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Fixed a bug where the near party member counter was off. Closes #745
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@ -74,7 +74,7 @@ public final class PartyManager {
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List<Player> nearMembers = new ArrayList<Player>();
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List<Player> nearMembers = new ArrayList<Player>();
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if (party != null) {
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if (party != null) {
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for (Player member : party.getOnlineMembers()) {
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for (Player member : party.getOnlineMembers()) {
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if (player != member && Misc.isNear(player.getLocation(), member.getLocation(), range)) {
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if (!player.getName().equals(member.getName()) && Misc.isNear(player.getLocation(), member.getLocation(), range)) {
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nearMembers.add(member);
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nearMembers.add(member);
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}
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}
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}
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}
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