mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 22:56:45 +01:00
TextComponents will no longer use a cache
This will increase the cost of TextComponents by a negligible amount but in exchange I will be able to put player-specific data into them.
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@ -15,6 +15,7 @@ Version 2.1.0
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+ Added links to mcMMO related websites to various commands
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+ Certain elements of mcMMO's UI have been restyled
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+ Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
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+ (Sound) Volume and Pitch of sounds can now be configured in the new sounds.yml file
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+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
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+ (Skills) Tool alerts now are sent to the Action Bar
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+ (Skills) Super Ability activation alerts are now sent to the Action Bar
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@ -19,19 +19,22 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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/**
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* This class handles many of the JSON components that mcMMO makes and uses
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*/
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public class TextComponentFactory {
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public static HashMap<String, TextComponent> subSkillTextComponents;
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//public static HashMap<String, TextComponent> subSkillTextComponents;
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//Yeah there's probably a better way to do this
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public static HashMap<String, BaseComponent[]> lockedComponentMap;
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//public static HashMap<String, BaseComponent[]> lockedComponentMap;
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public static BaseComponent[] webComponents;
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//public static BaseComponent[] webComponents;
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/**
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* This one is a bit simple
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* @param localeKey
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* @param notificationType
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* @param values
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* Makes a text component using strings from a locale and supports passing an undefined number of variables to the LocaleLoader
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* @param localeKey target locale string address
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* @param notificationType type of notification
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* @param values vars to be passed to the locale loader
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* @return
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*/
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public static TextComponent getNotificationMultipleValues(String localeKey, NotificationType notificationType, String... values)
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@ -69,11 +72,11 @@ public class TextComponentFactory {
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public static TextComponent getNotificationTextComponent(String text, NotificationType notificationType)
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{
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TextComponent textComponent = new TextComponent(text);
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textComponent.setColor(getNotificationColor(notificationType));
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//textComponent.setColor(getNotificationColor(notificationType));
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return textComponent;
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}
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public static ChatColor getNotificationColor(NotificationType notificationType)
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/*public static ChatColor getNotificationColor(NotificationType notificationType)
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{
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ChatColor color = ChatColor.WHITE;
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switch(notificationType)
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@ -93,7 +96,7 @@ public class TextComponentFactory {
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}
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return color;
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}
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}*/
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public static void sendPlayerUrlHeader(Player player) {
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if(!Config.getInstance().getUrlLinksEnabled())
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@ -101,11 +104,11 @@ public class TextComponentFactory {
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Player.Spigot spigotPlayer = player.spigot();
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if(webComponents != null)
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/*if(webComponents != null)
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{
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player.spigot().sendMessage(webComponents);
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return;
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}
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}*/
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TextComponent prefix = new TextComponent("[| ");
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prefix.setColor(ChatColor.DARK_AQUA);
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@ -128,9 +131,7 @@ public class TextComponentFactory {
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getWebLinkTextComponent(McMMOWebLinks.HELP_TRANSLATE),
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new TextComponent(suffix)};
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//Cache into memory since the links wont change
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webComponents = baseComponents;
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spigotPlayer.sendMessage(webComponents);
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spigotPlayer.sendMessage(baseComponents);
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}
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public static void sendPlayerSubSkillList(Player player, List<TextComponent> textComponents)
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@ -296,20 +297,11 @@ public class TextComponentFactory {
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public static TextComponent getSubSkillTextComponent(Player player, SubSkillType subSkillType)
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{
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//Init our maps
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if (subSkillTextComponents == null)
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{
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subSkillTextComponents = new HashMap<>();
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lockedComponentMap = new HashMap<>();
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//hoverComponentOuterMap = new HashMap<>();
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}
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//Get skill name & description from our locale file
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String key = subSkillType.toString();
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//String key = subSkillType.toString();
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String skillName = subSkillType.getLocaleName();
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if(subSkillTextComponents.get(key) == null)
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{
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//Setup Text Component
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TextComponent textComponent = new TextComponent(skillName);
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//textComponent.setColor(ChatColor.DARK_AQUA);
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@ -321,29 +313,14 @@ public class TextComponentFactory {
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textComponent.setInsertion(skillName);
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textComponent.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/mmoinfo "+subSkillType.getNiceNameNoSpaces(subSkillType)));
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subSkillTextComponents.put(key, textComponent);
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return subSkillTextComponents.get(key);
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} else {
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return subSkillTextComponents.get(key);
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}
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return textComponent;
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}
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public static TextComponent getSubSkillTextComponent(Player player, AbstractSubSkill abstractSubSkill)
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{
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//Init our maps
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if (subSkillTextComponents == null)
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{
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subSkillTextComponents = new HashMap<>();
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lockedComponentMap = new HashMap<>();
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//hoverComponentOuterMap = new HashMap<>();
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}
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//Get skill name & description from our locale file
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String key = abstractSubSkill.getConfigKeyName();
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//String key = abstractSubSkill.getConfigKeyName();
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String skillName = abstractSubSkill.getNiceName();
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if(subSkillTextComponents.get(key) == null)
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{
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//Setup Text Component
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TextComponent textComponent = new TextComponent(skillName);
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textComponent.setColor(ChatColor.DARK_AQUA);
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@ -355,11 +332,7 @@ public class TextComponentFactory {
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textComponent.setInsertion(skillName);
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textComponent.setClickEvent(new ClickEvent(ClickEvent.Action.RUN_COMMAND, "/mmoinfo "+abstractSubSkill.getConfigKeyName()));
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subSkillTextComponents.put(key, textComponent);
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return subSkillTextComponents.get(key);
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} else {
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return subSkillTextComponents.get(key);
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}
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return textComponent;
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}
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private static BaseComponent[] getBaseComponent(Player player, AbstractSubSkill abstractSubSkill)
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@ -370,25 +343,10 @@ public class TextComponentFactory {
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//If the player hasn't unlocked this skill yet we use a different JSON template
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if(abstractSubSkill.getNumRanks() > 0 && curRank == 0)
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{
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//If the JSON component already exists
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if(lockedComponentMap.get(key) != null)
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return lockedComponentMap.get(key);
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BaseComponent[] newComponents = getSubSkillHoverEventJSON(abstractSubSkill, player, curRank);
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lockedComponentMap.put(key, newComponents);
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return lockedComponentMap.get(key);
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return newComponents;
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}
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//If the inner hashmap for this rank isn't made yet
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/*if(hoverComponentOuterMap.get(curRank) == null)
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hoverComponentOuterMap.put(curRank, new HashMap<>());*/
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//Inner Hashmap for current rank
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//HashMap<String, BaseComponent[]> innerMap = hoverComponentOuterMap.get(curRank);
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/*if(innerMap.get(key) == null)
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innerMap.put(key, getSubSkillHoverEventJSON(abstractSubSkill, player, curRank));*/
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return getSubSkillHoverEventJSON(abstractSubSkill, player, curRank);
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}
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@ -400,27 +358,10 @@ public class TextComponentFactory {
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//If the player hasn't unlocked this skill yet we use a different JSON template
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if(subSkillType.getNumRanks() > 0 && curRank == 0)
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{
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//If the JSON component already exists
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if(lockedComponentMap.get(key) != null)
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return lockedComponentMap.get(key);
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BaseComponent[] newComponents = getSubSkillHoverEventJSON(subSkillType, player, curRank);
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lockedComponentMap.put(key, newComponents);
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return lockedComponentMap.get(key);
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return newComponents;
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}
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//If the inner hashmap for this rank isn't made yet
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/*if(hoverComponentOuterMap.get(curRank) == null)
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hoverComponentOuterMap.put(curRank, new HashMap<>());
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//Inner Hashmap for current rank
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HashMap<String, BaseComponent[]> innerMap = hoverComponentOuterMap.get(curRank);*/
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/*if(innerMap.get(key) == null)
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innerMap.put(key, getSubSkillHoverEventJSON(subSkillType, player, curRank));
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return innerMap.get(key);*/
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return getSubSkillHoverEventJSON(subSkillType, player, curRank);
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}
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