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Use EntityDamage event instead of EntityDamageByEnitity
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@ -1,7 +1,6 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -48,7 +47,7 @@ public class AcrobaticsManager {
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*
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* @param event The event to check
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*/
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public void dodgeCheck(EntityDamageByEntityEvent event) {
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public void dodgeCheck(EntityDamageEvent event) {
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if (!permHandler.canDodge()) {
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return;
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}
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@ -1,6 +1,6 @@
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package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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@ -9,7 +9,7 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Skills;
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public class DodgeEventHandler extends AcrobaticsEventHandler {
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protected DodgeEventHandler(AcrobaticsManager manager, EntityDamageByEntityEvent event) {
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protected DodgeEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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super(manager, event);
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calculateSkillModifier();
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