mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-01 20:15:28 +02:00
Static Abuse Removal - RandomChanceUtil -> RandomChanceTools
This commit is contained in:
@@ -6,7 +6,6 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.skills.repair.Repair;
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import com.gmail.nossr50.skills.salvage.Salvage;
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import com.gmail.nossr50.util.random.RandomChanceSkill;
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import com.gmail.nossr50.util.random.RandomChanceUtil;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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@@ -52,7 +51,7 @@ public final class BlockUtils {
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*/
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public static boolean checkDoubleDrops(Player player, BlockState blockState, SubSkillType subSkillType) {
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if (pluginRef.getDynamicSettingsManager().isBonusDropsEnabled(blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType)) {
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return RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkill(player, subSkillType, true));
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return pluginRef.getRandomChanceTools().checkRandomChanceExecutionSuccess(new RandomChanceSkill(player, subSkillType, true));
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}
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return false;
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@@ -2,6 +2,7 @@ package com.gmail.nossr50.util.random;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Permissions;
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import org.bukkit.entity.Player;
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@@ -11,12 +12,15 @@ public class RandomChanceSkill implements RandomChanceExecution {
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protected final SubSkillType subSkillType;
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protected final double probabilityCap;
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protected final boolean isLucky;
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private int skillLevel;
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protected int skillLevel;
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protected final mcMMO pluginRef;
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public RandomChanceSkill(Player player, SubSkillType subSkillType) {
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this.primarySkillType = subSkillType.getParentSkill();
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public RandomChanceSkill(mcMMO pluginRef, Player player, SubSkillType subSkillType) {
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this.pluginRef = pluginRef;
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this.primarySkillType = subSkillType.getParentSkill(pluginRef);
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this.subSkillType = subSkillType;
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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this.probabilityCap = pluginRef.getRandomChanceTools().LINEAR_CURVE_VAR;
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if (player != null)
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this.skillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(primarySkillType);
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@@ -29,13 +33,15 @@ public class RandomChanceSkill implements RandomChanceExecution {
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isLucky = false;
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}
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public RandomChanceSkill(Player player, SubSkillType subSkillType, boolean hasCap) {
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public RandomChanceSkill(mcMMO pluginRef, Player player, SubSkillType subSkillType, boolean hasCap) {
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this.pluginRef = pluginRef;
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if (hasCap)
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this.probabilityCap = pluginRef.getDynamicSettingsManager().getSkillMaxChance(subSkillType);
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else
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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this.probabilityCap = pluginRef.getRandomChanceTools().LINEAR_CURVE_VAR;
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this.primarySkillType = subSkillType.getParentSkill();
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this.primarySkillType = subSkillType.getParentSkill(pluginRef);
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this.subSkillType = subSkillType;
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if (player != null)
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@@ -1,13 +1,14 @@
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package com.gmail.nossr50.util.random;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import org.bukkit.entity.Player;
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public class RandomChanceSkillStatic extends RandomChanceSkill {
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private final double xPos;
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public RandomChanceSkillStatic(double xPos, Player player, SubSkillType subSkillType) {
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super(player, subSkillType);
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public RandomChanceSkillStatic(mcMMO pluginRef, double xPos, Player player, SubSkillType subSkillType) {
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super(pluginRef, player, subSkillType);
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this.xPos = xPos;
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}
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@@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillEvent;
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import com.gmail.nossr50.events.skills.secondaryabilities.SubSkillRandomCheckEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.entity.Player;
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@@ -12,10 +13,19 @@ import org.bukkit.entity.Player;
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import java.text.DecimalFormat;
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import java.util.Random;
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public class RandomChanceUtil {
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public static final DecimalFormat percent = new DecimalFormat("##0.00%");
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//public static final DecimalFormat decimal = new DecimalFormat("##0.00");
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public static final double LINEAR_CURVE_VAR = 100.0D;
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public class RandomChanceTools {
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private final mcMMO pluginRef;
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public final DecimalFormat percent;
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public final double LINEAR_CURVE_VAR;
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public RandomChanceTools(mcMMO pluginRef) {
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this.pluginRef = pluginRef;
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percent = new DecimalFormat("##0.00%");
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LINEAR_CURVE_VAR = 100.0D;
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}
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/**
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* This method is the final step in determining if a Sub-Skill / Secondary Skill in mcMMO successfully activates either from chance or otherwise
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@@ -27,7 +37,7 @@ public class RandomChanceUtil {
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* @param player The owner of this sub-skill
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* @return returns true if all conditions are met and the event is not cancelled
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*/
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public static boolean isActivationSuccessful(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player) {
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public boolean isActivationSuccessful(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player) {
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switch (skillActivationType) {
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case RANDOM_LINEAR_100_SCALE_WITH_CAP:
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return checkRandomChanceExecutionSuccess(player, subSkillType);
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@@ -41,7 +51,7 @@ public class RandomChanceUtil {
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}
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}
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public static double getActivationChance(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player) {
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public double getActivationChance(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player) {
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switch (skillActivationType) {
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case RANDOM_LINEAR_100_SCALE_WITH_CAP:
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return getRandomChanceExecutionSuccess(player, subSkillType, true);
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@@ -57,7 +67,7 @@ public class RandomChanceUtil {
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*
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* @return true if the random chance succeeds
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*/
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public static boolean checkRandomChanceExecutionSuccess(Player player, PrimarySkillType primarySkillType, double chance) {
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public boolean checkRandomChanceExecutionSuccess(Player player, PrimarySkillType primarySkillType, double chance) {
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//Check the odds
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chance *= 100;
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@@ -70,7 +80,7 @@ public class RandomChanceUtil {
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return rollDice(chance, 10000);
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}
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public static boolean rollDice(double chanceOfSuccess, int bound) {
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public boolean rollDice(double chanceOfSuccess, int bound) {
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Random random = new Random();
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if (chanceOfSuccess > random.nextInt(bound))
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@@ -85,14 +95,14 @@ public class RandomChanceUtil {
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* @param randomChance
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* @return
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*/
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public static boolean checkRandomChanceExecutionSuccess(RandomChanceSkillStatic randomChance) {
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public boolean checkRandomChanceExecutionSuccess(RandomChanceSkillStatic randomChance) {
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double chanceOfSuccess = calculateChanceOfSuccess(randomChance);
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//Check the odds
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return rollDice(chanceOfSuccess, 100);
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}
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public static boolean checkRandomChanceExecutionSuccess(RandomChanceSkill randomChance) {
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public boolean checkRandomChanceExecutionSuccess(RandomChanceSkill randomChance) {
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double chanceOfSuccess = calculateChanceOfSuccess(randomChance);
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//Check the odds
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@@ -100,25 +110,25 @@ public class RandomChanceUtil {
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}
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/*public static double getRandomChanceExecutionChance(RandomChanceSkill randomChance)
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/*public double getRandomChanceExecutionChance(RandomChanceSkill randomChance)
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{
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double chanceOfSuccess = calculateChanceOfSuccess(randomChance);
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return chanceOfSuccess;
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}*/
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/**
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* Gets the Static Chance for something to activate
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* Gets the Chance for something to activate
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*
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* @param randomChance
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* @return
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*/
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public static double getRandomChanceExecutionChance(RandomChanceExecution randomChance) {
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public double getRandomChanceExecutionChance(RandomChanceExecution randomChance) {
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double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), randomChance.getProbabilityCap(), LINEAR_CURVE_VAR);
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return chanceOfSuccess;
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}
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public static double getRandomChanceExecutionChance(RandomChanceStatic randomChance) {
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public double getRandomChanceExecutionChance(RandomChanceStatic randomChance) {
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double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), randomChance.getProbabilityCap(), LINEAR_CURVE_VAR);
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chanceOfSuccess = addLuck(randomChance.isLucky(), chanceOfSuccess);
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@@ -126,12 +136,12 @@ public class RandomChanceUtil {
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return chanceOfSuccess;
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}
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/*private static double calculateChanceOfSuccess(RandomChanceStatic randomChance) {
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/*private double calculateChanceOfSuccess(RandomChancerandomChance) {
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double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), randomChance.getProbabilityCap());
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return chanceOfSuccess;
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}*/
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private static double calculateChanceOfSuccess(RandomChanceSkill randomChanceSkill) {
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private double calculateChanceOfSuccess(RandomChanceSkill randomChanceSkill) {
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double skillLevel = randomChanceSkill.getSkillLevel();
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double maximumProbability = randomChanceSkill.getProbabilityCap();
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double maximumBonusLevel = randomChanceSkill.getMaximumBonusLevelCap();
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@@ -152,7 +162,7 @@ public class RandomChanceUtil {
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return chanceOfSuccess;
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}
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private static double calculateChanceOfSuccess(RandomChanceSkillStatic randomChance) {
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private double calculateChanceOfSuccess(RandomChanceSkillStatic randomChance) {
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double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), 100, 100);
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//Add Luck
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@@ -167,42 +177,42 @@ public class RandomChanceUtil {
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*
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* @return the chance of success from 0-100 (100 = guaranteed)
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*/
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private static int getChanceOfSuccess(double skillLevel, double maxProbability, double maxLevel) {
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private int getChanceOfSuccess(double skillLevel, double maxProbability, double maxLevel) {
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//return (int) (x / (y / LINEAR_CURVE_VAR));
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return (int) (maxProbability * (skillLevel / maxLevel));
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// max probability * (weight/maxlevel) = chance of success
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}
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private static int getChanceOfSuccess(double x, double y) {
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private int getChanceOfSuccess(double x, double y) {
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return (int) (x / (y / LINEAR_CURVE_VAR));
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// max probability * (weight/maxlevel) = chance of success
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}
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public static double getRandomChanceExecutionSuccess(Player player, SubSkillType subSkillType, boolean hasCap) {
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RandomChanceSkill rcs = new RandomChanceSkill(player, subSkillType, hasCap);
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public double getRandomChanceExecutionSuccess(Player player, SubSkillType subSkillType, boolean hasCap) {
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RandomChanceSkill rcs = new RandomChanceSkill(pluginRef, player, subSkillType, hasCap);
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return calculateChanceOfSuccess(rcs);
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}
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public static double getRandomStaticChanceExecutionSuccess(Player player, SubSkillType subSkillType) {
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public double getRandomStaticChanceExecutionSuccess(Player player, SubSkillType subSkillType) {
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try {
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return getRandomChanceExecutionChance(new RandomChanceSkillStatic(getStaticRandomChance(subSkillType), player, subSkillType));
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return getRandomChanceExecutionChance(new RandomChanceSkillStatic(pluginRef, getStaticRandomChance(subSkillType), player, subSkillType));
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} catch (InvalidStaticChance invalidStaticChance) {
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//Catch invalid static skills
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//Catch invalid skills
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invalidStaticChance.printStackTrace();
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}
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return 0.1337; //Puts on shades
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}
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public static boolean checkRandomChanceExecutionSuccess(Player player, SubSkillType subSkillType) {
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return checkRandomChanceExecutionSuccess(new RandomChanceSkill(player, subSkillType));
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public boolean checkRandomChanceExecutionSuccess(Player player, SubSkillType subSkillType) {
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return checkRandomChanceExecutionSuccess(new RandomChanceSkill(pluginRef, player, subSkillType));
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}
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public static boolean checkRandomStaticChanceExecutionSuccess(Player player, SubSkillType subSkillType) {
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public boolean checkRandomStaticChanceExecutionSuccess(Player player, SubSkillType subSkillType) {
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try {
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return checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getStaticRandomChance(subSkillType), player, subSkillType));
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return checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(pluginRef, getStaticRandomChance(subSkillType), player, subSkillType));
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} catch (InvalidStaticChance invalidStaticChance) {
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//Catch invalid static skills
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//Catch invalid skills
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invalidStaticChance.printStackTrace();
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}
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@@ -210,36 +220,36 @@ public class RandomChanceUtil {
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}
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/**
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* Grabs static activation rolls for Secondary Abilities
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* Grabs activation rolls for Secondary Abilities
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*
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* @param subSkillType The secondary ability to grab properties of
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* @return The static activation roll involved in the RNG calculation
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* @throws InvalidStaticChance if the skill has no defined static chance this exception will be thrown and you should know you're a naughty boy
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* @return The activation roll involved in the RNG calculation
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* @throws InvalidStaticChance if the skill has no defined chance this exception will be thrown and you should know you're a naughty boy
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*/
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public static double getStaticRandomChance(SubSkillType subSkillType) throws InvalidStaticChance {
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public double getStaticRandomChance(SubSkillType subSkillType) throws InvalidStaticChance {
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return pluginRef.getDynamicSettingsManager().getSkillPropertiesManager().getStaticChanceProperty(subSkillType);
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}
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public static boolean sendSkillEvent(Player player, SubSkillType subSkillType, double activationChance) {
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public boolean sendSkillEvent(Player player, SubSkillType subSkillType, double activationChance) {
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SubSkillRandomCheckEvent event = new SubSkillRandomCheckEvent(player, subSkillType, activationChance);
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return !event.isCancelled();
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}
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/*public static boolean treasureDropSuccessful(Player player, double dropChance, int activationChance) {
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/*public boolean treasureDropSuccessful(Player player, double dropChance, int activationChance) {
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SubSkillRandomCheckEvent event = new SubSkillRandomCheckEvent(player, SubSkillType.EXCAVATION_ARCHAEOLOGY, dropChance / activationChance);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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return (event.getChance() * activationChance) > (Misc.getRandom().nextDouble() * activationChance) && !event.isCancelled();
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}*/
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public static boolean isActivationSuccessful(SkillActivationType skillActivationType, AbstractSubSkill abstractSubSkill, Player player) {
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public boolean isActivationSuccessful(SkillActivationType skillActivationType, AbstractSubSkill abstractSubSkill, Player player) {
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return isActivationSuccessful(skillActivationType, abstractSubSkill.getSubSkillType(), player);
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}
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public static String[] calculateAbilityDisplayValues(SkillActivationType skillActivationType, Player player, SubSkillType subSkillType) {
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public String[] calculateAbilityDisplayValues(SkillActivationType skillActivationType, Player player, SubSkillType subSkillType) {
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double successChance = getActivationChance(skillActivationType, subSkillType, player);
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String[] displayValues = new String[2];
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boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill(pluginRef));
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displayValues[0] = percent.format(Math.min(successChance, 100.0D) / 100.0D);
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displayValues[1] = isLucky ? percent.format(Math.min(successChance * 1.3333D, 100.0D) / 100.0D) : null;
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@@ -247,7 +257,7 @@ public class RandomChanceUtil {
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return displayValues;
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}
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public static String[] calculateAbilityDisplayValuesStatic(Player player, PrimarySkillType primarySkillType, double chance) {
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public String[] calculateAbilityDisplayValuesStatic(Player player, PrimarySkillType primarySkillType, double chance) {
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RandomChanceStatic rcs = new RandomChanceStatic(chance, false);
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double successChance = getRandomChanceExecutionChance(rcs);
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@@ -264,14 +274,14 @@ public class RandomChanceUtil {
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return displayValues;
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}
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public static String[] calculateAbilityDisplayValuesCustom(SkillActivationType skillActivationType, Player player, SubSkillType subSkillType, double multiplier) {
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public String[] calculateAbilityDisplayValuesCustom(SkillActivationType skillActivationType, Player player, SubSkillType subSkillType, double multiplier) {
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double successChance = getActivationChance(skillActivationType, subSkillType, player);
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successChance *= multiplier; //Currently only used for graceful roll
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String[] displayValues = new String[2];
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//TODO: Account for lucky in this
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boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill(pluginRef));
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displayValues[0] = percent.format(Math.min(successChance, 100.0D) / 100.0D);
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displayValues[1] = isLucky ? percent.format(Math.min(successChance * 1.3333D, 100.0D) / 100.0D) : null;
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@@ -279,14 +289,14 @@ public class RandomChanceUtil {
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return displayValues;
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}
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public static double addLuck(Player player, PrimarySkillType primarySkillType, double chance) {
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public double addLuck(Player player, PrimarySkillType primarySkillType, double chance) {
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if (Permissions.lucky(player, primarySkillType))
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return chance * 1.333D;
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else
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return chance;
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}
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public static double addLuck(boolean isLucky, double chance) {
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public double addLuck(boolean isLucky, double chance) {
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if (isLucky)
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return chance * 1.333D;
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else
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