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Fix the calculations for Iron Arm Style in the Unarmed command.

This commit is contained in:
Sean Porter 2014-04-18 02:16:35 -07:00 committed by TfT_02
parent 2e6a43ac97
commit c572054e67

@ -57,7 +57,7 @@ public class UnarmedCommand extends SkillCommand {
// IRON ARM
if (canIronArm) {
ironArmBonus = Math.min(3 + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
}
// IRON GRIP