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Serrated now uses Rupture rank to calculate its bleed effect's properties
Gore now actually uses Rupture rank 1 in its calculations
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@ -13,7 +13,7 @@ public class Taming {
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public static int fastFoodServiceUnlockLevel = RankUtils.getUnlockLevel(SubSkillType.TAMING_FAST_FOOD_SERVICE);
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public static double fastFoodServiceActivationChance = AdvancedConfig.getInstance().getFastFoodChance();
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public static int goreBleedTicks = AdvancedConfig.getInstance().getGoreRuptureTicks();
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public static int goreBleedTicks = 2; //Equivalent to rank 1 in Rupture
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public static double goreModifier = AdvancedConfig.getInstance().getGoreModifier();
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public static int sharpenedClawsUnlockLevel = RankUtils.getUnlockLevel(SubSkillType.TAMING_SHARPENED_CLAWS);
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@ -111,7 +111,7 @@ public class TamingManager extends SkillManager {
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return 0;
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}
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BleedTimerTask.add(target, Taming.goreBleedTicks, 1);
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BleedTimerTask.add(target, getPlayer(), Taming.goreBleedTicks, 1);
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if (target instanceof Player) {
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NotificationManager.sendPlayerInformation((Player)target, NotificationType.SUBSKILL_MESSAGE, "Combat.StruckByGore");
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