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Fixed a couple of our locale strings getting screwed up due to
refactoring.
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@ -43,13 +43,13 @@ public final class TreeFeller {
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if (treeFellerReachedThreshold) {
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treeFellerReachedThreshold = false;
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player.sendMessage(LocaleLoader.getString("Woodcutting.SkillTools.TreeFellerThreshold"));
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
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return;
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}
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// If the tool can't sustain the durability loss
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if (!handleDurabilityLoss(treeFellerBlocks, player)) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.SkillTools.TreeFeller.Splinter"));
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
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int health = player.getHealth();
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