Use EntityDamage event instead of EntityDamageByEnitity

This commit is contained in:
GJ 2012-06-12 10:23:34 -04:00
parent 2225e542ad
commit c6db11a10b
2 changed files with 3 additions and 4 deletions

View File

@ -1,7 +1,6 @@
package com.gmail.nossr50.skills.acrobatics;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.datatypes.PlayerProfile;
@ -48,7 +47,7 @@ public class AcrobaticsManager {
*
* @param event The event to check
*/
public void dodgeCheck(EntityDamageByEntityEvent event) {
public void dodgeCheck(EntityDamageEvent event) {
if (!permHandler.canDodge()) {
return;
}

View File

@ -1,6 +1,6 @@
package com.gmail.nossr50.skills.acrobatics;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
@ -9,7 +9,7 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Skills;
public class DodgeEventHandler extends AcrobaticsEventHandler {
protected DodgeEventHandler(AcrobaticsManager manager, EntityDamageByEntityEvent event) {
protected DodgeEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
super(manager, event);
calculateSkillModifier();