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Cap how much XP can be given for Roll based on damage
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@ -5,6 +5,7 @@ Version 2.1.95
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Fixed a bug which could cause Large Fern's to reward less XP
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Fixed a bug where certain herbalism crops could have fewer than intended bonus drops
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Fixed a bug involving Ender Pearl and Acrobatics
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Added some protection to Acrobatics to prevent gaining too much XP in one Roll.
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Added 'Carrots, Cocoa, Potatoes, Wheat, Beetroots, Nether_Wart' to Herbalism in experience.yml (See notes)
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Removed the _Ripe entries from experience.yml (no longer used)
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Added missing 'Chorus_Flower' entry to herbalism in experience.yml
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@ -297,6 +297,9 @@ public class Roll extends AcrobaticsSubSkill {
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}
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private float calculateRollXP(Player player, double damage, boolean isRoll) {
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//Clamp Damage to account for insane DRs
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damage = Math.min(40, damage);
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ItemStack boots = player.getInventory().getBoots();
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float xp = (float) (damage * (isRoll ? ExperienceConfig.getInstance().getRollXPModifier() : ExperienceConfig.getInstance().getFallXPModifier()));
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