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https://github.com/mcMMO-Dev/mcMMO.git
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Chunklets optimization
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@@ -9,7 +9,6 @@ import java.util.List;
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import net.shatteredlands.shatt.backup.ZipLibrary;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.PluginManager;
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@@ -66,6 +65,7 @@ import com.gmail.nossr50.listeners.WorldListener;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.BleedTimer;
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import com.gmail.nossr50.runnables.ChunkletUnloader;
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import com.gmail.nossr50.runnables.SaveTimer;
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import com.gmail.nossr50.runnables.SkillMonitor;
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import com.gmail.nossr50.runnables.SpoutStart;
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@@ -183,12 +183,14 @@ public class mcMMO extends JavaPlugin {
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//Schedule Spout Activation 1 second after start-up
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scheduler.scheduleSyncDelayedTask(this, new SpoutStart(this), 20);
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//Periodic save timer (Saves every 10 minutes)
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//Periodic save timer (Saves every 10 minutes by default)
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scheduler.scheduleSyncRepeatingTask(this, new SaveTimer(this), 0, configInstance.getSaveInterval() * 1200);
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//Regen & Cooldown timer (Runs every second)
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scheduler.scheduleSyncRepeatingTask(this, new SkillMonitor(this), 0, 20);
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//Bleed timer (Runs every two seconds)
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scheduler.scheduleSyncRepeatingTask(this, new BleedTimer(), 0, 40);
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//Chunklet unloader (Runs every 20 seconds by default)
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scheduler.scheduleSyncRepeatingTask(this, new ChunkletUnloader(), 0, ChunkletUnloader.RUN_INTERVAL * 20);
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registerCommands();
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@@ -224,10 +226,6 @@ public class mcMMO extends JavaPlugin {
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// Get our ChunkletManager
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placeStore = ChunkletManagerFactory.getChunkletManager();
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for (World world : getServer().getWorlds()) {
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placeStore.loadWorld(world);
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}
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}
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/**
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