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Fixed a couple of our locale strings getting screwed up due to
refactoring.
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@ -55,7 +55,7 @@ public final class ChimaeraWing {
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player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {SkillTools.calculateTimeLeft(recentlyHurt, 60, player)}));
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}
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else if (amount <= Config.getInstance().getChimaeraCost()) {
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player.sendMessage(LocaleLoader.getString("SkillTools.NeedMore", new Object[] { Misc.prettyItemString(Config.getInstance().getChimaeraItemId()) }));
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(Config.getInstance().getChimaeraItemId()) }));
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}
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}
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}
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