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Remove the luck component of salvage material quantity
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Version 2.2.027
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Added Tridents / Crossbows to salvage.vanilla.yml config (see notes)
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Fixed Ricocheted arrows losing some data after a ricochet
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Fixed an issue where Folia could have all of its threads lock up effectively killing the server
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Fixed concurrency issue with Folia regarding locale strings
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Fixed concurrency issue with Folia regarding COTW summons
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Updated 'Salvage.SubSkill.ScrapCollector.Stat' to no longer mention luck being involved
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The amount of materials from salvage are no longer luck-based, you will get a deterministic amount based on damage to the item.
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Fixed Ricocheted arrows losing some data after a ricochet
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Changed color of locale strings for 'Repair.Listener.Anvil' to be easier to read
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Changed color of locale strings for 'Salvage.Listener.Anvil' to be easier to read
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NOTES:
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Tridents and Crossbows are now in the salvage.vanilla.yml config, you will need to either delete this config file to regenerate it or add the entries manually.
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