManager {
removeOneFrom(inventory, repairItemLocation);
// Give out XP like candy
Repair.xpHandler(player, PP, startDurability, newDurability, repairable.getXpMultiplier());
Repair.xpHandler(player, profile, startDurability, newDurability, repairable.getXpMultiplier());
// Repair the item!
item.setDurability(newDurability);