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synced 2025-06-28 19:54:44 +02:00
Fixed a couple of our locale strings getting screwed up due to
refactoring.
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@ -44,7 +44,7 @@ public class RemoteDetonationEventHandler {
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protected boolean cooldownOver() {
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if (!SkillTools.cooldownOver(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("SkillTools.TooTired", new Object[] { SkillTools.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) }));
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { SkillTools.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) }));
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return false;
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}
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