Fixed a couple of our locale strings getting screwed up due to

refactoring.
This commit is contained in:
GJ
2013-01-30 08:36:24 -05:00
parent d3b0da4186
commit c6ef053aac
4 changed files with 5 additions and 5 deletions

View File

@ -44,7 +44,7 @@ public class RemoteDetonationEventHandler {
protected boolean cooldownOver() {
if (!SkillTools.cooldownOver(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player)) {
player.sendMessage(LocaleLoader.getString("SkillTools.TooTired", new Object[] { SkillTools.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) }));
player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { SkillTools.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) }));
return false;
}