Serrated now uses Rupture rank to calculate its bleed effect's properties

Gore now actually uses Rupture rank 1 in its calculations
This commit is contained in:
nossr50
2019-01-23 15:29:31 -08:00
parent 3e5c4bc617
commit c51be84b50
7 changed files with 10 additions and 10 deletions

View File

@ -418,7 +418,7 @@ public final class CombatUtils {
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
}
BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks, RankUtils.getRank(attacker, SubSkillType.SWORDS_RUPTURE));
BleedTimerTask.add(livingEntity, attacker, UserManager.getPlayer(attacker).getSwordsManager().getRuptureBleedTicks(), RankUtils.getRank(attacker, SubSkillType.SWORDS_RUPTURE));
break;
case AXES: