Added permissions nodes for repairing wood, bows, and leather.

This commit is contained in:
GJ
2012-04-03 12:34:33 -04:00
parent 2c4418e6e6
commit c8b30b6714
5 changed files with 27 additions and 4 deletions

View File

@ -59,7 +59,7 @@ public class Repair {
repairItem(player, is, new ItemStack(LoadProperties.rGold));
xpHandler(player, PP, is, durabilityBefore, 4, true);
}
else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather)) {
else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather) && mcPermissions.getInstance().leatherRepair(player)) {
repairItem(player, is, new ItemStack(LoadProperties.rLeather));
xpHandler(player, PP, is, durabilityBefore, 1, true);
}
@ -76,7 +76,7 @@ public class Repair {
repairItem(player, is, new ItemStack(LoadProperties.rStone));
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood)) {
else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood) && mcPermissions.getInstance().woodRepair(player)) {
repairItem(player, is, new ItemStack(LoadProperties.rWood));
xpHandler(player, PP, is, durabilityBefore, 2, false);
}
@ -92,7 +92,7 @@ public class Repair {
repairItem(player, is, new ItemStack(LoadProperties.rGold));
xpHandler(player, PP, is, durabilityBefore, 8, true);
}
else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString)){
else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString) && skillLevel >= LoadProperties.repairBowLevel && mcPermissions.getInstance().bowRepair(player)){
repairItem(player, is, new ItemStack(LoadProperties.rString));
xpHandler(player, PP, is, durabilityBefore, 2, false);
}