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Added permissions nodes for repairing wood, bows, and leather.
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@ -59,7 +59,7 @@ public class Repair {
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repairItem(player, is, new ItemStack(LoadProperties.rGold));
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xpHandler(player, PP, is, durabilityBefore, 4, true);
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}
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else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather)) {
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else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather) && mcPermissions.getInstance().leatherRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rLeather));
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xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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@ -76,7 +76,7 @@ public class Repair {
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repairItem(player, is, new ItemStack(LoadProperties.rStone));
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood)) {
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else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood) && mcPermissions.getInstance().woodRepair(player)) {
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repairItem(player, is, new ItemStack(LoadProperties.rWood));
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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@ -92,7 +92,7 @@ public class Repair {
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repairItem(player, is, new ItemStack(LoadProperties.rGold));
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xpHandler(player, PP, is, durabilityBefore, 8, true);
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}
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else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString)){
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else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString) && skillLevel >= LoadProperties.repairBowLevel && mcPermissions.getInstance().bowRepair(player)){
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repairItem(player, is, new ItemStack(LoadProperties.rString));
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xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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