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Cleanup CombatUtils.
Opting to stick with the if-else rather than the switch statement, because I think it's slightly easier to read.
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@ -5,7 +5,9 @@ import java.util.Collections;
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import java.util.List;
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import org.bukkit.Color;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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@ -201,4 +203,8 @@ public enum SkillType {
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public void celebrateLevelUp(Player player) {
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ParticleEffectUtils.fireworkParticleShower(player, runescapeColor);
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}
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public boolean shouldProcess(Entity target) {
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return (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) ? getPVPEnabled() : getPVEEnabled();
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}
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}
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@ -15,7 +15,6 @@ import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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@ -37,7 +36,7 @@ public class AcrobaticsManager extends SkillManager {
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return false;
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}
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return CombatUtils.shouldProcessSkill(damager, skill);
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return skill.shouldProcess(damager);
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}
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return false;
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@ -193,8 +193,9 @@ public final class CombatUtils {
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*/
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public static void processCombatAttack(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) {
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Entity damager = event.getDamager();
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EntityType entityType = damager.getType();
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if (attacker instanceof Player && damager.getType() == EntityType.PLAYER) {
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if (attacker instanceof Player && entityType == EntityType.PLAYER) {
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Player player = (Player) attacker;
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if (Misc.isNPCEntity(player)) {
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@ -220,7 +221,7 @@ public final class CombatUtils {
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}
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if (ItemUtils.isSword(heldItem)) {
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if (!shouldProcessSkill(target, SkillType.SWORDS)) {
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if (!SkillType.SWORDS.shouldProcess(target)) {
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return;
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}
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@ -229,7 +230,7 @@ public final class CombatUtils {
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}
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}
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else if (ItemUtils.isAxe(heldItem)) {
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if (!shouldProcessSkill(target, SkillType.AXES)) {
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if (!SkillType.AXES.shouldProcess(target)) {
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return;
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}
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@ -238,7 +239,7 @@ public final class CombatUtils {
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}
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}
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else if (heldItem.getType() == Material.AIR) {
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if (!shouldProcessSkill(target, SkillType.UNARMED)) {
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if (!SkillType.UNARMED.shouldProcess(target)) {
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return;
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}
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@ -248,16 +249,11 @@ public final class CombatUtils {
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}
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}
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/* Temporary fix for MCPC+
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*
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* This will be reverted back to the switch statement once the fix is addressed on their end.
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*/
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else if (damager.getType() == EntityType.WOLF) {
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else if (entityType == EntityType.WOLF) {
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Wolf wolf = (Wolf) damager;
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AnimalTamer tamer = wolf.getOwner();
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if (tamer != null && tamer instanceof Player && shouldProcessSkill(target, SkillType.TAMING)) {
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if (tamer != null && tamer instanceof Player && SkillType.TAMING.shouldProcess(target)) {
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Player master = (Player) tamer;
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if (!Misc.isNPCEntity(master) && SkillType.TAMING.getPermissions(master)) {
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@ -265,11 +261,11 @@ public final class CombatUtils {
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}
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}
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}
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else if (damager.getType() == EntityType.ARROW) {
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else if (entityType == EntityType.ARROW) {
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Arrow arrow = (Arrow) damager;
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LivingEntity shooter = arrow.getShooter();
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if (shooter != null && shooter instanceof Player && shouldProcessSkill(target, SkillType.ARCHERY)) {
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if (shooter != null && shooter instanceof Player && SkillType.ARCHERY.shouldProcess(target)) {
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Player player = (Player) shooter;
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if (!Misc.isNPCEntity(player) && SkillType.ARCHERY.getPermissions(player)) {
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@ -278,49 +274,6 @@ public final class CombatUtils {
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}
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}
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// switch (damager.getType()) {
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// case WOLF:
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// Wolf wolf = (Wolf) damager;
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// AnimalTamer tamer = wolf.getOwner();
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//
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// if (tamer == null || !(tamer instanceof Player) || !shouldProcessSkill(target, SkillType.TAMING)) {
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// break;
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// }
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//
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// Player master = (Player) tamer;
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//
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// if (Misc.isNPCEntity(master)) {
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// break;
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// }
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//
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// if (Permissions.skillEnabled(master, SkillType.TAMING)) {
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// processTamingCombat(target, master, wolf, event);
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// }
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//
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// break;
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//
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// case ARROW:
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// LivingEntity shooter = ((Arrow) damager).getShooter();
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//
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// if (shooter == null || !(shooter instanceof Player) || !shouldProcessSkill(target, SkillType.ARCHERY)) {
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// break;
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// }
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//
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// Player player = (Player) shooter;
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//
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// if (Misc.isNPCEntity(player)) {
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// break;
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// }
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//
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// if (Permissions.skillEnabled(player, SkillType.ARCHERY)) {
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// processArcheryCombat(target, player, event, damager);
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// }
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// break;
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//
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// default:
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// break;
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// }
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if (target instanceof Player) {
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if (Misc.isNPCEntity(target)) {
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return;
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@ -335,7 +288,7 @@ public final class CombatUtils {
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}
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if (ItemUtils.isSword(player.getItemInHand())) {
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if (!shouldProcessSkill(target, SkillType.SWORDS)) {
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if (!SkillType.SWORDS.shouldProcess(target)) {
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return;
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}
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@ -610,10 +563,6 @@ public final class CombatUtils {
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return false;
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}
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public static boolean shouldProcessSkill(Entity target, SkillType skill) {
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return (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) ? skill.getPVPEnabled() : skill.getPVEEnabled();
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}
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public static double callFakeDamageEvent(Entity attacker, Entity target, double damage) {
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return callFakeDamageEvent(attacker, target, DamageCause.ENTITY_ATTACK, damage);
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}
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