Remove the luck component of salvage material quantity

This commit is contained in:
nossr50
2024-11-10 14:30:14 -08:00
parent b4871fe49f
commit c52b855ae1
22 changed files with 61 additions and 84 deletions

View File

@ -1,9 +1,13 @@
Version 2.2.027
Added Tridents / Crossbows to salvage.vanilla.yml config (see notes)
Fixed Ricocheted arrows losing some data after a ricochet
Fixed an issue where Folia could have all of its threads lock up effectively killing the server
Fixed concurrency issue with Folia regarding locale strings
Fixed concurrency issue with Folia regarding COTW summons
Updated 'Salvage.SubSkill.ScrapCollector.Stat' to no longer mention luck being involved
The amount of materials from salvage are no longer luck-based, you will get a deterministic amount based on damage to the item.
Fixed Ricocheted arrows losing some data after a ricochet
Changed color of locale strings for 'Repair.Listener.Anvil' to be easier to read
Changed color of locale strings for 'Salvage.Listener.Anvil' to be easier to read
NOTES:
Tridents and Crossbows are now in the salvage.vanilla.yml config, you will need to either delete this config file to regenerate it or add the entries manually.