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Serrated now uses Rupture rank to calculate its bleed effect's properties
Gore now actually uses Rupture rank 1 in its calculations
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@ -61,7 +61,7 @@ public class SwordsManager extends SkillManager {
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}
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}
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BleedTimerTask.add(target, getRuptureBleedTicks(), RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE));
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BleedTimerTask.add(target, getPlayer(), getRuptureBleedTicks(), RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE));
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if (mcMMOPlayer.useChatNotifications()) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding");
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@ -105,6 +105,6 @@ public class SwordsManager extends SkillManager {
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*/
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public void serratedStrikes(LivingEntity target, double damage, Map<DamageModifier, Double> modifiers) {
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, modifiers, skill);
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BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks, RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE));
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BleedTimerTask.add(target, getPlayer(), getRuptureBleedTicks(), RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE));
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}
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}
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