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Reworked Iron Arm Style into Steel Arm Style which scales over 20 ranks
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commit
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@ -1,3 +1,12 @@
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Version 2.1.142
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Iron Arm Style renamed to Steel Arm Style
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Steel Arm Style now scales over 20 ranks instead of 5
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Added 'mcmmo.ability.unarmed.steelarmstyle' permission node
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Removed 'mcmmo.ability.unarmed.ironarmstyle' permission node
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Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Name'
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Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Description'
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Updated locale entry 'Unarmed.Ability.Bonus.0'
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Version 2.1.141
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Added some missing values for 1.16.2 compatibility modes
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2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.141</version>
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<version>2.1.142-SNAPSHOT</version>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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@ -61,7 +61,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON ARM
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if (canIronArm) {
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ironArmBonus = UserManager.getPlayer(player).getUnarmedManager().getIronArmDamage();
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ironArmBonus = UserManager.getPlayer(player).getUnarmedManager().getSteelArmStyleDamage();
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}
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// IRON GRIP
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@ -75,7 +75,7 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canBerserk = RankUtils.hasUnlockedSubskill(player, SubSkillType.UNARMED_BERSERK) && Permissions.berserk(player);
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canIronArm = canUseSubskill(player, SubSkillType.UNARMED_IRON_ARM_STYLE);
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canIronArm = canUseSubskill(player, SubSkillType.UNARMED_STEEL_ARM_STYLE);
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canDeflect = canUseSubskill(player, SubSkillType.UNARMED_ARROW_DEFLECT);
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canDisarm = canUseSubskill(player, SubSkillType.UNARMED_DISARM);
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canIronGrip = canUseSubskill(player, SubSkillType.UNARMED_IRON_GRIP);
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@ -61,7 +61,7 @@ public enum PrimarySkillType {
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TAMING(TamingManager.class, Color.PURPLE,
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ImmutableList.of(SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
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UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
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ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_IRON_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
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WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
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ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER));
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@ -95,7 +95,7 @@ public enum SubSkillType {
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UNARMED_BERSERK(1),
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UNARMED_BLOCK_CRACKER,
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UNARMED_DISARM(1),
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UNARMED_IRON_ARM_STYLE(5),
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UNARMED_STEEL_ARM_STYLE(20),
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UNARMED_IRON_GRIP(1),
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UNARMED_UNARMED_LIMIT_BREAK(10),
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@ -36,10 +36,10 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean canUseIronArm() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE))
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE);
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}
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public boolean canUseBerserk() {
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@ -146,23 +146,22 @@ public class UnarmedManager extends SkillManager {
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/**
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* Handle the effects of the Iron Arm ability
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*/
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public double calculateIronArmDamage() {
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if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer())) {
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public double calculateSteelArmStyleDamage() {
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if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
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return 0;
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}
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return getIronArmDamage();
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return getSteelArmStyleDamage();
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}
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public double getIronArmDamage() {
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int rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
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public double getSteelArmStyleDamage() {
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double rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE);
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double bonus = 0;
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if(rank == 1)
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{
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return 1.5;
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} else {
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return 3 + (rank * 2);
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}
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if(rank >= 18)
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bonus = 1 + rank - 18;
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return bonus + 0.5 + (rank / 2);
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}
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/**
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@ -188,7 +188,7 @@ public final class CombatUtils {
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//Only execute bonuses if the player is not spamming
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if (unarmedManager.canUseIronArm()) {
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finalDamage+=(unarmedManager.calculateIronArmDamage() * mcMMOPlayer.getAttackStrength());
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finalDamage+=(unarmedManager.calculateSteelArmStyleDamage() * mcMMOPlayer.getAttackStrength());
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}
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if (unarmedManager.canUseBerserk()) {
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@ -489,7 +489,7 @@ Taming.Summon.COTW.BreedingDisallowed=[[GREEN]](Call Of The Wild) [[RED]]You can
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Taming.Summon.COTW.NeedMoreItems=[[GREEN]](Call Of The Wild) [[GRAY]]You need [[YELLOW]]{0}[[GRAY]] more [[DARK_AQUA]]{1}[[GRAY]](s)
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Taming.Summon.Name.Format=[[GOLD]](COTW) [[WHITE]]{0}'s {1}
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#UNARMED
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Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.0=Steel Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.IronGrip.Attacker=Your opponent has an iron grip!
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Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
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@ -504,8 +504,8 @@ Unarmed.SubSkill.Disarm.Stat=Disarm Chance
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Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
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Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
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Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break Max DMG
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Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
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Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
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Unarmed.SubSkill.SteelArmStyle.Name=Steel Arm Style
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Unarmed.SubSkill.SteelArmStyle.Description=Hardens your arm over time
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Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
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Unarmed.SubSkill.ArrowDeflect.Description=Deflect arrows
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Unarmed.SubSkill.ArrowDeflect.Stat=Arrow Deflect Chance
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@ -947,7 +947,7 @@ Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]
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##Unarmed
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Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
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Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
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Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
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Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Steel Arm Style work?\n[[YELLOW]]Steel Arm Style increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
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Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
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Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
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Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
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@ -664,7 +664,7 @@ permissions:
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children:
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mcmmo.ability.unarmed.berserk: true
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mcmmo.ability.unarmed.blockcracker: true
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mcmmo.ability.unarmed.ironarmstyle: true
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mcmmo.ability.unarmed.steelarmstyle: true
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mcmmo.ability.unarmed.arrowdeflect: true
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mcmmo.ability.unarmed.disarm: true
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mcmmo.ability.unarmed.irongrip: true
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@ -675,8 +675,8 @@ permissions:
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description: Allows access to the Berserker ability
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mcmmo.ability.unarmed.blockcracker:
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description: Allows access to the Block Cracker ability
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mcmmo.ability.unarmed.ironarmstyle:
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description: Allows bonus damage from the Iron Arm ability
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mcmmo.ability.unarmed.steelarmstyle:
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description: Allows bonus damage from the Steel Arm Style ability
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mcmmo.ability.unarmed.arrowdeflect:
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description: Allows access to the Arrow Deflect ability
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mcmmo.ability.unarmed.disarm:
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@ -546,19 +546,49 @@ Unarmed:
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Rank_1: 60
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RetroMode:
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Rank_1: 600
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IronArmStyle:
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SteelArmStyle:
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Standard:
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Rank_1: 1
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Rank_2: 25
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Rank_3: 50
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Rank_4: 75
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Rank_5: 100
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Rank_2: 10
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Rank_3: 15
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Rank_4: 20
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Rank_5: 25
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Rank_6: 30
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Rank_7: 35
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Rank_8: 40
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Rank_9: 45
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Rank_10: 50
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Rank_11: 55
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Rank_12: 60
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Rank_13: 65
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Rank_14: 70
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Rank_15: 75
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Rank_16: 80
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Rank_17: 85
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Rank_18: 90
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Rank_19: 95
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Rank_20: 100
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RetroMode:
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Rank_1: 1
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Rank_2: 250
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Rank_3: 500
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Rank_4: 750
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Rank_5: 1000
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Rank_2: 100
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Rank_3: 150
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Rank_4: 200
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Rank_5: 250
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Rank_6: 300
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Rank_7: 350
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Rank_8: 400
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Rank_9: 450
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Rank_10: 500
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Rank_11: 550
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Rank_12: 600
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Rank_13: 650
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Rank_14: 700
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Rank_15: 750
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Rank_16: 800
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Rank_17: 850
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Rank_18: 900
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Rank_19: 950
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Rank_20: 1000
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Woodcutting:
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Splinter:
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